From 3bab79a7ddb5ca2c56e10faa22a268bd1275d8dd Mon Sep 17 00:00:00 2001 From: Grissiom Date: Wed, 9 Jan 2013 00:06:34 +0800 Subject: [PATCH] update CRLF --- AUTHORS | 90 +- .../DRIVERS/INTC/exception.x | 2 +- bsp/bf533/vdsp/bf533.dpj | 1480 ++++++++--------- bsp/m16c62p/lnkm30627fhp.xcl | 472 +++--- bsp/mini2440/Readme | 2 +- bsp/pic32ethernet/project.mcp | 388 ++--- bsp/simulator/SDL/BUGS | 36 +- bsp/simulator/SDL/COPYING | 916 +++++----- bsp/simulator/SDL/README | 98 +- bsp/simulator/SDL/WhatsNew | 1454 ++++++++-------- 10 files changed, 2469 insertions(+), 2469 deletions(-) mode change 100644 => 100755 AUTHORS diff --git a/AUTHORS b/AUTHORS old mode 100644 new mode 100755 index 9880cdf7d..54bd4ad78 --- a/AUTHORS +++ b/AUTHORS @@ -1,45 +1,45 @@ -Kernel Design & Implementation -- Bernard Xiong - -LwIP 1.3.0/1.3.1/1.3.2/1.4.0 -- Porting - Qiu Yi - Mbbill -- Testing - Bernard Xiong - -Filesystem -- Porting and Add Virtual Filesystem -- Testing - Qiu Yi - prife - -RTGUI -- Design and Implemenation - Bernard Xiong - Grissiom - -BSP -Bernard Xiong -- ATMEL AT91SAM7S64 & AT91SAM7X256 Porting -- STM32 Porting -- S3C4510 Porting - -Mbbill -- ATMEL AT91SAM7X256 - -Xulong Cao -- QEMU/x86 - -Aozima -- LPC 2148 Porting -- STM32 Porting - -Jing Lee -- LPC 2478 Porting - -Qiu Yi -- S3C2410 & S3C2440 Porting -- TI LM3S - -others... +Kernel Design & Implementation +- Bernard Xiong + +LwIP 1.3.0/1.3.1/1.3.2/1.4.0 +- Porting + Qiu Yi + Mbbill +- Testing + Bernard Xiong + +Filesystem +- Porting and Add Virtual Filesystem +- Testing + Qiu Yi + prife + +RTGUI +- Design and Implemenation + Bernard Xiong + Grissiom + +BSP +Bernard Xiong +- ATMEL AT91SAM7S64 & AT91SAM7X256 Porting +- STM32 Porting +- S3C4510 Porting + +Mbbill +- ATMEL AT91SAM7X256 + +Xulong Cao +- QEMU/x86 + +Aozima +- LPC 2148 Porting +- STM32 Porting + +Jing Lee +- LPC 2478 Porting + +Qiu Yi +- S3C2410 & S3C2440 Porting +- TI LM3S + +others... diff --git a/bsp/avr32uc3b0/SOFTWARE_FRAMEWORK/DRIVERS/INTC/exception.x b/bsp/avr32uc3b0/SOFTWARE_FRAMEWORK/DRIVERS/INTC/exception.x index 70534d9f1..ec4109d46 100644 --- a/bsp/avr32uc3b0/SOFTWARE_FRAMEWORK/DRIVERS/INTC/exception.x +++ b/bsp/avr32uc3b0/SOFTWARE_FRAMEWORK/DRIVERS/INTC/exception.x @@ -1,4 +1,4 @@ -/* This file is part of the ATMEL AVR-UC3-SoftwareFramework-1.7.0 Release */ +/* This file is part of the ATMEL AVR-UC3-SoftwareFramework-1.7.0 Release */ /*This file is prepared for Doxygen automatic documentation generation.*/ /*! \file ********************************************************************* diff --git a/bsp/bf533/vdsp/bf533.dpj b/bsp/bf533/vdsp/bf533.dpj index 5d0e8641e..621aa26dd 100644 --- a/bsp/bf533/vdsp/bf533.dpj +++ b/bsp/bf533/vdsp/bf533.dpj @@ -1,740 +1,740 @@ - - - - - ADSP-BF533 - .ldr - Loader file - - - - - .\Debug - .\Debug - 0 - - - - - - - - - - - - - - - - - - - - - - - .\Release - .\Release - 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - - - - - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - .\Debug - .\Debug - - - - - .\Release - .\Release - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + ADSP-BF533 + .ldr + Loader file + + + + + .\Debug + .\Debug + 0 + + + + + + + + + + + + + + + + + + + + + + + .\Release + .\Release + 12 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + + + + + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + .\Debug + .\Debug + + + + + .\Release + .\Release + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/bsp/m16c62p/lnkm30627fhp.xcl b/bsp/m16c62p/lnkm30627fhp.xcl index 3471b20ca..ef7393be9 100644 --- a/bsp/m16c62p/lnkm30627fhp.xcl +++ b/bsp/m16c62p/lnkm30627fhp.xcl @@ -1,236 +1,236 @@ -//================================================================ -// -// IAR XLINK command file for the IAR C/C++ Compiler for -// Renesas M16C/R8C -// -// This is an example XLINK command file for use with the -// M30627FHP derivative. -// -// Derivative group: m16c 62p -// -// -// Usage: xlink your_file(s) -f this_file clm16c*.r48 -// -// Copyright 2001-2008 IAR Systems AB. -// -// $Revision: 2144 $ -// -//================================================================ - -//================================================================ -// The M16C IAR C/EC++ Compiler places code and data into named -// segments which are referred to by the IAR XLINK Linker. The -// table below shows the available segments. -// -// SEGMENT REFERENCE -// ================= -// -// Segment Description -// ------- ----------- -// BITVARS Bit variables. -// CODE The program code. -// CSTACK The stack used by C or Embedded C++ programs. -// CSTART The startup code. -// DATA16_HEAP Heap data used by malloc and free. Used by CLib and DLib -// FAR_HEAP Heap used by malloc and free in DLib -// DATA20_HEAP Heap used by malloc and free in DLib -// -// x_AC Non-initialized located const objects. -// x_AN Non-initialized located non-const objects. -// x_C Constant data, including string literals. -// x_I Initialized data. -// x_ID Data that is copied to x_I by cstartup. -// x_N Uninitialized data. -// x_Z zero initialized data. -// -// Where x can be one of: -// DATA13 (Range: 0-0x1FFF) -// DATA16 (Range: 0-0xFFFF, except DATA16_ID) -// DATA20 (Range: 0-0xFFFFF) -// FAR (Range: 0-0xFFFFF) -// -// DIFUNCT Pointers to code, typically EC++ constructors -// FLIST Jump table for __tiny_func functions. -// INTVEC Contains reset and interrupt vectors. -// INTVEC1 Contains the fixed reset and interrupt vectors. -// ISTACK The stack used by interrupts and exceptions. -//================================================================ - -// Define CPU --cm16c - -//================================================================ -// USER DEFINITIONS -// Please customize according to your preferences. -//================================================================ - -// Size of the user stack -// Uncomment for command line use -//-D_CSTACK_SIZE=100 - -// Size of the interrupt stack -// Uncomment for command line use -//-D_ISTACK_SIZE=40 - -// Size of the heap -// Uncomment for command line use -//-D_DATA16_HEAP_SIZE=400 -//-D_FAR_HEAP_SIZE=400 -//-D_DATA20_HEAP_SIZE=400 - -// Reserved memory -// Reservation of RAM and ROM memory not to be used by the application. -// Preset for use with the E8 emulator. -// NOTE! Set these values to zero to utilize the whole RAM and ROM memory. --D_RESERVED_RAM_SIZE=80 --D_RESERVED_ROM_SIZE=800 - -//================================================================ -// Memory Definitions -//================================================================ - -// Memory areas available for the application --D_USER_RAM_BEGIN=(00400+_RESERVED_RAM_SIZE) --D_USER_RAM_END=07FFF --D_DATA_FLASH_BEGIN=0F000 --D_DATA_FLASH_END=0FFFF --D_USER_ROM_BEGIN=(A0000+_RESERVED_ROM_SIZE) --D_USER_ROM_END=FFFFF - -// Relocatable "bit" segment (must be in near area). -// As BITVARS contains bit addresses, the address has to be recalculated. -// Byte address 400 --> 400 * 8 = bit address 2000 --D_BITVAR_BEGIN=2000 // address 400 --D_BITVAR_END=FFFF // address 1FFF - -// ID code and OFS value written to ROM memory --D_ID_CODE_1=FF --D_ID_CODE_2=FF --D_ID_CODE_3=FF --D_ID_CODE_4=FF --D_ID_CODE_5=FF --D_ID_CODE_6=FF --D_ID_CODE_7=FF --D_OFS_VALUE=FF - -// _OFS2_VALUE has to be defined. It is only used in some R8C devices and will -// not result in any additional code or data for any other device. --D_OFS2_VALUE=FF - -// ======================= -// DATA13 RAM -// ======================= - --Z(NEAR)DATA13_AN=0-01FFF --Z(NEAR)DATA13_I=_USER_RAM_BEGIN-01FFF --Z(NEAR)DATA13_Z,DATA13_N=_USER_RAM_BEGIN-01FFF - -// Relocatable "bit" segment. As BITVARS contains bit addresses, -// the desired (byte) address has to be multiplied by 8. --Z(BIT)BITVARS=_BITVAR_BEGIN-_BITVAR_END - -// ======================= -// DATA16 RAM -// ======================= - -// Set up interrupt stack --Z(NEAR)ISTACK+_ISTACK_SIZE#_USER_RAM_BEGIN-_USER_RAM_END - -// Set up user stack --Z(NEAR)CSTACK+_CSTACK_SIZE#_USER_RAM_BEGIN-_USER_RAM_END - -// Set up near heap --Z(NEAR)DATA16_HEAP+_DATA16_HEAP_SIZE=_USER_RAM_BEGIN-_USER_RAM_END - -// Near variables --Z(NEAR)DATA16_I,DATA16_Z,DATA16_N,DATA16_AN=_USER_RAM_BEGIN-_USER_RAM_END - -// User defined near DATA segments - - -// ======================= -// DATA16 ROM -// ======================= -// Data flash --Z(CONST)DATA_FLASH=_DATA_FLASH_BEGIN-_DATA_FLASH_END - -// Constant segments (in ROM), reachable for near pointers -// (Use declaration -Z(CONST)DATA16_C if near ROM exists) - -// User defined near CONST segments - -// ======================= -// FAR/DATA20 RAM -// ======================= - -// Far and huge data segments --Z(FAR)FAR_I,FAR_Z,FAR_N,FAR_AN=_USER_RAM_BEGIN-_USER_RAM_END --Z(FAR)FAR_HEAP+_FAR_HEAP_SIZE=_USER_RAM_BEGIN-_USER_RAM_END --Z(HUGE)DATA20_I,DATA20_Z,DATA20_N,DATA20_AN=_USER_RAM_BEGIN-_USER_RAM_END --Z(HUGE)DATA20_HEAP+_DATA20_HEAP_SIZE=_USER_RAM_BEGIN-_USER_RAM_END - -// User defined far & huge DATA segments - -// ======================= -// FAR/DATA20 ROM -// ======================= - -// Fixed interrupt vector table --Z(CONST)INTVEC1=FFFDC-FFFFF - - -// Special page table --Z(CONST)FLIST=FFE00-FFFDB - -// Variable vector table (growing downwards from _USER_ROM_END) -// The added -1 is too assure that all vectors start at even -// addresses. --Z(CONST)INTVEC=D0000-(_USER_ROM_END-1) - -// Constant