buddy_allocator_test.cc 18.6 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserved.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License. */

#include "paddle/fluid/memory/detail/buddy_allocator.h"

#include <memory>

19 20 21
#ifdef WITH_GPERFTOOLS
#include "gperftools/profiler.h"
#endif
22 23 24
#include <fstream>
#include <string>

25 26
#include "gflags/gflags.h"
#include "gtest/gtest.h"
27
#include "paddle/fluid/platform/device/gpu/gpu_info.h"
28
#include "paddle/fluid/platform/device/npu/npu_info.h"
F
fwenguang 已提交
29 30 31
#ifdef PADDLE_WITH_MLU
#include "paddle/fluid/platform/device/mlu/mlu_info.h"
#endif
32

33
#if defined(PADDLE_WITH_CUDA) || defined(PADDLE_WITH_HIP) || \
F
fwenguang 已提交
34
    defined(PADDLE_WITH_ASCEND_CL) || defined(PADDLE_WITH_MLU)
35 36 37 38 39 40 41 42 43
DECLARE_double(fraction_of_gpu_memory_to_use);
DECLARE_uint64(initial_gpu_memory_in_mb);
DECLARE_uint64(reallocate_gpu_memory_in_mb);
#endif

namespace paddle {
namespace memory {
namespace detail {

44
constexpr static int TEST_GPU_ID = 0;
45

46 47 48
int* TestBuddyAllocator(BuddyAllocator* allocator, size_t size_bytes,
                        bool use_system_allocator = false,
                        bool free_ptr = true) {
49 50 51 52 53 54 55
  bool freed = false;
  size_t used_bytes = allocator->Used();

  if (size_bytes > 0) {
    void* p = allocator->Alloc(size_bytes);

    EXPECT_NE(p, nullptr);
56 57

    if (size_bytes < allocator->GetMaxChunkSize()) {
58
      // Not allocate from SystemAllocator
59
      EXPECT_FALSE(use_system_allocator);
60 61 62
      EXPECT_GE(allocator->Used(), used_bytes + size_bytes);
    } else {
      // Allocate from SystemAllocator doesn't count in Used()
63
      EXPECT_TRUE(use_system_allocator);
64 65 66 67
      EXPECT_EQ(allocator->Used(), used_bytes);
    }

    int* intp = static_cast<int*>(p);
68 69 70
    if (!free_ptr) {
      return intp;
    }
71 72 73 74 75 76 77 78 79 80
    std::shared_ptr<int> ptr(intp, [&](void* p) {
      allocator->Free(intp);
      freed = true;
    });
  } else {
    freed = true;
  }

  EXPECT_EQ(used_bytes, allocator->Used());
  EXPECT_TRUE(freed);
81
  return nullptr;
82 83
}

84
#if defined(PADDLE_WITH_CUDA) || defined(PADDLE_WITH_HIP)
85
TEST(BuddyAllocator, GpuFraction) {
86
  // In a 16 GB machine, the pool size will be about 160 MB
87
  FLAGS_fraction_of_gpu_memory_to_use = 0.01;
88 89
  FLAGS_initial_gpu_memory_in_mb = 0;
  FLAGS_reallocate_gpu_memory_in_mb = 0;
90 91

  BuddyAllocator buddy_allocator(
92
      std::unique_ptr<SystemAllocator>(new GPUAllocator(TEST_GPU_ID)),
93 94
      platform::GpuMinChunkSize(), platform::GpuMaxChunkSize());

95
  // Less than pool size
96 97 98
  TestBuddyAllocator(&buddy_allocator, 10);
  TestBuddyAllocator(&buddy_allocator, 10 << 10);
  TestBuddyAllocator(&buddy_allocator, 10 << 20);
99 100

  // Greater than max chunk size
101
  TestBuddyAllocator(&buddy_allocator, 300 << 20,
102
                     /* use_system_allocator = */ true);
103
  TestBuddyAllocator(&buddy_allocator, 1 * static_cast<size_t>(1 << 30),
104
                     /* use_system_allocator = */ true);
105 106 107 108 109 110 111 112 113
}

TEST(BuddyAllocator, InitRealloc) {
  FLAGS_initial_gpu_memory_in_mb = 100;
  FLAGS_reallocate_gpu_memory_in_mb = 50;

