/*! Amaze UI v2.1.0-beta1 ~ Old IE Fucker | by Amaze UI Team | (c) 2015 AllMobilize, Inc. | Licensed under MIT | 2015-01-04T05:01:12 UTC */
(function e(t, n, r) {
function s(o, u) {
if (!n[o]) {
if (!t[o]) {
var a = typeof require == "function" && require;
if (!u && a) return a(o, !0);
if (i) return i(o, !0);
var f = new Error("Cannot find module '" + o + "'");
throw f.code = "MODULE_NOT_FOUND", f
}
var l = n[o] = {
exports: {}
};
t[o][0].call(l.exports, function(e) {
var n = t[o][1][e];
return s(n ? n : e)
}, l, l.exports, e, t, n, r)
}
return n[o].exports
}
var i = typeof require == "function" && require;
for (var o = 0; o < r.length; o++) s(r[o]);
return s
})({
1: [
function(require, module, exports) {
(function(global) {
// Amaze UI JavaScript for IE8
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
require('./core');
require('./ui.alert');
require('./ui.button');
require('./ui.collapse');
require('./ui.dimmer');
require('./ui.dropdown');
require('./ui.flexslider');
require('./ui.modal');
require('./ui.offcanvas');
require('./ui.popover');
require('./ui.progress');
require('./ui.scrollspynav');
require('./ui.sticky');
require('./util.cookie');
module.exports = $.AMUI;
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2,
"./ui.alert": 3,
"./ui.button": 4,
"./ui.collapse": 5,
"./ui.dimmer": 6,
"./ui.dropdown": 7,
"./ui.flexslider": 8,
"./ui.modal": 9,
"./ui.offcanvas": 10,
"./ui.popover": 11,
"./ui.progress": 12,
"./ui.scrollspynav": 13,
"./ui.sticky": 15,
"./util.cookie": 16
}
],
2: [
function(require, module, exports) {
(function(global) {
'use strict';
/* jshint -W040 */
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
if (typeof $ === 'undefined') {
throw new Error('Amaze UI 2.x requires jQuery :-(\n' +
'\u7231\u4e0a\u4e00\u5339\u91ce\u9a6c\uff0c\u53ef\u4f60' +
'\u7684\u5bb6\u91cc\u6ca1\u6709\u8349\u539f\u2026');
}
var UI = $.AMUI || {};
var $win = $(window);
var doc = window.document;
var $html = $('html');
UI.VERSION = '2.0.0';
UI.support = {};
UI.support.transition = (function() {
var transitionEnd = (function() {
// https://developer.mozilla.org/en-US/docs/Web/Events/transitionend#Browser_compatibility
var element = doc.body || doc.documentElement;
var transEndEventNames = {
WebkitTransition: 'webkitTransitionEnd',
MozTransition: 'transitionend',
OTransition: 'oTransitionEnd otransitionend',
transition: 'transitionend'
};
for (var name in transEndEventNames) {
if (element.style[name] !== undefined) {
return transEndEventNames[name];
}
}
})();
return transitionEnd && {
end: transitionEnd
};
})();
UI.support.animation = (function() {
var animationEnd = (function() {
var element = doc.body || doc.documentElement;
var animEndEventNames = {
WebkitAnimation: 'webkitAnimationEnd',
MozAnimation: 'animationend',
OAnimation: 'oAnimationEnd oanimationend',
animation: 'animationend'
};
for (var name in animEndEventNames) {
if (element.style[name] !== undefined) {
return animEndEventNames[name];
}
}
})();
return animationEnd && {
end: animationEnd
};
})();
/* jshint -W069 */
UI.support.touch = (
('ontouchstart' in window &&
navigator.userAgent.toLowerCase().match(/mobile|tablet/)) ||
(window.DocumentTouch && document instanceof window.DocumentTouch) ||
(window.navigator['msPointerEnabled'] &&
window.navigator['msMaxTouchPoints'] > 0) || //IE 10
(window.navigator['pointerEnabled'] &&
window.navigator['maxTouchPoints'] > 0) || //IE >=11
false);
// https://developer.mozilla.org/zh-CN/docs/DOM/MutationObserver
UI.support.mutationobserver = (window.MutationObserver ||
window.WebKitMutationObserver || null);
// https://github.com/Modernizr/Modernizr/blob/924c7611c170ef2dc502582e5079507aff61e388/feature-detects/forms/validation.js#L20
UI.support.formValidation = (typeof document.createElement('form').checkValidity ===
'function');
UI.utils = {};
/**
* Debounce function
* @param {function} func Function to be debounced
* @param {number} wait Function execution threshold in milliseconds
* @param {bool} immediate Whether the function should be called at
* the beginning of the delay instead of the
* end. Default is false.
* @desc Executes a function when it stops being invoked for n seconds
* @via _.debounce() http://underscorejs.org
*/
UI.utils.debounce = function(func, wait, immediate) {
var timeout;
return function() {
var context = this;
var args = arguments;
var later = function() {
timeout = null;
if (!immediate) {
func.apply(context, args);
}
};
var callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait);
if (callNow) {
func.apply(context, args);
}
};
};
UI.utils.isInView = function(element, options) {
var $element = $(element);
var visible = !!($element.width() || $element.height()) &&
$element.css('display') !== 'none';
if (!visible) {
return false;
}
var windowLeft = $win.scrollLeft();
var windowTop = $win.scrollTop();
var offset = $element.offset();
var left = offset.left;
var top = offset.top;
options = $.extend({
topOffset: 0,
leftOffset: 0
}, options);
return (top + $element.height() >= windowTop &&
top - options.topOffset <= windowTop + $win.height() &&
left + $element.width() >= windowLeft &&
left - options.leftOffset <= windowLeft + $win.width());
};
/* jshint -W054 */
UI.utils.parseOptions = UI.utils.options = function(string) {
if ($.isPlainObject(string)) {
return string;
}
var start = (string ? string.indexOf('{') : -1);
var options = {};
if (start != -1) {
try {
options = (new Function('',
'var json = ' + string.substr(start) +
'; return JSON.parse(JSON.stringify(json));'))();
} catch (e) {}
}
return options;
};
/* jshint +W054 */
UI.utils.generateGUID = function(namespace) {
var uid = namespace + '-' || 'am-';
do {
uid += Math.random().toString(36).substring(2, 7);
} while (document.getElementById(uid));
return uid;
};
// http://blog.alexmaccaw.com/css-transitions
$.fn.emulateTransitionEnd = function(duration) {
var called = false;
var $el = this;
$(this).one(UI.support.transition.end, function() {
called = true;
});
var callback = function() {
if (!called) {
$($el).trigger(UI.support.transition.end);
}
$el.transitionEndTimmer = undefined;
};
this.transitionEndTimmer = setTimeout(callback, duration);
return this;
};
$.fn.redraw = function() {
$(this).each(function() {
/* jshint unused:false */
var redraw = this.offsetHeight;
});
return this;
};
/* jshint unused:true */
$.fn.transitionEnd = function(callback) {
var endEvent = UI.support.transition.end;
var dom = this;
function fireCallBack(e) {
callback.call(this, e);
endEvent && dom.off(endEvent, fireCallBack);
}
if (callback && endEvent) {
dom.on(endEvent, fireCallBack);
}
return this;
};
$.fn.removeClassRegEx = function() {
return this.each(function(regex) {
var classes = $(this).attr('class');
if (!classes || !regex) {
return false;
}
var classArray = [];
classes = classes.split(' ');
for (var i = 0, len = classes.length; i < len; i++) {
if (!classes[i].match(regex)) {
classArray.push(classes[i]);
}
}
$(this).attr('class', classArray.join(' '));
});
};
//
$.fn.alterClass = function(removals, additions) {
var self = this;
if (removals.indexOf('*') === -1) {
// Use native jQuery methods if there is no wildcard matching
self.removeClass(removals);
return !additions ? self : self.addClass(additions);
}
var classPattern = new RegExp('\\s' +
removals.replace(/\*/g, '[A-Za-z0-9-_]+').split(' ').join(
'\\s|\\s') +
'\\s', 'g');
self.each(function(i, it) {
var cn = ' ' + it.className + ' ';
while (classPattern.test(cn)) {
cn = cn.replace(classPattern, ' ');
}
it.className = $.trim(cn);
});
return !additions ? self : self.addClass(additions);
};
// handle multiple browsers for requestAnimationFrame()
// http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/
// https://github.com/gnarf/jquery-requestAnimationFrame
UI.utils.rAF = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
// if all else fails, use setTimeout
function(callback) {
return window.setTimeout(callback, 1000 / 60); // shoot for 60 fps
};
})();
// handle multiple browsers for cancelAnimationFrame()
UI.utils.cancelAF = (function() {
return window.cancelAnimationFrame ||
window.webkitCancelAnimationFrame ||
window.mozCancelAnimationFrame ||
window.oCancelAnimationFrame ||
function(id) {
window.clearTimeout(id);
};
})();
// via http://davidwalsh.name/detect-scrollbar-width
UI.utils.measureScrollbar = function() {
if (document.body.clientWidth >= window.innerWidth) {
return 0;
}
// if ($html.width() >= window.innerWidth) return;
// var scrollbarWidth = window.innerWidth - $html.width();
var $measure = $('
// get keys via $(element).data('amObserve')
// call functions store with these keys
$.each(UI.DOMWatchers, function(i, watcher) {
watcher(element);
});
});
$(function() {
var $body = $('body');
UI.DOMReady = true;
// Run default init
$.each(UI.DOMWatchers, function(i, watcher) {
watcher(document);
});
// watches DOM
UI.DOMObserve('[data-am-observe]');
$html.removeClass('no-js').addClass('js');
UI.support.animation && $html.addClass('cssanimations');
// iOS standalone mode
if (window.navigator.standalone) {
$html.addClass('am-standalone');
}
$('.am-topbar-fixed-top').length &&
$body.addClass('am-with-topbar-fixed-top');
$('.am-topbar-fixed-bottom').length &&
$body.addClass('am-with-topbar-fixed-bottom');
// Remove responsive classes in .am-layout
var $layout = $('.am-layout');
$layout.find('[class*="md-block-grid"]').alterClass(
'md-block-grid-*');
$layout.find('[class*="lg-block-grid"]').alterClass(
'lg-block-grid');
// widgets not in .am-layout
$('[data-am-widget]').each(function() {
var $widget = $(this);
// console.log($widget.parents('.am-layout').length)
if ($widget.parents('.am-layout').length === 0) {
$widget.addClass('am-no-layout');
}
});
});
$.AMUI = UI;
module.exports = UI;
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {}
],
3: [
function(require, module, exports) {
(function(global) {
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
var UI = require('./core');
/**
* @via https://github.com/Minwe/bootstrap/blob/master/js/alert.js
* @copyright Copyright 2013 Twitter, Inc.
* @license Apache 2.0
*/
// Alert Class
// NOTE: removeElement option is unavailable now
var Alert = function(element, options) {
this.options = $.extend({}, Alert.DEFAULTS, options);
this.$element = $(element);
this.$element.
addClass('am-fade am-in').
on('click.alert.amui', '.am-close', $.proxy(this.close, this));
};
Alert.DEFAULTS = {
removeElement: true
};
Alert.prototype.close = function() {
var $this = $(this);
var $target = $this.hasClass('am-alert') ?
$this :
$this.parent('.am-alert');
$target.trigger('close.alert.amui');
$target.removeClass('am-in');
function processAlert() {
$target.trigger('closed.alert.amui').remove();
}
UI.support.transition && $target.hasClass('am-fade') ?
$target.
one(UI.support.transition.end, processAlert).
emulateTransitionEnd(200) : processAlert();
};
// Alert Plugin
$.fn.alert = function(option) {
return this.each(function() {
var $this = $(this);
var data = $this.data('amui.alert');
var options = typeof option == 'object' && option;
if (!data) {
$this.data('amui.alert', (data = new Alert(this, options || {})));
}
if (typeof option == 'string') {
data[option].call($this);
}
});
};
// Init code
$(document).on('click.alert.amui.data-api', '[data-am-alert]',
function(e) {
var $target = $(e.target);
$(this).addClass('am-fade am-in');
$target.is('.am-close') && $(this).alert('close');
});
$.AMUI.alert = Alert;
module.exports = Alert;
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2
}
],
4: [
function(require, module, exports) {
(function(global) {
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
var UI = require('./core');
/**
* @via https://github.com/twbs/bootstrap/blob/master/js/button.js
* @copyright (c) 2011-2014 Twitter, Inc
* @license The MIT License
*/
var Button = function(element, options) {
this.$element = $(element);
this.options = $.extend({}, Button.DEFAULTS, options);
this.isLoading = false;
this.hasSpinner = false;
};
Button.DEFAULTS = {
loadingText: 'loading...',
className: {
loading: 'am-btn-loading',
disabled: 'am-disabled'
},
spinner: undefined
};
Button.prototype.setState = function(state) {
var disabled = 'disabled';
var $element = this.$element;
var options = this.options;
var val = $element.is('input') ? 'val' : 'html';
var loadingClassName = options.className.disabled + ' ' +
options.className.loading;
state = state + 'Text';
if (!options.resetText) {
options.resetText = $element[val]();
}
// add spinner for element with html()
if (UI.support.animation && options.spinner &&
val === 'html' && !this.hasSpinner) {
options.loadingText = '
' + options.loadingText;
this.hasSpinner = true;
}
$element[val](options[state]);
// push to event loop to allow forms to submit
setTimeout($.proxy(function() {
if (state == 'loadingText') {
$element.addClass(loadingClassName).attr(disabled,
disabled);
this.isLoading = true;
} else if (this.isLoading) {
$element.removeClass(loadingClassName).removeAttr(
disabled);
this.isLoading = false;
}
}, this), 0);
};
Button.prototype.toggle = function() {
var changed = true;
var $element = this.$element;
var $parent = this.$element.parent('.am-btn-group');
if ($parent.length) {
var $input = this.$element.find('input');
if ($input.prop('type') == 'radio') {
if ($input.prop('checked') && $element.hasClass('am-active')) {
changed = false;
} else {
$parent.find('.am-active').removeClass('am-active');
}
}
if (changed) {
$input.prop('checked', !$element.hasClass('am-active')).trigger(
'change');
}
}
if (changed) {
$element.toggleClass('am-active');
if (!$element.hasClass('am-active')) {
$element.blur();
}
}
};
// Button plugin
function Plugin(option) {
return this.each(function() {
var $this = $(this);
var data = $this.data('amui.button');
var options = typeof option == 'object' && option || {};
if (!data) {
$this.data('amui.button', (data = new Button(this,
options)));
}
if (option == 'toggle') {
data.toggle();
} else if (typeof option == 'string') {
data.setState(option);
}
});
}
$.fn.button = Plugin;
// Init code
$(document).on('click.button.amui.data-api', '[data-am-button]',
function(e) {
var $btn = $(e.target);
if (!$btn.hasClass('am-btn')) {
$btn = $btn.closest('.am-btn');
}
Plugin.call($btn, 'toggle');
e.preventDefault();
});
UI.ready(function(context) {
$('[data-am-loading]', context).each(function() {
$(this).button(UI.utils.parseOptions($(this).data(
'amLoading')));
});
});
$.AMUI.button = Button;
module.exports = Button;
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2
}
],
5: [
function(require, module, exports) {
(function(global) {
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
var UI = require('./core');
/**
* @via https://github.com/twbs/bootstrap/blob/master/js/collapse.js
* @copyright (c) 2011-2014 Twitter, Inc
* @license The MIT License
*/
var Collapse = function(element, options) {
this.$element = $(element);
this.options = $.extend({}, Collapse.DEFAULTS, options);
this.transitioning = null;
if (this.options.parent) {
this.$parent = $(this.options.parent);
}
if (this.options.toggle) {
this.toggle();
}
};
Collapse.DEFAULTS = {
toggle: true
};
Collapse.prototype.open = function() {
if (this.transitioning || this.$element.hasClass('am-in')) {
return;
}
var startEvent = $.Event('open.collapse.amui');
this.$element.trigger(startEvent);
if (startEvent.isDefaultPrevented()) {
return;
}
var actives = this.$parent && this.$parent.find(
'> .am-panel > .am-in');
if (actives && actives.length) {
var hasData = actives.data('amui.collapse');
if (hasData && hasData.transitioning) {
return;
}
Plugin.call(actives, 'close');
hasData || actives.data('amui.collapse', null);
}
this.$element
.removeClass('am-collapse')
.addClass('am-collapsing').height(0);
this.transitioning = 1;
var complete = function() {
this.$element.
removeClass('am-collapsing').
addClass('am-collapse am-in').
height('');
this.transitioning = 0;
this.$element.trigger('opened.collapse.amui');
};
if (!UI.support.transition) {
return complete.call(this);
}
var scrollHeight = this.$element[0].scrollHeight;
this.$element
.one(UI.support.transition.end, $.proxy(complete, this))
.emulateTransitionEnd(300).
css({
height: scrollHeight
}); // 当折叠的容器有 padding 时,如果用 height() 只能设置内容的宽度
};
Collapse.prototype.close = function() {
if (this.transitioning || !this.$element.hasClass('am-in')) {
return;
}
var startEvent = $.Event('close.collapse.amui');
this.$element.trigger(startEvent);
if (startEvent.isDefaultPrevented()) {
return;
}
this.$element.height(this.$element.height()).redraw();
this.$element.addClass('am-collapsing').
removeClass('am-collapse am-in');
this.transitioning = 1;
var complete = function() {
this.transitioning = 0;
this.$element.trigger('closed.collapse.amui').
removeClass('am-collapsing').
addClass('am-collapse');
// css({height: '0'});
};
if (!UI.support.transition) {
return complete.call(this);
}
this.$element.height(0)
.one(UI.support.transition.end, $.proxy(complete, this))
.emulateTransitionEnd(300);
};
Collapse.prototype.toggle = function() {
this[this.$element.hasClass('am-in') ? 'close' : 'open']();
};
// Collapse Plugin
function Plugin(option) {
return this.each(function() {
var $this = $(this);
var data = $this.data('amui.collapse');
var options = $.extend({}, Collapse.DEFAULTS,
UI.utils.options($this.attr('data-am-collapse')),
typeof option == 'object' && option);
if (!data && options.toggle && option == 'open') {
option = !option;
}
if (!data) {
$this.data('amui.collapse', (data = new Collapse(this,
options)));
}
if (typeof option == 'string') {
data[option]();
}
});
}
$.fn.collapse = Plugin;
// Init code
$(document).on('click.collapse.amui.data-api', '[data-am-collapse]',
function(e) {
var href;
var $this = $(this);
var options = UI.utils.options($this.attr('data-am-collapse'));
var target = options.target ||
e.preventDefault() ||
(href = $this.attr('href')) &&
href.replace(/.*(?=#[^\s]+$)/, '');
var $target = $(target);
var data = $target.data('amui.collapse');
var option = data ? 'toggle' : options;
var parent = options.parent;
var $parent = parent && $(parent);
if (!data || !data.transitioning) {
if ($parent) {
// '[data-am-collapse*="{parent: \'' + parent + '"]
$parent.find('[data-am-collapse]').not($this).addClass(
'am-collapsed');
}
$this[$target.hasClass('am-in') ? 'addClass' :
'removeClass']('am-collapsed');
}
Plugin.call($target, option);
});
$.AMUI.collapse = Collapse;
module.exports = Collapse;
// TODO: 更好的 target 选择方式
// 折叠的容器必须没有 border/padding 才能正常处理,否则动画会有一些小问题
// 寻找更好的未知高度 transition 动画解决方案,max-height 之类的就算了
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2
}
],
6: [
function(require, module, exports) {
(function(global) {
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
var UI = require('./core');
var $doc = $(document);
var transition = UI.support.transition;
var Dimmer = function() {
this.id = UI.utils.generateGUID('am-dimmer');
this.$element = $(Dimmer.DEFAULTS.tpl, {
id: this.id
});
this.inited = false;
this.scrollbarWidth = 0;
this.used = $([]);
};
Dimmer.DEFAULTS = {
tpl: '
'
};
Dimmer.prototype.init = function() {
if (!this.inited) {
$(document.body).append(this.$element);
this.inited = true;
$doc.trigger('init.dimmer.amui');
}
return this;
};
Dimmer.prototype.open = function(relatedElement) {
if (!this.inited) {
this.init();
}
var $element = this.$element;
// 用于多重调用
if (relatedElement) {
this.used = this.used.add($(relatedElement));
}
this.checkScrollbar().setScrollbar();
$element.show().trigger('open.dimmer.amui');
setTimeout(function() {
$element.addClass('am-active');
}, 0);
return this;
};
Dimmer.prototype.close = function(relatedElement, force) {
this.used = this.used.not($(relatedElement));
if (!force && this.used.length) {
return this;
}
var $element = this.$element;
$element.removeClass('am-active').trigger('close.dimmer.amui');
function complete() {
this.resetScrollbar();
$element.hide();
}
transition ? $element.one(transition.end, $.proxy(complete, this)) :
complete.call(this);
return this;
};
Dimmer.prototype.checkScrollbar = function() {
this.scrollbarWidth = UI.utils.measureScrollbar();
return this;
};
Dimmer.prototype.setScrollbar = function() {
var $body = $(document.body);
var bodyPaddingRight = parseInt(($body.css('padding-right') || 0),
10);
if (this.scrollbarWidth) {
$body.css('padding-right', bodyPaddingRight + this.scrollbarWidth);
}
$body.addClass('am-dimmer-active');
return this;
};
Dimmer.prototype.resetScrollbar = function() {
$(document.body).css('padding-right', '').removeClass(
'am-dimmer-active');
return this;
};
var dimmer = new Dimmer();
$.AMUI.dimmer = dimmer;
module.exports = dimmer;
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2
}
],
7: [
function(require, module, exports) {
(function(global) {
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
var UI = require('./core');
var animation = UI.support.animation;
/**
* @via https://github.com/Minwe/bootstrap/blob/master/js/dropdown.js
* @copyright (c) 2011-2014 Twitter, Inc
* @license The MIT License
*/
// var toggle = '[data-am-dropdown] > .am-dropdown-toggle';
var Dropdown = function(element, options) {
this.options = $.extend({}, Dropdown.DEFAULTS, options);
options = this.options;
this.$element = $(element);
this.$toggle = this.$element.find(options.selector.toggle);
this.$dropdown = this.$element.find(options.selector.dropdown);
this.$boundary = (options.boundary === window) ? $(window) :
this.$element.closest(options.boundary);
this.$justify = (options.justify && $(options.justify).length &&
$(options.justify)) || undefined;
!this.$boundary.length && (this.$boundary = $(window));
this.active = this.$element.hasClass('am-active') ? true :
false;
this.animating = null;
this.events();
};
Dropdown.DEFAULTS = {
animation: 'am-animation-slide-top-fixed',
boundary: window,
justify: undefined,
selector: {
dropdown: '.am-dropdown-content',
toggle: '.am-dropdown-toggle'
},
trigger: 'click'
};
Dropdown.prototype.toggle = function() {
this.clear();
if (this.animating) {
return;
}
this[this.active ? 'close' : 'open']();
};
Dropdown.prototype.open = function(e) {
var $toggle = this.$toggle;
var $element = this.$element;
var $dropdown = this.$dropdown;
if ($toggle.is('.am-disabled, :disabled')) {
return;
}
if (this.active) {
return;
}
$element.trigger('open.dropdown.amui').addClass('am-active');
$toggle.trigger('focus');
this.checkDimensions();
var complete = $.proxy(function() {
$element.trigger('opened.dropdown.amui');
this.active = true;
this.animating = 0;
}, this);
if (animation) {
this.animating = 1;
$dropdown.addClass(this.options.animation).