and initializer segments (in ROM) --Z(FARCONST)FAR_ID=_USER_ROM_BEGIN-_USER_ROM_END --Z(FARCONST)FAR_C=_USER_ROM_BEGIN-_USER_ROM_END --Z(HUGECONST)DATA20_C,DATA20_ID,CHECKSUM=_USER_ROM_BEGIN-_USER_ROM_END --Z(FARCONST)DATA16_ID,DATA13_ID,DIFUNCT=_USER_ROM_BEGIN-_USER_ROM_END - -// User defined far & huge CONST segments - -// CODE segments -// TINYFUNC code must be located above 0xF0000 --P(CODE)TINYFUNC=F0000-_USER_ROM_END - -// Startup code --P(CODE)CSTART=D0000-_USER_ROM_END - -// "Regular" code --P(CODE)CODE=_USER_ROM_BEGIN-_USER_ROM_END -// User defined CODE segments - -// ======================== -// IAR C library formatting -// ======================== - -// Uncomment for command line use -//-e_small_write=_formatted_write -//-e_medium_read=_formatted_read - -// ======================== -// Output files -// ======================== -// Use the -O option to create one or more output files -// at the same link session. Formats flags, file name and -// extension is optional. Please un-comment the wanted -// output formats below. -// -// CAUTION: Do not combine other output formats with -rt (special -// UBROF for Terminal I/O in C-SPY). Output files are valid but -// contain code that expects to be run under C-SPY. - -// Motorola output -//-Omotorola=.mot - -// IEEE-695 output with format flags for the Renesas debugger -//-Oieee695,lbm=.x30 - -// ELF/DWARF output with format flags for the Renesas debugger -//-Oelf,spc=.elf +//================================================================ +// +// IAR XLINK command file for the IAR C/C++ Compiler for +// Renesas M16C/R8C +// +// This is an example XLINK command file for use with the +// M30627FHP derivative. +// +// Derivative group: m16c 62p +// +// +// Usage: xlink your_file(s) -f this_file clm16c*.r48 +// +// Copyright 2001-2008 IAR Systems AB. +// +// $Revision: 2144 $ +// +//================================================================ + +//================================================================ +// The M16C IAR C/EC++ Compiler places code and data into named +// segments which are referred to by the IAR XLINK Linker. The +// table below shows the available segments. +// +// SEGMENT REFERENCE +// ================= +// +// Segment Description +// ------- ----------- +// BITVARS Bit variables. +// CODE The program code. +// CSTACK The stack used by C or Embedded C++ programs. +// CSTART The startup code. +// DATA16_HEAP Heap data used by malloc and free. Used by CLib and DLib +// FAR_HEAP Heap used by malloc and free in DLib +// DATA20_HEAP Heap used by malloc and free in DLib +// +// x_AC Non-initialized located const objects. +// x_AN Non-initialized located non-const objects. +// x_C Constant data, including string literals. +// x_I Initialized data. +// x_ID Data that is copied to x_I by cstartup. +// x_N Uninitialized data. +// x_Z zero initialized data. +// +// Where x can be one of: +// DATA13 (Range: 0-0x1FFF) +// DATA16 (Range: 0-0xFFFF, except DATA16_ID) +// DATA20 (Range: 0-0xFFFFF) +// FAR (Range: 0-0xFFFFF) +// +// DIFUNCT Pointers to code, typically EC++ constructors +// FLIST Jump table for __tiny_func functions. +// INTVEC Contains reset and interrupt vectors. +// INTVEC1 Contains the fixed reset and interrupt vectors. +// ISTACK The stack used by interrupts and exceptions. +//================================================================ + +// Define CPU +-cm16c + +//================================================================ +// USER DEFINITIONS +// Please customize according to your preferences. +//================================================================ + +// Size of the user stack +// Uncomment for command line use +//-D_CSTACK_SIZE=100 + +// Size of the interrupt stack +// Uncomment for command line use +//-D_ISTACK_SIZE=40 + +// Size of the heap +// Uncomment for command line use +//-D_DATA16_HEAP_SIZE=400 +//-D_FAR_HEAP_SIZE=400 +//-D_DATA20_HEAP_SIZE=400 + +// Reserved memory +// Reservation of RAM and ROM memory not to be used by the application. +// Preset for use with the E8 emulator. +// NOTE! Set these values to zero to utilize the whole RAM and ROM memory. +-D_RESERVED_RAM_SIZE=80 +-D_RESERVED_ROM_SIZE=800 + +//================================================================ +// Memory Definitions +//================================================================ + +// Memory areas available for the application +-D_USER_RAM_BEGIN=(00400+_RESERVED_RAM_SIZE) +-D_USER_RAM_END=07FFF +-D_DATA_FLASH_BEGIN=0F000 +-D_DATA_FLASH_END=0FFFF +-D_USER_ROM_BEGIN=(A0000+_RESERVED_ROM_SIZE) +-D_USER_ROM_END=FFFFF + +// Relocatable "bit" segment (must be in near area). +// As BITVARS contains bit addresses, the address has to be recalculated. +// Byte address 400 --> 400 * 8 = bit address 2000 +-D_BITVAR_BEGIN=2000 // address 400 +-D_BITVAR_END=FFFF // address 1FFF + +// ID code and OFS value written to ROM memory +-D_ID_CODE_1=FF +-D_ID_CODE_2=FF +-D_ID_CODE_3=FF +-D_ID_CODE_4=FF +-D_ID_CODE_5=FF +-D_ID_CODE_6=FF +-D_ID_CODE_7=FF +-D_OFS_VALUE=FF + +// _OFS2_VALUE has to be defined. It is only used in some R8C devices and will +// not result in any additional code or data for any other device. +-D_OFS2_VALUE=FF + +// ======================= +// DATA13 RAM +// ======================= + +-Z(NEAR)DATA13_AN=0-01FFF +-Z(NEAR)DATA13_I=_USER_RAM_BEGIN-01FFF +-Z(NEAR)DATA13_Z,DATA13_N=_USER_RAM_BEGIN-01FFF + +// Relocatable "bit" segment. As BITVARS contains bit addresses, +// the desired (byte) address has to be multiplied by 8. +-Z(BIT)BITVARS=_BITVAR_BEGIN-_BITVAR_END + +// ======================= +// DATA16 RAM +// ======================= + +// Set up interrupt stack +-Z(NEAR)ISTACK+_ISTACK_SIZE#_USER_RAM_BEGIN-_USER_RAM_END + +// Set up user stack +-Z(NEAR)CSTACK+_CSTACK_SIZE#_USER_RAM_BEGIN-_USER_RAM_END + +// Set up near heap +-Z(NEAR)DATA16_HEAP+_DATA16_HEAP_SIZE=_USER_RAM_BEGIN-_USER_RAM_END + +// Near variables +-Z(NEAR)DATA16_I,DATA16_Z,DATA16_N,DATA16_AN=_USER_RAM_BEGIN-_USER_RAM_END + +// User defined near DATA segments + + +// ======================= +// DATA16 ROM +// ======================= +// Data flash +-Z(CONST)DATA_FLASH=_DATA_FLASH_BEGIN-_DATA_FLASH_END + +// Constant segments (in ROM), reachable for near pointers +// (Use declaration -Z(CONST)DATA16_C if near ROM exists) + +// User defined near CONST segments + +// ======================= +// FAR/DATA20 RAM +// ======================= + +// Far and huge data segments +-Z(FAR)FAR_I,FAR_Z,FAR_N,FAR_AN=_USER_RAM_BEGIN-_USER_RAM_END +-Z(FAR)FAR_HEAP+_FAR_HEAP_SIZE=_USER_RAM_BEGIN-_USER_RAM_END +-Z(HUGE)DATA20_I,DATA20_Z,DATA20_N,DATA20_AN=_USER_RAM_BEGIN-_USER_RAM_END +-Z(HUGE)DATA20_HEAP+_DATA20_HEAP_SIZE=_USER_RAM_BEGIN-_USER_RAM_END + +// User defined far & huge DATA segments + +// ======================= +// FAR/DATA20 ROM +// ======================= + +// Fixed interrupt vector table +-Z(CONST)INTVEC1=FFFDC-FFFFF + + +// Special page table +-Z(CONST)FLIST=FFE00-FFFDB + +// Variable vector table (growing downwards from _USER_ROM_END) +// The added -1 is too assure that all vectors start at even +// addresses. +-Z(CONST)INTVEC=D0000-(_USER_ROM_END-1) + +// Constant and initializer segments (in ROM) +-Z(FARCONST)FAR_ID=_USER_ROM_BEGIN-_USER_ROM_END +-Z(FARCONST)FAR_C=_USER_ROM_BEGIN-_USER_ROM_END +-Z(HUGECONST)DATA20_C,DATA20_ID,CHECKSUM=_USER_ROM_BEGIN-_USER_ROM_END +-Z(FARCONST)DATA16_ID,DATA13_ID,DIFUNCT=_USER_ROM_BEGIN-_USER_ROM_END + +// User defined far & huge CONST segments + +// CODE segments +// TINYFUNC code must be located above 0xF0000 +-P(CODE)TINYFUNC=F0000-_USER_ROM_END + +// Startup code +-P(CODE)CSTART=D0000-_USER_ROM_END + +// "Regular" code +-P(CODE)CODE=_USER_ROM_BEGIN-_USER_ROM_END +// User defined CODE segments + +// ======================== +// IAR C library formatting +// ======================== + +// Uncomment for command line use +//-e_small_write=_formatted_write +//-e_medium_read=_formatted_read + +// ======================== +// Output files +// ======================== +// Use the -O option to create one or more output files +// at the same link session. Formats flags, file name and +// extension is optional. Please un-comment the wanted +// output formats below. +// +// CAUTION: Do not combine other output formats with -rt (special +// UBROF for Terminal I/O in C-SPY). Output files are valid but +// contain code that expects to be run under C-SPY. + +// Motorola output +//-Omotorola=.mot + +// IEEE-695 output with format flags for the Renesas debugger +//-Oieee695,lbm=.x30 + +// ELF/DWARF output with format flags for the Renesas debugger +//-Oelf,spc=.elf diff --git a/bsp/mini2440/Readme b/bsp/mini2440/Readme index 3a35becbb..7af094b9f 100644 --- a/bsp/mini2440/Readme +++ b/bsp/mini2440/Readme @@ -1,2 +1,2 @@ -Documents here +Documents here http://www.rt-thread.org/dokuwiki/doku.php?id=s3c2440 \ No newline at end of file diff --git a/bsp/pic32ethernet/project.mcp b/bsp/pic32ethernet/project.mcp index 6aef19a5b..66cc84dae 100644 --- a/bsp/pic32ethernet/project.mcp +++ b/bsp/pic32ethernet/project.mcp @@ -1,194 +1,194 @@ -[HEADER] -magic_cookie={66E99B07-E706-4689-9E80-9B2582898A13} -file_version=1.0 -device=PIC32MX795F512L -[PATH_INFO] -BuildDirPolicy=BuildDirIsProjectDir -dir_src= -dir_bin=./obj -dir_tmp=./obj -dir_sin= 