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1eeba980
编写于
1月 11, 2021
作者:
W
wuhuanzhou
提交者:
GitHub
1月 11, 2021
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电子邮件补丁
差异文件
fix the problem of Unity Build with incremental compilation, test=develop (#30232)
上级
b4989fb7
变更
1
隐藏空白更改
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1 changed file
with
23 addition
and
2 deletion
+23
-2
cmake/unity_build.cmake
cmake/unity_build.cmake
+23
-2
未找到文件。
cmake/unity_build.cmake
浏览文件 @
1eeba980
# Add the following code before all include to avoid compilation failure.
set
(
UNITY_BEFORE_CODE
[[
set
(
UNITY_
CC_
BEFORE_CODE
[[
#ifndef NOMINMAX
#define NOMINMAX
#endif
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#endif]]
)
set
(
UNITY_CU_BEFORE_CODE
[[
#ifndef __CUDACC_VER_MAJOR__
#define __CUDACC_VER_MAJOR__ CUDA_COMPILER_MAJOR_VERSION
#endif
#ifndef __CUDACC_VER_MINOR__
#define __CUDACC_VER_MINOR__ CUDA_COMPILER_MINOR_VERSION
#endif]]
)
if
(
WITH_GPU
)
string
(
REPLACE
"."
";"
CUDA_COMPILER_VERSION
${
CMAKE_CUDA_COMPILER_VERSION
}
)
list
(
GET CUDA_COMPILER_VERSION 0 CUDA_COMPILER_MAJOR_VERSION
)
list
(
GET CUDA_COMPILER_VERSION 1 CUDA_COMPILER_MINOR_VERSION
)
string
(
REPLACE
"CUDA_COMPILER_MAJOR_VERSION"
${
CUDA_COMPILER_MAJOR_VERSION
}
UNITY_CU_BEFORE_CODE
${
UNITY_CU_BEFORE_CODE
}
)
string
(
REPLACE
"CUDA_COMPILER_MINOR_VERSION"
${
CUDA_COMPILER_MINOR_VERSION
}
UNITY_CU_BEFORE_CODE
${
UNITY_CU_BEFORE_CODE
}
)
endif
()
# Group a list of source files that can be included together.
# This combination is just a guiding rule, and the source file of group
...
...
@@ -83,7 +101,10 @@ function(compose_unity_target_sources TARGET TYPE)
if
(
NOT
${
set_unity_file_sources
}
)
# Add macro before include source files.
set_property
(
GLOBAL PROPERTY
${
unity_file_sources
}
"// Generate by Unity Build"
)
set_property
(
GLOBAL APPEND PROPERTY
${
unity_file_sources
}
${
UNITY_BEFORE_CODE
}
)
set_property
(
GLOBAL APPEND PROPERTY
${
unity_file_sources
}
${
UNITY_CC_BEFORE_CODE
}
)
if
(
WITH_GPU AND
"
${
TYPE
}
"
STREQUAL
"cu"
)
set_property
(
GLOBAL APPEND PROPERTY
${
unity_file_sources
}
${
UNITY_CU_BEFORE_CODE
}
)
endif
()
endif
()
set_property
(
GLOBAL APPEND PROPERTY
${
unity_file_sources
}
"#include
\"
${
src_absolute_path
}
\"
"
)
set
(
unity_target_sources
${
unity_target_sources
}
${
unity_file
}
)
...
...
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