diff --git a/free-programming-books.md b/free-programming-books.md index 28c2399efb0771cbf6e8bf476b97fbee7f9e00c8..90c23f1d310cdf902187a62f121c6bf7ef419235 100644 --- a/free-programming-books.md +++ b/free-programming-books.md @@ -237,13 +237,13 @@ * [Blender 3D: Noob to Pro](https://en.wikibooks.org/wiki/Blender_3D%3A_Noob_to_Pro) * [DirectX manual](http://user.xmission.com/~legalize/book/download/index.html) (draft) * [GPU Gems](https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.html) -* [Graphics Programming Black Book](http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/graphics-programming-black-book-r1698) +* [Graphics Programming Black Book](http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/graphics-programming-black-book-r1698) - Michael Abrash * [Introduction to Modern OpenGL](https://open.gl) * [Learn OpenGL](http://learnopengl.com) - Joey de Vries -* [Learning Modern 3D Graphics Programming](https://web.archive.org/web/20150225192611/http://www.arcsynthesis.org/gltut/index.html) (draft) +* [Learning Modern 3D Graphics Programming](https://web.archive.org/web/20150225192611/http://www.arcsynthesis.org/gltut/index.html) - Jason L. McKesson (draft) * [OpenGL](http://www.songho.ca/opengl/index.html) - Concepts and illustrations. -* [OpenGL Programming Guide (The Red Book)](https://www.ics.uci.edu/~gopi/CS211B/opengl_programming_guide_8th_edition.pdf) (PDF) -* [ShaderX series](http://www.realtimerendering.com/resources/shaderx/) +* [OpenGL Programming Guide (The Red Book)](https://www.ics.uci.edu/~gopi/CS211B/opengl_programming_guide_8th_edition.pdf) - Dave Shreiner, Graham Sellers, John Kessenich and Bill Licea-Kane (PDF) +* [ShaderX series](http://www.realtimerendering.com/resources/shaderx/) - Wolfgang Engel * [Tutorials for modern OpenGL](http://www.opengl-tutorial.org)