on(animation.end + '.open.dropdown.amui', $.proxy(function() {
complete();
$dropdown.removeClass(this.options.animation);
}, this));
} else {
complete();
}
};
Dropdown.prototype.close = function() {
if (!this.active) {
return;
}
// fix #165
// var animationName = this.options.animation + ' am-animation-reverse';
var animationName = 'am-dropdown-animation';
var $element = this.$element;
var $dropdown = this.$dropdown;
$element.trigger('close.dropdown.amui');
var complete = $.proxy(function complete() {
$element.
removeClass('am-active').
trigger('closed.dropdown.amui');
this.active = false;
this.animating = 0;
this.$toggle.blur();
}, this);
if (animation) {
$dropdown.removeClass(this.options.animation);
$dropdown.addClass(animationName);
this.animating = 1;
// animation
$dropdown.one(animation.end + '.close.dropdown.amui', function() {
$dropdown.removeClass(animationName);
complete();
});
} else {
complete();
}
};
Dropdown.prototype.checkDimensions = function() {
if (!this.$dropdown.length) {
return;
}
var $dropdown = this.$dropdown;
var offset = $dropdown.offset();
var width = $dropdown.outerWidth();
var boundaryWidth = this.$boundary.width();
var boundaryOffset = $.isWindow(this.boundary) && this.$boundary.offset() ?
this.$boundary.offset().left : 0;
if (this.$justify) {
// jQuery.fn.width() is really...
$dropdown.css({
'min-width': this.$justify.css('width')
});
}
if ((width + (offset.left - boundaryOffset)) > boundaryWidth) {
this.$element.addClass('am-dropdown-flip');
}
};
Dropdown.prototype.clear = function() {
$('[data-am-dropdown]').not(this.$element).each(function() {
var data = $(this).data('amui.dropdown');
data && data.close();
});
};
Dropdown.prototype.events = function() {
var eventNS = 'dropdown.amui';
// triggers = this.options.trigger.split(' '),
var $toggle = this.$toggle;
$toggle.on('click.' + eventNS, $.proxy(this.toggle, this));
/*for (var i = triggers.length; i--;) {
var trigger = triggers[i];
if (trigger === 'click') {
$toggle.on('click.' + eventNS, $.proxy(this.toggle, this))
}
if (trigger === 'focus' || trigger === 'hover') {
var eventIn = trigger == 'hover' ? 'mouseenter' : 'focusin';
var eventOut = trigger == 'hover' ? 'mouseleave' : 'focusout';
this.$element.on(eventIn + '.' + eventNS, $.proxy(this.open, this))
.on(eventOut + '.' + eventNS, $.proxy(this.close, this));
}
}*/
$(document).on('keydown.dropdown.amui', $.proxy(function(e) {
e.keyCode === 27 && this.active && this.close();
}, this)).on('click.outer.dropdown.amui', $.proxy(function(e) {
// var $target = $(e.target);
if (this.active &&
(this.$element[0] === e.target || !this.$element.find(e.target)
.length)) {
this.close();
}
}, this));
};
// Dropdown Plugin
function Plugin(option) {
return this.each(function() {
var $this = $(this);
var data = $this.data('amui.dropdown');
var options = $.extend({},
UI.utils.parseOptions($this.attr('data-am-dropdown')),
typeof option == 'object' && option);
if (!data) {
$this.data('amui.dropdown', (data = new Dropdown(this,
options)));
}
if (typeof option == 'string') {
data[option]();
}
});
}
$.fn.dropdown = Plugin;
// Init code
UI.ready(function(context) {
$('[data-am-dropdown]', context).dropdown();
});
$(document).on('click.dropdown.amui.data-api', '.am-dropdown form',
function(e) {
e.stopPropagation();
});
$.AMUI.dropdown = Dropdown;
module.exports = Dropdown;
// TODO: 1. 处理链接 focus
// 2. 增加 mouseenter / mouseleave 选项
// 3. 宽度适应
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2
}
],
8: [
function(require, module, exports) {
(function(global) {
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
var UI = require('./core');
// MODIFIED:
// - LINE 226: add `
`
// - namespace
// - Init code
// TODO: start after x ms when pause on actions
/*
* jQuery FlexSlider v2.2.2
* Copyright 2012 WooThemes
* Contributing Author: Tyler Smith
*/
// FlexSlider: Object Instance
$.flexslider = function(el, options) {
var slider = $(el);
// making variables public
slider.vars = $.extend({}, $.flexslider.defaults, options);
var namespace = slider.vars.namespace,
msGesture = window.navigator && window.navigator.msPointerEnabled &&
window.MSGesture,
touch = (("ontouchstart" in window) || msGesture || window.DocumentTouch &&
document instanceof DocumentTouch) && slider.vars.touch,
// depricating this idea, as devices are being released with both of these events
//eventType = (touch) ? "touchend" : "click",
eventType = "click touchend MSPointerUp keyup",
watchedEvent = "",
watchedEventClearTimer,
vertical = slider.vars.direction === "vertical",
reverse = slider.vars.reverse,
carousel = (slider.vars.itemWidth > 0),
fade = slider.vars.animation === "fade",
asNav = slider.vars.asNavFor !== "",
methods = {},
focused = true;
// Store a reference to the slider object
$.data(el, 'flexslider', slider);
// Private slider methods
methods = {
init: function() {
slider.animating = false;
// Get current slide and make sure it is a number
slider.currentSlide = parseInt((slider.vars.startAt ? slider.vars
.startAt : 0), 10);
if (isNaN(slider.currentSlide)) {
slider.currentSlide = 0;
}
slider.animatingTo = slider.currentSlide;
slider.atEnd = (slider.currentSlide === 0 || slider.currentSlide ===
slider.last);
slider.containerSelector = slider.vars.selector.substr(0,
slider.vars.selector.search(' '));
slider.slides = $(slider.vars.selector, slider);
slider.container = $(slider.containerSelector, slider);
slider.count = slider.slides.length;
// SYNC:
slider.syncExists = $(slider.vars.sync).length > 0;
// SLIDE:
if (slider.vars.animation === "slide") slider.vars.animation =
"swing";
slider.prop = (vertical) ? "top" : "marginLeft";
slider.args = {};
// SLIDESHOW:
slider.manualPause = false;
slider.stopped = false;
//PAUSE WHEN INVISIBLE
slider.started = false;
slider.startTimeout = null;
// TOUCH/USECSS:
slider.transitions = !slider.vars.video && !fade && slider.vars
.useCSS && (function() {
var obj = document.createElement('div'),
props = ['perspectiveProperty', 'WebkitPerspective',
'MozPerspective', 'OPerspective', 'msPerspective'
];
for (var i in props) {
if (obj.style[props[i]] !== undefined) {
slider.pfx = props[i].replace('Perspective', '').toLowerCase();
slider.prop = "-" + slider.pfx + "-transform";
return true;
}
}
return false;
}());
slider.ensureAnimationEnd = '';
// CONTROLSCONTAINER:
if (slider.vars.controlsContainer !== "") slider.controlsContainer =
$(slider.vars.controlsContainer).length > 0 && $(slider.vars
.controlsContainer);
// MANUAL:
if (slider.vars.manualControls !== "") slider.manualControls =
$(slider.vars.manualControls).length > 0 && $(slider.vars.manualControls);
// RANDOMIZE:
if (slider.vars.randomize) {
slider.slides.sort(function() {
return (Math.round(Math.random()) - 0.5);
});
slider.container.empty().append(slider.slides);
}
slider.doMath();
// INIT
slider.setup("init");
// CONTROLNAV:
if (slider.vars.controlNav) methods.controlNav.setup();
// DIRECTIONNAV:
if (slider.vars.directionNav) methods.directionNav.setup();
// KEYBOARD:
if (slider.vars.keyboard && ($(slider.containerSelector).length ===
1 || slider.vars.multipleKeyboard)) {
$(document).bind('keyup', function(event) {
var keycode = event.keyCode;
if (!slider.animating && (keycode === 39 || keycode ===
37)) {
var target = (keycode === 39) ? slider.getTarget(
'next') :
(keycode === 37) ? slider.getTarget('prev') : false;
slider.flexAnimate(target, slider.vars.pauseOnAction);
}
});
}
// MOUSEWHEEL:
if (slider.vars.mousewheel) {
slider.bind('mousewheel', function(event, delta, deltaX,
deltaY) {
event.preventDefault();
var target = (delta < 0) ? slider.getTarget('next') :
slider.getTarget('prev');
slider.flexAnimate(target, slider.vars.pauseOnAction);
});
}
// PAUSEPLAY
if (slider.vars.pausePlay) methods.pausePlay.setup();
//PAUSE WHEN INVISIBLE
if (slider.vars.slideshow && slider.vars.pauseInvisible)
methods.pauseInvisible.init();
// SLIDSESHOW
if (slider.vars.slideshow) {
if (slider.vars.pauseOnHover) {
slider.hover(function() {
if (!slider.manualPlay && !slider.manualPause) slider
.pause();
}, function() {
if (!slider.manualPause && !slider.manualPlay && !
slider.stopped) slider.play();
});
}
// initialize animation
//If we're visible, or we don't use PageVisibility API
if (!slider.vars.pauseInvisible || !methods.pauseInvisible.isHidden()) {
(slider.vars.initDelay > 0) ? slider.startTimeout =
setTimeout(slider.play, slider.vars.initDelay) : slider
.play();
}
}
// ASNAV:
if (asNav) methods.asNav.setup();
// TOUCH
if (touch && slider.vars.touch) methods.touch();
// FADE&&SMOOTHHEIGHT || SLIDE:
if (!fade || (fade && slider.vars.smoothHeight)) $(window).bind(
"resize orientationchange focus", methods.resize);
slider.find("img").attr("draggable", "false");
// API: start() Callback
setTimeout(function() {
slider.vars.start(slider);
}, 200);
},
asNav: {
setup: function() {
slider.asNav = true;
slider.animatingTo = Math.floor(slider.currentSlide /
slider.move);
slider.currentItem = slider.currentSlide;
slider.slides.removeClass(namespace + "active-slide").eq(
slider.currentItem).addClass(namespace + "active-slide");
if (!msGesture) {
slider.slides.on(eventType, function(e) {
e.preventDefault();
var $slide = $(this),
target = $slide.index();
var posFromLeft = $slide.offset().left - $(slider).scrollLeft(); // Find position of slide relative to left of slider container
if (posFromLeft <= 0 && $slide.hasClass(namespace +
'active-slide')) {
slider.flexAnimate(slider.getTarget("prev"), true);
} else if (!$(slider.vars.asNavFor).data('flexslider')
.animating && !$slide.hasClass(namespace +
"active-slide")) {
slider.direction = (slider.currentItem < target) ?
"next" : "prev";
slider.flexAnimate(target, slider.vars.pauseOnAction,
false, true, true);
}
});
} else {
el._slider = slider;
slider.slides.each(function() {
var that = this;
that._gesture = new MSGesture();
that._gesture.target = that;
that.addEventListener("MSPointerDown", function(e) {
e.preventDefault();
if (e.currentTarget._gesture)
e.currentTarget._gesture.addPointer(e.pointerId);
}, false);
that.addEventListener("MSGestureTap", function(e) {
e.preventDefault();
var $slide = $(this),
target = $slide.index();
if (!$(slider.vars.asNavFor).data('flexslider').animating &&
!$slide.hasClass('active')) {
slider.direction = (slider.currentItem < target) ?
"next" : "prev";
slider.flexAnimate(target, slider.vars.pauseOnAction,
false, true, true);
}
});
});
}
}
},
controlNav: {
setup: function() {
if (!slider.manualControls) {
methods.controlNav.setupPaging();
} else { // MANUALCONTROLS:
methods.controlNav.setupManual();
}
},
setupPaging: function() {
var type = (slider.vars.controlNav === "thumbnails") ?
'control-thumbs' : 'control-paging',
j = 1,
item,
slide;
slider.controlNavScaffold = $('
');
if (slider.pagingCount > 1) {
for (var i = 0; i < slider.pagingCount; i++) {
slide = slider.slides.eq(i);
item = (slider.vars.controlNav === "thumbnails") ?
'
' :
'
' + j + '';
if ('thumbnails' === slider.vars.controlNav && true ===
slider.vars.thumbCaptions) {
var captn = slide.attr('data-thumbcaption');
if ('' != captn && undefined != captn) item +=
'
' + captn +
'';
}
// slider.controlNavScaffold.append('
' + item + '');
slider.controlNavScaffold.append('
' + item +
'');
j++;
}
}
// CONTROLSCONTAINER:
(slider.controlsContainer) ? $(slider.controlsContainer).append(
slider.controlNavScaffold) : slider.append(slider.controlNavScaffold);
methods.controlNav.set();
methods.controlNav.active();
slider.controlNavScaffold.delegate('a, img', eventType,
function(event) {
event.preventDefault();
if (watchedEvent === "" || watchedEvent === event.type) {
var $this = $(this),
target = slider.controlNav.index($this);
if (!$this.hasClass(namespace + 'active')) {
slider.direction = (target > slider.currentSlide) ?
"next" : "prev";
slider.flexAnimate(target, slider.vars.pauseOnAction);
}
}
// setup flags to prevent event duplication
if (watchedEvent === "") {
watchedEvent = event.type;
}
methods.setToClearWatchedEvent();
});
},
setupManual: function() {
slider.controlNav = slider.manualControls;
methods.controlNav.active();
slider.controlNav.bind(eventType, function(event) {
event.preventDefault();
if (watchedEvent === "" || watchedEvent === event.type) {
var $this = $(this),
target = slider.controlNav.index($this);
if (!$this.hasClass(namespace + 'active')) {
(target > slider.currentSlide) ? slider.direction =
"next" : slider.direction = "prev";
slider.flexAnimate(target, slider.vars.pauseOnAction);
}
}
// setup flags to prevent event duplication
if (watchedEvent === "") {
watchedEvent = event.type;
}
methods.setToClearWatchedEvent();
});
},
set: function() {
var selector = (slider.vars.controlNav === "thumbnails") ?
'img' : 'a';
slider.controlNav = $('.' + namespace + 'control-nav li ' +
selector, (slider.controlsContainer) ? slider.controlsContainer :
slider);
},
active: function() {
slider.controlNav.removeClass(namespace + "active").eq(
slider.animatingTo).addClass(namespace + "active");
},
update: function(action, pos) {
if (slider.pagingCount > 1 && action === "add") {
slider.controlNavScaffold.append($('
' + slider.count +
''));
} else if (slider.pagingCount === 1) {
slider.controlNavScaffold.find('li').remove();
} else {
slider.controlNav.eq(pos).closest('li').remove();
}
methods.controlNav.set();
(slider.pagingCount > 1 && slider.pagingCount !== slider.controlNav
.length) ? slider.update(pos, action) : methods.controlNav
.active();
}
},
directionNav: {
setup: function() {
var directionNavScaffold = $('
');
// CONTROLSCONTAINER:
if (slider.controlsContainer) {
$(slider.controlsContainer).append(directionNavScaffold);
slider.directionNav = $('.' + namespace +
'direction-nav li a', slider.controlsContainer);
} else {
slider.append(directionNavScaffold);
slider.directionNav = $('.' + namespace +
'direction-nav li a', slider);
}
methods.directionNav.update();
slider.directionNav.bind(eventType, function(event) {
event.preventDefault();
var target;
if (watchedEvent === "" || watchedEvent === event.type) {
target = ($(this).hasClass(namespace + 'next')) ?
slider.getTarget('next') : slider.getTarget('prev');
slider.flexAnimate(target, slider.vars.pauseOnAction);
}
// setup flags to prevent event duplication
if (watchedEvent === "") {
watchedEvent = event.type;
}
methods.setToClearWatchedEvent();
});
},
update: function() {
var disabledClass = namespace + 'disabled';
if (slider.pagingCount === 1) {
slider.directionNav.addClass(disabledClass).attr(
'tabindex', '-1');
} else if (!slider.vars.animationLoop) {
if (slider.animatingTo === 0) {
slider.directionNav.removeClass(disabledClass).filter(
'.' + namespace + "prev").addClass(disabledClass).attr(
'tabindex', '-1');
} else if (slider.animatingTo === slider.last) {
slider.directionNav.removeClass(disabledClass).filter(
'.' + namespace + "next").addClass(disabledClass).attr(
'tabindex', '-1');
} else {
slider.directionNav.removeClass(disabledClass).removeAttr(
'tabindex');
}
} else {
slider.directionNav.removeClass(disabledClass).removeAttr(
'tabindex');
}
}
},
pausePlay: {
setup: function() {
var pausePlayScaffold = $('
');
// CONTROLSCONTAINER:
if (slider.controlsContainer) {
slider.controlsContainer.append(pausePlayScaffold);
slider.pausePlay = $('.' + namespace + 'pauseplay a',
slider.controlsContainer);
} else {
slider.append(pausePlayScaffold);
slider.pausePlay = $('.' + namespace + 'pauseplay a',
slider);
}
methods.pausePlay.update((slider.vars.slideshow) ?
namespace + 'pause' : namespace + 'play');
slider.pausePlay.bind(eventType, function(event) {
event.preventDefault();
if (watchedEvent === "" || watchedEvent === event.type) {
if ($(this).hasClass(namespace + 'pause')) {
slider.manualPause = true;
slider.manualPlay = false;
slider.pause();
} else {
slider.manualPause = false;
slider.manualPlay = true;
slider.play();
}
}
// setup flags to prevent event duplication
if (watchedEvent === "") {
watchedEvent = event.type;
}
methods.setToClearWatchedEvent();
});
},
update: function(state) {
(state === "play") ? slider.pausePlay.removeClass(namespace +
'pause').addClass(namespace + 'play').html(slider.vars.playText) :
slider.pausePlay.removeClass(namespace + 'play').addClass(
namespace + 'pause').html(slider.vars.pauseText);
}
},
touch: function() {
var startX,
startY,
offset,
cwidth,
dx,
startT,
scrolling = false,
localX = 0,
localY = 0,
accDx = 0;
if (!msGesture) {
el.addEventListener('touchstart', onTouchStart, false);
function onTouchStart(e) {
if (slider.animating) {
e.preventDefault();
} else if ((window.navigator.msPointerEnabled) || e.touches
.length === 1) {
slider.pause();
// CAROUSEL:
cwidth = (vertical) ? slider.h : slider.w;
startT = Number(new Date());
// CAROUSEL:
// Local vars for X and Y points.
localX = e.touches[0].pageX;
localY = e.touches[0].pageY;
offset = (carousel && reverse && slider.animatingTo ===
slider.last) ? 0 :
(carousel && reverse) ? slider.limit - (((slider.itemW +
slider.vars.itemMargin) * slider.move) * slider.animatingTo) :
(carousel && slider.currentSlide === slider.last) ?
slider.limit :
(carousel) ? ((slider.itemW + slider.vars.itemMargin) *
slider.move) * slider.currentSlide :
(reverse) ? (slider.last - slider.currentSlide +
slider.cloneOffset) * cwidth : (slider.currentSlide +
slider.cloneOffset) * cwidth;
startX = (vertical) ? localY : localX;
startY = (vertical) ? localX : localY;
el.addEventListener('touchmove', onTouchMove, false);
el.addEventListener('touchend', onTouchEnd, false);
}
}
function onTouchMove(e) {
// Local vars for X and Y points.
localX = e.touches[0].pageX;
localY = e.touches[0].pageY;
dx = (vertical) ? startX - localY : startX - localX;
scrolling = (vertical) ? (Math.abs(dx) < Math.abs(localX -
startY)) : (Math.abs(dx) < Math.abs(localY - startY));
var fxms = 500;
if (!scrolling || Number(new Date()) - startT > fxms) {
e.preventDefault();
if (!fade && slider.transitions) {
if (!slider.vars.animationLoop) {
dx = dx / ((slider.currentSlide === 0 && dx < 0 ||
slider.currentSlide === slider.last && dx > 0) ?
