/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ // @ts-nocheck import * as zrUtil from 'zrender/src/core/util'; import Element, { ElementProps } from 'zrender/src/Element'; import { ZREasing } from './types'; /** * @example * // Animate position * animation * .createWrap() * .add(el1, {position: [10, 10]}) * .add(el2, {shape: {width: 500}, style: {fill: 'red'}}, 400) * .done(function () { // done }) * .start('cubicOut'); */ export function createWrap() { const storage = []; let elExistsMap = {}; let doneCallback; return { /** * Caution: a el can only be added once, otherwise 'done' * might not be called. This method checks this (by el.id), * suppresses adding and returns false when existing el found. * * @return Whether adding succeeded. * * @example * add(el, target, time, delay, easing); * add(el, target, time, easing); * add(el, target, time); * add(el, target); */ add: function ( el: Element, target: ElementProps, time?: number, delay?: number | ZREasing, easing?: ZREasing ) { if (zrUtil.isString(delay)) { easing = delay; delay = 0; } if (elExistsMap[el.id]) { return false; } elExistsMap[el.id] = 1; storage.push( {el: el, target: target, time: time, delay: delay, easing: easing} ); return true; }, /** * Only execute when animation finished. Will not execute when any * of 'stop' or 'stopAnimation' called. */ done: function (callback: () => void) { doneCallback = callback; return this; }, /** * Will stop exist animation firstly. */ start: function () { let count = storage.length; for (let i = 0, len = storage.length; i < len; i++) { const item = storage[i]; item.el.animateTo(item.target, { duration: item.time, delay: item.delay, easing: item.easing, setToFinal: true, done }); } return this; function done() { count--; if (!count) { storage.length = 0; elExistsMap = {}; doneCallback && doneCallback(); } } } }; }