op_handle_base.h 5.2 KB
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//   Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once
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#include <map>
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#include <string>
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#include <unordered_map>
#include <unordered_set>
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#include <vector>
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#include "paddle/fluid/framework/details/execution_strategy.h"
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#include "paddle/fluid/framework/details/var_handle.h"
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#include "paddle/fluid/framework/ir/node.h"
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#include "paddle/fluid/platform/device_context.h"
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#include "paddle/fluid/platform/macros.h"

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namespace paddle {
namespace framework {

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class Scope;
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namespace details {
struct VarHandleBase;
}  // namespace details
namespace ir {
class Node;
}  // namespace ir
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namespace details {
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using DeviceType = paddle::platform::DeviceType;
namespace p = paddle::platform;
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// Wraps ir::Node and provide helper utilities.
// It's responsible for populating necessary fields of ir::Node.
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class OpHandleBase {
 public:
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  /**
   * NOTE(zjl): Some op should have higher priority than others.
   * The higher priority op would run first without switching
   * threads in Executor.
   */
  enum Priority { kHighest = 0, kNormal = 1 };

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  // Owned by `node`. No need to be deleted explicitly.
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  explicit OpHandleBase(ir::Node *node) : node_(node) {
    node_->WrappedBy(this);
  }
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  virtual ~OpHandleBase() PADDLE_MAY_THROW;
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  std::string DebugString() const;

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  virtual Priority GetPriority() const { return kNormal; }

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  virtual bool GetSkipRunning() const { return skip_running_; }

  virtual void SetSkipRunning(bool skip_runing) { skip_running_ = skip_runing; }

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  virtual std::string Name() const = 0;

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  void Run(DeviceType use_device);
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  virtual void RecordWaitEventOnCtx(platform::DeviceContext *waited_ctx);
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  void AddInput(VarHandleBase *in);

  void AddOutput(VarHandleBase *out);

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  // This method adds the wait events of all the input on all the device
  // context.
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  // NOTE: This Wait is asynchronous operation.
  // NOTE: wait_for_feed is added to wait for feed var, since it has
  // generated op, no event and cannot perform event wait. It is only
  // used in fetch_async_op_handle currently.
  virtual void WaitInputVarGenerated(bool wait_for_feed = false);
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  // This method adds the wait events of all the input on the specified device
  // context.
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  // NOTE: This Wait is asynchronous operation.
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  virtual void WaitInputVarGenerated(const platform::Place &place);

  virtual bool NeedWait(VarHandleBase *in_var);

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  // If the Op involves data transfer of multiple devices that
  // will likely block other computations.
  virtual bool IsMultiDeviceTransfer() { return false; }
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  const platform::DeviceContext *DeviceContext(platform::Place place) {
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    auto it = dev_ctxes_.find(place);
    return it != dev_ctxes_.end() ? it->second : nullptr;
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  }
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  const std::map<platform::Place, platform::DeviceContext *> &DeviceContext() {
    return dev_ctxes_;
  }
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  void SetDeviceContext(platform::Place place, platform::DeviceContext *ctx_) {
    dev_ctxes_[place] = ctx_;
  }

  const std::vector<VarHandleBase *> &Inputs() const { return inputs_; }

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  size_t NoDupInputSize() const {
    std::unordered_set<VarHandleBase *> res;
    for (auto *var : inputs_) {
      res.emplace(var);
    }
    return res.size();
  }

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  size_t NotReadyInputSize() const;

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  const std::vector<VarHandleBase *> &Outputs() const { return outputs_; }

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  size_t NoDummyInputSize() const;

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  ir::Node *Node() { return node_; }

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  const ir::Node *Node() const { return node_; }

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  void SetLocalExecScopes(
      const std::unordered_map<Scope *, Scope *> &scope_map);

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  void SetIsVariantScope(bool is_variant_scope) {
    is_variant_scope_ = is_variant_scope;
  }

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  virtual std::vector<Scope *> GetLocalScopes() = 0;

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  void RunAndRecordEvent(const std::function<void()> &callback);

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  void RunAndRecordEvent(platform::Place p,
                         const std::function<void()> &callback);

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  virtual void RunImpl() = 0;
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  virtual void InitCUDA();
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  virtual void InitXPU();
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  ir::Node *node_;
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  std::vector<VarHandleBase *> inputs_;
  std::vector<VarHandleBase *> outputs_;
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  std::map<platform::Place, platform::DeviceContext *> dev_ctxes_;
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  std::vector<Scope *> local_exec_scopes_;
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  bool skip_running_ = false;
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  // NOTE(Aurelius84): Indicate whether scope held in OpHandle is chanageable.
  // Ophandle's scope noramlly keep same in most cases, except running
  // run_program_op from @to_static.
  // The scope may be chanaged while each training iteration.
  // See https://github.com/PaddlePaddle/Paddle/pull/32283
  bool is_variant_scope_ = false;
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#if defined(PADDLE_WITH_CUDA) || defined(PADDLE_WITH_HIP)
  std::unordered_map<int, gpuEvent_t> events_;
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#endif

  DISABLE_COPY_AND_ASSIGN(OpHandleBase);
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};

}  // namespace details
}  // namespace framework
}  // namespace paddle