// Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #version 450 #if NCNN_fp16_storage #extension GL_EXT_shader_16bit_storage: require #endif #if NCNN_fp16_arithmetic #extension GL_EXT_shader_explicit_arithmetic_types_float16: require #endif layout (constant_id = 0) const int op_type = 0; layout (constant_id = 1) const int with_scalar = 0; layout (constant_id = 2) const float const_b = 0; #define shape_constant_id_offset 3 layout (constant_id = shape_constant_id_offset + 0) const int adims = 0; layout (constant_id = shape_constant_id_offset + 1) const int aw = 0; layout (constant_id = shape_constant_id_offset + 2) const int ah = 0; layout (constant_id = shape_constant_id_offset + 3) const int ac = 0; layout (constant_id = shape_constant_id_offset + 4) const int acstep = 0; layout (constant_id = shape_constant_id_offset + 5) const int bdims = 0; layout (constant_id = shape_constant_id_offset + 6) const int bw = 0; layout (constant_id = shape_constant_id_offset + 7) const int bh = 0; layout (constant_id = shape_constant_id_offset + 8) const int bc = 0; layout (constant_id = shape_constant_id_offset + 9) const int bcstep = 0; layout (constant_id = shape_constant_id_offset + 10) const int outdims = 0; layout (constant_id = shape_constant_id_offset + 11) const int outw = 0; layout (constant_id = shape_constant_id_offset + 12) const int outh = 0; layout (constant_id = shape_constant_id_offset + 13) const int outc = 0; layout (constant_id = shape_constant_id_offset + 14) const int outcstep = 0; #if NCNN_image_shader layout (binding = 0) uniform unfp sampler3D a_blob_3d; layout (binding = 1) uniform unfp sampler3D b_blob_3d; layout (binding = 2, imfmtc4) writeonly uniform unfp image3D top_blob_3d; #else layout (binding = 0) buffer a_blob { sfpvec4 a_blob_data[]; }; layout (binding = 1) readonly buffer b_blob { sfpvec4 b_blob_data[]; }; layout (binding = 2) writeonly buffer top_blob { sfpvec4 top_blob_data[]; }; #endif layout (push_constant) uniform parameter { int adims; int aw; int ah; int ac; int acstep; int bdims; int bw; int bh; int bc; int bcstep; int outdims; int outw; int outh; int outc; int outcstep; } p; void main() { int gx = int(gl_GlobalInvocationID.x); int gy = int(gl_GlobalInvocationID.y); int gz = int(gl_GlobalInvocationID.z); if (gx >= psc(outw) || gy >= psc(outh) || gz >= psc(outc)) return; #if NCNN_image_shader afpvec4 v1 = image3d_ld4(a_blob_3d, ivec3(gx, gy, gz)); #else const int gi = gz * psc(outcstep) + gy * psc(outw) + gx; afpvec4 v1 = buffer_ld4(a_blob_data, gi); #endif afpvec4 v2; if (with_scalar == 1) { // type 0 1 2 3 v2 = afpvec4(const_b); } else { // type 4 5 6 7 #if NCNN_image_shader v2 = image3d_ld4(b_blob_3d, ivec3(gx, gy, gz)); #else v2 = buffer_ld4(b_blob_data, gi); #endif } afpvec4 res; if (op_type == 0) res = v1 + v2; if (op_type == 1) res = v1 - v2; if (op_type == 2) res = v1 * v2; if (op_type == 3) res = v1 / v2; if (op_type == 4) res = max(v1, v2); if (op_type == 5) res = min(v1, v2); if (op_type == 6) res = pow(v1, v2); if (op_type == 7) res = v2 - v1; if (op_type == 8) res = v2 / v1; if (op_type == 9) res = pow(v2, v1); #if NCNN_moltenvk if (op_type == 10) res = afpvec4(atan(vec4(v1), vec4(v2))); if (op_type == 11) res = afpvec4(atan(vec4(v2), vec4(v1))); #else if (op_type == 10) res = atan(v1, v2); if (op_type == 11) res = atan(v2, v1); #endif #if NCNN_image_shader image3d_st4(top_blob_3d, ivec3(gx, gy, gz), res); #else buffer_st4(top_blob_data, gi, res); #endif }