提交 03ec53ea 编写于 作者: G Gabriele Cirulli

fix conflict

......@@ -20,7 +20,10 @@
<div class="container">
<div class="heading">
<h1 class="title">2048</h1>
<div class="scores-container">
<div class="score-container">0</div>
<div class="best-container">0</div>
</div>
</div>
<p class="game-intro">Join the numbers and get to the <strong>2048 tile!</strong></p>
......@@ -89,6 +92,7 @@
<script src="js/html_actuator.js"></script>
<script src="js/grid.js"></script>
<script src="js/tile.js"></script>
<script src="js/local_score_manager.js"></script>
<script src="js/game_manager.js"></script>
<script src="js/application.js"></script>
......
// Wait till the browser is ready to render the game (avoids glitches)
window.requestAnimationFrame(function () {
var manager = new GameManager(4, KeyboardInputManager, HTMLActuator);
new GameManager(4, KeyboardInputManager, HTMLActuator, LocalScoreManager);
});
function GameManager(size, InputManager, Actuator) {
function GameManager(size, InputManager, Actuator, ScoreManager) {
this.size = size; // Size of the grid
this.inputManager = new InputManager;
this.scoreManager = new ScoreManager;
this.actuator = new Actuator;
this.startTiles = 2;
......@@ -51,11 +52,17 @@ GameManager.prototype.addRandomTile = function () {
// Sends the updated grid to the actuator
GameManager.prototype.actuate = function () {
if (this.scoreManager.get() < this.score) {
this.scoreManager.set(this.score);
}
this.actuator.actuate(this.grid, {
score: this.score,
over: this.over,
won: this.won
won: this.won,
bestScore: this.scoreManager.get()
});
};
// Save all tile positions and remove merger info
......@@ -204,8 +211,6 @@ GameManager.prototype.tileMatchesAvailable = function () {
var cell = { x: x + vector.x, y: y + vector.y };
var other = self.grid.cellContent(cell);
if (other) {
}
if (other && other.value === tile.value) {
return true; // These two tiles can be merged
......
function HTMLActuator() {
this.tileContainer = document.getElementsByClassName("tile-container")[0];
this.scoreContainer = document.getElementsByClassName("score-container")[0];
this.messageContainer = document.getElementsByClassName("game-message")[0];
this.sharingContainer = document.getElementsByClassName("score-sharing")[0];
this.tileContainer = document.querySelector(".tile-container");
this.scoreContainer = document.querySelector(".score-container");
this.bestContainer = document.querySelector(".best-container");
this.messageContainer = document.querySelector(".game-message");
this.sharingContainer = document.querySelector(".score-sharing");
this.score = 0;
}
......@@ -22,6 +23,7 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
});
self.updateScore(metadata.score);
self.updateBestScore(metadata.bestScore);
if (metadata.over) self.message(false); // You lose
if (metadata.won) self.message(true); // You win!
......@@ -29,7 +31,9 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
};
HTMLActuator.prototype.restart = function () {
if (ga) ga("send", "event", "game", "restart");
if (typeof ga !== "undefined") {
ga("send", "event", "game", "restart");
}
this.clearMessage();
};
......@@ -105,11 +109,17 @@ HTMLActuator.prototype.updateScore = function (score) {
}
};
HTMLActuator.prototype.updateBestScore = function (bestScore) {
this.bestContainer.textContent = bestScore;
};
HTMLActuator.prototype.message = function (won) {
var type = won ? "game-won" : "game-over";
var message = won ? "You win!" : "Game over!"
var message = won ? "You win!" : "Game over!";
if (ga) ga("send", "event", "game", "end", type, this.score);
if (typeof ga !== "undefined") {
ga("send", "event", "game", "end", type, this.score);
}
this.messageContainer.classList.add(type);
this.messageContainer.getElementsByTagName("p")[0].textContent = message;
......
