提交 73d4b003 编写于 作者: J Jesse Lee

Fix infinite loop for cache server thread

上级 380db207
......@@ -34,7 +34,18 @@ Status Service::ServiceStart() {
state_ = STATE::kStartInProg;
// At this point, we will let go of the lock. This allow others to proceed.
lck.Unlock();
RETURN_IF_NOT_OK(DoServiceStart());
// Call the real implementation from the derived class.
Status rc = DoServiceStart();
// If we hit any error, change the state back into the initial state.
// It is possible that the user may want to drive a clean up by calling
// ServiceStop but if it will end up in a loop because of the state is still
// kStartInProg.
if (rc.IsError()) {
lck.Lock();
state_ = STATE::kStopped;
lck.Unlock();
return rc;
}
// Lock again to change state.
lck.Lock();
state_ = STATE::kRunning;
......
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