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    Optimize compilation time with Unity Build (#29733) · 2e5b4a21
    LoveAn 提交于
    * Test compilation time with less parallel count, notest, test=windows_ci
    
    * optimize rules of Unity Build, notest, test=windows_ci, test=windows_op
    
    * limit parallel counts used only on GPU, test=develop
    
    * remove limit of argument /m:8 on Windows, test=develop
    2e5b4a21
unity_build_rule.cmake 938 字节