(Math.abs(dx) / cwidth + 2) : 1);
}
slider.setProps(offset + dx, "setTouch");
}
}
}
function onTouchEnd(e) {
// finish the touch by undoing the touch session
el.removeEventListener('touchmove', onTouchMove, false);
if (slider.animatingTo === slider.currentSlide && !
scrolling && !(dx === null)) {
var updateDx = (reverse) ? -dx : dx,
target = (updateDx > 0) ? slider.getTarget('next') :
slider.getTarget('prev');
if (slider.canAdvance(target) && (Number(new Date()) -
startT < 550 && Math.abs(updateDx) > 50 || Math.abs(
updateDx) > cwidth / 2)) {
slider.flexAnimate(target, slider.vars.pauseOnAction);
} else {
if (!fade) slider.flexAnimate(slider.currentSlide,
slider.vars.pauseOnAction, true);
}
}
el.removeEventListener('touchend', onTouchEnd, false);
startX = null;
startY = null;
dx = null;
offset = null;
}
} else {
el.style.msTouchAction = "none";
el._gesture = new MSGesture();
el._gesture.target = el;
el.addEventListener("MSPointerDown", onMSPointerDown, false);
el._slider = slider;
el.addEventListener("MSGestureChange", onMSGestureChange,
false);
el.addEventListener("MSGestureEnd", onMSGestureEnd, false);
function onMSPointerDown(e) {
e.stopPropagation();
if (slider.animating) {
e.preventDefault();
} else {
slider.pause();
el._gesture.addPointer(e.pointerId);
accDx = 0;
cwidth = (vertical) ? slider.h : slider.w;
startT = Number(new Date());
// CAROUSEL:
offset = (carousel && reverse && slider.animatingTo ===
slider.last) ? 0 :
(carousel && reverse) ? slider.limit - (((slider.itemW +
slider.vars.itemMargin) * slider.move) * slider.animatingTo) :
(carousel && slider.currentSlide === slider.last) ?
slider.limit :
(carousel) ? ((slider.itemW + slider.vars.itemMargin) *
slider.move) * slider.currentSlide :
(reverse) ? (slider.last - slider.currentSlide +
slider.cloneOffset) * cwidth : (slider.currentSlide +
slider.cloneOffset) * cwidth;
}
}
function onMSGestureChange(e) {
e.stopPropagation();
var slider = e.target._slider;
if (!slider) {
return;
}
var transX = -e.translationX,
transY = -e.translationY;
//Accumulate translations.
accDx = accDx + ((vertical) ? transY : transX);
dx = accDx;
scrolling = (vertical) ? (Math.abs(accDx) < Math.abs(-
transX)) : (Math.abs(accDx) < Math.abs(-transY));
if (e.detail === e.MSGESTURE_FLAG_INERTIA) {
setImmediate(function() {
el._gesture.stop();
});
return;
}
if (!scrolling || Number(new Date()) - startT > 500) {
e.preventDefault();
if (!fade && slider.transitions) {
if (!slider.vars.animationLoop) {
dx = accDx / ((slider.currentSlide === 0 && accDx <
0 || slider.currentSlide === slider.last &&
accDx > 0) ? (Math.abs(accDx) / cwidth + 2) : 1);
}
slider.setProps(offset + dx, "setTouch");
}
}
}
function onMSGestureEnd(e) {
e.stopPropagation();
var slider = e.target._slider;
if (!slider) {
return;
}
if (slider.animatingTo === slider.currentSlide && !
scrolling && !(dx === null)) {
var updateDx = (reverse) ? -dx : dx,
target = (updateDx > 0) ? slider.getTarget('next') :
slider.getTarget('prev');
if (slider.canAdvance(target) && (Number(new Date()) -
startT < 550 && Math.abs(updateDx) > 50 || Math.abs(
updateDx) > cwidth / 2)) {
slider.flexAnimate(target, slider.vars.pauseOnAction);
} else {
if (!fade) slider.flexAnimate(slider.currentSlide,
slider.vars.pauseOnAction, true);
}
}
startX = null;
startY = null;
dx = null;
offset = null;
accDx = 0;
}
}
},
resize: function() {
if (!slider.animating && slider.is(':visible')) {
if (!carousel) slider.doMath();
if (fade) {
// SMOOTH HEIGHT:
methods.smoothHeight();
} else if (carousel) { //CAROUSEL:
slider.slides.width(slider.computedW);
slider.update(slider.pagingCount);
slider.setProps();
} else if (vertical) { //VERTICAL:
slider.viewport.height(slider.h);
slider.setProps(slider.h, "setTotal");
} else {
// SMOOTH HEIGHT:
if (slider.vars.smoothHeight) methods.smoothHeight();
slider.newSlides.width(slider.computedW);
slider.setProps(slider.computedW, "setTotal");
}
}
},
smoothHeight: function(dur) {
if (!vertical || fade) {
var $obj = (fade) ? slider : slider.viewport;
(dur) ? $obj.animate({
"height": slider.slides.eq(slider.animatingTo).height()
}, dur) : $obj.height(slider.slides.eq(slider.animatingTo).height());
}
},
sync: function(action) {
var $obj = $(slider.vars.sync).data("flexslider"),
target = slider.animatingTo;
switch (action) {
case "animate":
$obj.flexAnimate(target, slider.vars.pauseOnAction, false,
true);
break;
case "play":
if (!$obj.playing && !$obj.asNav) {
$obj.play();
}
break;
case "pause":
$obj.pause();
break;
}
},
uniqueID: function($clone) {
// Append _clone to current level and children elements with id attributes
$clone.filter('[id]').add($clone.find('[id]')).each(function() {
var $this = $(this);
$this.attr('id', $this.attr('id') + '_clone');
});
return $clone;
},
pauseInvisible: {
visProp: null,
init: function() {
var prefixes = ['webkit', 'moz', 'ms', 'o'];
if ('hidden' in document) return 'hidden';
for (var i = 0; i < prefixes.length; i++) {
if ((prefixes[i] + 'Hidden') in document)
methods.pauseInvisible.visProp = prefixes[i] + 'Hidden';
}
if (methods.pauseInvisible.visProp) {
var evtname = methods.pauseInvisible.visProp.replace(
/[H|h]idden/, '') + 'visibilitychange';
document.addEventListener(evtname, function() {
if (methods.pauseInvisible.isHidden()) {
if (slider.startTimeout) clearTimeout(slider.startTimeout); //If clock is ticking, stop timer and prevent from starting while invisible
else slider.pause(); //Or just pause
} else {
if (slider.started) slider.play(); //Initiated before, just play
else(slider.vars.initDelay > 0) ? setTimeout(slider
.play, slider.vars.initDelay) : slider.play(); //Didn't init before: simply init or wait for it
}
});
}
},
isHidden: function() {
return document[methods.pauseInvisible.visProp] || false;
}
},
setToClearWatchedEvent: function() {
clearTimeout(watchedEventClearTimer);
watchedEventClearTimer = setTimeout(function() {
watchedEvent = "";
}, 3000);
}
};
// public methods
slider.flexAnimate = function(target, pause, override, withSync,
fromNav) {
if (!slider.vars.animationLoop && target !== slider.currentSlide) {
slider.direction = (target > slider.currentSlide) ? "next" :
"prev";
}
if (asNav && slider.pagingCount === 1) slider.direction = (
slider.currentItem < target) ? "next" : "prev";
if (!slider.animating && (slider.canAdvance(target, fromNav) ||
override) && slider.is(":visible")) {
if (asNav && withSync) {
var master = $(slider.vars.asNavFor).data('flexslider');
slider.atEnd = target === 0 || target === slider.count - 1;
master.flexAnimate(target, true, false, true, fromNav);
slider.direction = (slider.currentItem < target) ? "next" :
"prev";
master.direction = slider.direction;
if (Math.ceil((target + 1) / slider.visible) - 1 !== slider
.currentSlide && target !== 0) {
slider.currentItem = target;
slider.slides.removeClass(namespace + "active-slide").eq(
target).addClass(namespace + "active-slide");
target = Math.floor(target / slider.visible);
} else {
slider.currentItem = target;
slider.slides.removeClass(namespace + "active-slide").eq(
target).addClass(namespace + "active-slide");
return false;
}
}
slider.animating = true;
slider.animatingTo = target;
// SLIDESHOW:
if (pause) slider.pause();
// API: before() animation Callback
slider.vars.before(slider);
// SYNC:
if (slider.syncExists && !fromNav) methods.sync("animate");
// CONTROLNAV
if (slider.vars.controlNav) methods.controlNav.active();
// !CAROUSEL:
// CANDIDATE: slide active class (for add/remove slide)
if (!carousel) slider.slides.removeClass(namespace +
'active-slide').eq(target).addClass(namespace +
'active-slide');
// INFINITE LOOP:
// CANDIDATE: atEnd
slider.atEnd = target === 0 || target === slider.last;
// DIRECTIONNAV:
if (slider.vars.directionNav) methods.directionNav.update();
if (target === slider.last) {
// API: end() of cycle Callback
slider.vars.end(slider);
// SLIDESHOW && !INFINITE LOOP:
if (!slider.vars.animationLoop) slider.pause();
}
// SLIDE:
if (!fade) {
var dimension = (vertical) ? slider.slides.filter(':first')
.height() : slider.computedW,
margin, slideString, calcNext;
// INFINITE LOOP / REVERSE:
if (carousel) {
//margin = (slider.vars.itemWidth > slider.w) ? slider.vars.itemMargin * 2 : slider.vars.itemMargin;
margin = slider.vars.itemMargin;
calcNext = ((slider.itemW + margin) * slider.move) *
slider.animatingTo;
slideString = (calcNext > slider.limit && slider.visible !==
1) ? slider.limit : calcNext;
} else if (slider.currentSlide === 0 && target === slider.count -
1 && slider.vars.animationLoop && slider.direction !==
"next") {
slideString = (reverse) ? (slider.count + slider.cloneOffset) *
dimension : 0;
} else if (slider.currentSlide === slider.last && target ===
0 && slider.vars.animationLoop && slider.direction !==
"prev") {
slideString = (reverse) ? 0 : (slider.count + 1) *
dimension;
} else {
slideString = (reverse) ? ((slider.count - 1) - target +
slider.cloneOffset) * dimension : (target + slider.cloneOffset) *
dimension;
}
slider.setProps(slideString, "", slider.vars.animationSpeed);
if (slider.transitions) {
if (!slider.vars.animationLoop || !slider.atEnd) {
slider.animating = false;
slider.currentSlide = slider.animatingTo;
}
// Unbind previous transitionEnd events and re-bind new transitionEnd event
slider.container.unbind(
"webkitTransitionEnd transitionend");
slider.container.bind("webkitTransitionEnd transitionend",
function() {
clearTimeout(slider.ensureAnimationEnd);
slider.wrapup(dimension);
});
// Insurance for the ever-so-fickle transitionEnd event
clearTimeout(slider.ensureAnimationEnd);
slider.ensureAnimationEnd = setTimeout(function() {
slider.wrapup(dimension);
}, slider.vars.animationSpeed + 100);
} else {
slider.container.animate(slider.args, slider.vars.animationSpeed,
slider.vars.easing, function() {
slider.wrapup(dimension);
});
}
} else { // FADE:
if (!touch) {
//slider.slides.eq(slider.currentSlide).fadeOut(slider.vars.animationSpeed, slider.vars.easing);
//slider.slides.eq(target).fadeIn(slider.vars.animationSpeed, slider.vars.easing, slider.wrapup);
slider.slides.eq(slider.currentSlide).css({
"zIndex": 1
}).animate({
"opacity": 0
}, slider.vars.animationSpeed, slider.vars.easing);
slider.slides.eq(target).css({
"zIndex": 2
}).animate({
"opacity": 1
}, slider.vars.animationSpeed, slider.vars.easing,
slider.wrapup);
} else {
slider.slides.eq(slider.currentSlide).css({
"opacity": 0,
"zIndex": 1
});
slider.slides.eq(target).css({
"opacity": 1,
"zIndex": 2
});
slider.wrapup(dimension);
}
}
// SMOOTH HEIGHT:
if (slider.vars.smoothHeight) methods.smoothHeight(slider.vars
.animationSpeed);
}
};
slider.wrapup = function(dimension) {
// SLIDE:
if (!fade && !carousel) {
if (slider.currentSlide === 0 && slider.animatingTo ===
slider.last && slider.vars.animationLoop) {
slider.setProps(dimension, "jumpEnd");
} else if (slider.currentSlide === slider.last && slider.animatingTo ===
0 && slider.vars.animationLoop) {
slider.setProps(dimension, "jumpStart");
}
}
slider.animating = false;
slider.currentSlide = slider.animatingTo;
// API: after() animation Callback
slider.vars.after(slider);
};
// SLIDESHOW:
slider.animateSlides = function() {
if (!slider.animating && focused) slider.flexAnimate(slider.getTarget(
"next"));
};
// SLIDESHOW:
slider.pause = function() {
clearInterval(slider.animatedSlides);
slider.animatedSlides = null;
slider.playing = false;
// PAUSEPLAY:
if (slider.vars.pausePlay) methods.pausePlay.update("play");
// SYNC:
if (slider.syncExists) methods.sync("pause");
};
// SLIDESHOW:
slider.play = function() {
if (slider.playing) clearInterval(slider.animatedSlides);
slider.animatedSlides = slider.animatedSlides || setInterval(
slider.animateSlides, slider.vars.slideshowSpeed);
slider.started = slider.playing = true;
// PAUSEPLAY:
if (slider.vars.pausePlay) methods.pausePlay.update("pause");
// SYNC:
if (slider.syncExists) methods.sync("play");
};
// STOP:
slider.stop = function() {
slider.pause();
slider.stopped = true;
};
slider.canAdvance = function(target, fromNav) {
// ASNAV:
var last = (asNav) ? slider.pagingCount - 1 : slider.last;
return (fromNav) ? true :
(asNav && slider.currentItem === slider.count - 1 && target ===
0 && slider.direction === "prev") ? true :
(asNav && slider.currentItem === 0 && target === slider.pagingCount -
1 && slider.direction !== "next") ? false :
(target === slider.currentSlide && !asNav) ? false :
(slider.vars.animationLoop) ? true :
(slider.atEnd && slider.currentSlide === 0 && target === last &&
slider.direction !== "next") ? false :
(slider.atEnd && slider.currentSlide === last && target === 0 &&
slider.direction === "next") ? false :
true;
};
slider.getTarget = function(dir) {
slider.direction = dir;
if (dir === "next") {
return (slider.currentSlide === slider.last) ? 0 : slider.currentSlide +
1;
} else {
return (slider.currentSlide === 0) ? slider.last : slider.currentSlide -
1;
}
};
// SLIDE:
slider.setProps = function(pos, special, dur) {
var target = (function() {
var posCheck = (pos) ? pos : ((slider.itemW + slider.vars
.itemMargin) * slider.move) * slider.animatingTo,
posCalc = (function() {
if (carousel) {
return (special === "setTouch") ? pos :
(reverse && slider.animatingTo === slider.last) ?
0 :
(reverse) ? slider.limit - (((slider.itemW +
slider.vars.itemMargin) * slider.move) *
slider.animatingTo) :
(slider.animatingTo === slider.last) ? slider.limit :
posCheck;
} else {
switch (special) {
case "setTotal":
return (reverse) ? ((slider.count - 1) -
slider.currentSlide + slider.cloneOffset) *
pos : (slider.currentSlide + slider.cloneOffset) *
pos;
case "setTouch":
return (reverse) ? pos : pos;
case "jumpEnd":
return (reverse) ? pos : slider.count * pos;
case "jumpStart":
return (reverse) ? slider.count * pos : pos;
default:
return pos;
}
}
}());
return (posCalc * -1) + "px";
}());
if (slider.transitions) {
target = (vertical) ? "translate3d(0," + target + ",0)" :
"translate3d(" + target + ",0,0)";
dur = (dur !== undefined) ? (dur / 1000) + "s" : "0s";
slider.container.css("-" + slider.pfx +
"-transition-duration", dur);
slider.container.css("transition-duration", dur);
}
slider.args[slider.prop] = target;
if (slider.transitions || dur === undefined) slider.container.css(
slider.args);
slider.container.css('transform', target);
};
slider.setup = function(type) {
// SLIDE:
if (!fade) {
var sliderOffset, arr;
if (type === "init") {
slider.viewport = $('
').css({
"overflow": "hidden",
"position": "relative"
}).appendTo(slider).append(slider.container);
// INFINITE LOOP:
slider.cloneCount = 0;
slider.cloneOffset = 0;
// REVERSE:
if (reverse) {
arr = $.makeArray(slider.slides).reverse();
slider.slides = $(arr);
slider.container.empty().append(slider.slides);
}
}
// INFINITE LOOP && !CAROUSEL:
if (slider.vars.animationLoop && !carousel) {
slider.cloneCount = 2;
slider.cloneOffset = 1;
// clear out old clones
if (type !== "init") slider.container.find('.clone').remove();
slider.container.append(methods.uniqueID(slider.slides.first()
.clone().addClass('clone')).attr('aria-hidden', 'true'))
.prepend(methods.uniqueID(slider.slides.last().clone().addClass(
'clone')).attr('aria-hidden', 'true'));
}
slider.newSlides = $(slider.vars.selector, slider);
sliderOffset = (reverse) ? slider.count - 1 - slider.currentSlide +
slider.cloneOffset : slider.currentSlide + slider.cloneOffset;
// VERTICAL:
if (vertical && !carousel) {
slider.container.height((slider.count + slider.cloneCount) *
200 + "%").css("position", "absolute").width("100%");
setTimeout(function() {
slider.newSlides.css({
"display": "block"
});
slider.doMath();
slider.viewport.height(slider.h);
slider.setProps(sliderOffset * slider.h, "init");
}, (type === "init") ? 100 : 0);
} else {
slider.container.width((slider.count + slider.cloneCount) *
200 + "%");
slider.setProps(sliderOffset * slider.computedW, "init");
setTimeout(function() {
slider.doMath();
slider.newSlides.css({
"width": slider.computedW,
"float": "left",
"display": "block"
});
// SMOOTH HEIGHT:
if (slider.vars.smoothHeight) methods.smoothHeight();
}, (type === "init") ? 100 : 0);
}
} else { // FADE:
slider.slides.css({
"width": "100%",
"float": "left",
"marginRight": "-100%",
"position": "relative"
});
if (type === "init") {
if (!touch) {
//slider.slides.eq(slider.currentSlide).fadeIn(slider.vars.animationSpeed, slider.vars.easing);
if (slider.vars.fadeFirstSlide == false) {
slider.slides.css({
"opacity": 0,
"display": "block",
"zIndex": 1
}).eq(slider.currentSlide).css({
"zIndex": 2
}).css({
"opacity": 1
});
} else {
slider.slides.css({
"opacity": 0,
"display": "block",
"zIndex": 1
}).eq(slider.currentSlide).css({
"zIndex": 2
}).animate({
"opacity": 1
}, slider.vars.animationSpeed, slider.vars.easing);
}
} else {
slider.slides.css({
"opacity": 0,
"display": "block",
"webkitTransition": "opacity " + slider.vars.animationSpeed /
1000 + "s ease",
"zIndex": 1
}).eq(slider.currentSlide).css({
"opacity": 1,
"zIndex": 2
});
}
}
// SMOOTH HEIGHT:
if (slider.vars.smoothHeight) methods.smoothHeight();
}
// !CAROUSEL:
// CANDIDATE: active slide
if (!carousel) slider.slides.removeClass(namespace +
"active-slide").eq(slider.currentSlide).addClass(namespace +
"active-slide");
//FlexSlider: init() Callback
slider.vars.init(slider);
};
slider.doMath = function() {
var slide = slider.slides.first(),
slideMargin = slider.vars.itemMargin,
minItems = slider.vars.minItems,
maxItems = slider.vars.maxItems;
slider.w = (slider.viewport === undefined) ? slider.width() :
slider.viewport.width();
slider.h = slide.height();
slider.boxPadding = slide.outerWidth() - slide.width();
// CAROUSEL:
if (carousel) {
slider.itemT = slider.vars.itemWidth + slideMargin;
slider.minW = (minItems) ? minItems * slider.itemT : slider.w;
slider.maxW = (maxItems) ? (maxItems * slider.itemT) -
slideMargin : slider.w;
slider.itemW = (slider.minW > slider.w) ? (slider.w - (
slideMargin * (minItems - 1))) / minItems :
(slider.maxW < slider.w) ? (slider.w - (slideMargin * (
maxItems - 1))) / maxItems :
(slider.vars.itemWidth > slider.w) ? slider.w : slider.vars
.itemWidth;
slider.visible = Math.floor(slider.w / (slider.itemW));
slider.move = (slider.vars.move > 0 && slider.vars.move <
slider.visible) ? slider.vars.move : slider.visible;
slider.pagingCount = Math.ceil(((slider.count - slider.visible) /
slider.move) + 1);
slider.last = slider.pagingCount - 1;
slider.limit = (slider.pagingCount === 1) ? 0 :
(slider.vars.itemWidth > slider.w) ? (slider.itemW * (
slider.count - 1)) + (slideMargin * (slider.count - 1)) : (
(slider.itemW + slideMargin) * slider.count) - slider.w -
slideMargin;
} else {
slider.itemW = slider.w;
slider.pagingCount = slider.count;
slider.last = slider.count - 1;
}
slider.computedW = slider.itemW - slider.boxPadding;
};
slider.update = function(pos, action) {
slider.doMath();
// update currentSlide and slider.animatingTo if necessary
if (!carousel) {
if (pos < slider.currentSlide) {
slider.currentSlide += 1;
} else if (pos <= slider.currentSlide && pos !== 0) {
slider.currentSlide -= 1;
}
slider.animatingTo = slider.currentSlide;
}
// update controlNav
if (slider.vars.controlNav && !slider.manualControls) {
if ((action === "add" && !carousel) || slider.pagingCount >
slider.controlNav.length) {
methods.controlNav.update("add");
} else if ((action === "remove" && !carousel) || slider.pagingCount <
slider.controlNav.length) {
if (carousel && slider.currentSlide > slider.last) {
slider.currentSlide -= 1;
slider.animatingTo -= 1;
}
methods.controlNav.update("remove", slider.last);
}
}
// update directionNav
if (slider.vars.directionNav) methods.directionNav.update();
};
slider.addSlide = function(obj, pos) {
var $obj = $(obj);
slider.count += 1;
slider.last = slider.count - 1;
// append new slide
if (vertical && reverse) {
(pos !== undefined) ? slider.slides.eq(slider.count - pos).after(
$obj) : slider.container.prepend($obj);
} else {
(pos !== undefined) ? slider.slides.eq(pos).before($obj) :
slider.container.append($obj);
}
// update currentSlide, animatingTo, controlNav, and directionNav
slider.update(pos, "add");
// update slider.slides
slider.slides = $(slider.vars.selector + ':not(.clone)', slider);
// re-setup the slider to accomdate new slide
slider.setup();
//FlexSlider: added() Callback
slider.vars.added(slider);
};
slider.removeSlide = function(obj) {
var pos = (isNaN(obj)) ? slider.slides.index($(obj)) : obj;
// update count
slider.count -= 1;
slider.last = slider.count - 1;
// remove slide
if (isNaN(obj)) {
$(obj, slider.slides).remove();
} else {
(vertical && reverse) ? slider.slides.eq(slider.last).remove() :
slider.slides.eq(obj).remove();
}
// update currentSlide, animatingTo, controlNav, and directionNav
slider.doMath();
slider.update(pos, "remove");
// update slider.slides
slider.slides = $(slider.vars.selector + ':not(.clone)', slider);
// re-setup the slider to accomdate new slide
slider.setup();
// FlexSlider: removed() Callback
slider.vars.removed(slider);
};
//FlexSlider: Initialize
methods.init();
};
// Ensure the slider isn't focussed if the window loses focus.