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b/bsp/simulator/SDL/BUGS index d7058f620..218bf3d15 100644 --- a/bsp/simulator/SDL/BUGS +++ b/bsp/simulator/SDL/BUGS @@ -1,18 +1,18 @@ - -Bugs are now managed in the SDL bug tracker, here: - - http://bugzilla.libsdl.org/ - -You may report bugs there, and search to see if a given issue has already - been reported, discussed, and maybe even fixed. - - - -You may also find help at the SDL mailing list. Subscription information: - - http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org - -Bug reports are welcome here, but we really appreciate if you use Bugzilla, as - bugs discussed on the mailing list may be forgotten or missed. - - + +Bugs are now managed in the SDL bug tracker, here: + + http://bugzilla.libsdl.org/ + +You may report bugs there, and search to see if a given issue has already + been reported, discussed, and maybe even fixed. + + + +You may also find help at the SDL mailing list. Subscription information: + + http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org + +Bug reports are welcome here, but we really appreciate if you use Bugzilla, as + bugs discussed on the mailing list may be forgotten or missed. + + diff --git a/bsp/simulator/SDL/COPYING b/bsp/simulator/SDL/COPYING index 8904ea404..2cba2ac74 100644 --- a/bsp/simulator/SDL/COPYING +++ b/bsp/simulator/SDL/COPYING @@ -1,458 +1,458 @@ - GNU LESSER GENERAL PUBLIC LICENSE - Version 2.1, February 1999 - - Copyright (C) 1991, 1999 Free Software Foundation, Inc. - 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - -[This is the first released version of the Lesser GPL. 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The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, -RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially -supported. - -SDL is written in C, but works with C++ natively, and has bindings to -several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, -Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, -Pike, Pliant, Python, Ruby, and Smalltalk. - -This library is distributed under GNU LGPL version 2, which can be -found in the file "COPYING". This license allows you to use SDL -freely in commercial programs as long as you link with the dynamic -library. - -The best way to learn how to use SDL is to check out the header files in -the "include" subdirectory and the programs in the "test" subdirectory. -The header files and test programs are well commented and always up to date. -More documentation is available in HTML format in "docs/index.html", and -a documentation wiki is available online at: - http://www.libsdl.org/cgi/docwiki.cgi - -The test programs in the "test" subdirectory are in the public domain. - -Frequently asked questions are answered online: - http://www.libsdl.org/faq.php - -If you need help with the library, or just want to discuss SDL related -issues, you can join the developers mailing list: - http://www.libsdl.org/mailing-list.php - -Enjoy! - Sam Lantinga (slouken@libsdl.org) - + + Simple DirectMedia Layer + + (SDL) + + Version 1.2 + +--- +http://www.libsdl.org/ + +This is the Simple DirectMedia Layer, a general API that provides low +level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, +and 2D framebuffer across multiple platforms. + +The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS, +MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, +and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, +RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially +supported. + +SDL is written in C, but works with C++ natively, and has bindings to +several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, +Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, +Pike, Pliant, Python, Ruby, and Smalltalk. + +This library is distributed under GNU LGPL version 2, which can be +found in the file "COPYING". This license allows you to use SDL +freely in commercial programs as long as you link with the dynamic +library. + +The best way to learn how to use SDL is to check out the header files in +the "include" subdirectory and the programs in the "test" subdirectory. +The header files and test programs are well commented and always up to date. +More documentation is available in HTML format in "docs/index.html", and +a documentation wiki is available online at: + http://www.libsdl.org/cgi/docwiki.cgi + +The test programs in the "test" subdirectory are in the public domain. + +Frequently asked questions are answered online: + http://www.libsdl.org/faq.php + +If you need help with the library, or just want to discuss SDL related +issues, you can join the developers mailing list: + http://www.libsdl.org/mailing-list.php + +Enjoy! + Sam Lantinga (slouken@libsdl.org) + diff --git a/bsp/simulator/SDL/WhatsNew b/bsp/simulator/SDL/WhatsNew index 7fae760f7..927fdd264 100644 --- a/bsp/simulator/SDL/WhatsNew +++ b/bsp/simulator/SDL/WhatsNew @@ -1,727 +1,727 @@ - -This is a list of API changes in SDL's version history. - -Version 1.0: - -1.2.14: - Added cast macros for correct usage with C++: - SDL_reinterpret_cast(type, expression) - SDL_static_cast(type, expression) - - Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for - SDL_VIDEO_FULLSCREEN_HEAD on X11. - - Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal - up/down events for Caps-Lock and Num-Lock keys. - -1.2.13: - Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants. - -1.2.12: - Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling - of the screensaver on Mac OS X and X11. - -1.2.10: - If SDL_OpenAudio() is passed zero for the desired format - fields, the following environment variables will be used - to fill them in: - SDL_AUDIO_FREQUENCY - SDL_AUDIO_FORMAT - SDL_AUDIO_CHANNELS - SDL_AUDIO_SAMPLES - If an environment variable is not specified, it will be set - to a reasonable default value. - - Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment - variable, currently supported on X11 Xinerama configurations. - - Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. - - Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration. - - Added current_w and current_h to the SDL_VideoInfo structure, - which is set to the desktop resolution during video intialization, - and then set to the current resolution when a video mode is set. - - SDL_SetVideoMode() now accepts 0 for width or height and will use - the current video mode (or the desktop mode if no mode has been set.) - - Added SDL_GetKeyRepeat() - - Added SDL_config.h, with defaults for various build environments. - -1.2.7: - Added CPU feature detection functions to SDL_cpuinfo.h: - SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(), - SDL_HasAltiVec() - Added function to create RWops from const memory: SDL_RWFromConstMem() - -1.2.6: - Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() - - Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA - -1.2.5: - Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) - - Added SDL_GL_STEREO for stereoscopic OpenGL contexts - -1.2.0: - Added SDL_VIDEOEXPOSE event to signal that the screen needs to - be redrawn. This is currently only delivered to OpenGL windows - on X11, though it may be delivered in the future when the video - memory is lost under DirectX. - -1.1.8: - You can pass SDL_NOFRAME to SDL_VideoMode() to create a window - that has no title bar or frame decoration. Fullscreen video - modes automatically have this flag set. - - Added a function to query the clipping rectangle for a surface: - void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) - - Added a function to query the current event filter: - SDL_EventFilter SDL_GetEventFilter(void) - - If you pass -1 to SDL_ShowCursor(), it won't change the current - cursor visibility state, but will still return it. - - SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning - you can nest them as deep as you want, as long as each lock call - has a matching unlock call. The surface remains locked until the - last matching unlock call. - - Note that you may not blit to or from a locked surface. - -1.1.7: - The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take - arrays of Uint16 values instead of Uint8 values. For the most part, - you can just take your old values and shift them up 8 bits to get - new correct values for your gamma ramps. - - You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface() - and SDL will try to RLE accelerate colorkey and alpha blits in the - resulting surface. - -1.1.6: - Added a function to return the thread ID of a specific thread: - Uint32 SDL_GetThreadID(SDL_Thread *thread) - If 'thread' is NULL, this function returns the id for this thread. - -1.1.5: - The YUV overlay structure has been changed to use an array of - pitches and pixels representing the planes of a YUV image, to - better enable hardware acceleration. The YV12 and IYUV formats - each have three planes, corresponding to the Y, U, and V portions - of the image, while packed pixel YUV formats just have one plane. - - For palettized mode (8bpp), the screen colormap is now split in - a physical and a logical palette. The physical palette determines - what colours the screen pixels will get when displayed, and the - logical palette controls the mapping from blits to/from the screen. - A new function, SDL_SetPalette() has been added to change - logical and