Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
BaiXuePrincess
Paddle
提交
b22dd128
P
Paddle
项目概览
BaiXuePrincess
/
Paddle
与 Fork 源项目一致
Fork自
PaddlePaddle / Paddle
通知
1
Star
1
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
P
Paddle
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
提交
b22dd128
编写于
6月 28, 2017
作者:
L
liaogang
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
ENH: Add buddy allocator draft
上级
29c7512b
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
81 addition
and
2 deletion
+81
-2
paddle/memory/detail/CMakeLists.txt
paddle/memory/detail/CMakeLists.txt
+2
-2
paddle/memory/detail/buddy_allocator.h
paddle/memory/detail/buddy_allocator.h
+79
-0
未找到文件。
paddle/memory/detail/CMakeLists.txt
浏览文件 @
b22dd128
if
(
${
WITH_GPU
}
)
nv_test
(
system_allocator_test SRCS system_allocator_test.cc
)
nv_test
(
system_allocator_test SRCS system_allocator_test.cc
DEPS gflags glog
)
else
(
${
WITH_GPU
}
)
cc_test
(
system_allocator_test SRCS system_allocator_test.cc
)
cc_test
(
system_allocator_test SRCS system_allocator_test.cc
DEPS gflags glog
)
endif
(
${
WITH_GPU
}
)
paddle/memory/detail/buddy_allocator.h
0 → 100644
浏览文件 @
b22dd128
/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License. */
#pragma once
#include "paddle/memory/detail/system_allocator.h"
namespace
paddle
{
namespace
memory
{
namespace
detail
{
template
<
typename
Allocator
>
class
BuddyAllocator
{
public:
// TODO(gangliao): This is a draft, add Buddy Allocator Algorithm soon
BuddyAllocator
()
{}
~
BuddyAllocator
()
{}
public:
void
*
Alloc
(
size_t
size
)
{
return
Allocator
::
Alloc
(
size
);
}
void
Free
(
void
*
)
{
// Because all info like size are stored in meta data,
// thus it's duplicate if add the parameter `size` in
// `Free(void*)` interface.
}
size_t
Used
();
public:
BuddyAllocator
(
const
BuddyAllocator
&
)
=
delete
;
BuddyAllocator
&
operator
=
(
const
BuddyAllocator
&
)
=
delete
;
private:
size_t
min_alloc_size_
;
size_t
max_alloc_size_
;
private:
std
::
mutex
mutex_
;
};
BuddyAllocator
<
CPUAllocator
>*
GetCPUBuddyAllocator
()
{
static
BuddyAllocator
<
CPUAllocator
>*
a
=
nullptr
;
if
(
a
==
nullptr
)
{
a
=
new
BuddyAllocator
<
CPUAllocator
>
();
}
return
a
;
}
#ifndef PADDLE_ONLY_CPU // The following code are for CUDA.
BuddyAllocator
<
GPUAllocator
>*
GetGPUBuddyAllocator
(
int
gpu_id
)
{
static
BuddyAllocator
<
GPUAllocator
>**
as
=
NULL
;
if
(
as
==
NULL
)
{
int
gpu_num
=
platform
::
GetDeviceCount
();
as
=
new
BuddyAllocator
<
GPUAllocator
>*
[
gpu_num
];
for
(
int
gpu
=
0
;
gpu
<
gpu_num
;
gpu
++
)
{
as
[
gpu
]
=
new
BuddyAllocator
<
GPUAllocator
>
();
}
}
return
as
[
gpu_id
];
}
#endif // PADDLE_ONLY_CPU
}
// namespace detail
}
// namespace memory
}
// namespace paddle
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录