提交 d549e9d3 编写于 作者: D Dmitry Jemerov

update to current Kotlin

上级 338de15f
namespace LambdaTheGathering;
package LambdaTheGathering
class GameError(msg: String): Exception(msg) {
}
/**
* Incomplete solution to the IFCP Contest 2011
* @author yole
*/
fun print(s: String) {
System.out?.println(s)
class GameError(msg: String): Exception(msg) {
}
class Function(val name: String) {
fun apply(x: Value, proponent: Player): Value
abstract class Function(val name: String) {
abstract fun apply(x: Value, proponent: Player): Value
fun toString() = name
fun asNumber(): Int { throw GameError("could not get numeric value of a function") }
open fun asNumber(): Int { throw GameError("could not get numeric value of a function") }
}
object Identity: Function("I") {
fun apply(x: Value, proponent: Player): Value = x
override fun apply(x: Value, proponent: Player): Value = x
}
object IdentityValue: Value(Identity)
object Zero: Function("zero") {
fun apply(x: Value, proponent: Player): Value = Value(0)
fun asNumber(): Int = 0
override fun apply(x: Value, proponent: Player): Value = Value(0)
override fun asNumber(): Int = 0
}
object Succ: Function("succ") {
fun apply(x: Value, proponent: Player): Value = Value(x.asNumber() + 1)
override fun apply(x: Value, proponent: Player): Value = Value(x.asNumber() + 1)
}
object Get: Function("get") {
fun apply(x: Value, proponent: Player): Value = proponent.getSlot(x.asNumber()).field
override fun apply(x: Value, proponent: Player): Value = proponent.getSlot(x.asNumber()).field
}
object Dbl: Function("dbl") {
fun apply(x: Value, proponent: Player): Value = Value(x.asNumber() * 2)
override fun apply(x: Value, proponent: Player): Value = Value(x.asNumber() * 2)
}
class HelpFunc2(val i: Value, val j: Value): Function("help(" + i + ")(" + j + ")") {
fun apply(x: Value, proponent: Player): Value {
override fun apply(x: Value, proponent: Player): Value {
val n = x.asNumber()
proponent.getSlot(i.asNumber()).decreaseVitality(n)
proponent.getSlot(j.asNumber()).increaseVitality(n * 11 / 10);
......@@ -46,23 +47,23 @@ class HelpFunc2(val i: Value, val j: Value): Function("help(" + i + ")(" + j + "
}
class HelpFunc(val i: Value): Function("help(" + i + ")") {
fun apply(x: Value, proponent: Player): Value = Value(HelpFunc2(i, x))
override fun apply(x: Value, proponent: Player): Value = Value(HelpFunc2(i, x))
}
object Help: Function("help") {
fun apply(x: Value, proponent: Player): Value = Value(HelpFunc(x))
override fun apply(x: Value, proponent: Player): Value = Value(HelpFunc(x))
}
class KFunc(val arg: Value): Function("K(" + arg + ")") {
fun apply(x: Value, proponent: Player): Value = arg
override fun apply(x: Value, proponent: Player): Value = arg
}
object K: Function("K") {
fun apply(x: Value, proponent: Player): Value = Value(KFunc(x))
override fun apply(x: Value, proponent: Player): Value = Value(KFunc(x))
}
class SFunc2(val f: Value, val g: Value): Function("S(" + f + ")(" + g + ")") {
fun apply(x: Value, proponent: Player): Value {
override fun apply(x: Value, proponent: Player): Value {
val h = f.apply(x, proponent)
val y = g.apply(x, proponent)
val z = h.apply(y, proponent)
......@@ -71,14 +72,14 @@ class SFunc2(val f: Value, val g: Value): Function("S(" + f + ")(" + g + ")") {
}
class SFunc(val f: Value): Function("S(" + f + ")") {
fun apply(x: Value, proponent: Player): Value = Value(SFunc2(f, x))
override fun apply(x: Value, proponent: Player): Value = Value(SFunc2(f, x))
}
object S: Function("S") {
fun apply(x: Value, proponent: Player): Value = Value(SFunc(x))
override fun apply(x: Value, proponent: Player): Value = Value(SFunc(x))
}
class Value(val n: Int, val f: Function, val isFunction: Boolean) {
open class Value(val n: Int, val f: Function, val isFunction: Boolean) {
this(n: Int): this(if (n > 65535) 65535 else n, Identity, false) {}
this(f: Function): this(0, f, true) {}
......@@ -132,14 +133,9 @@ class Slot() {
}
class Player() {
var opponent: Player
var opponent: Player? = null
val slots: Array<Slot> = Array<Slot>(256)
{
for(i in 0..255) {
slots[i] = Slot()
}
}
val slots: Array<Slot> = Array<Slot>(256, { i -> Slot() })
fun getSlot(i: Int): Slot {
if (i < 0 || i > 255) throw GameError("invalid slot index")
......@@ -148,21 +144,21 @@ class Player() {
}
fun printSlots() {
print("(slots {10000,I} are omitted)")
println("(slots {10000,I} are omitted)")
for(val i in 0..255) {
if (!slots[i].isDefault()) {
print("" + i + "=" + slots[i].toString())
println("" + i + "=" + slots[i].toString())
}
}
}
fun applyCardToSlot(index: Int, card: Function) {
print("applying card " + card + " to slot " + index)
println("applying card " + card + " to slot " + index)
slots[index].field = card.apply(slots[index].field, this)
}
fun applySlotToCard(index: Int, card: Function) {
print("applying slot " + index + " to card " + card)
println("applying slot " + index + " to card " + card)
slots[index].field = slots[index].field.apply(Value(card), this)
}
}
......
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