$(window).blur(function(e) {
focused = false;
}).focus(function(e) {
focused = true;
});
// FlexSlider: Default Settings
$.flexslider.defaults = {
namespace: "am-", //{NEW} String: Prefix string attached to the class of every element generated by the plugin
selector: ".am-slides > li", //{NEW} Selector: Must match a simple pattern. '{container} > {slide}' -- Ignore pattern at your own peril
animation: "slide", //String: Select your animation type, "fade" or "slide"
easing: "swing", //{NEW} String: Determines the easing method used in jQuery transitions. jQuery easing plugin is supported!
direction: "horizontal", //String: Select the sliding direction, "horizontal" or "vertical"
reverse: false, //{NEW} Boolean: Reverse the animation direction
animationLoop: true, //Boolean: Should the animation loop? If false, directionNav will received "disable" classes at either end
smoothHeight: false, //{NEW} Boolean: Allow height of the slider to animate smoothly in horizontal mode
startAt: 0, //Integer: The slide that the slider should start on. Array notation (0 = first slide)
slideshow: true, //Boolean: Animate slider automatically
slideshowSpeed: 5000, //Integer: Set the speed of the slideshow cycling, in milliseconds
animationSpeed: 600, //Integer: Set the speed of animations, in milliseconds
initDelay: 0, //{NEW} Integer: Set an initialization delay, in milliseconds
randomize: false, //Boolean: Randomize slide order
fadeFirstSlide: true, //Boolean: Fade in the first slide when animation type is "fade"
thumbCaptions: false, //Boolean: Whether or not to put captions on thumbnails when using the "thumbnails" controlNav.
// Usability features
pauseOnAction: true, //Boolean: Pause the slideshow when interacting with control elements, highly recommended.
pauseOnHover: false, //Boolean: Pause the slideshow when hovering over slider, then resume when no longer hovering
pauseInvisible: true, //{NEW} Boolean: Pause the slideshow when tab is invisible, resume when visible. Provides better UX, lower CPU usage.
useCSS: true, //{NEW} Boolean: Slider will use CSS3 transitions if available
touch: true, //{NEW} Boolean: Allow touch swipe navigation of the slider on touch-enabled devices
video: false, //{NEW} Boolean: If using video in the slider, will prevent CSS3 3D Transforms to avoid graphical glitches
// Primary Controls
controlNav: true, //Boolean: Create navigation for paging control of each slide? Note: Leave true for manualControls usage
directionNav: true, //Boolean: Create navigation for previous/next navigation? (true/false)
prevText: "Previous", //String: Set the text for the "previous" directionNav item
nextText: "Next", //String: Set the text for the "next" directionNav item
// Secondary Navigation
keyboard: true, //Boolean: Allow slider navigating via keyboard left/right keys
multipleKeyboard: false, //{NEW} Boolean: Allow keyboard navigation to affect multiple sliders. Default behavior cuts out keyboard navigation with more than one slider present.
mousewheel: false, //{UPDATED} Boolean: Requires jquery.mousewheel.js (https://github.com/brandonaaron/jquery-mousewheel) - Allows slider navigating via mousewheel
pausePlay: false, //Boolean: Create pause/play dynamic element
pauseText: "Pause", //String: Set the text for the "pause" pausePlay item
playText: "Play", //String: Set the text for the "play" pausePlay item
// Special properties
controlsContainer: "", //{UPDATED} jQuery Object/Selector: Declare which container the navigation elements should be appended too. Default container is the FlexSlider element. Example use would be $(".flexslider-container"). Property is ignored if given element is not found.
manualControls: "", //{UPDATED} jQuery Object/Selector: Declare custom control navigation. Examples would be $(".flex-control-nav li") or "#tabs-nav li img", etc. The number of elements in your controlNav should match the number of slides/tabs.
sync: "", //{NEW} Selector: Mirror the actions performed on this slider with another slider. Use with care.
asNavFor: "", //{NEW} Selector: Internal property exposed for turning the slider into a thumbnail navigation for another slider
// Carousel Options
itemWidth: 0, //{NEW} Integer: Box-model width of individual carousel items, including horizontal borders and padding.
itemMargin: 0, //{NEW} Integer: Margin between carousel items.
minItems: 1, //{NEW} Integer: Minimum number of carousel items that should be visible. Items will resize fluidly when below this.
maxItems: 0, //{NEW} Integer: Maxmimum number of carousel items that should be visible. Items will resize fluidly when above this limit.
move: 0, //{NEW} Integer: Number of carousel items that should move on animation. If 0, slider will move all visible items.
allowOneSlide: true, //{NEW} Boolean: Whether or not to allow a slider comprised of a single slide
// Callback API
start: function() {}, //Callback: function(slider) - Fires when the slider loads the first slide
before: function() {}, //Callback: function(slider) - Fires asynchronously with each slider animation
after: function() {}, //Callback: function(slider) - Fires after each slider animation completes
end: function() {}, //Callback: function(slider) - Fires when the slider reaches the last slide (asynchronous)
added: function() {}, //{NEW} Callback: function(slider) - Fires after a slide is added
removed: function() {}, //{NEW} Callback: function(slider) - Fires after a slide is removed
init: function() {} //{NEW} Callback: function(slider) - Fires after the slider is initially setup
};
// FlexSlider: Plugin Function
$.fn.flexslider = function(options) {
if (options === undefined) options = {};
if (typeof options === "object") {
return this.each(function() {
var $this = $(this),
selector = (options.selector) ? options.selector :
".am-slides > li",
$slides = $this.find(selector);
if (($slides.length === 1 && options.allowOneSlide ===
true) || $slides.length === 0) {
$slides.fadeIn(400);
if (options.start) options.start($this);
} else if ($this.data('flexslider') === undefined) {
new $.flexslider(this, options);
}
});
} else {
// Helper strings to quickly pecdrform functions on the slider
var $slider = $(this).data('flexslider');
switch (options) {
case 'play':
$slider.play();
break;
case 'pause':
$slider.pause();
break;
case 'stop':
$slider.stop();
break;
case 'next':
$slider.flexAnimate($slider.getTarget('next'), true);
break;
case 'prev':
case 'previous':
$slider.flexAnimate($slider.getTarget('prev'), true);
break;
default:
if (typeof options === 'number') {
$slider.flexAnimate(options, true);
}
}
}
};
// Init code
UI.ready(function(context) {
$('[data-am-flexslider]', context).each(function(i, item) {
var $slider = $(item);
var options = UI.utils.parseOptions($slider.data(
'amFlexslider'));
options.before = function(slider) {
if (slider._pausedTimer) {
window.clearTimeout(slider._pausedTimer);
slider._pausedTimer = null;
}
};
options.after = function(slider) {
var pauseTime = slider.vars.playAfterPaused;
if (pauseTime && !isNaN(pauseTime) && !slider.playing) {
if (!slider.manualPause && !slider.manualPlay && !
slider.stopped) {
slider._pausedTimer = window.setTimeout(function() {
slider.play();
}, pauseTime);
}
}
};
$slider.flexslider(options);
});
});
// if (!slider.manualPause && !slider.manualPlay && !slider.stopped) slider.play();
module.exports = $.flexslider;
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2
}
],
9: [
function(require, module, exports) {
(function(global) {
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
var UI = require('./core');
var dimmer = require('./ui.dimmer');
var $doc = $(document);
var supportTransition = UI.support.transition;
/**
* @reference https://github.com/nolimits4web/Framework7/blob/master/src/js/modals.js
* @license https://github.com/nolimits4web/Framework7/blob/master/LICENSE
*/
var Modal = function(element, options) {
this.options = $.extend({}, Modal.DEFAULTS, options || {});
this.$element = $(element);
this.$dialog = this.$element.find('.am-modal-dialog');
if (!this.$element.attr('id')) {
this.$element.attr('id', UI.utils.generateGUID('am-modal'));
}
this.isPopup = this.$element.hasClass('am-popup');
this.isActions = this.$element.hasClass('am-modal-actions');
this.active = this.transitioning = this.relatedTarget = null;
this.events();
};
Modal.DEFAULTS = {
className: {
active: 'am-modal-active',
out: 'am-modal-out'
},
selector: {
modal: '.am-modal',
active: '.am-modal-active'
},
closeViaDimmer: true,
cancelable: true,
onConfirm: function() {},
onCancel: function() {},
height: undefined,
width: undefined,
duration: 300, // must equal the CSS transition duration
transitionEnd: supportTransition && supportTransition.end +
'.modal.amui'
};
Modal.prototype.toggle = function(relatedTarget) {
return this.active ? this.close() : this.open(relatedTarget);
};
Modal.prototype.open = function(relatedTarget) {
var $element = this.$element;
var options = this.options;
var isPopup = this.isPopup;
var width = options.width;
var height = options.height;
var style = {};
if (this.active) {
return;
}
if (!this.$element.length) {
return;
}
// callback hook
relatedTarget && (this.relatedTarget = relatedTarget);
// 判断如果还在动画,就先触发之前的closed事件
if (this.transitioning) {
clearTimeout($element.transitionEndTimmer);
$element.transitionEndTimmer = null;
$element.trigger(options.transitionEnd).off(options.transitionEnd);
}
isPopup && this.$element.show();
this.active = true;
$element.trigger($.Event('open.modal.amui', {
relatedTarget: relatedTarget
}));
dimmer.open($element);
$element.show().redraw();
// apply Modal width/height if set
if (!isPopup && !this.isActions) {
if (width) {
width = parseInt(width, 10);
style.width = width + 'px';
style.marginLeft = -parseInt(width / 2) + 'px';
}
if (height) {
height = parseInt(height, 10);
// style.height = height + 'px';
style.marginTop = -parseInt(height / 2) + 'px';
// the background color is styled to $dialog
// so the height should set to $dialog
this.$dialog.css({
height: height + 'px'
});
} else {
style.marginTop = -parseInt($element.height() / 2, 10) + 'px';
}
$element.css(style);
}
$element.
removeClass(options.className.out).
addClass(options.className.active);
this.transitioning = 1;
var complete = function() {
$element.trigger($.Event('opened.modal.amui', {
relatedTarget: relatedTarget
}));
this.transitioning = 0;
};
if (!supportTransition) {
return complete.call(this);
}
$element.
one(options.transitionEnd, $.proxy(complete, this)).
emulateTransitionEnd(options.duration);
};
Modal.prototype.close = function(relatedTarget) {
if (!this.active) {
return;
}
var $element = this.$element;
var options = this.options;
var isPopup = this.isPopup;
// 判断如果还在动画,就先触发之前的opened事件
if (this.transitioning) {
clearTimeout($element.transitionEndTimmer);
$element.transitionEndTimmer = null;
$element.trigger(options.transitionEnd).off(options.transitionEnd);
dimmer.close($element, true);
}
this.$element.trigger($.Event('close.modal.amui', {
relatedTarget: relatedTarget
}));
this.transitioning = 1;
var complete = function() {
$element.trigger('closed.modal.amui');
isPopup && $element.removeClass(options.className.out);
$element.hide();
this.transitioning = 0;
// 不强制关闭 Dimmer,以便多个 Modal 可以共享 Dimmer
dimmer.close($element, false);
this.active = false;
};
$element.removeClass(options.className.active).
addClass(options.className.out);
if (!supportTransition) {
return complete.call(this);
}
$element.one(options.transitionEnd, $.proxy(complete, this)).
emulateTransitionEnd(options.duration);
};
Modal.prototype.events = function() {
var that = this;
var $element = this.$element;
var $ipt = $element.find('.am-modal-prompt-input');
var getData = function() {
var data = [];
$ipt.each(function() {
data.push($(this).val());
});
return (data.length === 0) ? undefined :
((data.length === 1) ? data[0] : data);
};
// close via Esc key
if (this.options.cancelable) {
$element.on('keyup.modal.amui', function(e) {
if (that.active && e.which === 27) {
$element.trigger('cancel.modal.amui');
that.close();
}
});
}
// Close Modal when dimmer clicked
if (this.options.closeViaDimmer) {
dimmer.$element.on('click.dimmer.modal.amui', function(e) {
that.close();
});
}
// Close Modal when button clicked
$element.find('[data-am-modal-close], .am-modal-btn').
on('click.close.modal.amui', function(e) {
e.preventDefault();
that.close();
});
$element.find('[data-am-modal-confirm]').on(
'click.confirm.modal.amui',
function() {
$element.trigger($.Event('confirm.modal.amui', {
trigger: this
}));
});
$element.find('[data-am-modal-cancel]').
on('click.cancel.modal.amui', function() {
$element.trigger($.Event('cancel.modal.amui', {
trigger: this
}));
});
$element.on('confirm.modal.amui', function(e) {
e.data = getData();
that.options.onConfirm.call(that, e);
}).on('cancel.modal.amui', function(e) {
e.data = getData();
that.options.onCancel.call(that, e);
});
};
function Plugin(option, relatedTarget) {
return this.each(function() {
var $this = $(this);
var data = $this.data('amui.modal');
var options = $.extend({},
Modal.DEFAULTS, typeof option == 'object' && option);
if (!data) {
$this.data('amui.modal', (data = new Modal(this, options)));
}
if (typeof option == 'string') {
data[option] && data[option](relatedTarget);
} else {
data.toggle(option && option.relatedTarget || undefined);
}
});
}
$.fn.modal = Plugin;
// Init
$doc.on('click.modal.amui.data-api', '[data-am-modal]', function() {
var $this = $(this);
var options = UI.utils.parseOptions($this.attr('data-am-modal'));
var $target = $(options.target ||
(this.href && this.href.replace(/.*(?=#[^\s]+$)/, '')));
var option = $target.data('amui.modal') ? 'toggle' : options;
Plugin.call($target, option, this);
});
$.AMUI.modal = Modal;
module.exports = Modal;
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2,
"./ui.dimmer": 6
}
],
10: [
function(require, module, exports) {
(function(global) {
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
var UI = require('./core');
var Hammer = require('./util.hammer');
var $win = $(window);
var $doc = $(document);
var scrollPos;
/**
* @via https://github.com/uikit/uikit/blob/master/src/js/offcanvas.js
* @license https://github.com/uikit/uikit/blob/master/LICENSE.md
*/
var OffCanvas = function(element, options) {
this.$element = $(element);
this.options = $.extend({}, OffCanvas.DEFAULTS, options);
this.active = null;
this.bindEvents();
};
OffCanvas.DEFAULTS = {
duration: 300,
effect: 'overlay' // {push|overlay}, push is too expensive
};
OffCanvas.prototype.open = function(relatedElement) {
var _this = this;
var $element = this.$element;
if (!$element.length || $element.hasClass('am-active')) {
return;
}
var effect = this.options.effect;
var $html = $('html');
var $body = $('body');
var $bar = $element.find('.am-offcanvas-bar').first();
var dir = $bar.hasClass('am-offcanvas-bar-flip') ? -1 : 1;
$bar.addClass('am-offcanvas-bar-' + effect);
scrollPos = {
x: window.scrollX,
y: window.scrollY
};
$element.addClass('am-active');
$body.css({
width: window.innerWidth,
height: $win.height()
}).addClass('am-offcanvas-page');
if (effect !== 'overlay') {
$body.css({
'margin-left': $bar.outerWidth() * dir
}).width(); // force redraw
}
$html.css('margin-top', scrollPos.y * -1);
setTimeout(function() {
$bar.addClass('am-offcanvas-bar-active').width();
}, 0);
$element.trigger('open.offcanvas.amui');
this.active = 1;
// Close OffCanvas when none content area clicked
$element.on('click.offcanvas.amui', function(e) {
var $target = $(e.target);
if ($target.hasClass('am-offcanvas-bar')) {
return;
}
if ($target.parents('.am-offcanvas-bar').first().length) {
return;
}
// https://developer.mozilla.org/zh-CN/docs/DOM/event.stopImmediatePropagation
e.stopImmediatePropagation();
_this.close();
});
$html.on('keydown.offcanvas.amui', function(e) {
(e.keyCode === 27) && _this.close();
});
};
OffCanvas.prototype.close = function(relatedElement) {
var _this = this;
var $html = $('html');
var $body = $('body');
var $element = this.$element;
var $bar = $element.find('.am-offcanvas-bar').first();
if (!$element.length || !$element.hasClass('am-active')) {
return;
}
$element.trigger('close.offcanvas.amui');
function complete() {
$body.removeClass('am-offcanvas-page').