  EXPECT_EQ(platform::GpuMaxChunkSize(), static_cast<size_t>(100 << 20));

  BuddyAllocator buddy_allocator(
114
      std::unique_ptr<SystemAllocator>(new GPUAllocator(TEST_GPU_ID)),
115 116 117 118 119 120
      platform::GpuMinChunkSize(), platform::GpuMaxChunkSize());

  // Less then initial size and reallocate size
  TestBuddyAllocator(&buddy_allocator, 10 << 20);
  // Between initial size and reallocate size and not exceed pool
  TestBuddyAllocator(&buddy_allocator, 80 << 20);
121 122 123 124
  TestBuddyAllocator(&buddy_allocator, 99 << 20);
  // Greater than max chunk size
  TestBuddyAllocator(&buddy_allocator, 101 << 20,
                     /* use_system_allocator = */ true);
125
  TestBuddyAllocator(&buddy_allocator, 1 * static_cast<size_t>(1 << 30),
126
                     /* use_system_allocator = */ true);
127 128 129 130 131 132 133 134 135
}

TEST(BuddyAllocator, ReallocSizeGreaterThanInit) {
  FLAGS_initial_gpu_memory_in_mb = 5;
  FLAGS_reallocate_gpu_memory_in_mb = 10;

  EXPECT_EQ(platform::GpuMaxChunkSize(), static_cast<size_t>(10 << 20));

  BuddyAllocator buddy_allocator(
136
      std::unique_ptr<SystemAllocator>(new GPUAllocator(TEST_GPU_ID)),
137 138
      platform::GpuMinChunkSize(), platform::GpuMaxChunkSize());

139
  // Less than initial size and reallocate size
140
  TestBuddyAllocator(&buddy_allocator, 1 << 20);
141 142
  // Between initial size and reallocate size and exceed pool
  TestBuddyAllocator(&buddy_allocator, 6 << 20);
143
  TestBuddyAllocator(&buddy_allocator, 8 << 20);
144 145 146 147
  TestBuddyAllocator(&buddy_allocator, 9 << 20);
  // Greater than max trunk size
  TestBuddyAllocator(&buddy_allocator, 11 << 20,
                     /* use_system_allocator = */ true);
148
  TestBuddyAllocator(&buddy_allocator, 1 * static_cast<size_t>(1 << 30),
149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189
                     /* use_system_allocator = */ true);
}

TEST(BuddyAllocator, FractionRefillPool) {
  FLAGS_fraction_of_gpu_memory_to_use = 0.6;
  FLAGS_initial_gpu_memory_in_mb = 0;
  FLAGS_reallocate_gpu_memory_in_mb = 0;

  size_t max_chunk_size = platform::GpuMaxChunkSize();
  BuddyAllocator buddy_allocator(
      std::unique_ptr<SystemAllocator>(new GPUAllocator(TEST_GPU_ID)),
      platform::GpuMinChunkSize(), max_chunk_size);

  // Less than pool size
  int* p0 = TestBuddyAllocator(&buddy_allocator, max_chunk_size - 1000,
                               /* use_system_allocator = */ false,
                               /* free_ptr = */ false);
  // Max chunk size should be same during allocation
  EXPECT_EQ(max_chunk_size, buddy_allocator.GetMaxChunkSize());

  size_t alloc =
      platform::GpuAvailableMemToAlloc() * FLAGS_fraction_of_gpu_memory_to_use;
  // Exceed pool trigger refilling size of fraction of avaiable gpu, and should
  // be able to alloc 60% of the remaining GPU
  int* p1 = TestBuddyAllocator(&buddy_allocator, alloc,
                               /* use_system_allocator = */ false,
                               /* free_ptr = */ false);
  // Max chunk size should be same during allocation
  EXPECT_EQ(max_chunk_size, buddy_allocator.GetMaxChunkSize());

  alloc =
      platform::GpuAvailableMemToAlloc() * FLAGS_fraction_of_gpu_memory_to_use;
  // Exceed pool trigger refilling size of fraction of avaiable gpu, and should
  // be able to alloc 60% of the remaining GPU
  TestBuddyAllocator(&buddy_allocator, alloc,
                     /* use_system_allocator = */ false);
  // Max chunk size should be same during allocation
  EXPECT_EQ(max_chunk_size, buddy_allocator.GetMaxChunkSize());

  buddy_allocator.Free(p0);
  buddy_allocator.Free(p1);
190
}
191 192 193 194 195 196 197 198 199 200 201 202

