1. 21 12月, 2020 1 次提交
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      Optimize compilation time with Unity Build (#29733) · 2e5b4a21
      LoveAn 提交于
      * Test compilation time with less parallel count, notest, test=windows_ci
      
      * optimize rules of Unity Build, notest, test=windows_ci, test=windows_op
      
      * limit parallel counts used only on GPU, test=develop
      
      * remove limit of argument /m:8 on Windows, test=develop
      2e5b4a21
  2. 07 12月, 2020 1 次提交
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      Compiling operator libraries with Unity build (#29130) · 671555ed
      LoveAn 提交于
      * Compiling operator libraries with Unity Build on Windows CPU.
      
      * Compiling operator libraries with Unity Build on Windows GPU, no_test, test=windows_ci
      
      * Add option in windows ci script, no_test, test=windows_ci
      
      * Optimize parallel compiling, test=develop
      
      * remove limit of parallel compile and skip some ops in UB, test=develop
      
      * remove changes of header file, test=develop
      
      * remove changes of header file, test=develop
      
      * fix test_eye_op unittest failed, test=develop
      
      * Compiling operator libraries with Unity Build on Linux, test=develop
      
      * set default WITH_UNITY_BUILD=OFF, test=develop
      
      * Move unity build rules into a single file and add comment, test=develop
      
      * optimize parallel compilation, test=develop
      
      * fix undefined reference error on coverage ci, test=develop
      671555ed