css({
width: '',
height: '',
'margin-left': '',
'margin-right': ''
});
$element.removeClass('am-active');
$bar.removeClass('am-offcanvas-bar-active');
$html.css('margin-top', '');
window.scrollTo(scrollPos.x, scrollPos.y);
$element.trigger('closed.offcanvas.amui');
_this.active = 0;
}
if (UI.support.transition) {
setTimeout(function() {
$bar.removeClass('am-offcanvas-bar-active');
}, 0);
$body.css('margin-left', '').one(UI.support.transition.end,
function() {
complete();
}).emulateTransitionEnd(this.options.duration);
} else {
complete();
}
$element.off('click.offcanvas.amui');
$html.off('.offcanvas.amui');
};
OffCanvas.prototype.bindEvents = function() {
var _this = this;
$doc.on('click.offcanvas.amui', '[data-am-dismiss="offcanvas"]',
function(e) {
e.preventDefault();
_this.close();
});
$win.on('resize.offcanvas.amui orientationchange.offcanvas.amui',
function() {
_this.active && _this.close();
});
this.$element.hammer().on('swipeleft swipeleft', function(e) {
e.preventDefault();
_this.close();
});
return this;
};
function Plugin(option, relatedElement) {
return this.each(function() {
var $this = $(this);
var data = $this.data('amui.offcanvas');
var options = $.extend({}, typeof option == 'object' &&
option);
if (!data) {
$this.data('amui.offcanvas', (data = new OffCanvas(this,
options)));
data.open(relatedElement);
}
if (typeof option == 'string') {
data[option] && data[option](relatedElement);
}
});
}
$.fn.offCanvas = Plugin;
// Init code
$doc.on('click.offcanvas.amui', '[data-am-offcanvas]', function(e) {
e.preventDefault();
var $this = $(this);
var options = UI.utils.parseOptions($this.data('amOffcanvas'));
var $target = $(options.target ||
(this.href && this.href.replace(/.*(?=#[^\s]+$)/, '')));
var option = $target.data('amui.offcanvas') ? 'open' : options;
Plugin.call($target, option, this);
});
$.AMUI.offcanvas = OffCanvas;
module.exports = OffCanvas;
// TODO: 优化动画效果
// http://dbushell.github.io/Responsive-Off-Canvas-Menu/step4.html
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2,
"./util.hammer": 17
}
],
11: [
function(require, module, exports) {
(function(global) {
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
var UI = require('./core');
var $w = $(window);
/**
* @reference https://github.com/nolimits4web/Framework7/blob/master/src/js/modals.js
* @license https://github.com/nolimits4web/Framework7/blob/master/LICENSE
*/
var Popover = function(element, options) {
this.options = $.extend({}, Popover.DEFAULTS, options || {});
this.$element = $(element);
this.active = null;
this.$popover = (this.options.target && $(this.options.target)) ||
null;
this.init();
this.events();
};
Popover.DEFAULTS = {
theme: undefined,
trigger: 'click',
content: '',
open: false,
target: undefined,
tpl: '
'
};
Popover.prototype.init = function() {
var me = this;
var $element = this.$element;
var $popover;
if (!this.options.target) {
this.$popover = this.getPopover();
this.setContent();
}
$popover = this.$popover;
$popover.appendTo($('body'));
this.sizePopover();
function sizePopover() {
me.sizePopover();
}
// TODO: 监听页面内容变化,重新调整位置
$element.on('open.popover.amui', function() {
$(window).on('resize.popover.amui', UI.utils.debounce(
sizePopover, 50));
});
$element.on('close.popover.amui', function() {
$(window).off('resize.popover.amui', sizePopover);
});
this.options.open && this.open();
};
Popover.prototype.sizePopover = function sizePopover() {
var $element = this.$element;
var $popover = this.$popover;
if (!$popover || !$popover.length) {
return;
}
var popWidth = $popover.outerWidth();
var popHeight = $popover.outerHeight();
var $popCaret = $popover.find('.am-popover-caret');
var popCaretSize = ($popCaret.outerWidth() / 2) || 8;
// 取不到 $popCaret.outerHeight() 的值,所以直接加 8
var popTotalHeight = popHeight + 8; // $popCaret.outerHeight();
var triggerWidth = $element.outerWidth();
var triggerHeight = $element.outerHeight();
var triggerOffset = $element.offset();
var triggerRect = $element[0].getBoundingClientRect();
var winHeight = $w.height();
var winWidth = $w.width();
var popTop = 0;
var popLeft = 0;
var diff = 0;
var spacing = 2;
var popPosition = 'top';
$popover.css({
left: '',
top: ''
}).removeClass('am-popover-left ' +
'am-popover-right am-popover-top am-popover-bottom');
$popCaret.css({
left: '',
top: ''
});
if (popTotalHeight - spacing < triggerRect.top + spacing) {
// Popover on the top of trigger
popTop = triggerOffset.top - popTotalHeight - spacing;
} else if (popTotalHeight <
winHeight - triggerRect.top - triggerRect.height) {
// On bottom
popPosition = 'bottom';
popTop = triggerOffset.top + triggerHeight + popCaretSize +
spacing;
} else { // On middle
popPosition = 'middle';
popTop = triggerHeight / 2 + triggerOffset.top - popHeight / 2;
}
// Horizontal Position
if (popPosition === 'top' || popPosition === 'bottom') {
popLeft = triggerWidth / 2 + triggerOffset.left - popWidth / 2;
diff = popLeft;
if (popLeft < 5) {
popLeft = 5;
}
if (popLeft + popWidth > winWidth) {
popLeft = (winWidth - popWidth - 20);
// console.log('left %d, win %d, popw %d', popLeft, winWidth, popWidth);
}
if (popPosition === 'top') {
// This is the Popover position, NOT caret position
// Popover on the Top of trigger, caret on the bottom of Popover
$popover.addClass('am-popover-top');
}
if (popPosition === 'bottom') {
$popover.addClass('am-popover-bottom');
}
diff = diff - popLeft;
$popCaret.css({
left: (popWidth / 2 - popCaretSize + diff) + 'px'
});
} else if (popPosition === 'middle') {
popLeft = triggerOffset.left - popWidth - popCaretSize;
$popover.addClass('am-popover-left');
if (popLeft < 5) {
popLeft = triggerOffset.left + triggerWidth + popCaretSize;
$popover.removeClass('am-popover-left').addClass(
'am-popover-right');
}
if (popLeft + popWidth > winWidth) {
popLeft = winWidth - popWidth - 5;
$popover.removeClass('am-popover-left').addClass(
'am-popover-right');
}
$popCaret.css({
top: (popHeight / 2 - popCaretSize / 2) + 'px'
});
}
// Apply position style
$popover.css({
top: popTop + 'px',
left: popLeft + 'px'
});
};
Popover.prototype.toggle = function() {
return this[this.active ? 'close' : 'open']();
};
Popover.prototype.open = function() {
var $popover = this.$popover;
this.$element.trigger('open.popover.amui');
this.sizePopover();
$popover.show().addClass('am-active');
this.active = true;
};
Popover.prototype.close = function() {
var $popover = this.$popover;
this.$element.trigger('close.popover.amui');
$popover.
removeClass('am-active').
trigger('closed.popover.amui').
hide();
this.active = false;
};
Popover.prototype.getPopover = function() {
var uid = UI.utils.generateGUID('am-popover');
var theme = [];
if (this.options.theme) {
$.each(this.options.theme.split(','), function(i, item) {
theme.push('am-popover-' + $.trim(item));
});
}
return $(this.options.tpl).attr('id', uid).addClass(theme.join(
' '));
};
Popover.prototype.setContent = function(content) {
content = content || this.options.content;
this.$popover && this.$popover.find('.am-popover-inner').empty().
html(content);
};
Popover.prototype.events = function() {
var eventNS = 'popover.amui';
var triggers = this.options.trigger.split(' ');
for (var i = triggers.length; i--;) {
var trigger = triggers[i];
if (trigger === 'click') {
this.$element.on('click.' + eventNS, $.proxy(this.toggle,
this));
} else { // hover or focus
var eventIn = trigger == 'hover' ? 'mouseenter' : 'focusin';
var eventOut = trigger == 'hover' ? 'mouseleave' : 'focusout';
this.$element.on(eventIn + '.' + eventNS, $.proxy(this.open,
this));
this.$element.on(eventOut + '.' + eventNS, $.proxy(this.close,
this));
}
}
};
function Plugin(option) {
return this.each(function() {
var $this = $(this);
var data = $this.data('amui.popover');
var options = $.extend({},
UI.utils.parseOptions($this.attr('data-am-popover')),
typeof option == 'object' && option);
if (!data) {
$this.data('amui.popover', (data = new Popover(this,
options)));
}
if (typeof option == 'string') {
data[option] && data[option]();
}
});
}
$.fn.popover = Plugin;
// Init code
UI.ready(function(context) {
$('[data-am-popover]', context).popover();
});
$.AMUI.popover = Popover;
module.exports = Popover;
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2
}
],
12: [
function(require, module, exports) {
(function(global) {
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
var UI = require('./core');
var Progress = (function() {
/**
* NProgress (c) 2013, Rico Sta. Cruz
* @via http://ricostacruz.com/nprogress
*/
var NProgress = {};
var $html = $('html');
NProgress.version = '0.1.6';
var Settings = NProgress.settings = {
minimum: 0.08,
easing: 'ease',
positionUsing: '',
speed: 200,
trickle: true,
trickleRate: 0.02,
trickleSpeed: 800,
showSpinner: true,
parent: 'body',
barSelector: '[role="nprogress-bar"]',
spinnerSelector: '[role="nprogress-spinner"]',
template: '
' +
'
'
};
/**
* Updates configuration.
*
* NProgress.configure({
* minimum: 0.1
* });
*/
NProgress.configure = function(options) {
var key, value;
for (key in options) {
value = options[key];
if (value !== undefined && options.hasOwnProperty(key))
Settings[key] = value;
}
return this;
};
/**
* Last number.
*/
NProgress.status = null;
/**
* Sets the progress bar status, where `n` is a number from `0.0` to `1.0`.
*
* NProgress.set(0.4);
* NProgress.set(1.0);
*/
NProgress.set = function(n) {
var started = NProgress.isStarted();
n = clamp(n, Settings.minimum, 1);
NProgress.status = (n === 1 ? null : n);
var progress = NProgress.render(!started),
bar = progress.querySelector(Settings.barSelector),
speed = Settings.speed,
ease = Settings.easing;
progress.offsetWidth;
/* Repaint */
queue(function(next) {
// Set positionUsing if it hasn't already been set
if (Settings.positionUsing === '') Settings.positionUsing =
NProgress.getPositioningCSS();
// Add transition
css(bar, barPositionCSS(n, speed, ease));
if (n === 1) {
// Fade out
css(progress, {
transition: 'none',
opacity: 1
});
progress.offsetWidth;
/* Repaint */
setTimeout(function() {
css(progress, {
transition: 'all ' + speed + 'ms linear',
opacity: 0
});
setTimeout(function() {
NProgress.remove();
next();
}, speed);
}, speed);
} else {
setTimeout(next, speed);
}
});
return this;
};
NProgress.isStarted = function() {
return typeof NProgress.status === 'number';
};
/**
* Shows the progress bar.
* This is the same as setting the status to 0%, except that it doesn't go backwards.
*
* NProgress.start();
*
*/
NProgress.start = function() {
if (!NProgress.status) NProgress.set(0);
var work = function() {
setTimeout(function() {
if (!NProgress.status) return;
NProgress.trickle();
work();
}, Settings.trickleSpeed);
};
if (Settings.trickle) work();
return this;
};
/**
* Hides the progress bar.
* This is the *sort of* the same as setting the status to 100%, with the
* difference being `done()` makes some placebo effect of some realistic motion.
*
* NProgress.done();
*
* If `true` is passed, it will show the progress bar even if its hidden.
*
* NProgress.done(true);
*/
NProgress.done = function(force) {
if (!force && !NProgress.status) return this;
return NProgress.inc(0.3 + 0.5 * Math.random()).set(1);
};
/**
* Increments by a random amount.
*/
NProgress.inc = function(amount) {
var n = NProgress.status;
if (!n) {
return NProgress.start();
} else {
if (typeof amount !== 'number') {
amount = (1 - n) * clamp(Math.random() * n, 0.1, 0.95);
}
n = clamp(n + amount, 0, 0.994);
return NProgress.set(n);
}
};
NProgress.trickle = function() {
return NProgress.inc(Math.random() * Settings.trickleRate);
};
/**
* (Internal) renders the progress bar markup based on the `template`
* setting.
*/
NProgress.render = function(fromStart) {
if (NProgress.isRendered()) return document.getElementById(
'nprogress');
$html.addClass('nprogress-busy');
var progress = document.createElement('div');
progress.id = 'nprogress';
progress.innerHTML = Settings.template;
var bar = progress.querySelector(Settings.barSelector),
perc = fromStart ? '-100' : toBarPerc(NProgress.status ||
0),
parent = document.querySelector(Settings.parent),
spinner;
css(bar, {
transition: 'all 0 linear',
transform: 'translate3d(' + perc + '%,0,0)'
});
if (!Settings.showSpinner) {
spinner = progress.querySelector(Settings.spinnerSelector);
spinner && $(spinner).remove();
}
if (parent != document.body) {
$(parent).addClass('nprogress-custom-parent');
}
parent.appendChild(progress);
return progress;
};
/**
* Removes the element. Opposite of render().
*/
NProgress.remove = function() {
$html.removeClass('nprogress-busy');
$(Settings.parent).removeClass('nprogress-custom-parent');
var progress = document.getElementById('nprogress');
progress && $(progress).remove();
};
/**
* Checks if the progress bar is rendered.
*/
NProgress.isRendered = function() {
return !!document.getElementById('nprogress');
};
/**
* Determine which positioning CSS rule to use.
*/
NProgress.getPositioningCSS = function() {
// Sniff on document.body.style
var bodyStyle = document.body.style;
// Sniff prefixes
var vendorPrefix = ('WebkitTransform' in bodyStyle) ?
'Webkit' :
('MozTransform' in bodyStyle) ? 'Moz' :
('msTransform' in bodyStyle) ? 'ms' :
('OTransform' in bodyStyle) ? 'O' : '';
if (vendorPrefix + 'Perspective' in bodyStyle) {
// Modern browsers with 3D support, e.g. Webkit, IE10
return 'translate3d';
} else if (vendorPrefix + 'Transform' in bodyStyle) {
// Browsers without 3D support, e.g. IE9
return 'translate';
} else {
// Browsers without translate() support, e.g. IE7-8
return 'margin';
}
};
/**
* Helpers
*/
function clamp(n, min, max) {
if (n < min) return min;
if (n > max) return max;
return n;
}
/**
* (Internal) converts a percentage (`0..1`) to a bar translateX
* percentage (`-100%..0%`).
*/
function toBarPerc(n) {
return (-1 + n) * 100;
}
/**
* (Internal) returns the correct CSS for changing the bar's
* position given an n percentage, and speed and ease from Settings
*/
function barPositionCSS(n, speed, ease) {
var barCSS;
if (Settings.positionUsing === 'translate3d') {
barCSS = {
transform: 'translate3d(' + toBarPerc(n) + '%,0,0)'
};
} else if (Settings.positionUsing === 'translate') {
barCSS = {
transform: 'translate(' + toBarPerc(n) + '%,0)'
};
} else {
barCSS = {
'margin-left': toBarPerc(n) + '%'
};
}
barCSS.transition = 'all ' + speed + 'ms ' + ease;
return barCSS;
}
/**
* (Internal) Queues a function to be executed.
*/
var queue = (function() {
var pending = [];
function next() {
var fn = pending.shift();
if (fn) {
fn(next);
}
}
return function(fn) {
pending.push(fn);
if (pending.length == 1) next();
};
})();
/**
* (Internal) Applies css properties to an element, similar to the jQuery
* css method.
*
* While this helper does assist with vendor prefixed property names, it
* does not perform any manipulation of values prior to setting styles.
*/
var css = (function() {
var cssPrefixes = ['Webkit', 'O', 'Moz', 'ms'],
cssProps = {};
function camelCase(string) {
return string.replace(/^-ms-/, 'ms-').replace(
/-([\da-z])/gi, function(match, letter) {
return letter.toUpperCase();
});
}
function getVendorProp(name) {
var style = document.body.style;
if (name in style) return name;
var i = cssPrefixes.length,
capName = name.charAt(0).toUpperCase() + name.slice(
1),
vendorName;
while (i--) {
vendorName = cssPrefixes[i] + capName;
if (vendorName in style) return vendorName;
}
return name;
}
function getStyleProp(name) {
name = camelCase(name);
return cssProps[name] || (cssProps[name] =
getVendorProp(name));
}
function applyCss(element, prop, value) {
prop = getStyleProp(prop);
element.style[prop] = value;
}
return function(element, properties) {
var args = arguments,
prop,
value;
if (args.length == 2) {
for (prop in properties) {
value = properties[prop];
if (value !== undefined && properties.hasOwnProperty(
prop)) applyCss(element, prop, value);
}
} else {
applyCss(element, args[1], args[2]);
}
}
})();
return NProgress;
})();
$.AMUI.progress = Progress;
module.exports = Progress;
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2
}
],
13: [
function(require, module, exports) {
(function(global) {
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
var UI = require('./core');
require('./ui.smooth-scroll');
/**
* @via https://github.com/uikit/uikit/
* @license https://github.com/uikit/uikit/blob/master/LICENSE.md
*/
// ScrollSpyNav Class
var ScrollSpyNav = function(element, options) {
this.options = $.extend({}, ScrollSpyNav.DEFAULTS, options);
this.$element = $(element);
this.anchors = [];
this.$links = this.$element.find('a[href^="#"]').each(function(
i, link) {
this.anchors.push($(link).attr('href'));
}.bind(this));
this.$targets = $(this.anchors.join(', '));
var processRAF = function() {
UI.utils.rAF.call(window, $.proxy(this.process, this));
}.bind(this);
this.$window = $(window).on('scroll.scrollspynav.amui',
processRAF)
.on(
'resize.scrollspynav.amui orientationchange.scrollspynav.amui',
UI.utils.debounce(processRAF, 50));
processRAF();
this.scrollProcess();
};
ScrollSpyNav.DEFAULTS = {
className: {
active: 'am-active'
},
closest: false,
smooth: true
};
ScrollSpyNav.prototype.process = function() {
var scrollTop = this.$window.scrollTop();
var options = this.options;
var inViews = [];
var $links = this.$links;
var $targets = this.$targets;
$targets.each(function(i, target) {
if (UI.utils.isInView(target, options)) {
inViews.push(target);
}
});
// console.log(inViews.length);
if (inViews.length) {
var $target;
$.each(inViews, function(i, item) {
if ($(item).offset().top >= scrollTop) {
$target = $(item);
return false; // break
}
});
if (!$target) {
return;
}
if (options.closest) {
$links.closest(options.closest).removeClass(options.className
.active);
$links.filter('a[href="#' + $target.attr('id') + '"]').
closest(options.closest).addClass(options.className.active);
} else {
$links.removeClass(options.className.active).
filter('a[href="#' + $target.attr('id') + '"]').
addClass(options.className.active);
}
}
};
ScrollSpyNav.prototype.scrollProcess = function() {
var $links = this.$links;
// smoothScroll
if (this.options.smooth) {
$links.on('click', function(e) {
e.preventDefault();
var $this = $(this);
var $target = $($this.attr('href'));
if (!$target) {
return;
}
$(window).smoothScroll({
position: $target.offset().top
});
});
}
};
// ScrollSpyNav Plugin
function Plugin(option) {
return this.each(function() {
var $this = $(this);
var data = $this.data('amui.scrollspynav');
var options = typeof option == 'object' && option;
if (!data) {
$this.data('amui.scrollspynav', (data = new ScrollSpyNav(
this, options)));
}
if (typeof option == 'string') {
data[option]();
}
});
}
$.fn.scrollspynav = Plugin;
// Init code
UI.ready(function(context) {
$('[data-am-scrollspy-nav]', context).each(function() {
var $this = $(this);
var options = UI.utils.options($this.attr(
'data-am-scrollspy-nav'));
Plugin.call($this, options);
});
});
$.AMUI.scrollspynav = ScrollSpyNav;
module.exports = ScrollSpyNav;
// TODO: 1. 算法改进
// 2. 多级菜单支持
// 3. smooth scroll pushState
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2,
"./ui.smooth-scroll": 14
}
],
14: [
function(require, module, exports) {
(function(global) {
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
var UI = require('./core');
var rAF = UI.utils.rAF;
var cAF = UI.utils.cancelAF;
/**
* Smooth Scroll
* @param position
* @via http://mir.aculo.us/2014/01/19/scrolling-dom-elements-to-the-top-a-zepto-plugin/
*/
// Usage: $(window).smoothScroll([options])
// only allow one scroll to top operation to be in progress at a time,
// which is probably what you want
var smoothScrollInProgress = false;
var SmoothScroll = function(element, options) {
options = options || {};
var $this = $(element);
var targetY = parseInt(options.position) || SmoothScroll.DEFAULTS
.position;
var initialY = $this.scrollTop();
var lastY = initialY;
var delta = targetY - initialY;
// duration in ms, make it a bit shorter for short distances
// this is not scientific and you might want to adjust this for
// your preferences
var speed = options.speed ||
Math.min(750, Math.min(1500, Math.abs(initialY - targetY)));
// temp variables (t will be a position between 0 and 1, y is the calculated scrollTop)
var start;
var t;
var y;
var cancelScroll = function() {
abort();
};
// abort if already in progress or nothing to scroll
if (smoothScrollInProgress) {
return;
}
if (delta === 0) {
return;
}
// quint ease-in-out smoothing, from
// https://github.com/madrobby/scripty2/blob/master/src/effects/transitions/penner.js#L127-L136
function smooth(pos) {
if ((pos /= 0.5) < 1) {
return 0.5 * Math.pow(pos, 5);
}
return 0.5 * (Math.pow((pos - 2), 5) + 2);
}
function abort() {
$this.off('touchstart.smoothscroll.amui', cancelScroll);
smoothScrollInProgress = false;
}
// when there's a touch detected while scrolling is in progress, abort
// the scrolling (emulates native scrolling behavior)
$this.on('touchstart.smoothscroll.amui', cancelScroll);
smoothScrollInProgress = true;
// start rendering away! note the function given to frame
// is named "render" so we can reference it again further down
function render(now) {
if (!smoothScrollInProgress) {
return;
}
if (!start) {
start = now;
}
// calculate t, position of animation in [0..1]
t = Math.min(1, Math.max((now - start) / speed, 0));
// calculate the new scrollTop position (don't forget to smooth)
y = Math.round(initialY + delta * smooth(t));
// bracket scrollTop so we're never over-scrolling
if (delta > 0 && y > targetY) {
y = targetY;
}
if (delta < 0 && y < targetY) {
y = targetY;
}
// only actually set scrollTop if there was a change fromt he last frame
if (lastY != y) {
$this.scrollTop(y);
}
lastY = y;
// if we're not done yet, queue up an other frame to render,
// or clean up
if (y !== targetY) {
cAF(scrollRAF);
scrollRAF = rAF(render);
} else {
cAF(scrollRAF);
abort();
}
}
var scrollRAF = rAF(render);
};
SmoothScroll.DEFAULTS = {
position: 0
};
$.fn.smoothScroll = function(option) {
return this.each(function() {
new SmoothScroll(this, option);
});
};
// Init code
$(document).on('click.smoothScroll.amui.data-api',
'[data-am-smooth-scroll]',
function(e) {
e.preventDefault();
var options = UI.utils.parseOptions($(this).data(
'amSmoothScroll'));
$(window).smoothScroll(options);
});
module.exports = SmoothScroll;
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2
}
],
15: [
function(require, module, exports) {
(function(global) {
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
var UI = require('./core');
/**
* @via https://github.com/uikit/uikit/blob/master/src/js/addons/sticky.js
* @license https://github.com/uikit/uikit/blob/master/LICENSE.md
*/
// Sticky Class
var Sticky = function(element, options) {
var me = this;
this.options = $.extend({}, Sticky.DEFAULTS, options);
this.$element = $(element);
this.sticked = null;
this.inited = null;
this.$holder = undefined;
this.$window = $(window).
on('scroll.sticky.amui',
UI.utils.debounce($.proxy(this.checkPosition, this), 10)).
on('resize.sticky.amui orientationchange.sticky.amui',
UI.utils.debounce(function() {
me.reset(true, function() {
me.checkPosition();
});
}, 50)).
on('load.sticky.amui', $.proxy(this.checkPosition, this));
// the `.offset()` is diff between jQuery & Zepto.js
// jQuery: return `top` and `left`
// Zepto.js: return `top`, `left`, `width`, `height`
this.offset = this.$element.offset();
this.init();
};
Sticky.DEFAULTS = {
top: 0,
bottom: 0,
animation: '',
className: {
sticky: 'am-sticky',
resetting: 'am-sticky-resetting',
stickyBtm: 'am-sticky-bottom',
animationRev: 'am-animation-reverse'
}
};
Sticky.prototype.init = function() {
var result = this.check();
if (!result) {
return false;
}
var $element = this.$element;
var $holder = $('
').css({
height: $element.css('position') != 'absolute' ?