TEST(BuddyAllocator, AllocFromAvailable) {
  FLAGS_fraction_of_gpu_memory_to_use = 0.7;
  FLAGS_initial_gpu_memory_in_mb = 0;
  FLAGS_reallocate_gpu_memory_in_mb = 0;

  size_t total = 0, available = 0;
  platform::SetDeviceId(TEST_GPU_ID);
  platform::GpuMemoryUsage(&available, &total);

  // Take half of available GPU
  void* p;
203 204 205 206
#ifdef PADDLE_WITH_HIP
  hipError_t result = hipMalloc(&p, available >> 1);
  EXPECT_TRUE(result == hipSuccess);
#else
207 208
  cudaError_t result = cudaMalloc(&p, available >> 1);
  EXPECT_TRUE(result == cudaSuccess);
209
#endif
210 211 212 213 214 215 216 217 218 219

  // BuddyAllocator should be able to alloc the remaining GPU
  BuddyAllocator buddy_allocator(
      std::unique_ptr<SystemAllocator>(new GPUAllocator(TEST_GPU_ID)),
      platform::GpuMinChunkSize(), platform::GpuMaxChunkSize());

  TestBuddyAllocator(&buddy_allocator, 10);
  TestBuddyAllocator(&buddy_allocator, 10 << 10);
  TestBuddyAllocator(&buddy_allocator, 10 << 20);
  TestBuddyAllocator(&buddy_allocator, static_cast<size_t>(1 << 30));
220 221

  if (p) {
222 223 224
#ifdef PADDLE_WITH_HIP
    EXPECT_TRUE(hipFree(p) == hipSuccess);
#else
225
    EXPECT_TRUE(cudaFree(p) == cudaSuccess);
226
#endif
227 228 229 230 231 232 233 234 235
  }
}

TEST(BuddyAllocator, AllocFromAvailableWhenFractionIsOne) {
  FLAGS_fraction_of_gpu_memory_to_use = 1.0;
  FLAGS_initial_gpu_memory_in_mb = 0;
  FLAGS_reallocate_gpu_memory_in_mb = 0;

  void* p = nullptr;
236 237 238 239

#ifdef PADDLE_WITH_HIP
  EXPECT_TRUE(hipMalloc(&p, static_cast<size_t>(1) << 30) == hipSuccess);
#else
240
  EXPECT_TRUE(cudaMalloc(&p, static_cast<size_t>(1) << 30) == cudaSuccess);
241
#endif
242 243 244 245 246 247 248

  // BuddyAllocator should be able to alloc the remaining GPU
  BuddyAllocator buddy_allocator(
      std::unique_ptr<SystemAllocator>(new GPUAllocator(TEST_GPU_ID)),
      platform::GpuMinChunkSize(), platform::GpuMaxChunkSize());

  TestBuddyAllocator(&buddy_allocator, static_cast<size_t>(1) << 30);
249
  TestBuddyAllocator(&buddy_allocator, static_cast<size_t>(1) << 30);
250 251

  if (p) {
252 253 254
#ifdef PADDLE_WITH_HIP
    EXPECT_TRUE(hipFree(p) == hipSuccess);
#else
255
    EXPECT_TRUE(cudaFree(p) == cudaSuccess);
256
#endif
257
  }
258 259
}

260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330
TEST(BuddyAllocator, SpeedAna) {
  // In a 16 GB machine, the pool size will be about 160 MB
  FLAGS_fraction_of_gpu_memory_to_use = 0.5;
  FLAGS_initial_gpu_memory_in_mb = 0;
  FLAGS_reallocate_gpu_memory_in_mb = 0;

  BuddyAllocator buddy_allocator(
      std::unique_ptr<SystemAllocator>(new GPUAllocator(TEST_GPU_ID)),
      platform::GpuMinChunkSize(), platform::GpuMaxChunkSize());

