docker_install_en.rst 5.3 KB
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PaddlePaddle in Docker Containers
=================================
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Docker container is currently the only officially-supported way to
running PaddlePaddle.  This is reasonable as Docker now runs on all
major operating systems including Linux, Mac OS X, and Windows.
Please be aware that you will need to change `Dockers settings
<https://github.com/PaddlePaddle/Paddle/issues/627>`_ to make full use
of your hardware resource on Mac OS X and Windows.
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Development Using Docker
------------------------

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Developers can work on PaddlePaddle using Docker.  This allows
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developers to work on different platforms -- Linux, Mac OS X, and
Windows -- in a consistent way.

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1. Build the Development Environment as a Docker Image
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   .. code-block:: bash

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      git clone --recursive https://github.com/PaddlePaddle/Paddle
      cd Paddle
      docker build -t paddle:dev -f paddle/scripts/docker/Dockerfile .
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   Note that by default :code:`docker build` wouldn't import source
   tree into the image and build it.  If we want to do that, we need
   to set a build arg:
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   .. code-block:: bash

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   docker build -t paddle:dev -f paddle/scripts/docker/Dockerfile --build-arg BUILD_AND_INSTALL=ON .
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1. Run the Development Environment
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   Once we got the image :code:`paddle:dev`, we can use it to develop
   Paddle by mounting the local source code tree into a container that
   runs the image:
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   .. code-block:: bash
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   docker run -d -p 2202:22 -v $PWD:/paddle paddle:dev
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   This runs a container of the development environment Docker image
   with the local source tree mounted to :code:`/paddle` of the
   container.
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   Note that the default entry-point of :code:`paddle:dev` is
   :code:`sshd`, and above :code:`docker run` commands actually starts
   an SSHD server listening on port 2202.  This allows us to log into
   this container with:
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   .. code-block:: bash
   ssh root@localhost -p 2202

   Usually, I run above commands on my Mac.  I can also run them on a
   GPU server :code:`xxx.yyy.zzz.www` and ssh from my Mac to it:
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   .. code-block:: bash
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   my-mac$ ssh root@xxx.yyy.zzz.www -p 2202
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1. Build and Install Using the Development Environment
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   Once I am in the container, I can use
   :code:`paddle/scripts/docker/build.sh` to build, install, and test
   Paddle:
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   .. code-block:: bash
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   /paddle/paddle/scripts/docker/build.sh
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   This builds everything about Paddle in :code:`/paddle/build`.  And
   we can run unit tests there:

   .. code-block:: bash
   cd /paddle/build
   ctest
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CPU-only and GPU Images
-----------------------
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For each version of PaddlePaddle, we release 2 Docker images, a
CPU-only one and a CUDA GPU one.  We do so by configuring
`dockerhub.com <https://hub.docker.com/r/paddledev/paddle/>`_
automatically runs the following commands:
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.. code-block:: bash
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   docker build -t paddle:cpu -f paddle/scripts/docker/Dockerfile .
   docker build -t paddle:gpu -f paddle/scripts/docker/Dockerfile.gpu .
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To run the CPU-only image as an interactive container:
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.. code-block:: bash

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    docker run -it --rm paddledev/paddle:cpu-latest /bin/bash
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or, we can run it as a daemon container
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.. code-block:: bash
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    docker run -d -p 2202:22 paddledev/paddle:cpu-latest
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and SSH to this container using password :code:`root`:
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.. code-block:: bash
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    ssh -p 2202 root@localhost
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An advantage of using SSH is that we can connect to PaddlePaddle from
more than one terminals.  For example, one terminal running vi and
another one running Python interpreter.  Another advantage is that we
can run the PaddlePaddle container on a remote server and SSH to it
from a laptop.
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Above methods work with the GPU image too -- just please don't forget
to install CUDA driver and let Docker knows about it:
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.. code-block:: bash
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    export CUDA_SO="$(\ls /usr/lib64/libcuda* | xargs -I{} echo '-v {}:{}') $(\ls /usr/lib64/libnvidia* | xargs -I{} echo '-v {}:{}')"
    export DEVICES=$(\ls /dev/nvidia* | xargs -I{} echo '--device {}:{}')
    docker run ${CUDA_SO} ${DEVICES} -it paddledev/paddle:gpu-latest
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Non-AVX Images
--------------
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Please be aware that the CPU-only and the GPU images both use the AVX
instruction set, but old computers produced before 2008 do not support
AVX.  The following command checks if your Linux computer supports
AVX:
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.. code-block:: bash
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   if cat /proc/cpuinfo | grep -i avx; then echo Yes; else echo No; fi

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If it doesn't, we will need to build non-AVX images manually from
source code:
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.. code-block:: bash
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   cd ~
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   git clone https://github.com/PaddlePaddle/Paddle.git
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   cd Paddle
   docker build --build-arg WITH_AVX=OFF -t paddle:cpu-noavx -f paddle/scripts/docker/Dockerfile .
   docker build --build-arg WITH_AVX=OFF -t paddle:gpu-noavx -f paddle/scripts/docker/Dockerfile.gpu .
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Documentation
-------------

Paddle Docker images include an HTML version of C++ source code
generated using `woboq code browser
<https://github.com/woboq/woboq_codebrowser>`_.  This makes it easy
for users to browse and understand the C++ source code.

As long as we give the Paddle Docker container a name, we can run an
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additional Nginx Docker container to serve the volume from the Paddle
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container:

.. code-block:: bash

   docker run -d --name paddle-cpu-doc paddle:cpu
   docker run -d --volumes-from paddle-cpu-doc -p 8088:80 nginx


Then we can direct our Web browser to the HTML version of source code
at http://localhost:8088/paddle/