1. 21 12月, 2020 1 次提交
    • L
      Optimize compilation time with Unity Build (#29733) · 2e5b4a21
      LoveAn 提交于
      * Test compilation time with less parallel count, notest, test=windows_ci
      
      * optimize rules of Unity Build, notest, test=windows_ci, test=windows_op
      
      * limit parallel counts used only on GPU, test=develop
      
      * remove limit of argument /m:8 on Windows, test=develop
      2e5b4a21
  2. 24 9月, 2020 1 次提交
    • W
      use iwyu clean include (#27267) · df43905f
      wanghuancoder 提交于
      * use iwyu clean include, test=develop, test=win
      
      * compilation error, test=develop
      
      * fix compilation error2, test=develop
      
      * fix compilation error3, test=develop
      
      * fix compilation error4, test=develop
      
      * fix compilation error5, test=develop
      
      * fix compilation error6, test=develop
      
      * fix compilation error7, test=develop
      
      * fix compilation error8, test=develop
      
      * fix compilation error8, test=develop
      
      * fix compilation error10, test=develop
      
      * fix compilation error11, test=develop
      df43905f
  3. 25 12月, 2019 1 次提交
  4. 16 11月, 2018 1 次提交
    • W
      Refine operator cmake (#14413) · a2d9b344
      Wu Yi 提交于
      * wip simplify operator framework
      
      * wip
      
      * wip
      
      * done test=develop
      
      * clean test=develop
      
      * fix test=develop
      
      * fix deps test=develop
      
      * fix cpu build test=develop
      
      * fix tensorrt build test=develop
      
      * fix tests test=develop
      
      * fix test=develop
      
      * fix cpu build test=develop
      a2d9b344
  5. 17 9月, 2018 1 次提交
  6. 12 2月, 2018 1 次提交
  7. 10 2月, 2018 2 次提交
  8. 12 12月, 2017 1 次提交
    • Q
      Refine device context (#6433) · 61ec0b95
      QI JUN 提交于
      There are mainly following fixes:
      
      - take `DeviceContext` as the template parameter of math functors and OpKernel instead of `Place`
      - remove `eigen_device` interface in base class  `DeviceContext`
      - remove `GetEigenDevice` interface in `ExecutionContext` and base class `DeviceContext`
      - remove unused `platform::EigenDeviceConverter`
      - rename `REGISTER_OP_GPU_KERNEL` to `REGISTER_OP_CUDA_KERNEL`
      - rename `USE_GPU_ONLY_OP` to `USE_CUDA_ONLY_OP`
      61ec0b95
  9. 11 11月, 2017 1 次提交
  10. 08 11月, 2017 1 次提交
  11. 10 10月, 2017 1 次提交
  12. 30 9月, 2017 1 次提交
  13. 29 9月, 2017 1 次提交
  14. 19 9月, 2017 1 次提交
  15. 13 9月, 2017 1 次提交
  16. 24 8月, 2017 1 次提交
  17. 07 8月, 2017 1 次提交
  18. 04 8月, 2017 2 次提交
  19. 31 7月, 2017 1 次提交
  20. 25 7月, 2017 1 次提交
  21. 19 7月, 2017 1 次提交
  22. 18 7月, 2017 1 次提交
  23. 17 7月, 2017 2 次提交