physical palettes separately. SDL_SetColors() works - just as before, and is equivalent to calling SDL_SetPalette() with - a flag argument of (SDL_LOGPAL|SDL_PHYSPAL). - - SDL_BlitSurface() no longer modifies the source rectangle, only the - destination rectangle. The width/height members of the destination - rectangle are ignored, only the position is used. - - The old source clipping function SDL_SetClipping() has been replaced - with a more useful function to set the destination clipping rectangle: - SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect) - - Added a function to see what subsystems have been initialized: - Uint32 SDL_WasInit(Uint32 flags) - - The Big Alpha Flip: SDL now treats alpha as opacity like everybody - else, and not as transparency: - - A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255 - A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0 - Values between 0 and 255 vary from fully transparent to fully opaque. - - New functions: - SDL_DisplayFormatAlpha() - Returns a surface converted to a format with alpha-channel - that can be blit efficiently to the screen. (In other words, - like SDL_DisplayFormat() but the resulting surface has - an alpha channel.) This is useful for surfaces with alpha. - SDL_MapRGBA() - Works as SDL_MapRGB() but takes an additional alpha parameter. - SDL_GetRGBA() - Works as SDL_GetRGB() but also returns the alpha value - (SDL_ALPHA_OPAQUE for formats without an alpha channel) - - Both SDL_GetRGB() and SDL_GetRGBA() now always return values in - the [0..255] interval. Previously, SDL_GetRGB() would return - (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format. - (N.B.: This is broken for bit fields < 3 bits.) - - SDL_MapRGB() returns pixels in which the alpha channel is set opaque. - - SDL_SetAlpha() can now be used for both setting the per-surface - alpha, using the new way of thinking of alpha, and also to enable - and disable per-pixel alpha blending for surfaces with an alpha - channel: - To disable alpha blending: - SDL_SetAlpha(surface, 0, 0); - To re-enable alpha blending: - SDL_SetAlpha(surface, SDL_SRCALPHA, 0); - Surfaces with an alpha channel have blending enabled by default. - - SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests - RLE acceleration of blits, just as like with SDL_SetColorKey(). - This flag can be set for both surfaces with an alpha channel - and surfaces with an alpha value set by SDL_SetAlpha(). - As always, RLE surfaces must be locked before pixel access is - allowed, and unlocked before any other SDL operations are done - on it. - - The blit semantics for surfaces with and without alpha and colorkey - have now been defined: - - RGBA->RGB: - SDL_SRCALPHA set: - alpha-blend (using alpha-channel). - SDL_SRCCOLORKEY ignored. - SDL_SRCALPHA not set: - copy RGB. - if SDL_SRCCOLORKEY set, only copy the pixels matching the - RGB values of the source colour key, ignoring alpha in the - comparison. - - RGB->RGBA: - SDL_SRCALPHA set: - alpha-blend (using the source per-surface alpha value); - set destination alpha to opaque. - SDL_SRCALPHA not set: - copy RGB, set destination alpha to opaque. - both: - if SDL_SRCCOLORKEY set, only copy the pixels matching the - source colour key. - - RGBA->RGBA: - SDL_SRCALPHA set: - alpha-blend (using the source alpha channel) the RGB values; - leave destination alpha untouched. [Note: is this correct?] - SDL_SRCCOLORKEY ignored. - SDL_SRCALPHA not set: - copy all of RGBA to the destination. - if SDL_SRCCOLORKEY set, only copy the pixels matching the - RGB values of the source colour key, ignoring alpha in the - comparison. - - RGB->RGB: - SDL_SRCALPHA set: - alpha-blend (using the source per-surface alpha value). - SDL_SRCALPHA not set: - copy RGB. - both: - if SDL_SRCCOLORKEY set, only copy the pixels matching the - source colour key. - - As a special case, blits from surfaces with per-surface alpha - value of 128 (50% transparency) are optimised and much faster - than other alpha values. This does not apply to surfaces with - alpha channels (per-pixel alpha). - - New functions for manipulating the gamma of the display have - been added: - int SDL_SetGamma(float red, float green, float blue); - int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); - int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); - Gamma ramps are tables with 256 entries which map the screen color - components into actually displayed colors. For an example of - implementing gamma correction and gamma fades, see test/testgamma.c - Gamma control is not supported on all hardware. - -1.1.4: - The size of the SDL_CDtrack structure changed from 8 to 12 bytes - as the size of the length member was extended to 32 bits. - - You can now use SDL for 2D blitting with a GL mode by passing the - SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or - 32 bpp, and the data in the framebuffer is put into the GL scene - when you call SDL_UpdateRects(), and the scene will be visible - when you call SDL_GL_SwapBuffers(). - - Run the "testgl" test program with the -logo command line option - to see an example of this blending of 2D and 3D in SDL. - -1.1.3: - Added SDL_FreeRW() to the API, to complement SDL_AllocRW() - - Added resizable window support - just add SDL_RESIZABLE to the - SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events. - See SDL_events.h for details on the new SDL_ResizeEvent structure. - - Added condition variable support, based on mutexes and semaphores. - SDL_CreateCond() - SDL_DestroyCond() - SDL_CondSignal() - SDL_CondBroadcast() - SDL_CondWait() - SDL_CondTimedWait() - The new function prototypes are in SDL_mutex.h - - Added counting semaphore support, based on the mutex primitive. - SDL_CreateSemaphore() - SDL_DestroySemaphore() - SDL_SemWait() - SDL_SemTryWait() - SDL_SemWaitTimeout() - SDL_SemPost() - SDL_SemValue() - The new function prototypes are in SDL_mutex.h - - Added support for asynchronous blitting. To take advantage of this, - you must set the SDL_ASYNCBLIT flag when setting the video mode and - creating surfaces that you want accelerated in this way. You must - lock surfaces that have this flag set, and the lock will block until - any queued blits have completed. - - Added YUV video overlay support. - The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU. - This function creates an overlay surface: - SDL_CreateYUVOverlay() - You must lock and unlock the overlay to get access to the data: - SDL_LockYUVOverlay() SDL_UnlockYUVOverlay() - You can then display the overlay: - SDL_DisplayYUVOverlay() - You must free the overlay when you are done using it: - SDL_FreeYUVOverlay() - See SDL_video.h for the full function prototypes. - - The joystick hat position constants have been changed: - Old constant New constant - ------------ ------------ - 0 SDL_HAT_CENTERED - 1 SDL_HAT_UP - 2 SDL_HAT_RIGHTUP - 3 SDL_HAT_RIGHT - 4 SDL_HAT_RIGHTDOWN - 5 SDL_HAT_DOWN - 6 SDL_HAT_LEFTDOWN - 7 SDL_HAT_LEFT - 8 SDL_HAT_LEFTUP - The new constants are bitmasks, so you can check for the - individual axes like this: - if ( hat_position & SDL_HAT_UP ) { - } - and you'll catch left-up, up, and right-up. - -1.1.2: - Added multiple timer support: - SDL_AddTimer() and SDL_RemoveTimer() - - SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL. - -1.1.0: - Added initial OpenGL support. - First set GL attributes (such as RGB depth, alpha depth, etc.) - SDL_GL_SetAttribute() - Then call SDL_SetVideoMode() with the SDL_OPENGL flag. - Perform all of your normal GL drawing. - Finally swap the buffers with the new SDL function: - SDL_GL_SwapBuffers() - See the new 'testgl' test program for an example of using GL with SDL. - - You can load GL extension functions by using the function: - SDL_GL_LoadProcAddress() - - Added functions to initialize and cleanup specific SDL subsystems: - SDL_InitSubSystem() and SDL_QuitSubSystem() - - Added user-defined event type: - typedef struct { - Uint8 type; - int code; - void *data1; - void *data2; - } SDL_UserEvent; - This structure is in the "user" member of an SDL_Event. - - Added a function to push events into the event queue: - SDL_PushEvent() - - Example of using the new SDL user-defined events: - { - SDL_Event event; - - event.type = SDL_USEREVENT; - event.user.code = my_event_code; - event.user.data1 = significant_data; - event.user.data2 = 0; - SDL_PushEvent(&event); - } - - Added a function to get mouse deltas since last query: - SDL_GetRelativeMouseState() - - Added a boolean datatype to SDL_types.h: - SDL_bool = { SDL_TRUE, SDL_FALSE } - - Added a function to get the current audio status: - SDL_GetAudioState(); - It returns one of: - SDL_AUDIO_STOPPED, - SDL_AUDIO_PLAYING, - SDL_AUDIO_PAUSED - - Added an AAlib driver (ASCII Art) - by Stephane Peter. - -1.0.6: - The input grab state is reset after each call to SDL_SetVideoMode(). - The input is grabbed by default in fullscreen mode, and ungrabbed in - windowed mode. If you want to set input grab to a particular value, - you should set it after each call to SDL_SetVideoMode(). - -1.0.5: - Exposed SDL_AudioInit(), SDL_VideoInit() - Added SDL_AudioDriverName() and SDL_VideoDriverName() - - Added new window manager function: - SDL_WM_ToggleFullScreen() - This is currently implemented only on Linux - - The ALT-ENTER code has been removed - it's not appropriate