diff --git a/src/vs/languages/css/common/buildscripts/css-schema.xml b/src/vs/languages/css/common/buildscripts/css-schema.xml
index 52f78cd2a47619a5d954ffab9da2c72338b0db93..82198548db4da18026e2121abd71e4b721f16743 100644
--- a/src/vs/languages/css/common/buildscripts/css-schema.xml
+++ b/src/vs/languages/css/common/buildscripts/css-schema.xml
@@ -14897,7 +14897,29 @@
Defines the alpha channel threshold used to extract the shape using an image. A value of 0.5 means that the shape will enclose all the pixels that are more than 50% opaque.
-
+
+ Adds one or more exclusion areas to the element’s wrapping context.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Adds a margin to a 'shape-outside'. This defines a new shape that is the smallest contour that includes all the points that are the 'shape-margin' distance outward in the perpendicular direction from a point on the underlying shape.
@@ -14923,9 +14945,11 @@
-
+
+ Adds padding to a 'shape-inside'.
+
The creator of SVG content might want to provide a hint to the implementation about what tradeoffs to make as it renders vector graphics elements such as ‘path’ elements and basic shapes such as circles and rectangles.