$element.outerHeight() : '',
float: $element.css('float') != 'none' ? $element.css(
'float') : '',
margin: $element.css('margin')
});
this.$holder = $element.css('margin', 0).wrap($holder).parent();
this.inited = 1;
return true;
};
Sticky.prototype.reset = function(force, cb) {
var options = this.options;
var $element = this.$element;
var animation = (options.animation) ?
' am-animation-' + options.animation : '';
var complete = function() {
$element.css({
position: '',
top: '',
width: '',
left: '',
margin: 0
});
$element.removeClass([
animation,
options.className.animationRev,
options.className.sticky,
options.className.resetting
].join(' '));
this.animating = false;
this.sticked = false;
this.offset = $element.offset();
cb && cb();
}.bind(this);
$element.addClass(options.className.resetting);
if (!force && options.animation && UI.support.animation) {
this.animating = true;
$element.removeClass(animation).one(UI.support.animation.end,
function() {
complete();
}).width(); // force redraw
$element.addClass(animation + ' ' + options.className.animationRev);
} else {
complete();
}
};
Sticky.prototype.check = function() {
if (!this.$element.is(':visible')) {
return false;
}
var media = this.options.media;
if (media) {
switch (typeof(media)) {
case 'number':
if (window.innerWidth < media) {
return false;
}
break;
case 'string':
if (window.matchMedia && !window.matchMedia(media).matches) {
return false;
}
break;
}
}
return true;
};
Sticky.prototype.checkPosition = function() {
if (!this.inited) {
var initialized = this.init();
if (!initialized) {
return;
}
}
var options = this.options;
var scrollTop = this.$window.scrollTop();
var offsetTop = options.top;
var offsetBottom = options.bottom;
var $element = this.$element;
var animation = (options.animation) ?
' am-animation-' + options.animation : '';
var className = [options.className.sticky, animation].join(' ');
if (typeof offsetBottom == 'function') {
offsetBottom = offsetBottom(this.$element);
}
var checkResult = (scrollTop > this.$holder.offset().top);
if (!this.sticked && checkResult) {
$element.addClass(className);
} else if (this.sticked && !checkResult) {
this.reset();
}
this.$holder.height($element.is(':visible') ? $element.height() :
0);
if (checkResult) {
$element.css({
top: offsetTop,
left: this.$holder.offset().left,
width: this.$holder.width()
});
/*
if (offsetBottom) {
// (底部边距 + 元素高度 > 窗口高度) 时定位到底部
if ((offsetBottom + this.offset.height > $(window).height()) &&
(scrollTop + $(window).height() >= scrollHeight - offsetBottom)) {
$element.addClass(options.className.stickyBtm).
css({top: $(window).height() - offsetBottom - this.offset.height});
} else {
$element.removeClass(options.className.stickyBtm).css({top: offsetTop});
}
}
*/
}
this.sticked = checkResult;
};
// Sticky Plugin
function Plugin(option) {
return this.each(function() {
var $this = $(this);
var data = $this.data('amui.sticky');
var options = typeof option == 'object' && option;
if (!data) {
$this.data('amui.sticky', (data = new Sticky(this,
options)));
}
if (typeof option == 'string') {
data[option]();
}
});
}
$.fn.sticky = Plugin;
// Init code
$(window).on('load', function() {
$('[data-am-sticky]').each(function() {
var $this = $(this);
var options = UI.utils.options($this.attr('data-am-sticky'));
Plugin.call($this, options);
});
});
$.AMUI.sticky = Sticky;
module.exports = Sticky;
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2
}
],
16: [
function(require, module, exports) {
(function(global) {
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
require('./core');
var cookie = {
get: function(name) {
var cookieName = encodeURIComponent(name) + '=';
var cookieStart = document.cookie.indexOf(cookieName);
var cookieValue = null;
var cookieEnd;
if (cookieStart > -1) {
cookieEnd = document.cookie.indexOf(';', cookieStart);
if (cookieEnd == -1) {
cookieEnd = document.cookie.length;
}
cookieValue = decodeURIComponent(document.cookie.substring(
cookieStart +
cookieName.length, cookieEnd));
}
return cookieValue;
},
set: function(name, value, expires, path, domain, secure) {
var cookieText = encodeURIComponent(name) + '=' +
encodeURIComponent(value);
if (expires instanceof Date) {
cookieText += '; expires=' + expires.toGMTString();
}
if (path) {
cookieText += '; path=' + path;
}
if (domain) {
cookieText += '; domain=' + domain;
}
if (secure) {
cookieText += '; secure';
}
document.cookie = cookieText;
},
unset: function(name, path, domain, secure) {
this.set(name, '', new Date(0), path, domain, secure);
}
};
$.AMUI.utils.cookie = cookie;
module.exports = cookie;
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2
}
],
17: [
function(require, module, exports) {
(function(global) {
/*! Hammer.JS - v2.0.4 - 2014-09-28
* http://hammerjs.github.io/
*
* Copyright (c) 2014 Jorik Tangelder;
* Licensed under the MIT license */
'use strict';
var $ = (typeof window !== "undefined" ? window.jQuery : typeof global !==
"undefined" ? global.jQuery : null);
var UI = require('./core');
var VENDOR_PREFIXES = ['', 'webkit', 'moz', 'MS', 'ms', 'o'];
var TEST_ELEMENT = document.createElement('div');
var TYPE_FUNCTION = 'function';
var round = Math.round;
var abs = Math.abs;
var now = Date.now;
/**
* set a timeout with a given scope
* @param {Function} fn
* @param {Number} timeout
* @param {Object} context
* @returns {number}
*/
function setTimeoutContext(fn, timeout, context) {
return setTimeout(bindFn(fn, context), timeout);
}
/**
* if the argument is an array, we want to execute the fn on each entry
* if it aint an array we don't want to do a thing.
* this is used by all the methods that accept a single and array argument.
* @param {*|Array} arg
* @param {String} fn
* @param {Object} [context]
* @returns {Boolean}
*/
function invokeArrayArg(arg, fn, context) {
if (Array.isArray(arg)) {
each(arg, context[fn], context);
return true;
}
return false;
}
/**
* walk objects and arrays
* @param {Object} obj
* @param {Function} iterator
* @param {Object} context
*/
function each(obj, iterator, context) {
var i;
if (!obj) {
return;
}
if (obj.forEach) {
obj.forEach(iterator, context);
} else if (obj.length !== undefined) {
i = 0;
while (i < obj.length) {
iterator.call(context, obj[i], i, obj);
i++;
}
} else {
for (i in obj) {
obj.hasOwnProperty(i) && iterator.call(context, obj[i], i,
obj);
}
}
}
/**
* extend object.
* means that properties in dest will be overwritten by the ones in src.
* @param {Object} dest
* @param {Object} src
* @param {Boolean} [merge]
* @returns {Object} dest
*/
function extend(dest, src, merge) {
var keys = Object.keys(src);
var i = 0;
while (i < keys.length) {
if (!merge || (merge && dest[keys[i]] === undefined)) {
dest[keys[i]] = src[keys[i]];
}
i++;
}
return dest;
}
/**
* merge the values from src in the dest.
* means that properties that exist in dest will not be overwritten by src
* @param {Object} dest
* @param {Object} src
* @returns {Object} dest
*/
function merge(dest, src) {
return extend(dest, src, true);
}
/**
* simple class inheritance
* @param {Function} child
* @param {Function} base
* @param {Object} [properties]
*/
function inherit(child, base, properties) {
var baseP = base.prototype,
childP;
childP = child.prototype = Object.create(baseP);
childP.constructor = child;
childP._super = baseP;
if (properties) {
extend(childP, properties);
}
}
/**
* simple function bind
* @param {Function} fn
* @param {Object} context
* @returns {Function}
*/
function bindFn(fn, context) {
return function boundFn() {
return fn.apply(context, arguments);
};
}
/**
* let a boolean value also be a function that must return a boolean
* this first item in args will be used as the context
* @param {Boolean|Function} val
* @param {Array} [args]
* @returns {Boolean}
*/
function boolOrFn(val, args) {
if (typeof val == TYPE_FUNCTION) {
return val.apply(args ? args[0] || undefined : undefined, args);
}
return val;
}
/**
* use the val2 when val1 is undefined
* @param {*} val1
* @param {*} val2
* @returns {*}
*/
function ifUndefined(val1, val2) {
return (val1 === undefined) ? val2 : val1;
}
/**
* addEventListener with multiple events at once
* @param {EventTarget} target
* @param {String} types
* @param {Function} handler
*/
function addEventListeners(target, types, handler) {
each(splitStr(types), function(type) {
target.addEventListener(type, handler, false);
});
}
/**
* removeEventListener with multiple events at once
* @param {EventTarget} target
* @param {String} types
* @param {Function} handler
*/
function removeEventListeners(target, types, handler) {
each(splitStr(types), function(type) {
target.removeEventListener(type, handler, false);
});
}
/**
* find if a node is in the given parent
* @method hasParent
* @param {HTMLElement} node
* @param {HTMLElement} parent
* @return {Boolean} found
*/
function hasParent(node, parent) {
while (node) {
if (node == parent) {
return true;
}
node = node.parentNode;
}
return false;
}
/**
* small indexOf wrapper
* @param {String} str
* @param {String} find
* @returns {Boolean} found
*/
function inStr(str, find) {
return str.indexOf(find) > -1;
}
/**
* split string on whitespace
* @param {String} str
* @returns {Array} words
*/
function splitStr(str) {
return str.trim().split(/\s+/g);
}
/**
* find if a array contains the object using indexOf or a simple polyFill
* @param {Array} src
* @param {String} find
* @param {String} [findByKey]
* @return {Boolean|Number} false when not found, or the index
*/
function inArray(src, find, findByKey) {
if (src.indexOf && !findByKey) {
return src.indexOf(find);
} else {
var i = 0;
while (i < src.length) {
if ((findByKey && src[i][findByKey] == find) || (!findByKey &&
src[i] === find)) {
return i;
}
i++;
}
return -1;
}
}
/**
* convert array-like objects to real arrays
* @param {Object} obj
* @returns {Array}
*/
function toArray(obj) {
return Array.prototype.slice.call(obj, 0);
}
/**
* unique array with objects based on a key (like 'id') or just by the array's value
* @param {Array} src [{id:1},{id:2},{id:1}]
* @param {String} [key]
* @param {Boolean} [sort=False]
* @returns {Array} [{id:1},{id:2}]
*/
function uniqueArray(src, key, sort) {
var results = [];
var values = [];
var i = 0;
while (i < src.length) {
var val = key ? src[i][key] : src[i];
if (inArray(values, val) < 0) {
results.push(src[i]);
}
values[i] = val;
i++;
}
if (sort) {
if (!key) {
results = results.sort();
} else {
results = results.sort(function sortUniqueArray(a, b) {
return a[key] > b[key];
});
}
}
return results;
}
/**
* get the prefixed property
* @param {Object} obj
* @param {String} property
* @returns {String|Undefined} prefixed
*/
function prefixed(obj, property) {
var prefix, prop;
var camelProp = property[0].toUpperCase() + property.slice(1);
var i = 0;
while (i < VENDOR_PREFIXES.length) {
prefix = VENDOR_PREFIXES[i];
prop = (prefix) ? prefix + camelProp : property;
if (prop in obj) {
return prop;
}
i++;
}
return undefined;
}
/**
* get a unique id
* @returns {number} uniqueId
*/
var _uniqueId = 1;
function uniqueId() {
return _uniqueId++;
}
/**
* get the window object of an element
* @param {HTMLElement} element
* @returns {DocumentView|Window}
*/
function getWindowForElement(element) {
var doc = element.ownerDocument;
return (doc.defaultView || doc.parentWindow);
}
var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i;
var SUPPORT_TOUCH = ('ontouchstart' in window);
var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !==
undefined;
var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(
navigator.userAgent);
var INPUT_TYPE_TOUCH = 'touch';
var INPUT_TYPE_PEN = 'pen';
var INPUT_TYPE_MOUSE = 'mouse';
var INPUT_TYPE_KINECT = 'kinect';
var COMPUTE_INTERVAL = 25;
var INPUT_START = 1;
var INPUT_MOVE = 2;
var INPUT_END = 4;
var INPUT_CANCEL = 8;
var DIRECTION_NONE = 1;
var DIRECTION_LEFT = 2;
var DIRECTION_RIGHT = 4;
var DIRECTION_UP = 8;
var DIRECTION_DOWN = 16;
var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT;
var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN;
var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL;
var PROPS_XY = ['x', 'y'];
var PROPS_CLIENT_XY = ['clientX', 'clientY'];
/**
* create new input type manager
* @param {Manager} manager
* @param {Function} callback
* @returns {Input}
* @constructor
*/
function Input(manager, callback) {
var self = this;
this.manager = manager;
this.callback = callback;
this.element = manager.element;
this.target = manager.options.inputTarget;
// smaller wrapper around the handler, for the scope and the enabled state of the manager,
// so when disabled the input events are completely bypassed.
this.domHandler = function(ev) {
if (boolOrFn(manager.options.enable, [manager])) {
self.handler(ev);
}
};
this.init();
}
Input.prototype = {
/**
* should handle the inputEvent data and trigger the callback
* @virtual
*/
handler: function() {},
/**
* bind the events
*/
init: function() {
this.evEl && addEventListeners(this.element, this.evEl, this.domHandler);
this.evTarget && addEventListeners(this.target, this.evTarget,
this.domHandler);
this.evWin && addEventListeners(getWindowForElement(this.element),
this.evWin, this.domHandler);
},
/**
* unbind the events
*/
destroy: function() {
this.evEl && removeEventListeners(this.element, this.evEl, this
.domHandler);
this.evTarget && removeEventListeners(this.target, this.evTarget,
this.domHandler);
this.evWin && removeEventListeners(getWindowForElement(this.element),
this.evWin, this.domHandler);
}
};
/**
* create new input type manager
* called by the Manager constructor
* @param {Hammer} manager
* @returns {Input}
*/
function createInputInstance(manager) {
var Type;
var inputClass = manager.options.inputClass;
if (inputClass) {
Type = inputClass;
} else if (SUPPORT_POINTER_EVENTS) {
Type = PointerEventInput;
} else if (SUPPORT_ONLY_TOUCH) {
Type = TouchInput;
} else if (!SUPPORT_TOUCH) {
Type = MouseInput;
} else {
Type = TouchMouseInput;
}
return new(Type)(manager, inputHandler);
}
/**
* handle input events
* @param {Manager} manager
* @param {String} eventType
* @param {Object} input
*/
function inputHandler(manager, eventType, input) {
var pointersLen = input.pointers.length;
var changedPointersLen = input.changedPointers.length;
var isFirst = (eventType & INPUT_START && (pointersLen -
changedPointersLen === 0));
var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (
pointersLen - changedPointersLen === 0));
input.isFirst = !!isFirst;
input.isFinal = !!isFinal;
if (isFirst) {
manager.session = {};
}
// source event is the normalized value of the domEvents
// like 'touchstart, mouseup, pointerdown'
input.eventType = eventType;
// compute scale, rotation etc
computeInputData(manager, input);
// emit secret event
manager.emit('hammer.input', input);
manager.recognize(input);
manager.session.prevInput = input;
}
/**
* extend the data with some usable properties like scale, rotate, velocity etc
* @param {Object} manager
* @param {Object} input
*/
function computeInputData(manager, input) {
var session = manager.session;
var pointers = input.pointers;
var pointersLength = pointers.length;
// store the first input to calculate the distance and direction
if (!session.firstInput) {
session.firstInput = simpleCloneInputData(input);
}
// to compute scale and rotation we need to store the multiple touches
if (pointersLength > 1 && !session.firstMultiple) {
session.firstMultiple = simpleCloneInputData(input);
} else if (pointersLength === 1) {
session.firstMultiple = false;
}
var firstInput = session.firstInput;
var firstMultiple = session.firstMultiple;
var offsetCenter = firstMultiple ? firstMultiple.center :
firstInput.center;
var center = input.center = getCenter(pointers);
input.timeStamp = now();
input.deltaTime = input.timeStamp - firstInput.timeStamp;
input.angle = getAngle(offsetCenter, center);
input.distance = getDistance(offsetCenter, center);
computeDeltaXY(session, input);
input.offsetDirection = getDirection(input.deltaX, input.deltaY);
input.scale = firstMultiple ? getScale(firstMultiple.pointers,
pointers) : 1;
input.rotation = firstMultiple ? getRotation(firstMultiple.pointers,
pointers) : 0;
computeIntervalInputData(session, input);
// find the correct target
var target = manager.element;
if (hasParent(input.srcEvent.target, target)) {
target = input.srcEvent.target;
}
input.target = target;
}
function computeDeltaXY(session, input) {
var center = input.center;
var offset = session.offsetDelta || {};
var prevDelta = session.prevDelta || {};
var prevInput = session.prevInput || {};
if (input.eventType === INPUT_START || prevInput.eventType ===
INPUT_END) {
prevDelta = session.prevDelta = {
x: prevInput.deltaX || 0,
y: prevInput.deltaY || 0
};
offset = session.offsetDelta = {
x: center.x,
y: center.y
};
}
input.deltaX = prevDelta.x + (center.x - offset.x);
input.deltaY = prevDelta.y + (center.y - offset.y);
}
/**
* velocity is calculated every x ms
* @param {Object} session
* @param {Object} input
*/
function computeIntervalInputData(session, input) {
var last = session.lastInterval || input,
deltaTime = input.timeStamp - last.timeStamp,
velocity, velocityX, velocityY, direction;
if (input.eventType != INPUT_CANCEL && (deltaTime >
COMPUTE_INTERVAL || last.velocity === undefined)) {
var deltaX = last.deltaX - input.deltaX;
var deltaY = last.deltaY - input.deltaY;
var v = getVelocity(deltaTime, deltaX, deltaY);
velocityX = v.x;
velocityY = v.y;
velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y;
direction = getDirection(deltaX, deltaY);
session.lastInterval = input;
} else {
// use latest velocity info if it doesn't overtake a minimum period
velocity = last.velocity;
velocityX = last.velocityX;
velocityY = last.velocityY;
direction = last.direction;
}
input.velocity = velocity;
input.velocityX = velocityX;
input.velocityY = velocityY;
input.direction = direction;
}
/**
* create a simple clone from the input used for storage of firstInput and firstMultiple
* @param {Object} input
* @returns {Object} clonedInputData
*/
function simpleCloneInputData(input) {
// make a simple copy of the pointers because we will get a reference if we don't
// we only need clientXY for the calculations
var pointers = [];
var i = 0;
while (i < input.pointers.length) {
pointers[i] = {
clientX: round(input.pointers[i].clientX),
clientY: round(input.pointers[i].clientY)
};
i++;
}
return {
timeStamp: now(),
pointers: pointers,
center: getCenter(pointers),
deltaX: input.deltaX,
deltaY: input.deltaY
};
}
/**
* get the center of all the pointers
* @param {Array} pointers
* @return {Object} center contains `x` and `y` properties
*/
function getCenter(pointers) {
var pointersLength = pointers.length;
// no need to loop when only one touch
if (pointersLength === 1) {
return {
x: round(pointers[0].clientX),
y: round(pointers[0].clientY)
};
}
var x = 0,
y = 0,
i = 0;
while (i < pointersLength) {
x += pointers[i].clientX;
y += pointers[i].clientY;
i++;
}
return {
x: round(x / pointersLength),
y: round(y / pointersLength)
};
}
/**
* calculate the velocity between two points. unit is in px per ms.
