提交 a831baed 编写于 作者: G Gabriele Cirulli

merge infinite game

......@@ -28,6 +28,7 @@
<div class="game-message">
<p></p>
<div class="lower">
<a class="keep-playing-button">Keep playing</a>
<a class="retry-button">Try again</a>
</div>
</div>
......
......@@ -8,6 +8,7 @@ function GameManager(size, InputManager, Actuator, ScoreManager) {
this.inputManager.on("move", this.move.bind(this));
this.inputManager.on("restart", this.restart.bind(this));
this.inputManager.on("keepPlaying", this.keepPlaying.bind(this));
this.setup();
}
......@@ -18,6 +19,22 @@ GameManager.prototype.restart = function () {
this.setup();
};
// Keep playing after winning
GameManager.prototype.keepPlaying = function () {
this.keepPlaying = true;
this.actuator.keepPlaying();
};
GameManager.prototype.isGameOver = function() {
if (this.over || (this.won && !this.keepPlaying) ) {
return true;
}
else {
return false;
}
}
// Set up the game
GameManager.prototype.setup = function () {
this.grid = new Grid(this.size);
......@@ -25,6 +42,7 @@ GameManager.prototype.setup = function () {
this.score = 0;
this.over = false;
this.won = false;
this.keepPlaying = false;
// Add the initial tiles
this.addStartTiles();
......@@ -60,7 +78,8 @@ GameManager.prototype.actuate = function () {
score: this.score,
over: this.over,
won: this.won,
bestScore: this.scoreManager.get()
bestScore: this.scoreManager.get(),
gameOver: this.isGameOver()
});
};
......@@ -87,7 +106,7 @@ GameManager.prototype.move = function (direction) {
// 0: up, 1: right, 2:down, 3: left
var self = this;
if (this.over || this.won) return; // Don't do anything if the game's over
if (this.isGameOver()) return; // Don't do anything if the game's over
var cell, tile;
......
......@@ -24,8 +24,11 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
self.updateScore(metadata.score);
self.updateBestScore(metadata.bestScore);
if (metadata.gameOver) {
if (metadata.over) self.message(false); // You lose
if (metadata.won) self.message(true); // You win!
else if (metadata.won) self.message(true); // You win!
}
});
};
......@@ -33,6 +36,10 @@ HTMLActuator.prototype.restart = function () {
this.clearMessage();
};
HTMLActuator.prototype.keepPlaying = function () {
this.clearMessage();
};
HTMLActuator.prototype.clearContainer = function (container) {
while (container.firstChild) {
container.removeChild(container.firstChild);
......@@ -45,10 +52,13 @@ HTMLActuator.prototype.addTile = function (tile) {
var wrapper = document.createElement("div");
var inner = document.createElement("div");
var position = tile.previousPosition || { x: tile.x, y: tile.y };
positionClass = this.positionClass(position);
var positionClass = this.positionClass(position);
// We can't use classlist because it somehow glitches when replacing classes
var classes = ["tile", "tile-" + tile.value, positionClass];
if (tile.value > 2048) classes.push("tile-gold");
this.applyClasses(wrapper, classes);
inner.classList.add("tile-inner");
......
......@@ -53,10 +53,14 @@ KeyboardInputManager.prototype.listen = function () {
}
});
var retry = document.getElementsByClassName("retry-button")[0];
var retry = document.querySelector(".retry-button");
retry.addEventListener("click", this.restart.bind(this));
retry.addEventListener("touchend", this.restart.bind(this));
var keepPlaying = document.querySelector(".keep-playing-button");
keepPlaying.addEventListener("click", this.keepPlaying.bind(this));
keepPlaying.addEventListener("touchend", this.keepPlaying.bind(this));
// Listen to swipe events
var touchStartClientX, touchStartClientY;
var gameContainer = document.getElementsByClassName("game-container")[0];
......@@ -93,3 +97,8 @@ KeyboardInputManager.prototype.restart = function (event) {
event.preventDefault();
this.emit("restart");
};
KeyboardInputManager.prototype.keepPlaying = function (event) {
event.preventDefault();
this.emit("keepPlaying");
};
......@@ -193,9 +193,13 @@ hr {
height: 40px;
line-height: 42px;
margin-left: 9px; }
.game-container .game-message a.keep-playing-button {
display: none; }
.game-container .game-message.game-won {
background: rgba(237, 194, 46, 0.5);
color: #f9f6f2; }
.game-container .game-message.game-won a.keep-playing-button {
display: inline-block; }
.game-container .game-message.game-won, .game-container .game-message.game-over {
display: block; }
......
......@@ -218,6 +218,10 @@ hr {
@include button;
margin-left: 9px;
// margin-top: 59px;
&.keep-playing-button {
display: none;
}
}
@include animation(fade-in 800ms ease $transition-speed * 12);
......@@ -226,6 +230,10 @@ hr {
&.game-won {
background: rgba($tile-gold-color, .5);
color: $bright-text-color;
a.keep-playing-button {
display: inline-block;
}
}
&.game-won, &.game-over {
......
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