  // Less than pool size
  TestBuddyAllocator(&buddy_allocator, 10);
  TestBuddyAllocator(&buddy_allocator, 10 << 10);
  TestBuddyAllocator(&buddy_allocator, 10 << 20);

  std::fstream in_file;
  in_file.open("buddy_allocator_test_data", std::ios::in);

  std::vector<void*> vec_ptr;
  std::vector<int> vec_size;
  std::vector<int> vec_pos;
  std::vector<bool> vec_free_flag;

  std::string line;
  int size, id;
  while (in_file >> size >> id) {
    vec_size.push_back(size);
    vec_pos.push_back(id);
  }

  vec_ptr.reserve(vec_size.size());

  auto start = std::chrono::steady_clock::now();

#ifdef WITH_GPERFTOOLS
  ProfilerStart("test.prof");
#endif
  for (size_t loop = 0; loop < 5000; ++loop) {
    vec_ptr.clear();
    for (size_t i = 0; i < vec_size.size(); ++i) {
      if (vec_pos[i] == -1) {
        auto res = buddy_allocator.Alloc(vec_size[i]);

        vec_ptr.push_back(res);
      } else {
        vec_ptr.push_back(nullptr);

        auto free_ptr = vec_ptr[vec_pos[i]];
        EXPECT_NE(free_ptr, nullptr);

        vec_ptr[vec_pos[i]] = nullptr;

        buddy_allocator.Free(free_ptr);
      }
    }

    for (size_t i = 0; i < vec_size.size(); ++i) {
      if (vec_ptr[i] != nullptr) {
        buddy_allocator.Free(vec_ptr[i]);
      }
    }
  }

#ifdef WITH_GPERFTOOLS
  ProfilerStop();
#endif
  auto end = std::chrono::steady_clock::now();
  std::chrono::duration<double> diff = end - start;
  std::cerr << "time cost " << diff.count() << std::endl;
}

331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347
TEST(BuddyAllocator, Release) {
  // In a 8 GB machine, the pool size will be about 800 MB
  FLAGS_fraction_of_gpu_memory_to_use = 0.1;
  FLAGS_initial_gpu_memory_in_mb = 0;
  FLAGS_reallocate_gpu_memory_in_mb = 0;

  BuddyAllocator buddy_allocator(
      std::unique_ptr<SystemAllocator>(new GPUAllocator(TEST_GPU_ID)),
      platform::GpuMinChunkSize(), platform::GpuMaxChunkSize());

  // Less than pool size
  TestBuddyAllocator(&buddy_allocator, 10);
  TestBuddyAllocator(&buddy_allocator, 10 << 10);
  TestBuddyAllocator(&buddy_allocator, 50 << 20);

  buddy_allocator.Release();
}
348 349
#endif

350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375
#ifdef PADDLE_WITH_ASCEND_CL
TEST(BuddyAllocator, NpuFraction) {
  // In a 16 GB machine, the pool size will be about 160 MB
  FLAGS_fraction_of_gpu_memory_to_use = 0.005;
  FLAGS_fraction_of_gpu_memory_to_use = 0.92;
  FLAGS_initial_gpu_memory_in_mb = 0;
  FLAGS_reallocate_gpu_memory_in_mb = 0;

  BuddyAllocator buddy_allocator(
      std::unique_ptr<SystemAllocator>(new NPUAllocator(0)),
      platform::NPUMinChunkSize(), platform::NPUMaxChunkSize());

  // Less than pool size
  TestBuddyAllocator(&buddy_allocator, 10);
  TestBuddyAllocator(&buddy_allocator, 10 << 10);
  TestBuddyAllocator(&buddy_allocator, 10 << 20);
  buddy_allocator.Release();

  // Greater than max chunk size
  TestBuddyAllocator(&buddy_allocator, 300 << 20,
                     /* use_system_allocator = */ true);
  TestBuddyAllocator(&buddy_allocator, 1 * static_cast<size_t>(1 << 30),
                     /* use_system_allocator = */ true);
}
#endif

F
fwenguang 已提交
376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555
#ifdef PADDLE_WITH_MLU
TEST(BuddyAllocator, MluFraction) {
  // In a 16 GB machine, the pool size will be about 160 MB
  FLAGS_fraction_of_gpu_memory_to_use = 0.01;
  FLAGS_initial_gpu_memory_in_mb = 0;
  FLAGS_reallocate_gpu_memory_in_mb = 0;