......@@ -59,20 +59,22 @@ KeyboardInputManager.prototype.listen = function () {
// Listen to swipe events
var touchStartClientX, touchStartClientY;
var gameContainer = document.getElementsByClassName("game-container")[0];
gameContainer.addEventListener("touchstart", function(event) {
gameContainer.addEventListener("touchstart", function (event) {
if (event.touches.length > 1) return;
touchStartClientX = event.touches[0].clientX;
touchStartClientY = event.touches[0].clientY;
event.preventDefault();
});
gameContainer.addEventListener("touchmove", function(event) {
gameContainer.addEventListener("touchmove", function (event) {
event.preventDefault();
});
gameContainer.addEventListener("touchend", function(event) {
if (event.touches.length > 0) {
return;
}
gameContainer.addEventListener("touchend", function (event) {
if (event.touches.length > 0) return;
var dx = event.changedTouches[0].clientX - touchStartClientX;
var absDx = Math.abs(dx);
......
window.fakeStorage = {
_data : {},
setItem : function (id, val) {
console.log("set");
return this._data[id] = String(val);
},
getItem : function (id) {
return this._data.hasOwnProperty(id) ? this._data[id] : undefined;
},
removeItem : function (id) { return delete this._data[id]; },
clear : function () { return this._data = {}; }
};
function LocalScoreManager() {
var localSupported = !!window.localStorage;
this.key = "bestScore";
this.storage = localSupported ? window.localStorage : window.fakeStorage;
}
LocalScoreManager.prototype.get = function () {
var score = this.storage.getItem(this.key);
if (typeof score === "undefined" || score === null) {
score = 0;
}
return score;
};
LocalScoreManager.prototype.set = function (score) {
this.storage.setItem(this.key, score);
};
......@@ -49,9 +49,13 @@ h1.title {
top: -50px;
opacity: 0; } }
.score-container {
position: relative;
.scores-container {
float: right;
text-align: right; }
.score-container, .best-container {
position: relative;
display: inline-block;
background: #bbada0;
padding: 15px 25px;
font-size: 25px;
......@@ -60,19 +64,19 @@ h1.title {
font-weight: bold;
border-radius: 3px;
color: white;
margin-top: 8px; }
.score-container:after {
margin-top: 8px;
text-align: center; }
.score-container:after, .best-container:after {
position: absolute;
width: 100%;
top: 10px;
left: 0;
content: "Score";
text-transform: uppercase;
font-size: 13px;
line-height: 13px;
text-align: center;
color: #eee4da; }
.score-container .score-addition {
.score-container .score-addition, .best-container .score-addition {
position: absolute;
right: 30px;
color: red;
......@@ -86,6 +90,12 @@ h1.title {
-webkit-animation-fill-mode: both;
-moz-animation-fill-mode: both; }
.score-container:after {
content: "Score"; }
.best-container:after {
content: "Best"; }
p {
margin-top: 0;
margin-bottom: 10px;
......@@ -462,14 +472,17 @@ hr {
padding: 0 20px; }
h1.title {
font-size: 50px; }
font-size: 27px;
margin-top: 15px; }
.container {
width: 280px;
margin: 0 auto; }
.score-container {
margin-top: 0; }
.score-container, .best-container {
margin-top: 0;
padding: 15px 10px;
min-width: 40px; }
.heading {
margin-bottom: 10px; }
......
......@@ -58,11 +58,16 @@ h1.title {
}
}
.score-container {
.scores-container {
float: right;
text-align: right;
}
.score-container, .best-container {
$height: 25px;
position: relative;
float: right;
display: inline-block;
background: $game-container-background;
padding: 15px 25px;
font-size: $height;
......@@ -72,13 +77,13 @@ h1.title {
border-radius: 3px;
color: white;
margin-top: 8px;
text-align: center;
&:after {
position: absolute;
width: 100%;
top: 10px;
left: 0;
content: "Score";
text-transform: uppercase;
font-size: 13px;
line-height: 13px;
......@@ -100,6 +105,14 @@ h1.title {
}
}
.score-container:after {
content: "Score";
}
.best-container:after {
content: "Best"
}
p {
margin-top: 0;
margin-bottom: 10px;
......@@ -449,7 +462,8 @@ hr {
}
h1.title {
font-size: 50px;
font-size: 27px;
margin-top: 15px;
}
.container {
......@@ -457,8 +471,15 @@ hr {
margin: 0 auto;
}
.score-container {
// .scores-container {
// float: left;
// clear: left;
// }
.score-container, .best-container {
margin-top: 0;
padding: 15px 10px;
min-width: 40px;
}
.heading {
......
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