* @param {Number} deltaTime
* @param {Number} x
* @param {Number} y
* @return {Object} velocity `x` and `y`
*/
function getVelocity(deltaTime, x, y) {
return {
x: x / deltaTime || 0,
y: y / deltaTime || 0
};
}
/**
* get the direction between two points
* @param {Number} x
* @param {Number} y
* @return {Number} direction
*/
function getDirection(x, y) {
if (x === y) {
return DIRECTION_NONE;
}
if (abs(x) >= abs(y)) {
return x > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;
}
return y > 0 ? DIRECTION_UP : DIRECTION_DOWN;
}
/**
* calculate the absolute distance between two points
* @param {Object} p1 {x, y}
* @param {Object} p2 {x, y}
* @param {Array} [props] containing x and y keys
* @return {Number} distance
*/
function getDistance(p1, p2, props) {
if (!props) {
props = PROPS_XY;
}
var x = p2[props[0]] - p1[props[0]],
y = p2[props[1]] - p1[props[1]];
return Math.sqrt((x * x) + (y * y));
}
/**
* calculate the angle between two coordinates
* @param {Object} p1
* @param {Object} p2
* @param {Array} [props] containing x and y keys
* @return {Number} angle
*/
function getAngle(p1, p2, props) {
if (!props) {
props = PROPS_XY;
}
var x = p2[props[0]] - p1[props[0]],
y = p2[props[1]] - p1[props[1]];
return Math.atan2(y, x) * 180 / Math.PI;
}
/**
* calculate the rotation degrees between two pointersets
* @param {Array} start array of pointers
* @param {Array} end array of pointers
* @return {Number} rotation
*/
function getRotation(start, end) {
return getAngle(end[1], end[0], PROPS_CLIENT_XY) - getAngle(start[
1], start[0], PROPS_CLIENT_XY);
}
/**
* calculate the scale factor between two pointersets
* no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
* @param {Array} start array of pointers
* @param {Array} end array of pointers
* @return {Number} scale
*/
function getScale(start, end) {
return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(
start[0], start[1], PROPS_CLIENT_XY);
}
var MOUSE_INPUT_MAP = {
mousedown: INPUT_START,
mousemove: INPUT_MOVE,
mouseup: INPUT_END
};
var MOUSE_ELEMENT_EVENTS = 'mousedown';
var MOUSE_WINDOW_EVENTS = 'mousemove mouseup';
/**
* Mouse events input
* @constructor
* @extends Input
*/
function MouseInput() {
this.evEl = MOUSE_ELEMENT_EVENTS;
this.evWin = MOUSE_WINDOW_EVENTS;
this.allow = true; // used by Input.TouchMouse to disable mouse events
this.pressed = false; // mousedown state
Input.apply(this, arguments);
}
inherit(MouseInput, Input, {
/**
* handle mouse events
* @param {Object} ev
*/
handler: function MEhandler(ev) {
var eventType = MOUSE_INPUT_MAP[ev.type];
// on start we want to have the left mouse button down
if (eventType & INPUT_START && ev.button === 0) {
this.pressed = true;
}
if (eventType & INPUT_MOVE && ev.which !== 1) {
eventType = INPUT_END;
}
// mouse must be down, and mouse events are allowed (see the TouchMouse input)
if (!this.pressed || !this.allow) {
return;
}
if (eventType & INPUT_END) {
this.pressed = false;
}
this.callback(this.manager, eventType, {
pointers: [ev],
changedPointers: [ev],
pointerType: INPUT_TYPE_MOUSE,
srcEvent: ev
});
}
});
var POINTER_INPUT_MAP = {
pointerdown: INPUT_START,
pointermove: INPUT_MOVE,
pointerup: INPUT_END,
pointercancel: INPUT_CANCEL,
pointerout: INPUT_CANCEL
};
// in IE10 the pointer types is defined as an enum
var IE10_POINTER_TYPE_ENUM = {
2: INPUT_TYPE_TOUCH,
3: INPUT_TYPE_PEN,
4: INPUT_TYPE_MOUSE,
5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816
};
var POINTER_ELEMENT_EVENTS = 'pointerdown';
var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel';
// IE10 has prefixed support, and case-sensitive
if (window.MSPointerEvent) {
POINTER_ELEMENT_EVENTS = 'MSPointerDown';
POINTER_WINDOW_EVENTS =
'MSPointerMove MSPointerUp MSPointerCancel';
}
/**
* Pointer events input
* @constructor
* @extends Input
*/
function PointerEventInput() {
this.evEl = POINTER_ELEMENT_EVENTS;
this.evWin = POINTER_WINDOW_EVENTS;
Input.apply(this, arguments);
this.store = (this.manager.session.pointerEvents = []);
}
inherit(PointerEventInput, Input, {
/**
* handle mouse events
* @param {Object} ev
*/
handler: function PEhandler(ev) {
var store = this.store;
var removePointer = false;
var eventTypeNormalized = ev.type.toLowerCase().replace('ms',
'');
var eventType = POINTER_INPUT_MAP[eventTypeNormalized];
var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] ||
ev.pointerType;
var isTouch = (pointerType == INPUT_TYPE_TOUCH);
// get index of the event in the store
var storeIndex = inArray(store, ev.pointerId, 'pointerId');
// start and mouse must be down
if (eventType & INPUT_START && (ev.button === 0 || isTouch)) {
if (storeIndex < 0) {
store.push(ev);
storeIndex = store.length - 1;
}
} else if (eventType & (INPUT_END | INPUT_CANCEL)) {
removePointer = true;
}
// it not found, so the pointer hasn't been down (so it's probably a hover)
if (storeIndex < 0) {
return;
}
// update the event in the store
store[storeIndex] = ev;
this.callback(this.manager, eventType, {
pointers: store,
changedPointers: [ev],
pointerType: pointerType,
srcEvent: ev
});
if (removePointer) {
// remove from the store
store.splice(storeIndex, 1);
}
}
});
var SINGLE_TOUCH_INPUT_MAP = {
touchstart: INPUT_START,
touchmove: INPUT_MOVE,
touchend: INPUT_END,
touchcancel: INPUT_CANCEL
};
var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart';
var SINGLE_TOUCH_WINDOW_EVENTS =
'touchstart touchmove touchend touchcancel';
/**
* Touch events input
* @constructor
* @extends Input
*/
function SingleTouchInput() {
this.evTarget = SINGLE_TOUCH_TARGET_EVENTS;
this.evWin = SINGLE_TOUCH_WINDOW_EVENTS;
this.started = false;
Input.apply(this, arguments);
}
inherit(SingleTouchInput, Input, {
handler: function TEhandler(ev) {
var type = SINGLE_TOUCH_INPUT_MAP[ev.type];
// should we handle the touch events?
if (type === INPUT_START) {
this.started = true;
}
if (!this.started) {
return;
}
var touches = normalizeSingleTouches.call(this, ev, type);
// when done, reset the started state
if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length -
touches[1].length === 0) {
this.started = false;
}
this.callback(this.manager, type, {
pointers: touches[0],
changedPointers: touches[1],
pointerType: INPUT_TYPE_TOUCH,
srcEvent: ev
});
}
});
/**
* @this {TouchInput}
* @param {Object} ev
* @param {Number} type flag
* @returns {undefined|Array} [all, changed]
*/
function normalizeSingleTouches(ev, type) {
var all = toArray(ev.touches);
var changed = toArray(ev.changedTouches);
if (type & (INPUT_END | INPUT_CANCEL)) {
all = uniqueArray(all.concat(changed), 'identifier', true);
}
return [all, changed];
}
var TOUCH_INPUT_MAP = {
touchstart: INPUT_START,
touchmove: INPUT_MOVE,
touchend: INPUT_END,
touchcancel: INPUT_CANCEL
};
var TOUCH_TARGET_EVENTS =
'touchstart touchmove touchend touchcancel';
/**
* Multi-user touch events input
* @constructor
* @extends Input
*/
function TouchInput() {
this.evTarget = TOUCH_TARGET_EVENTS;
this.targetIds = {};
Input.apply(this, arguments);
}
inherit(TouchInput, Input, {
handler: function MTEhandler(ev) {
var type = TOUCH_INPUT_MAP[ev.type];
var touches = getTouches.call(this, ev, type);
if (!touches) {
return;
}
this.callback(this.manager, type, {
pointers: touches[0],
changedPointers: touches[1],
pointerType: INPUT_TYPE_TOUCH,
srcEvent: ev
});
}
});
/**
* @this {TouchInput}
* @param {Object} ev
* @param {Number} type flag
* @returns {undefined|Array} [all, changed]
*/
function getTouches(ev, type) {
var allTouches = toArray(ev.touches);
var targetIds = this.targetIds;
// when there is only one touch, the process can be simplified
if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) {
targetIds[allTouches[0].identifier] = true;
return [allTouches, allTouches];
}
var i,
targetTouches,
changedTouches = toArray(ev.changedTouches),
changedTargetTouches = [],
target = this.target;
// get target touches from touches
targetTouches = allTouches.filter(function(touch) {
return hasParent(touch.target, target);
});
// collect touches
if (type === INPUT_START) {
i = 0;
while (i < targetTouches.length) {
targetIds[targetTouches[i].identifier] = true;
i++;
}
}
// filter changed touches to only contain touches that exist in the collected target ids
i = 0;
while (i < changedTouches.length) {
if (targetIds[changedTouches[i].identifier]) {
changedTargetTouches.push(changedTouches[i]);
}
// cleanup removed touches
if (type & (INPUT_END | INPUT_CANCEL)) {
delete targetIds[changedTouches[i].identifier];
}
i++;
}
if (!changedTargetTouches.length) {
return;
}
return [
// merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'
uniqueArray(targetTouches.concat(changedTargetTouches),
'identifier', true),
changedTargetTouches
];
}
/**
* Combined touch and mouse input
*
* Touch has a higher priority then mouse, and while touching no mouse events are allowed.
* This because touch devices also emit mouse events while doing a touch.
*
* @constructor
* @extends Input
*/
function TouchMouseInput() {
Input.apply(this, arguments);
var handler = bindFn(this.handler, this);
this.touch = new TouchInput(this.manager, handler);
this.mouse = new MouseInput(this.manager, handler);
}
inherit(TouchMouseInput, Input, {
/**
* handle mouse and touch events
* @param {Hammer} manager
* @param {String} inputEvent
* @param {Object} inputData
*/
handler: function TMEhandler(manager, inputEvent, inputData) {
var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH),
isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE);
// when we're in a touch event, so block all upcoming mouse events
// most mobile browser also emit mouseevents, right after touchstart
if (isTouch) {
this.mouse.allow = false;
} else if (isMouse && !this.mouse.allow) {
return;
}
// reset the allowMouse when we're done
if (inputEvent & (INPUT_END | INPUT_CANCEL)) {
this.mouse.allow = true;
}
this.callback(manager, inputEvent, inputData);
},
/**
* remove the event listeners
*/
destroy: function destroy() {
this.touch.destroy();
this.mouse.destroy();
}
});
var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style,
'touchAction');
var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined;
// magical touchAction value
var TOUCH_ACTION_COMPUTE = 'compute';
var TOUCH_ACTION_AUTO = 'auto';
var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented
var TOUCH_ACTION_NONE = 'none';
var TOUCH_ACTION_PAN_X = 'pan-x';
var TOUCH_ACTION_PAN_Y = 'pan-y';
/**
* Touch Action
* sets the touchAction property or uses the js alternative
* @param {Manager} manager
* @param {String} value
* @constructor
*/
function TouchAction(manager, value) {
this.manager = manager;
this.set(value);
}
TouchAction.prototype = {
/**
* set the touchAction value on the element or enable the polyfill
* @param {String} value
*/
set: function(value) {
// find out the touch-action by the event handlers
if (value == TOUCH_ACTION_COMPUTE) {
value = this.compute();
}
if (NATIVE_TOUCH_ACTION) {
this.manager.element.style[PREFIXED_TOUCH_ACTION] = value;
}
this.actions = value.toLowerCase().trim();
},
/**
* just re-set the touchAction value
*/
update: function() {
this.set(this.manager.options.touchAction);
},
/**
* compute the value for the touchAction property based on the recognizer's settings
* @returns {String} value
*/
compute: function() {
var actions = [];
each(this.manager.recognizers, function(recognizer) {
if (boolOrFn(recognizer.options.enable, [recognizer])) {
actions = actions.concat(recognizer.getTouchAction());
}
});
return cleanTouchActions(actions.join(' '));
},
/**
* this method is called on each input cycle and provides the preventing of the browser behavior
* @param {Object} input
*/
preventDefaults: function(input) {
// not needed with native support for the touchAction property
if (NATIVE_TOUCH_ACTION) {
return;
}
var srcEvent = input.srcEvent;
var direction = input.offsetDirection;
// if the touch action did prevented once this session
if (this.manager.session.prevented) {
srcEvent.preventDefault();
return;
}
var actions = this.actions;
var hasNone = inStr(actions, TOUCH_ACTION_NONE);
var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y);
var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X);
if (hasNone ||
(hasPanY && direction & DIRECTION_HORIZONTAL) ||
(hasPanX && direction & DIRECTION_VERTICAL)) {
return this.preventSrc(srcEvent);
}
},
/**
* call preventDefault to prevent the browser's default behavior (scrolling in most cases)
* @param {Object} srcEvent
*/
preventSrc: function(srcEvent) {
this.manager.session.prevented = true;
srcEvent.preventDefault();
}
};
/**
* when the touchActions are collected they are not a valid value, so we need to clean things up. *
* @param {String} actions
* @returns {*}
*/
function cleanTouchActions(actions) {
// none
if (inStr(actions, TOUCH_ACTION_NONE)) {
return TOUCH_ACTION_NONE;
}
var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X);
var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y);
// pan-x and pan-y can be combined
if (hasPanX && hasPanY) {
return TOUCH_ACTION_PAN_X + ' ' + TOUCH_ACTION_PAN_Y;
}
// pan-x OR pan-y
if (hasPanX || hasPanY) {
return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y;
}
// manipulation
if (inStr(actions, TOUCH_ACTION_MANIPULATION)) {
return TOUCH_ACTION_MANIPULATION;
}
return TOUCH_ACTION_AUTO;
}
/**
* Recognizer flow explained; *
* All recognizers have the initial state of POSSIBLE when a input session starts.
* The definition of a input session is from the first input until the last input, with all it's movement in it. *
* Example session for mouse-input: mousedown -> mousemove -> mouseup
*
* On each recognizing cycle (see Manager.recognize) the .recognize() method is executed
* which determines with state it should be.
*
* If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to
* POSSIBLE to give it another change on the next cycle.
*
* Possible
* |
* +-----+---------------+
* | |
* +-----+-----+ |
* | | |
* Failed Cancelled |
* +-------+------+
* | |
* Recognized Began
* |
* Changed
* |
* Ended/Recognized
*/
var STATE_POSSIBLE = 1;
var STATE_BEGAN = 2;
var STATE_CHANGED = 4;
var STATE_ENDED = 8;
var STATE_RECOGNIZED = STATE_ENDED;
var STATE_CANCELLED = 16;
var STATE_FAILED = 32;
/**
* Recognizer
* Every recognizer needs to extend from this class.
* @constructor
* @param {Object} options
*/
function Recognizer(options) {
this.id = uniqueId();
this.manager = null;
this.options = merge(options || {}, this.defaults);
// default is enable true
this.options.enable = ifUndefined(this.options.enable, true);
this.state = STATE_POSSIBLE;
this.simultaneous = {};
this.requireFail = [];
}
Recognizer.prototype = {
/**
* @virtual
* @type {Object}
*/
defaults: {},
/**
* set options
* @param {Object} options
* @return {Recognizer}
*/
set: function(options) {
extend(this.options, options);
// also update the touchAction, in case something changed about the directions/enabled state
this.manager && this.manager.touchAction.update();
return this;
},
/**
* recognize simultaneous with an other recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
recognizeWith: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) {
return this;
}
var simultaneous = this.simultaneous;
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer,
this);
if (!simultaneous[otherRecognizer.id]) {
simultaneous[otherRecognizer.id] = otherRecognizer;
otherRecognizer.recognizeWith(this);
}
return this;
},
/**
* drop the simultaneous link. it doesnt remove the link on the other recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
dropRecognizeWith: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) {
return this;
}
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer,
this);
delete this.simultaneous[otherRecognizer.id];
return this;
},
/**
* recognizer can only run when an other is failing
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
requireFailure: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) {
return this;
}
var requireFail = this.requireFail;
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer,
this);
if (inArray(requireFail, otherRecognizer) === -1) {
requireFail.push(otherRecognizer);
otherRecognizer.requireFailure(this);
}
return this;
},
/**
* drop the requireFailure link. it does not remove the link on the other recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
dropRequireFailure: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) {
return this;
}
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer,
this);
var index = inArray(this.requireFail, otherRecognizer);
if (index > -1) {
this.requireFail.splice(index, 1);
}
return this;
},
/**
* has require failures boolean
* @returns {boolean}
*/
hasRequireFailures: function() {
return this.requireFail.length > 0;
},
/**
* if the recognizer can recognize simultaneous with an other recognizer
* @param {Recognizer} otherRecognizer
* @returns {Boolean}
*/
canRecognizeWith: function(otherRecognizer) {
return !!this.simultaneous[otherRecognizer.id];
},
/**
* You should use `tryEmit` instead of `emit` directly to check
* that all the needed recognizers has failed before emitting.
* @param {Object} input
*/
emit: function(input) {
var self = this;
var state = this.state;
function emit(withState) {
self.manager.emit(self.options.event + (withState ? stateStr(
state) : ''), input);
}
// 'panstart' and 'panmove'
if (state < STATE_ENDED) {
emit(true);
}
emit(); // simple 'eventName' events
// panend and pancancel
if (state >= STATE_ENDED) {
emit(true);
}
},
/**
* Check that all the require failure recognizers has failed,
* if true, it emits a gesture event,
* otherwise, setup the state to FAILED.
* @param {Object} input
*/
tryEmit: function(input) {
if (this.canEmit()) {
return this.emit(input);
}
// it's failing anyway
this.state = STATE_FAILED;
},
/**
* can we emit?
* @returns {boolean}
*/
canEmit: function() {
var i = 0;
while (i < this.requireFail.length) {
if (!(this.requireFail[i].state & (STATE_FAILED |
STATE_POSSIBLE))) {
return false;
}
i++;
}
return true;
},
/**
* update the recognizer
* @param {Object} inputData
*/
recognize: function(inputData) {
// make a new copy of the inputData
// so we can change the inputData without messing up the other recognizers
var inputDataClone = extend({}, inputData);
// is is enabled and allow recognizing?
if (!boolOrFn(this.options.enable, [this, inputDataClone])) {
this.reset();
this.state = STATE_FAILED;
return;
}
// reset when we've reached the end
if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED |
STATE_FAILED)) {
this.state = STATE_POSSIBLE;
}
this.state = this.process(inputDataClone);
// the recognizer has recognized a gesture
// so trigger an event
if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED |
STATE_CANCELLED)) {
this.tryEmit(inputDataClone);
}
},
/**
* return the state of the recognizer
* the actual recognizing happens in this method
* @virtual
* @param {Object} inputData
* @returns {Const} STATE
*/
process: function(inputData) {}, // jshint ignore:line
/**
* return the preferred touch-action
* @virtual
* @returns {Array}
*/
getTouchAction: function() {},
/**
* called when the gesture isn't allowed to recognize
* like when another is being recognized or it is disabled
* @virtual
*/
reset: function() {}
};
/**
* get a usable string, used as event postfix
* @param {Const} state
* @returns {String} state
*/
function stateStr(state) {
if (state & STATE_CANCELLED) {
return 'cancel';
} else if (state & STATE_ENDED) {
return 'end';
} else if (state & STATE_CHANGED) {
return 'move';
} else if (state & STATE_BEGAN) {
return 'start';
}
return '';
}
/**
* direction cons to string
* @param {Const} direction
* @returns {String}
*/
function directionStr(direction) {
if (direction == DIRECTION_DOWN) {
return 'down';
} else if (direction == DIRECTION_UP) {
return 'up';
} else if (direction == DIRECTION_LEFT) {
return 'left';
} else if (direction == DIRECTION_RIGHT) {
return 'right';
}
return '';
}
/**
* get a recognizer by name if it is bound to a manager
* @param {Recognizer|String} otherRecognizer
* @param {Recognizer} recognizer
* @returns {Recognizer}
*/
function getRecognizerByNameIfManager(otherRecognizer, recognizer) {
var manager = recognizer.manager;
if (manager) {
return manager.get(otherRecognizer);
}
return otherRecognizer;
}
/**
* This recognizer is just used as a base for the simple attribute recognizers.
* @constructor
* @extends Recognizer
*/
function AttrRecognizer() {
Recognizer.apply(this, arguments);
}
inherit(AttrRecognizer, Recognizer, {
/**
* @namespace
* @memberof AttrRecognizer
*/
defaults: {
/**
* @type {Number}
* @default 1
*/
pointers: 1
},
/**
* Used to check if it the recognizer receives valid input, like input.distance > 10.