for a - lib to bind keys when they aren't even emergency escape sequences. - - ALT-ENTER functionality can be implemented with the following code: - - int Handle_AltEnter(const SDL_Event *event) - { - if ( event->type == SDL_KEYDOWN ) { - if ( (event->key.keysym.sym == SDLK_RETURN) && - (event->key.keysym.mod & KMOD_ALT) ) { - SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); - return(0); - } - } - return(1); - } - SDL_SetEventFilter(Handle_AltEnter); - -1.0.3: - Under X11, if you grab the input and hide the mouse cursor, - the mouse will go into a "relative motion" mode where you - will always get relative motion events no matter how far in - each direction you move the mouse - relative motion is not - bounded by the edges of the window (though the absolute values - of the mouse positions are clamped by the size of the window). - The SVGAlib, framebuffer console, and DirectInput drivers all - have this behavior naturally, and the GDI and BWindow drivers - never go into "relative motion" mode. - -1.0.2: - Added a function to enable keyboard repeat: - SDL_EnableKeyRepeat() - - Added a function to grab the mouse and keyboard input - SDL_WM_GrabInput() - - Added a function to iconify the window. - SDL_WM_IconifyWindow() - If this function succeeds, the application will receive an event - signaling SDL_APPACTIVE event - -1.0.1: - Added constants to SDL_audio.h for 16-bit native byte ordering: - AUDIO_U16SYS, AUDIO_S16SYS - -1.0.0: - New public release - -Version 0.11: - -0.11.5: - A new function SDL_GetVideoSurface() has been added, and returns - a pointer to the current display surface. - - SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and - a new function SDL_CreateRGBSurfaceFrom() has been added to allow - creating an SDL surface from an existing pixel data buffer. - - Added SDL_GetRGB() to the headers and documentation. - -0.11.4: - SDL_SetLibraryPath() is no longer meaningful, and has been removed. - -0.11.3: - A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from - installing fatal signal handlers on operating systems that support - them. - -Version 0.9: - -0.9.15: - SDL_CreateColorCursor() has been removed. Color cursors should - be implemented as sprites, blitted by the application when the - cursor moves. To get smooth color cursor updates when the app - is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This - allows you to handle the mouse motion in another thread from an - event filter function, but is currently only supported by Linux - and BeOS. Note that you'll have to protect the display surface - from multi-threaded access by using mutexes if you do this. - - Thread-safe surface support has been removed from SDL. - This makes blitting somewhat faster, by removing SDL_MiddleBlit(). - Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead. - You can make your surfaces thread-safe by allocating your own - mutex and making lock/unlock calls around accesses to your surface. - -0.9.14: - SDL_GetMouseState() now takes pointers to int rather than Uint16. - - If you set the SDL_WINDOWID environment variable under UNIX X11, - SDL will use that as the main window instead of creating it's own. - This is an unsupported extension to SDL, and not portable at all. - -0.9.13: - Added a function SDL_SetLibraryPath() which can be used to specify - the directory containing the SDL dynamic libraries. This is useful - for commercial applications which ship with particular versions - of the libraries, and for security on multi-user systems. - If this function is not used, the default system directories are - searched using the native dynamic object loading mechanism. - - In order to support C linkage under Visual C++, you must declare - main() without any return type: - main(int argc, char *argv[]) { - /* Do the program... */ - return(0); - } - C++ programs should also return a value if compiled under VC++. - - The blit_endian member of the SDL_VideoInfo struct has been removed. - - SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there - is now no longer any function to translate a keysym to a character. - - The SDL_keysym structure has been extended with a 'scancode' and - 'unicode' member. The 'scancode' is a hardware specific scancode - for the key that was pressed, and may be 0. The 'unicode' member - is a 16-bit UNICODE translation of the key that was pressed along - with any modifiers or compose keys that have been pressed. - If no UNICODE translation exists for the key, 'unicode' will be 0. - - Added a function SDL_EnableUNICODE() to enable/disable UNICODE - translation of character keypresses. Translation defaults off. - - To convert existing code to use the new API, change code which - uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(), - and change code which uses it to get the ASCII value of a sym to - use the 'unicode' member of the event keysym. - -0.9.12: - There is partial support for 64-bit datatypes. I don't recommend - you use this if you have a choice, because 64-bit datatypes are not - supported on many platforms. On platforms for which it is supported, - the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and - you can use the Uint64 and Sint64 datatypes. - - Added functions to SDL_endian.h to support 64-bit datatypes: - SDL_SwapLE64(), SDL_SwapBE64(), - SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64() - - A new member "len_ratio" has been added to the SDL_AudioCVT structure, - and allows you to determine either the original buffer length or the - converted buffer length, given the other. - - A new function SDL_FreeWAV() has been added to the API to free data - allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since - the gcc compiled DLL uses a different heap than VC++ compiled apps. - - SDL now has initial support for international keyboards using the - Latin character set. - If a particular mapping is desired, you can set the DEFAULT_KEYBOARD - compile-time variable, or you can set the environment variable - "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire. - The valid values for these variables can be found in SDL_keyboard.c - - Full support for German and French keyboards under X11 is implemented. - -0.9.11: - The THREADED_EVENTS compile-time define has been replaced with the - SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(), - SDL will create a separate thread to perform input event handling. - If this flag is passed to SDL_Init(), and the OS doesn't support - event handling in a separate thread, SDL_Init() will fail. - Be sure to add calls to SDL_Delay() in your main thread to allow - the OS to schedule your event thread, or it may starve, leading - to slow event delivery and/or dropped events. - Currently MacOS and Win32 do not support this flag, while BeOS - and Linux do support it. I recommend that your application only - use this flag if absolutely necessary. - - The SDL thread function passed to SDL_CreateThread() now returns a - status. This status can be retrieved by passing a non-NULL pointer - as the 'status' argument to SDL_WaitThread(). - - The volume parameter to SDL_MixAudio() has been increased in range - from (0-8) to (0-128) - - SDL now has a data source abstraction which can encompass a file, - an area of memory, or any custom object you can envision. It uses - these abstractions, SDL_RWops, in the endian read/write functions, - and the built-in WAV and BMP file loaders. This means you can load - WAV chunks from memory mapped files, compressed archives, network - pipes, or anything else that has a data read abstraction. - - There are three built-in data source abstractions: - SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem() - along with a generic data source allocation function: - SDL_AllocRW() - These data sources can be used like stdio file pointers with the - following convenience functions: - SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose() - These functions are defined in the new header file "SDL_rwops.h" - - The endian swapping functions have been turned into macros for speed - and SDL_CalculateEndian() has been removed. SDL_endian.h now defines - SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on - the endianness of the host system. - - The endian read/write functions now take an SDL_RWops pointer - instead of a stdio FILE pointer, to support the new data source - abstraction. - - The SDL_*LoadWAV() functions have been replaced with a single - SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's - first parameter, and a flag whether or not to automatically - free it as the second parameter. SDL_LoadWAV() is a macro for - backward compatibility and convenience: - SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); - - The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced - with a single function that takes a SDL_RWops pointer as it's - first parameter, and a flag whether or not to automatically - free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP() - are macros for backward compatibility and convenience: - SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...); - SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...); - Note that these functions use SDL_RWseek() extensively, and should - not be used on pipes or other non-seekable data sources. - -0.9.10: - The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been - extended to support multiple types of display drivers, as well as - safe access to the X11 display when THREADED_EVENTS is enabled. - The new structures are documented in the SDL_syswm.h header file. - - Thanks to John Elliott , the UK keyboard - should now work properly, as well as the "Windows" keys on US - keyboards. - - The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab - instead of trying to open each block device on the system. - The CD must be listed in /etc/fstab as using the iso9660 filesystem. - - On Linux, if you define THREADED_EVENTS at compile time, a separate - thread will be spawned to gather X events asynchronously from the - graphics updates. This hasn't been extensively tested, but it does - provide a means of handling keyboard and mouse input in a separate - thread from the graphics thread. (This is now enabled by default.) - - A special access function SDL_PeepEvents() allows you to manipulate - the event queue in a thread-safe manner, including peeking at events, - removing events of a specified type, and adding new events of arbitrary - type to the queue (use the new 'user' member of the SDL_Event type). - - If you use SDL_PeepEvents() to gather events, then the main graphics - thread needs to call SDL_PumpEvents() periodically to drive the event - loop and generate input events. This is not necessary if SDL has been - compiled with THREADED_EVENTS defined, but doesn't hurt. - - A new function SDL_ThreadID() returns the identifier associated with - the current thread. - -0.9.9: - The AUDIO_STEREO format flag has been replaced with a new 'channels' - member of the SDL_AudioSpec structure. The channels are 1 for mono - audio, and 2 for stereo audio. In the future more channels may be - supported for 3D surround sound. - - The SDL_MixAudio() function now takes an additional volume parameter, - which should be set to SDL_MIX_MAXVOLUME for compatibility with the - original function. - - The CD-ROM functions which take a 'cdrom' parameter can now be - passed NULL, and will act on the last successfully opened CD-ROM. - -0.9.8: - No changes, bugfixes only. - -0.9.7: - No changes, bugfixes only. - -0.9.6: - Added a fast rectangle fill function: SDL_FillRect() - - Addition of a useful function for getting info on the video hardware: - const SDL_VideoInfo *SDL_GetVideoInfo(void) - This function replaces SDL_GetDisplayFormat(). - - Initial support for double-buffering: - Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode() - Update the screen with a new function: SDL_Flip() - - SDL_AllocSurface() takes two new flags: - SDL_SRCCOLORKEY means that the surface will be used for colorkey blits - and if the hardware supports hardware acceleration of colorkey blits - between two surfaces in video memory, to place the surface in video - memory if possible, otherwise it will be placed in system memory. - SDL_SRCALPHA means that the surface will be used for alpha blits and - if the hardware supports hardware acceleration of alpha blits between - two surfaces in video memory, to place the surface in video memory - if possible, otherwise it will be placed in system memory. - SDL_HWSURFACE now means that the surface will be created with the - same format as the display surface, since having surfaces in video - memory is only useful for fast blitting to the screen, and you can't - blit surfaces with different surface formats in video memory. - -0.9.5: - You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume - that the icon consists of the entire image. - - SDL_LowerBlit() is back -- but don't use it on the display surface. - It is exactly the same as SDL_MiddleBlit(), but doesn't check for - thread safety. - - Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take - a FILE pointer instead of a file name. - - Added CD-ROM audio control API: - SDL_CDNumDrives() - SDL_CDName() - SDL_CDOpen() - SDL_CDStatus() - SDL_CDPlayTracks() - SDL_CDPlay() - SDL_CDPause() - SDL_CDResume() - SDL_CDStop() - SDL_CDEject() - SDL_CDClose() - -0.9.4: - No changes, bugfixes only. - -0.9.3: - Mouse motion event now includes relative motion information: - Sint16 event->motion.xrel, Sint16 event->motion.yrel - - X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT - (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile) - -0.9.2: - No changes, bugfixes only. - -0.9.1: - Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now - automatically mapped on blit. - -0.8.0: - SDL stable release + +This is a list of API changes in SDL's version history. + +Version 1.0: + +1.2.14: + Added cast macros for correct usage with C++: + SDL_reinterpret_cast(type, expression) + SDL_static_cast(type, expression) + + Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for + SDL_VIDEO_FULLSCREEN_HEAD on X11. + + Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal + up/down events for Caps-Lock and Num-Lock keys. + +1.2.13: + Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants. + +1.2.12: + Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling + of the screensaver on Mac OS X and X11. + +1.2.10: + If SDL_OpenAudio() is passed zero for the desired format + fields, the following environment variables will be used + to fill them in: + SDL_AUDIO_FREQUENCY + SDL_AUDIO_FORMAT + SDL_AUDIO_CHANNELS + SDL_AUDIO_SAMPLES + If an environment variable is not specified, it will be set + to a reasonable default value. + + Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment + variable, currently supported on X11 Xinerama configurations. + + Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. + + Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration. + + Added current_w and current_h to the SDL_VideoInfo structure, + which is set to the desktop resolution during video intialization, + and then set to the current resolution when a video mode is set. + + SDL_SetVideoMode() now accepts 0 for width or height and will use + the current video mode (or the desktop mode if no mode has been set.) + + Added SDL_GetKeyRepeat() + + Added SDL_config.h, with defaults for various build environments. + +1.2.7: + Added CPU feature detection functions to SDL_cpuinfo.h: + SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(), + SDL_HasAltiVec() + Added function to create RWops from const memory: SDL_RWFromConstMem() + +1.2.6: + Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() + + Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA + +1.2.5: + Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) + + Added SDL_GL_STEREO for stereoscopic OpenGL contexts + +1.2.0: + Added SDL_VIDEOEXPOSE event to signal that the screen needs to + be redrawn. This is currently only delivered to OpenGL windows + on X11, though it may be delivered in the future when the video + memory is lost under DirectX. + +1.1.8: + You can pass SDL_NOFRAME to SDL_VideoMode() to create a window + that has no title bar or frame decoration. Fullscreen video + modes automatically have this flag set. + + Added a function to query the clipping rectangle for a surface: + void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) + + Added a function to query the current event filter: + SDL_EventFilter SDL_GetEventFilter(void) + + If you pass -1 to SDL_ShowCursor(), it won't change the current + cursor visibility state, but will still return it. + + SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning + you can nest them as deep as you want, as long as each lock call + has a matching unlock call. The surface remains locked until the + last matching unlock call. + + Note that you may not blit to or from a locked surface. + +1.1.7: + The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take + arrays of Uint16 values instead of Uint8 values. For the most part, + you can just take your old values and shift them up 8 bits to get + new correct values for your gamma ramps. + + You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface() + and SDL will try to RLE accelerate colorkey and alpha blits in the + resulting surface. + +1.1.6: + Added a function to return the thread ID of a specific thread: + Uint32 SDL_GetThreadID(SDL_Thread *thread) + If 'thread' is NULL, this function returns the id for this thread. + +1.1.5: + The YUV overlay structure has been changed to use an array of + pitches and pixels representing the planes of a YUV image, to + better enable hardware acceleration. The YV12 and IYUV formats + each have three planes, corresponding to the Y, U, and V portions + of the image, while packed pixel YUV formats just have one plane. + + For palettized mode (8bpp), the screen colormap is now split in + a physical and a logical palette. The physical palette determines + what colours the screen pixels will get when displayed, and the + logical palette controls the mapping from blits to/from the screen. + A new function, SDL_SetPalette() has been added to change + logical and physical palettes separately. SDL_SetColors() works + just as before, and is equivalent to calling SDL_SetPalette() with + a flag argument of (SDL_LOGPAL|SDL_PHYSPAL). + + SDL_BlitSurface() no longer modifies the source rectangle, only the + destination rectangle. The width/height members of the destination + rectangle are ignored, only the position is used. + + The old source clipping function