  BuddyAllocator buddy_allocator(
      std::unique_ptr<SystemAllocator>(new MLUAllocator(0)),
      platform::MLUMinChunkSize(), platform::MLUMaxChunkSize());

  // Less than pool size
  TestBuddyAllocator(&buddy_allocator, 10);
  TestBuddyAllocator(&buddy_allocator, 10 << 10);
  TestBuddyAllocator(&buddy_allocator, 10 << 20);
  buddy_allocator.Release();

  // Greater than max chunk size
  TestBuddyAllocator(&buddy_allocator, 600 << 20,
                     /* use_system_allocator = */ true);
  TestBuddyAllocator(&buddy_allocator, 1 * static_cast<size_t>(1 << 30),
                     /* use_system_allocator = */ true);
}

TEST(BuddyAllocator, InitRealloc) {
  FLAGS_initial_gpu_memory_in_mb = 100;
  FLAGS_reallocate_gpu_memory_in_mb = 50;

  EXPECT_EQ(platform::MLUMaxChunkSize(), static_cast<size_t>(100 << 20));

  BuddyAllocator buddy_allocator(
      std::unique_ptr<SystemAllocator>(new MLUAllocator(0)),
      platform::MLUMinChunkSize(), platform::MLUMaxChunkSize());

  // Less then initial size and reallocate size
  TestBuddyAllocator(&buddy_allocator, 10 << 20);
  // Between initial size and reallocate size and not exceed pool
  TestBuddyAllocator(&buddy_allocator, 80 << 20);
  TestBuddyAllocator(&buddy_allocator, 99 << 20);
  // Greater than max chunk size
  TestBuddyAllocator(&buddy_allocator, 101 << 20,
                     /* use_system_allocator = */ true);
  TestBuddyAllocator(&buddy_allocator, 1 * static_cast<size_t>(1 << 30),
                     /* use_system_allocator = */ true);
}

TEST(BuddyAllocator, ReallocSizeGreaterThanInit) {
  FLAGS_initial_gpu_memory_in_mb = 5;
  FLAGS_reallocate_gpu_memory_in_mb = 10;

  EXPECT_EQ(platform::MLUMaxChunkSize(), static_cast<size_t>(10 << 20));

  BuddyAllocator buddy_allocator(
      std::unique_ptr<SystemAllocator>(new MLUAllocator(0)),
      platform::MLUMinChunkSize(), platform::MLUMaxChunkSize());

  // Less than initial size and reallocate size
  TestBuddyAllocator(&buddy_allocator, 1 << 20);
  // Between initial size and reallocate size and exceed pool
  TestBuddyAllocator(&buddy_allocator, 6 << 20);
  TestBuddyAllocator(&buddy_allocator, 8 << 20);
  TestBuddyAllocator(&buddy_allocator, 9 << 20);
  // Greater than max trunk size
  TestBuddyAllocator(&buddy_allocator, 11 << 20,
                     /* use_system_allocator = */ true);
  TestBuddyAllocator(&buddy_allocator, 1 * static_cast<size_t>(1 << 30),
                     /* use_system_allocator = */ true);
}

TEST(BuddyAllocator, FractionRefillPool) {
  FLAGS_fraction_of_gpu_memory_to_use = 0.6;
  FLAGS_initial_gpu_memory_in_mb = 0;
  FLAGS_reallocate_gpu_memory_in_mb = 0;

  size_t max_chunk_size = platform::MLUMaxChunkSize();
  BuddyAllocator buddy_allocator(
      std::unique_ptr<SystemAllocator>(new MLUAllocator(0)),
      platform::MLUMinChunkSize(), max_chunk_size);

