提交 964f229f 编写于 作者: K Kevin Decker 提交者: Tim Neutkens

Sourcemap and Breakpoint Fixes (#3121)

* Propagate source maps through combine assets step

* Use constant development build id
上级 f1f83507
import { ConcatSource } from 'webpack-sources'
// This plugin combines a set of assets into a single asset
// This should be only used with text assets,
// otherwise the result is unpredictable.
......@@ -8,23 +10,23 @@ export default class CombineAssetsPlugin {
}
apply (compiler) {
compiler.plugin('after-compile', (compilation, callback) => {
let newSource = ''
this.input.forEach((name) => {
const asset = compilation.assets[name]
if (!asset) return
compiler.plugin('compilation', (compilation) => {
compilation.plugin('optimize-chunk-assets', (chunks, callback) => {
const concat = new ConcatSource()
newSource += `${asset.source()}\n`
this.input.forEach((name) => {
const asset = compilation.assets[name]
if (!asset) return
// We keep existing assets since that helps when analyzing the bundle
})
concat.add(asset)
compilation.assets[this.output] = {
source: () => newSource,
size: () => newSource.length
}
// We keep existing assets since that helps when analyzing the bundle
})
callback()
compilation.assets[this.output] = concat
callback()
})
})
}
}
export default class PagesPlugin {
import { ConcatSource } from 'webpack-sources'
export default class DynamicChunksPlugin {
apply (compiler) {
const isImportChunk = /^chunks[/\\].*\.js$/
const matchChunkName = /^chunks[/\\](.*)$/
compiler.plugin('after-compile', (compilation, callback) => {
const chunks = Object
.keys(compilation.namedChunks)
.map(key => compilation.namedChunks[key])
.filter(chunk => isImportChunk.test(chunk.name))
chunks.forEach((chunk) => {
const asset = compilation.assets[chunk.name]
if (!asset) return
const chunkName = matchChunkName.exec(chunk.name)[1]
const content = asset.source()
const newContent = `
window.__NEXT_REGISTER_CHUNK('${chunkName}', function() {
${content}
})
`
// Replace the exisiting chunk with the new content
compilation.assets[chunk.name] = {
source: () => newContent,
size: () => newContent.length
}
// This is to support, webpack dynamic import support with HMR
compilation.assets[`chunks/${chunk.id}`] = {
source: () => newContent,
size: () => newContent.length
}
compiler.plugin('compilation', (compilation) => {
compilation.plugin('optimize-chunk-assets', (chunks, callback) => {
chunks = chunks.filter(chunk => isImportChunk.test(chunk.name))
chunks.forEach((chunk) => {
const asset = compilation.assets[chunk.name]
if (!asset) return
const chunkName = matchChunkName.exec(chunk.name)[1]
const concat = new ConcatSource()
concat.add(`__NEXT_REGISTER_CHUNK('${chunkName}', function() {
`)
concat.add(asset)
concat.add(`
})
`)
// Replace the exisiting chunk with the new content
compilation.assets[chunk.name] = concat
// This is to support, webpack dynamic import support with HMR
compilation.assets[`chunks/${chunk.name}`] = concat
})
callback()
})
callback()
})
}
}
import { ConcatSource } from 'webpack-sources'
import {
IS_BUNDLED_PAGE,
MATCH_ROUTE_NAME
......@@ -5,43 +6,48 @@ import {
export default class PagesPlugin {
apply (compiler) {
compiler.plugin('after-compile', (compilation, callback) => {
const pages = Object
.keys(compilation.namedChunks)
.map(key => compilation.namedChunks[key])
.filter(chunk => IS_BUNDLED_PAGE.test(chunk.name))
pages.forEach((chunk) => {
const page = compilation.assets[chunk.name]
const pageName = MATCH_ROUTE_NAME.exec(chunk.name)[1]
let routeName = pageName
// We need to convert \ into / when we are in windows
// to get the proper route name
// Here we need to do windows check because it's possible
// to have "\" in the filename in unix.
// Anyway if someone did that, he'll be having issues here.
// But that's something we cannot avoid.
if (/^win/.test(process.platform)) {
routeName = routeName.replace(/\\/g, '/')
}
routeName = `/${routeName.replace(/(^|\/)index$/, '')}`
const content = page.source()
const newContent = `
window.__NEXT_REGISTER_PAGE('${routeName}', function() {
var comp = ${content}
return { page: comp.default }
})
`
// Replace the exisiting chunk with the new content
compilation.assets[chunk.name] = {
source: () => newContent,
size: () => newContent.length
}
compiler.plugin('compilation', (compilation) => {
compilation.plugin('optimize-chunk-assets', (chunks, callback) => {
const pages = chunks.filter(chunk => IS_BUNDLED_PAGE.test(chunk.name))
pages.forEach((chunk) => {
const pageName = MATCH_ROUTE_NAME.exec(chunk.name)[1]
let routeName = pageName
// We need to convert \ into / when we are in windows
// to get the proper route name
// Here we need to do windows check because it's possible
// to have "\" in the filename in unix.
// Anyway if someone did that, he'll be having issues here.
// But that's something we cannot avoid.
if (/^win/.test(process.platform)) {
routeName = routeName.replace(/\\/g, '/')
}
routeName = `/${routeName.replace(/(^|\/)index$/, '')}`
// Replace the exisiting chunk with the new content
const asset = compilation.assets[chunk.name]
if (!asset) return
const concat = new ConcatSource()
concat.add(`
__NEXT_REGISTER_PAGE('${routeName}', function() {
var comp =
`)
concat.add(asset)
concat.add(`
return { page: comp.default }
})
`)
// Replace the exisiting chunk with the new content
compilation.assets[chunk.name] = concat
})
callback()
})
callback()
})
}
}
......@@ -408,7 +408,11 @@ export default class Server {
}
handleBuildId (buildId, res) {
if (this.dev) return true
if (this.dev) {
res.setHeader('Cache-Control', 'no-store, must-revalidate')
return true
}
if (buildId !== this.renderOpts.buildId) {
return false
}
......@@ -428,13 +432,17 @@ export default class Server {
}
handleBuildHash (filename, hash, res) {
if (this.dev) return
if (this.dev) {
res.setHeader('Cache-Control', 'no-store, must-revalidate')
return true
}
if (hash !== this.buildStats[filename].hash) {
throw new Error(`Invalid Build File Hash(${hash}) for chunk: ${filename}`)
}
res.setHeader('Cache-Control', 'max-age=365000000, immutable')
return true
}
send404 (res) {
......
......@@ -93,11 +93,6 @@ async function doRender (req, res, pathname, query, {
}
const docProps = await loadGetInitialProps(Document, { ...ctx, renderPage })
// While developing, we should not cache any assets.
// So, we use a different buildId for each page load.
// With that we can ensure, we have unique URL for assets per every page load.
// So, it'll prevent issues like this: https://git.io/vHLtb
const devBuildId = Date.now()
if (res.finished) return
......@@ -107,7 +102,7 @@ async function doRender (req, res, pathname, query, {
props,
pathname,
query,
buildId: dev ? devBuildId : buildId,
buildId,
buildStats,
assetPrefix,
nextExport,
......
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