import {vector as vec2} from 'zrender'; export default function (graph) { graph.eachEdge(function (edge) { var curveness = edge.getModel().get('lineStyle.normal.curveness') || 0; var p1 = vec2.clone(edge.node1.getLayout()); var p2 = vec2.clone(edge.node2.getLayout()); var points = [p1, p2]; if (+curveness) { points.push([ (p1[0] + p2[0]) / 2 - (p1[1] - p2[1]) * curveness, (p1[1] + p2[1]) / 2 - (p2[0] - p1[0]) * curveness ]); } edge.setLayout(points); }); }