  // Less than pool size
  int* p0 = TestBuddyAllocator(&buddy_allocator, max_chunk_size - 1000,
                               /* use_system_allocator = */ false,
                               /* free_ptr = */ false);
  // Max chunk size should be same during allocation
  EXPECT_EQ(max_chunk_size, buddy_allocator.GetMaxChunkSize());

  size_t alloc =
      platform::MLUAvailableMemToAlloc() * FLAGS_fraction_of_gpu_memory_to_use;
  // Exceed pool trigger refilling size of fraction of avaiable mlu, and should
  // be able to alloc 60% of the remaining MLU
  int* p1 = TestBuddyAllocator(&buddy_allocator, alloc,
                               /* use_system_allocator = */ false,
                               /* free_ptr = */ false);
  // Max chunk size should be same during allocation
  EXPECT_EQ(max_chunk_size, buddy_allocator.GetMaxChunkSize());

  alloc =
      platform::MLUAvailableMemToAlloc() * FLAGS_fraction_of_gpu_memory_to_use;
  // Exceed pool trigger refilling size of fraction of avaiable mlu, and should
  // be able to alloc 60% of the remaining MLU
  TestBuddyAllocator(&buddy_allocator, alloc,
                     /* use_system_allocator = */ false);
  // Max chunk size should be same during allocation
  EXPECT_EQ(max_chunk_size, buddy_allocator.GetMaxChunkSize());

  buddy_allocator.Free(p0);
  buddy_allocator.Free(p1);
}

TEST(BuddyAllocator, AllocFromAvailable) {
  FLAGS_fraction_of_gpu_memory_to_use = 0.7;
  FLAGS_initial_gpu_memory_in_mb = 0;
  FLAGS_reallocate_gpu_memory_in_mb = 0;

  size_t total = 0, available = 0;
  platform::SetMLUDeviceId(0);
  platform::MLUMemoryUsage(&available, &total);

  // Take half of available MLU
  void* p;

  cnrtStatus result = cnrtMalloc(&p, available >> 1);
  EXPECT_TRUE(result == cnrtSuccess);

  // BuddyAllocator should be able to alloc the remaining MLU
  BuddyAllocator buddy_allocator(
      std::unique_ptr<SystemAllocator>(new MLUAllocator(0)),
      platform::MLUMinChunkSize(), platform::MLUMaxChunkSize());

  TestBuddyAllocator(&buddy_allocator, 10);
  TestBuddyAllocator(&buddy_allocator, 10 << 10);
  TestBuddyAllocator(&buddy_allocator, 10 << 20);
  TestBuddyAllocator(&buddy_allocator, static_cast<size_t>(1 << 30));

  if (p) {
    EXPECT_TRUE(cnrtFree(p) == cnrtSuccess);
  }
}

TEST(BuddyAllocator, AllocFromAvailableWhenFractionIsOne) {
  FLAGS_fraction_of_gpu_memory_to_use = 1.0;
  FLAGS_initial_gpu_memory_in_mb = 0;
  FLAGS_reallocate_gpu_memory_in_mb = 0;

  void* p = nullptr;

  EXPECT_TRUE(cnrtMalloc(&p, static_cast<size_t>(1) << 30) == cnrtSuccess);

  // BuddyAllocator should be able to alloc the remaining MLU
  BuddyAllocator buddy_allocator(
      std::unique_ptr<SystemAllocator>(new MLUAllocator(0)),
      platform::MLUMinChunkSize(), platform::MLUMaxChunkSize());

  TestBuddyAllocator(&buddy_allocator, static_cast<size_t>(1) << 30);
  TestBuddyAllocator(&buddy_allocator, static_cast<size_t>(1) << 30);

  if (p) {
    EXPECT_TRUE(cnrtFree(p) == cnrtSuccess);
  }
}

TEST(BuddyAllocator, Release) {
  // In a 8 GB machine, the pool size will be about 800 MB
  FLAGS_fraction_of_gpu_memory_to_use = 0.1;
  FLAGS_initial_gpu_memory_in_mb = 0;
  FLAGS_reallocate_gpu_memory_in_mb = 0;

  BuddyAllocator buddy_allocator(
      std::unique_ptr<SystemAllocator>(new MLUAllocator(0)),
      platform::MLUMinChunkSize(), platform::MLUMaxChunkSize());

  // Less than pool size
  TestBuddyAllocator(&buddy_allocator, 10);
  TestBuddyAllocator(&buddy_allocator, 10 << 10);
  TestBuddyAllocator(&buddy_allocator, 50 << 20);

  buddy_allocator.Release();
}
#endif

556 557 558
}  // namespace detail
}  // namespace memory
}  // namespace paddle