// Copyright 2014 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package state import ( "bytes" "fmt" "io" "math/big" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/crypto" "github.com/ethereum/go-ethereum/logger" "github.com/ethereum/go-ethereum/logger/glog" "github.com/ethereum/go-ethereum/rlp" "github.com/ethereum/go-ethereum/trie" ) var emptyCodeHash = crypto.Keccak256(nil) type Code []byte func (self Code) String() string { return string(self) //strings.Join(Disassemble(self), " ") } type Storage map[common.Hash]common.Hash func (self Storage) String() (str string) { for key, value := range self { str += fmt.Sprintf("%X : %X\n", key, value) } return } func (self Storage) Copy() Storage { cpy := make(Storage) for key, value := range self { cpy[key] = value } return cpy } type StateObject struct { db trie.Database // State database for storing state changes trie *trie.SecureTrie // Address belonging to this account address common.Address // The balance of the account balance *big.Int // The nonce of the account nonce uint64 // The code hash if code is present (i.e. a contract) codeHash []byte // The code for this account code Code // Temporarily initialisation code initCode Code // Cached storage (flushed when updated) storage Storage // Mark for deletion // When an object is marked for deletion it will be delete from the trie // during the "update" phase of the state transition remove bool deleted bool dirty bool } func NewStateObject(address common.Address, db trie.Database) *StateObject { object := &StateObject{ db: db, address: address, balance: new(big.Int), dirty: true, codeHash: emptyCodeHash, storage: make(Storage), } object.trie, _ = trie.NewSecure(common.Hash{}, db) return object } func (self *StateObject) MarkForDeletion() { self.remove = true self.dirty = true if glog.V(logger.Core) { glog.Infof("%x: #%d %v X\n", self.Address(), self.nonce, self.balance) } } func (c *StateObject) getAddr(addr common.Hash) common.Hash { var ret []byte rlp.DecodeBytes(c.trie.Get(addr[:]), &ret) return common.BytesToHash(ret) } func (c *StateObject) setAddr(addr, value common.Hash) { v, err := rlp.EncodeToBytes(bytes.TrimLeft(value[:], "\x00")) if err != nil { // if RLPing failed we better panic and not fail silently. This would be considered a consensus issue panic(err) } c.trie.Update(addr[:], v) } func (self *StateObject) Storage() Storage { return self.storage } func (self *StateObject) GetState(key common.Hash) common.Hash { value, exists := self.storage[key] if !exists { value = self.getAddr(key) if (value != common.Hash{}) { self.storage[key] = value } } return value } func (self *StateObject) SetState(key, value common.Hash) { self.storage[key] = value self.dirty = true } // Update updates the current cached storage to the trie func (self *StateObject) Update() { for key, value := range self.storage { if (value == common.Hash{}) { self.trie.Delete(key[:]) continue } self.setAddr(key, value) } } func (c *StateObject) AddBalance(amount *big.Int) { c.SetBalance(new(big.Int).Add(c.balance, amount)) if glog.V(logger.Core) { glog.Infof("%x: #%d %v (+ %v)\n", c.Address(), c.nonce, c.balance, amount) } } func (c *StateObject) SubBalance(amount *big.Int) { c.SetBalance(new(big.Int).Sub(c.balance, amount)) if glog.V(logger.Core) { glog.Infof("%x: #%d %v (- %v)\n", c.Address(), c.nonce, c.balance, amount) } } func (c *StateObject) SetBalance(amount *big.Int) { c.balance = amount c.dirty = true } func (c *StateObject) St() Storage { return c.storage } // Return the gas back to the origin. Used by the Virtual machine or Closures func (c *StateObject) ReturnGas(gas, price *big.Int) {} func (self *StateObject) Copy() *StateObject { stateObject := NewStateObject(self.Address(), self.db) stateObject.balance.Set(self.balance) stateObject.codeHash = common.CopyBytes(self.codeHash) stateObject.nonce = self.nonce stateObject.trie = self.trie stateObject.code = self.code stateObject.initCode = common.CopyBytes(self.initCode) stateObject.storage = self.storage.Copy() stateObject.remove = self.remove stateObject.dirty = self.dirty stateObject.deleted = self.deleted return stateObject } // // Attribute accessors // func (self *StateObject) Balance() *big.Int { return self.balance } // Returns the address of the contract/account func (c *StateObject) Address() common.Address { return c.address } func (self *StateObject) Trie() *trie.SecureTrie { return self.trie } func (self *StateObject) Root() []byte { return self.trie.Root() } func (self *StateObject) Code() []byte { return self.code } func (self *StateObject) SetCode(code []byte) { self.code = code self.codeHash = crypto.Keccak256(code) self.dirty = true } func (self *StateObject) SetNonce(nonce uint64) { self.nonce = nonce self.dirty = true } func (self *StateObject) Nonce() uint64 { return self.nonce } // Never called, but must be present to allow StateObject to be used // as a vm.Account interface that also satisfies the vm.ContractRef // interface. Interfaces are awesome. func (self *StateObject) Value() *big.Int { panic("Value on StateObject should never be called") } func (self *StateObject) ForEachStorage(cb func(key, value common.Hash) bool) { // When iterating over the storage check the cache first for h, value := range self.storage { cb(h, value) } it := self.trie.Iterator() for it.Next() { // ignore cached values key := common.BytesToHash(self.trie.GetKey(it.Key)) if _, ok := self.storage[key]; !ok { cb(key, common.BytesToHash(it.Value)) } } } type extStateObject struct { Nonce uint64 Balance *big.Int Root common.Hash CodeHash []byte } // EncodeRLP implements rlp.Encoder. func (c *StateObject) EncodeRLP(w io.Writer) error { return rlp.Encode(w, []interface{}{c.nonce, c.balance, c.Root(), c.codeHash}) } // DecodeObject decodes an RLP-encoded state object. func DecodeObject(address common.Address, db trie.Database, data []byte) (*StateObject, error) { var ( obj = &StateObject{address: address, db: db, storage: make(Storage)} ext extStateObject err error ) if err = rlp.DecodeBytes(data, &ext); err != nil { return nil, err } if obj.trie, err = trie.NewSecure(ext.Root, db); err != nil { return nil, err } if !bytes.Equal(ext.CodeHash, emptyCodeHash) { if obj.code, err = db.Get(ext.CodeHash); err != nil { return nil, fmt.Errorf("can't get code for hash %x: %v", ext.CodeHash, err) } } obj.nonce = ext.Nonce obj.balance = ext.Balance obj.codeHash = ext.CodeHash return obj, nil }