diff --git a/src/vs/languages/css/common/buildscripts/css-schema.xml b/src/vs/languages/css/common/buildscripts/css-schema.xml index 52f78cd2a47619a5d954ffab9da2c72338b0db93..82198548db4da18026e2121abd71e4b721f16743 100644 --- a/src/vs/languages/css/common/buildscripts/css-schema.xml +++ b/src/vs/languages/css/common/buildscripts/css-schema.xml @@ -14897,7 +14897,29 @@ Defines the alpha channel threshold used to extract the shape using an image. A value of 0.5 means that the shape will enclose all the pixels that are more than 50% opaque. - + + Adds one or more exclusion areas to the element’s wrapping context. + + + + + + + + + + + + + + + + + + + + + Adds a margin to a 'shape-outside'. This defines a new shape that is the smallest contour that includes all the points that are the 'shape-margin' distance outward in the perpendicular direction from a point on the underlying shape. @@ -14923,9 +14945,11 @@ - + + Adds padding to a 'shape-inside'. + The creator of SVG content might want to provide a hint to the implementation about what tradeoffs to make as it renders vector graphics elements such as ‘path’ elements and basic shapes such as circles and rectangles.