* @memberof AttrRecognizer
* @param {Object} input
* @returns {Boolean} recognized
*/
attrTest: function(input) {
var optionPointers = this.options.pointers;
return optionPointers === 0 || input.pointers.length ===
optionPointers;
},
/**
* Process the input and return the state for the recognizer
* @memberof AttrRecognizer
* @param {Object} input
* @returns {*} State
*/
process: function(input) {
var state = this.state;
var eventType = input.eventType;
var isRecognized = state & (STATE_BEGAN | STATE_CHANGED);
var isValid = this.attrTest(input);
// on cancel input and we've recognized before, return STATE_CANCELLED
if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) {
return state | STATE_CANCELLED;
} else if (isRecognized || isValid) {
if (eventType & INPUT_END) {
return state | STATE_ENDED;
} else if (!(state & STATE_BEGAN)) {
return STATE_BEGAN;
}
return state | STATE_CHANGED;
}
return STATE_FAILED;
}
});
/**
* Pan
* Recognized when the pointer is down and moved in the allowed direction.
* @constructor
* @extends AttrRecognizer
*/
function PanRecognizer() {
AttrRecognizer.apply(this, arguments);
this.pX = null;
this.pY = null;
}
inherit(PanRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof PanRecognizer
*/
defaults: {
event: 'pan',
threshold: 10,
pointers: 1,
direction: DIRECTION_ALL
},
getTouchAction: function() {
var direction = this.options.direction;
var actions = [];
if (direction & DIRECTION_HORIZONTAL) {
actions.push(TOUCH_ACTION_PAN_Y);
}
if (direction & DIRECTION_VERTICAL) {
actions.push(TOUCH_ACTION_PAN_X);
}
return actions;
},
directionTest: function(input) {
var options = this.options;
var hasMoved = true;
var distance = input.distance;
var direction = input.direction;
var x = input.deltaX;
var y = input.deltaY;
// lock to axis?
if (!(direction & options.direction)) {
if (options.direction & DIRECTION_HORIZONTAL) {
direction = (x === 0) ? DIRECTION_NONE : (x < 0) ?
DIRECTION_LEFT : DIRECTION_RIGHT;
hasMoved = x != this.pX;
distance = Math.abs(input.deltaX);
} else {
direction = (y === 0) ? DIRECTION_NONE : (y < 0) ?
DIRECTION_UP : DIRECTION_DOWN;
hasMoved = y != this.pY;
distance = Math.abs(input.deltaY);
}
}
input.direction = direction;
return hasMoved && distance > options.threshold && direction &
options.direction;
},
attrTest: function(input) {
return AttrRecognizer.prototype.attrTest.call(this, input) &&
(this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) &&
this.directionTest(input)));
},
emit: function(input) {
this.pX = input.deltaX;
this.pY = input.deltaY;
var direction = directionStr(input.direction);
if (direction) {
this.manager.emit(this.options.event + direction, input);
}
this._super.emit.call(this, input);
}
});
/**
* Pinch
* Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out).
* @constructor
* @extends AttrRecognizer
*/
function PinchRecognizer() {
AttrRecognizer.apply(this, arguments);
}
inherit(PinchRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof PinchRecognizer
*/
defaults: {
event: 'pinch',
threshold: 0,
pointers: 2
},
getTouchAction: function() {
return [TOUCH_ACTION_NONE];
},
attrTest: function(input) {
return this._super.attrTest.call(this, input) &&
(Math.abs(input.scale - 1) > this.options.threshold || this
.state & STATE_BEGAN);
},
emit: function(input) {
this._super.emit.call(this, input);
if (input.scale !== 1) {
var inOut = input.scale < 1 ? 'in' : 'out';
this.manager.emit(this.options.event + inOut, input);
}
}
});
/**
* Press
* Recognized when the pointer is down for x ms without any movement.
* @constructor
* @extends Recognizer
*/
function PressRecognizer() {
Recognizer.apply(this, arguments);
this._timer = null;
this._input = null;
}
inherit(PressRecognizer, Recognizer, {
/**
* @namespace
* @memberof PressRecognizer
*/
defaults: {
event: 'press',
pointers: 1,
time: 500, // minimal time of the pointer to be pressed
threshold: 5 // a minimal movement is ok, but keep it low
},
getTouchAction: function() {
return [TOUCH_ACTION_AUTO];
},
process: function(input) {
var options = this.options;
var validPointers = input.pointers.length === options.pointers;
var validMovement = input.distance < options.threshold;
var validTime = input.deltaTime > options.time;
this._input = input;
// we only allow little movement
// and we've reached an end event, so a tap is possible
if (!validMovement || !validPointers || (input.eventType & (
INPUT_END | INPUT_CANCEL) && !validTime)) {
this.reset();
} else if (input.eventType & INPUT_START) {
this.reset();
this._timer = setTimeoutContext(function() {
this.state = STATE_RECOGNIZED;
this.tryEmit();
}, options.time, this);
} else if (input.eventType & INPUT_END) {
return STATE_RECOGNIZED;
}
return STATE_FAILED;
},
reset: function() {
clearTimeout(this._timer);
},
emit: function(input) {
if (this.state !== STATE_RECOGNIZED) {
return;
}
if (input && (input.eventType & INPUT_END)) {
this.manager.emit(this.options.event + 'up', input);
} else {
this._input.timeStamp = now();
this.manager.emit(this.options.event, this._input);
}
}
});
/**
* Rotate
* Recognized when two or more pointer are moving in a circular motion.
* @constructor
* @extends AttrRecognizer
*/
function RotateRecognizer() {
AttrRecognizer.apply(this, arguments);
}
inherit(RotateRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof RotateRecognizer
*/
defaults: {
event: 'rotate',
threshold: 0,
pointers: 2
},
getTouchAction: function() {
return [TOUCH_ACTION_NONE];
},
attrTest: function(input) {
return this._super.attrTest.call(this, input) &&
(Math.abs(input.rotation) > this.options.threshold || this.state &
STATE_BEGAN);
}
});
/**
* Swipe
* Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction.
* @constructor
* @extends AttrRecognizer
*/
function SwipeRecognizer() {
AttrRecognizer.apply(this, arguments);
}
inherit(SwipeRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof SwipeRecognizer
*/
defaults: {
event: 'swipe',
threshold: 10,
velocity: 0.65,
direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL,
pointers: 1
},
getTouchAction: function() {
return PanRecognizer.prototype.getTouchAction.call(this);
},
attrTest: function(input) {
var direction = this.options.direction;
var velocity;
if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) {
velocity = input.velocity;
} else if (direction & DIRECTION_HORIZONTAL) {
velocity = input.velocityX;
} else if (direction & DIRECTION_VERTICAL) {
velocity = input.velocityY;
}
return this._super.attrTest.call(this, input) &&
direction & input.direction &&
input.distance > this.options.threshold &&
abs(velocity) > this.options.velocity && input.eventType &
INPUT_END;
},
emit: function(input) {
var direction = directionStr(input.direction);
if (direction) {
this.manager.emit(this.options.event + direction, input);
}
this.manager.emit(this.options.event, input);
}
});
/**
* A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur
* between the given interval and position. The delay option can be used to recognize multi-taps without firing
* a single tap.
*
* The eventData from the emitted event contains the property `tapCount`, which contains the amount of
* multi-taps being recognized.
* @constructor
* @extends Recognizer
*/
function TapRecognizer() {
Recognizer.apply(this, arguments);
// previous time and center,
// used for tap counting
this.pTime = false;
this.pCenter = false;
this._timer = null;
this._input = null;
this.count = 0;
}
inherit(TapRecognizer, Recognizer, {
/**
* @namespace
* @memberof PinchRecognizer
*/
defaults: {
event: 'tap',
pointers: 1,
taps: 1,
interval: 300, // max time between the multi-tap taps
time: 250, // max time of the pointer to be down (like finger on the screen)
threshold: 2, // a minimal movement is ok, but keep it low
posThreshold: 10 // a multi-tap can be a bit off the initial position
},
getTouchAction: function() {
return [TOUCH_ACTION_MANIPULATION];
},
process: function(input) {
var options = this.options;
var validPointers = input.pointers.length === options.pointers;
var validMovement = input.distance < options.threshold;
var validTouchTime = input.deltaTime < options.time;
this.reset();
if ((input.eventType & INPUT_START) && (this.count === 0)) {
return this.failTimeout();
}
// we only allow little movement
// and we've reached an end event, so a tap is possible
if (validMovement && validTouchTime && validPointers) {
if (input.eventType != INPUT_END) {
return this.failTimeout();
}
var validInterval = this.pTime ? (input.timeStamp - this.pTime <
options.interval) : true;
var validMultiTap = !this.pCenter || getDistance(this.pCenter,
input.center) < options.posThreshold;
this.pTime = input.timeStamp;
this.pCenter = input.center;
if (!validMultiTap || !validInterval) {
this.count = 1;
} else {
this.count += 1;
}
this._input = input;
// if tap count matches we have recognized it,
// else it has began recognizing...
var tapCount = this.count % options.taps;
if (tapCount === 0) {
// no failing requirements, immediately trigger the tap event
// or wait as long as the multitap interval to trigger
if (!this.hasRequireFailures()) {
return STATE_RECOGNIZED;
} else {
this._timer = setTimeoutContext(function() {
this.state = STATE_RECOGNIZED;
this.tryEmit();
}, options.interval, this);
return STATE_BEGAN;
}
}
}
return STATE_FAILED;
},
failTimeout: function() {
this._timer = setTimeoutContext(function() {
this.state = STATE_FAILED;
}, this.options.interval, this);
return STATE_FAILED;
},
reset: function() {
clearTimeout(this._timer);
},
emit: function() {
if (this.state == STATE_RECOGNIZED) {
this._input.tapCount = this.count;
this.manager.emit(this.options.event, this._input);
}
}
});
/**
* Simple way to create an manager with a default set of recognizers.
* @param {HTMLElement} element
* @param {Object} [options]
* @constructor
*/
function Hammer(element, options) {
options = options || {};
options.recognizers = ifUndefined(options.recognizers, Hammer.defaults
.preset);
return new Manager(element, options);
}
/**
* @const {string}
*/
Hammer.VERSION = '2.0.4';
/**
* default settings
* @namespace
*/
Hammer.defaults = {
/**
* set if DOM events are being triggered.
* But this is slower and unused by simple implementations, so disabled by default.
* @type {Boolean}
* @default false
*/
domEvents: false,
/**
* The value for the touchAction property/fallback.
* When set to `compute` it will magically set the correct value based on the added recognizers.
* @type {String}
* @default compute
*/
touchAction: TOUCH_ACTION_COMPUTE,
/**
* @type {Boolean}
* @default true
*/
enable: true,
/**
* EXPERIMENTAL FEATURE -- can be removed/changed
* Change the parent input target element.
* If Null, then it is being set the to main element.
* @type {Null|EventTarget}
* @default null
*/
inputTarget: null,
/**
* force an input class
* @type {Null|Function}
* @default null
*/
inputClass: null,
/**
* Default recognizer setup when calling `Hammer()`
* When creating a new Manager these will be skipped.
* @type {Array}
*/
preset: [
// RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...]
[RotateRecognizer, {
enable: false
}],
[PinchRecognizer, {
enable: false
},
['rotate']
],
[SwipeRecognizer, {
direction: DIRECTION_HORIZONTAL
}],
[PanRecognizer, {
direction: DIRECTION_HORIZONTAL
},
['swipe']
],
[TapRecognizer],
[TapRecognizer, {
event: 'doubletap',
taps: 2
},
['tap']
],
[PressRecognizer]
],
/**
* Some CSS properties can be used to improve the working of Hammer.
* Add them to this method and they will be set when creating a new Manager.
* @namespace
*/
cssProps: {
/**
* Disables text selection to improve the dragging gesture. Mainly for desktop browsers.
* @type {String}
* @default 'none'
*/
userSelect: 'none',
/**
* Disable the Windows Phone grippers when pressing an element.
* @type {String}
* @default 'none'
*/
touchSelect: 'none',
/**
* Disables the default callout shown when you touch and hold a touch target.
* On iOS, when you touch and hold a touch target such as a link, Safari displays
* a callout containing information about the link. This property allows you to disable that callout.
* @type {String}
* @default 'none'
*/
touchCallout: 'none',
/**
* Specifies whether zooming is enabled. Used by IE10>
* @type {String}
* @default 'none'
*/
contentZooming: 'none',
/**
* Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers.
* @type {String}
* @default 'none'
*/
userDrag: 'none',
/**
* Overrides the highlight color shown when the user taps a link or a JavaScript
* clickable element in iOS. This property obeys the alpha value, if specified.
* @type {String}
* @default 'rgba(0,0,0,0)'
*/
tapHighlightColor: 'rgba(0,0,0,0)'
}
};
var STOP = 1;
var FORCED_STOP = 2;
/**
* Manager
* @param {HTMLElement} element
* @param {Object} [options]
* @constructor
*/
function Manager(element, options) {
options = options || {};
this.options = merge(options, Hammer.defaults);
this.options.inputTarget = this.options.inputTarget || element;
this.handlers = {};
this.session = {};
this.recognizers = [];
this.element = element;
this.input = createInputInstance(this);
this.touchAction = new TouchAction(this, this.options.touchAction);
toggleCssProps(this, true);
each(options.recognizers, function(item) {
var recognizer = this.add(new(item[0])(item[1]));
item[2] && recognizer.recognizeWith(item[2]);
item[3] && recognizer.requireFailure(item[3]);
}, this);
}
Manager.prototype = {
/**
* set options
* @param {Object} options
* @returns {Manager}
*/
set: function(options) {
extend(this.options, options);
// Options that need a little more setup
if (options.touchAction) {
this.touchAction.update();
}
if (options.inputTarget) {
// Clean up existing event listeners and reinitialize
this.input.destroy();
this.input.target = options.inputTarget;
this.input.init();
}
return this;
},
/**
* stop recognizing for this session.
* This session will be discarded, when a new [input]start event is fired.
* When forced, the recognizer cycle is stopped immediately.
* @param {Boolean} [force]
*/
stop: function(force) {
this.session.stopped = force ? FORCED_STOP : STOP;
},
/**
* run the recognizers!
* called by the inputHandler function on every movement of the pointers (touches)
* it walks through all the recognizers and tries to detect the gesture that is being made
* @param {Object} inputData
*/
recognize: function(inputData) {
var session = this.session;
if (session.stopped) {
return;
}
// run the touch-action polyfill
this.touchAction.preventDefaults(inputData);
var recognizer;
var recognizers = this.recognizers;
// this holds the recognizer that is being recognized.
// so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED
// if no recognizer is detecting a thing, it is set to `null`
var curRecognizer = session.curRecognizer;
// reset when the last recognizer is recognized
// or when we're in a new session
if (!curRecognizer || (curRecognizer && curRecognizer.state &
STATE_RECOGNIZED)) {
curRecognizer = session.curRecognizer = null;
}
var i = 0;
while (i < recognizers.length) {
recognizer = recognizers[i];
// find out if we are allowed try to recognize the input for this one.
// 1. allow if the session is NOT forced stopped (see the .stop() method)
// 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one
// that is being recognized.
// 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer.
// this can be setup with the `recognizeWith()` method on the recognizer.
if (session.stopped !== FORCED_STOP && ( // 1
!curRecognizer || recognizer == curRecognizer || // 2
recognizer.canRecognizeWith(curRecognizer))) { // 3
recognizer.recognize(inputData);
} else {
recognizer.reset();
}
// if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the
// current active recognizer. but only if we don't already have an active recognizer
if (!curRecognizer && recognizer.state & (STATE_BEGAN |
STATE_CHANGED | STATE_ENDED)) {
curRecognizer = session.curRecognizer = recognizer;
}
i++;
}
},
/**
* get a recognizer by its event name.
* @param {Recognizer|String} recognizer
* @returns {Recognizer|Null}
*/
get: function(recognizer) {
if (recognizer instanceof Recognizer) {
return recognizer;
}
var recognizers = this.recognizers;
for (var i = 0; i < recognizers.length; i++) {
if (recognizers[i].options.event == recognizer) {
return recognizers[i];
}
}
return null;
},
/**
* add a recognizer to the manager
* existing recognizers with the same event name will be removed
* @param {Recognizer} recognizer
* @returns {Recognizer|Manager}
*/
add: function(recognizer) {
if (invokeArrayArg(recognizer, 'add', this)) {
return this;
}
// remove existing
var existing = this.get(recognizer.options.event);
if (existing) {
this.remove(existing);
}
this.recognizers.push(recognizer);
recognizer.manager = this;
this.touchAction.update();
return recognizer;
},
/**
* remove a recognizer by name or instance
* @param {Recognizer|String} recognizer
* @returns {Manager}
*/
remove: function(recognizer) {
if (invokeArrayArg(recognizer, 'remove', this)) {
return this;
}
var recognizers = this.recognizers;
recognizer = this.get(recognizer);
recognizers.splice(inArray(recognizers, recognizer), 1);
this.touchAction.update();
return this;
},
/**
* bind event
* @param {String} events
* @param {Function} handler
* @returns {EventEmitter} this
*/
on: function(events, handler) {
var handlers = this.handlers;
each(splitStr(events), function(event) {
handlers[event] = handlers[event] || [];
handlers[event].push(handler);
});
return this;
},
/**
* unbind event, leave emit blank to remove all handlers
* @param {String} events
* @param {Function} [handler]
* @returns {EventEmitter} this
*/
off: function(events, handler) {
var handlers = this.handlers;
each(splitStr(events), function(event) {
if (!handler) {
delete handlers[event];
} else {
handlers[event].splice(inArray(handlers[event], handler),
1);
}
});
return this;
},
/**
* emit event to the listeners
* @param {String} event
* @param {Object} data
*/
emit: function(event, data) {
// we also want to trigger dom events
if (this.options.domEvents) {
triggerDomEvent(event, data);
}
// no handlers, so skip it all
var handlers = this.handlers[event] && this.handlers[event].slice();
if (!handlers || !handlers.length) {
return;
}
data.type = event;
data.preventDefault = function() {
data.srcEvent.preventDefault();
};
var i = 0;
while (i < handlers.length) {
handlers[i](data);
i++;
}
},
/**
* destroy the manager and unbinds all events
* it doesn't unbind dom events, that is the user own responsibility
*/
destroy: function() {
this.element && toggleCssProps(this, false);
this.handlers = {};
this.session = {};
this.input.destroy();
this.element = null;
}
};
/**
* add/remove the css properties as defined in manager.options.cssProps
* @param {Manager} manager
* @param {Boolean} add
*/
function toggleCssProps(manager, add) {
var element = manager.element;
each(manager.options.cssProps, function(value, name) {
element.style[prefixed(element.style, name)] = add ? value :
'';
});
}
/**
* trigger dom event
* @param {String} event
* @param {Object} data
*/
function triggerDomEvent(event, data) {
var gestureEvent = document.createEvent('Event');
gestureEvent.initEvent(event, true, true);
gestureEvent.gesture = data;
data.target.dispatchEvent(gestureEvent);
}
extend(Hammer, {
INPUT_START: INPUT_START,
INPUT_MOVE: INPUT_MOVE,
INPUT_END: INPUT_END,
INPUT_CANCEL: INPUT_CANCEL,
STATE_POSSIBLE: STATE_POSSIBLE,
STATE_BEGAN: STATE_BEGAN,
STATE_CHANGED: STATE_CHANGED,
STATE_ENDED: STATE_ENDED,
STATE_RECOGNIZED: STATE_RECOGNIZED,
STATE_CANCELLED: STATE_CANCELLED,
STATE_FAILED: STATE_FAILED,
DIRECTION_NONE: DIRECTION_NONE,
DIRECTION_LEFT: DIRECTION_LEFT,
DIRECTION_RIGHT: DIRECTION_RIGHT,
DIRECTION_UP: DIRECTION_UP,
DIRECTION_DOWN: DIRECTION_DOWN,
DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL,
DIRECTION_VERTICAL: DIRECTION_VERTICAL,
DIRECTION_ALL: DIRECTION_ALL,
Manager: Manager,
Input: Input,
TouchAction: TouchAction,
TouchInput: TouchInput,
MouseInput: MouseInput,
PointerEventInput: PointerEventInput,
TouchMouseInput: TouchMouseInput,
SingleTouchInput: SingleTouchInput,
Recognizer: Recognizer,
AttrRecognizer: AttrRecognizer,
Tap: TapRecognizer,
Pan: PanRecognizer,
Swipe: SwipeRecognizer,
Pinch: PinchRecognizer,
Rotate: RotateRecognizer,
Press: PressRecognizer,
on: addEventListeners,
off: removeEventListeners,
each: each,
merge: merge,
extend: extend,
inherit: inherit,
bindFn: bindFn,
prefixed: prefixed
});
// jquery.hammer.js
// This jQuery plugin is just a small wrapper around the Hammer() class.
// It also extends the Manager.emit method by triggering jQuery events.
// $(element).hammer(options).bind("pan", myPanHandler);
// The Hammer instance is stored at $element.data("hammer").
// https://github.com/hammerjs/jquery.hammer.js
(function($, Hammer) {
function hammerify(el, options) {
var $el = $(el);
if (!$el.data('hammer')) {
$el.data('hammer', new Hammer($el[0], options));
}
}
$.fn.hammer = function(options) {
return this.each(function() {
hammerify(this, options);
});
};
// extend the emit method to also trigger jQuery events
Hammer.Manager.prototype.emit = (function(originalEmit) {
return function(type, data) {
originalEmit.call(this, type, data);
$(this.element).trigger({
type: type,
gesture: data
});
};
})(Hammer.Manager.prototype.emit);
})($, Hammer);
$.AMUI.Hammer = Hammer;
module.exports = Hammer;
}).call(this, typeof global !== "undefined" ? global : typeof self !==
"undefined" ? self : typeof window !== "undefined" ? window : {})
}, {
"./core": 2
}
]
}, {}, [1]);