// Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserve. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include #include #include "paddle/platform/enforce.h" namespace paddle { namespace framework { class Variable { public: template const T& Get() const { PADDLE_ENFORCE(holder_ != nullptr, "Variable must hold some thing"); PADDLE_ENFORCE(IsType(), "Variable must be type %s, the holding type is %s", typeid(T).name(), holder_->Type().name()); return *static_cast(holder_->Ptr()); } bool IsInitialized() const { return holder_ != nullptr; } template T* GetMutable() { if (!IsType()) { holder_.reset(new PlaceholderImpl(new T())); } return static_cast(holder_->Ptr()); } template bool IsType() const { return holder_ != nullptr && std::type_index(typeid(T)) == std::type_index(holder_->Type()); } void Clear() { holder_.reset(); } std::type_index Type() const { PADDLE_ENFORCE(holder_ != nullptr, "Must hold memory"); return holder_->Type(); } private: struct Placeholder { virtual ~Placeholder() {} virtual const std::type_info& Type() const = 0; virtual void* Ptr() const = 0; }; // Placeholder hides type T, so it doesn't appear as a template // parameter of Variable. template struct PlaceholderImpl : public Placeholder { PlaceholderImpl(T* ptr) : ptr_(ptr), type_(typeid(T)) {} virtual const std::type_info& Type() const { return type_; } virtual void* Ptr() const { return static_cast(ptr_.get()); } std::unique_ptr ptr_; const std::type_info& type_; }; std::unique_ptr holder_; // pointers to a PlaceholderImpl object indeed. // name_ is only meaningful with a Scope and accessible by it. // // NOTE: Please don't expose name_ by adding methods like // Variable::Name or Scope::VarName! A variable could have a human // readable name or an auto-generated scope-unique name. In the // former case, the caller knows the name and doesn't need to access // the name; in the latter case, the variable should be identified // by its address but not the unreadable name. friend class Scope; const std::string* name_; }; } // namespace framework } // namespace paddle