SDL_SetClipping() has been replaced + with a more useful function to set the destination clipping rectangle: + SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect) + + Added a function to see what subsystems have been initialized: + Uint32 SDL_WasInit(Uint32 flags) + + The Big Alpha Flip: SDL now treats alpha as opacity like everybody + else, and not as transparency: + + A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255 + A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0 + Values between 0 and 255 vary from fully transparent to fully opaque. + + New functions: + SDL_DisplayFormatAlpha() + Returns a surface converted to a format with alpha-channel + that can be blit efficiently to the screen. (In other words, + like SDL_DisplayFormat() but the resulting surface has + an alpha channel.) This is useful for surfaces with alpha. + SDL_MapRGBA() + Works as SDL_MapRGB() but takes an additional alpha parameter. + SDL_GetRGBA() + Works as SDL_GetRGB() but also returns the alpha value + (SDL_ALPHA_OPAQUE for formats without an alpha channel) + + Both SDL_GetRGB() and SDL_GetRGBA() now always return values in + the [0..255] interval. Previously, SDL_GetRGB() would return + (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format. + (N.B.: This is broken for bit fields < 3 bits.) + + SDL_MapRGB() returns pixels in which the alpha channel is set opaque. + + SDL_SetAlpha() can now be used for both setting the per-surface + alpha, using the new way of thinking of alpha, and also to enable + and disable per-pixel alpha blending for surfaces with an alpha + channel: + To disable alpha blending: + SDL_SetAlpha(surface, 0, 0); + To re-enable alpha blending: + SDL_SetAlpha(surface, SDL_SRCALPHA, 0); + Surfaces with an alpha channel have blending enabled by default. + + SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests + RLE acceleration of blits, just as like with SDL_SetColorKey(). + This flag can be set for both surfaces with an alpha channel + and surfaces with an alpha value set by SDL_SetAlpha(). + As always, RLE surfaces must be locked before pixel access is + allowed, and unlocked before any other SDL operations are done + on it. + + The blit semantics for surfaces with and without alpha and colorkey + have now been defined: + + RGBA->RGB: + SDL_SRCALPHA set: + alpha-blend (using alpha-channel). + SDL_SRCCOLORKEY ignored. + SDL_SRCALPHA not set: + copy RGB. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source colour key, ignoring alpha in the + comparison. + + RGB->RGBA: + SDL_SRCALPHA set: + alpha-blend (using the source per-surface alpha value); + set destination alpha to opaque. + SDL_SRCALPHA not set: + copy RGB, set destination alpha to opaque. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source colour key. + + RGBA->RGBA: + SDL_SRCALPHA set: + alpha-blend (using the source alpha channel) the RGB values; + leave destination alpha untouched. [Note: is this correct?] + SDL_SRCCOLORKEY ignored. + SDL_SRCALPHA not set: + copy all of RGBA to the destination. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source colour key, ignoring alpha in the + comparison. + + RGB->RGB: + SDL_SRCALPHA set: + alpha-blend (using the source per-surface alpha value). + SDL_SRCALPHA not set: + copy RGB. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source colour key. + + As a special case, blits from surfaces with per-surface alpha + value of 128 (50% transparency) are optimised and much faster + than other alpha values. This does not apply to surfaces with + alpha channels (per-pixel alpha). + + New functions for manipulating the gamma of the display have + been added: + int SDL_SetGamma(float red, float green, float blue); + int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); + int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); + Gamma ramps are tables with 256 entries which map the screen color + components into actually displayed colors. For an example of + implementing gamma correction and gamma fades, see test/testgamma.c + Gamma control is not supported on all hardware. + +1.1.4: + The size of the SDL_CDtrack structure changed from 8 to 12 bytes + as the size of the length member was extended to 32 bits. + + You can now use SDL for 2D blitting with a GL mode by passing the + SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or + 32 bpp, and the data in the framebuffer is put into the GL scene + when you call SDL_UpdateRects(), and the scene will be visible + when you call SDL_GL_SwapBuffers(). + + Run the "testgl" test program with the -logo command line option + to see an example of this blending of 2D and 3D in SDL. + +1.1.3: + Added SDL_FreeRW() to the API, to complement SDL_AllocRW() + + Added resizable window support - just add SDL_RESIZABLE to the + SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events. + See SDL_events.h for details on the new SDL_ResizeEvent structure. + + Added condition variable support, based on mutexes and semaphores. + SDL_CreateCond() + SDL_DestroyCond() + SDL_CondSignal() + SDL_CondBroadcast() + SDL_CondWait() + SDL_CondTimedWait() + The new function prototypes are in SDL_mutex.h + + Added counting semaphore support, based on the mutex primitive. + SDL_CreateSemaphore() + SDL_DestroySemaphore() + SDL_SemWait() + SDL_SemTryWait() + SDL_SemWaitTimeout() + SDL_SemPost() + SDL_SemValue() + The new function prototypes are in SDL_mutex.h + + Added support for asynchronous blitting. To take advantage of this, + you must set the SDL_ASYNCBLIT flag when setting the video mode and + creating surfaces that you want accelerated in this way. You must + lock surfaces that have this flag set, and the lock will block until + any queued blits have completed. + + Added YUV video overlay support. + The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU. + This function creates an overlay surface: + SDL_CreateYUVOverlay() + You must lock and unlock the overlay to get access to the data: + SDL_LockYUVOverlay() SDL_UnlockYUVOverlay() + You can then display the overlay: + SDL_DisplayYUVOverlay() + You must free the overlay when you are done using it: + SDL_FreeYUVOverlay() + See SDL_video.h for the full function prototypes. + + The joystick hat position constants have been changed: + Old constant New constant + ------------ ------------ + 0 SDL_HAT_CENTERED + 1 SDL_HAT_UP + 2 SDL_HAT_RIGHTUP + 3 SDL_HAT_RIGHT + 4 SDL_HAT_RIGHTDOWN + 5 SDL_HAT_DOWN + 6 SDL_HAT_LEFTDOWN + 7 SDL_HAT_LEFT + 8 SDL_HAT_LEFTUP + The new constants are bitmasks, so you can check for the + individual axes like this: + if ( hat_position & SDL_HAT_UP ) { + } + and you'll catch left-up, up, and right-up. + +1.1.2: + Added multiple timer support: + SDL_AddTimer() and SDL_RemoveTimer() + + SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL. + +1.1.0: + Added initial OpenGL support. + First set GL attributes (such as RGB depth, alpha depth, etc.) + SDL_GL_SetAttribute() + Then call SDL_SetVideoMode() with the SDL_OPENGL flag. + Perform all of your normal GL drawing. + Finally swap the buffers with the new SDL function: + SDL_GL_SwapBuffers() + See the new 'testgl' test program for an example of using GL with SDL. + + You can load GL extension functions by using the function: + SDL_GL_LoadProcAddress() + + Added functions to initialize and cleanup specific SDL subsystems: + SDL_InitSubSystem() and SDL_QuitSubSystem() + + Added user-defined event type: + typedef struct { + Uint8 type; + int code; + void *data1; + void *data2; + } SDL_UserEvent; + This structure is in the "user" member of an SDL_Event. + + Added a function to push events into the event queue: + SDL_PushEvent() + + Example of using the new SDL user-defined events: + { + SDL_Event event; + + event.type = SDL_USEREVENT; + event.user.code = my_event_code; + event.user.data1 = significant_data; + event.user.data2 = 0; + SDL_PushEvent(&event); + } + + Added a function to get mouse deltas since last query: + SDL_GetRelativeMouseState() + + Added a boolean datatype to SDL_types.h: + SDL_bool = { SDL_TRUE, SDL_FALSE } + + Added a function to get the current audio status: + SDL_GetAudioState(); + It returns one of: + SDL_AUDIO_STOPPED, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED + + Added an AAlib driver (ASCII Art) - by Stephane Peter. + +1.0.6: + The input grab state is reset after each call to SDL_SetVideoMode(). + The input is grabbed by default in fullscreen mode, and ungrabbed in + windowed mode. If you want to set input grab to a particular value, + you should set it after each call to SDL_SetVideoMode(). + +1.0.5: + Exposed SDL_AudioInit(), SDL_VideoInit() + Added SDL_AudioDriverName() and SDL_VideoDriverName() + + Added new window manager function: + SDL_WM_ToggleFullScreen() + This is currently implemented only on Linux + + The ALT-ENTER code has been removed - it's not appropriate for a + lib to bind keys when they aren't even emergency escape sequences. + + ALT-ENTER functionality can be implemented with the following code: + + int Handle_AltEnter(const SDL_Event *event) + { + if ( event->type == SDL_KEYDOWN ) { + if ( (event->key.keysym.sym == SDLK_RETURN) && + (event->key.keysym.mod & KMOD_ALT) ) { + SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); + return(0); + } + } + return(1); + } + SDL_SetEventFilter(Handle_AltEnter); + +1.0.3: + Under X11, if you grab the input and hide the mouse cursor, + the mouse will go into a "relative motion" mode where you + will always get relative motion events no matter how far in + each direction you move the mouse - relative motion is not + bounded by the edges of the window (though the absolute values + of the mouse positions are clamped by the size of the window). + The SVGAlib, framebuffer console, and DirectInput drivers all + have this behavior naturally, and the GDI and BWindow drivers + never go into "relative motion" mode. + +1.0.2: + Added a function to enable keyboard repeat: + SDL_EnableKeyRepeat() + + Added a function to grab the mouse and keyboard input + SDL_WM_GrabInput() + + Added a function to iconify the window. + SDL_WM_IconifyWindow() + If this function succeeds, the application will receive an event + signaling SDL_APPACTIVE event + +1.0.1: + Added constants to SDL_audio.h for 16-bit native byte ordering: + AUDIO_U16SYS, AUDIO_S16SYS + +1.0.0: + New public release + +Version 0.11: + +0.11.5: + A new function SDL_GetVideoSurface() has been added, and returns + a pointer to the current display surface. + + SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and + a new function SDL_CreateRGBSurfaceFrom() has been added to allow + creating an SDL surface from an existing pixel data buffer. + + Added SDL_GetRGB() to the headers and documentation. + +0.11.4: + SDL_SetLibraryPath() is no longer meaningful, and has been removed. + +0.11.3: + A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from + installing fatal signal handlers on operating systems that support + them. + +Version 0.9: + +0.9.15: + SDL_CreateColorCursor() has been removed. Color cursors should + be implemented as sprites, blitted by the application when the + cursor moves. To get smooth color cursor updates when the app + is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This + allows you to handle the mouse motion in another thread from an + event filter function, but is currently only supported by Linux + and BeOS. Note that you'll have to protect the display surface + from multi-threaded access by using mutexes if you do this. + + Thread-safe surface support has been removed from SDL. + This makes blitting somewhat faster, by removing SDL_MiddleBlit(). + Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead. + You can make your surfaces thread-safe by allocating your own + mutex and making lock/unlock calls around accesses to your surface. + +0.9.14: + SDL_GetMouseState() now takes pointers to int rather than Uint16. + + If you set the SDL_WINDOWID environment variable under UNIX X11, + SDL will use that as the main window instead of creating it's own. + This is an unsupported extension to SDL, and not portable at all. + +0.9.13: + Added a function SDL_SetLibraryPath() which can be used to specify + the directory containing the SDL dynamic libraries. This is useful + for commercial applications which ship with particular versions + of the libraries, and for security on multi-user systems. + If this function is not used, the default system directories are + searched using the native dynamic object loading mechanism. + + In order to support C linkage under Visual C++, you must declare + main() without any return type: + main(int argc, char *argv[]) { + /* Do the program... */ + return(0); + } + C++ programs should also return a value if compiled under VC++. + + The blit_endian member of the SDL_VideoInfo struct has been removed. + + SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there + is now no longer any function to translate a keysym to a character. + + The SDL_keysym structure has been extended with a 'scancode' and + 'unicode' member. The 'scancode' is a hardware specific scancode + for the key that was pressed, and may be 0. The 'unicode' member + is a 16-bit UNICODE translation of the key that was pressed along + with any modifiers or compose keys that have been pressed. + If no UNICODE translation exists for the key, 'unicode' will be 0. + + Added a function SDL_EnableUNICODE() to enable/disable UNICODE + translation of character keypresses. Translation defaults off. + + To convert existing code to use the new API, change code which + uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(), + and change code which uses it to get the ASCII value of a sym to + use the 'unicode' member of the event keysym. + +0.9.12: + There is partial support for 64-bit datatypes. I don't recommend + you use this if you have a choice, because 64-bit datatypes are not + supported on many platforms. On platforms for which it is supported, + the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and + you can use the Uint64 and Sint64 datatypes. + + Added functions to SDL_endian.h to support 64-bit datatypes: + SDL_SwapLE64(), SDL_SwapBE64(), + SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64() + + A new member "len_ratio" has been added to the SDL_AudioCVT structure, + and allows you to determine either the original buffer length or the + converted buffer length, given the other. + + A new function SDL_FreeWAV() has been added to the API to free data + allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since + the gcc compiled DLL uses a different heap than VC++ compiled apps. + + SDL now has initial support for international keyboards using the + Latin character set. + If a particular mapping is desired, you can set the DEFAULT_KEYBOARD + compile-time variable, or you can set the environment variable + "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire. + The valid values for these variables can be found in SDL_keyboard.c + + Full support for German and French keyboards under X11 is implemented. + +0.9.11: + The THREADED_EVENTS compile-time define has been replaced with the + SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(), + SDL will create a separate thread to perform input event handling. + If this flag is passed to SDL_Init(), and the OS doesn't support + event handling in a separate thread, SDL_Init() will fail. + Be sure to add calls to SDL_Delay() in your main thread to allow + the OS to schedule your event thread, or it may starve, leading + to slow event delivery and/or dropped events. + Currently MacOS and Win32 do not support this flag, while BeOS + and Linux do support it. I recommend that your application only + use this flag if absolutely necessary. + + The SDL thread function passed to SDL_CreateThread() now returns a + status. This status can be retrieved by passing a non-NULL pointer + as the 'status' argument to SDL_WaitThread(). + + The volume parameter to SDL_MixAudio() has been increased in range + from (0-8) to (0-128) + + SDL now has a data source abstraction which can encompass a file, + an area of memory, or any custom object you can envision. It uses + these abstractions, SDL_RWops, in the endian read/write functions, + and the built-in WAV and BMP file loaders. This means you can load + WAV chunks from memory mapped files, compressed archives, network + pipes, or anything else that has a data read abstraction. + + There are three built-in data source abstractions: + SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem() + along with a generic data source allocation function: + SDL_AllocRW() + These data sources can be used like stdio file pointers with the + following convenience functions: + SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose() + These functions are defined in the new header file "SDL_rwops.h" + + The endian swapping functions have been turned into macros for speed + and SDL_CalculateEndian() has been removed. SDL_endian.h now defines + SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on + the endianness of the host system. + + The endian read/write functions now take an SDL_RWops pointer + instead of a stdio FILE pointer, to support the new data source + abstraction. + + The SDL_*LoadWAV() functions have been replaced with a single + SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's + first parameter, and a flag whether or not to automatically + free it as the second parameter. SDL_LoadWAV() is a macro for + backward compatibility and convenience: + SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); + + The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced + with a single function that takes a SDL_RWops pointer as it's + first parameter, and a flag whether or not to automatically + free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP() + are macros for backward compatibility and convenience: + SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...); + SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...); + Note that these functions use SDL_RWseek() extensively, and should + not be used on pipes or other non-seekable data sources. + +0.9.10: + The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been + extended to support multiple types of display drivers, as well as + safe access to the X11 display when THREADED_EVENTS is enabled. + The new structures are documented in the SDL_syswm.h header file. + + Thanks to John Elliott , the UK keyboard + should now work properly, as well as the "Windows" keys on US + keyboards. + + The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab + instead of trying to open each block device on the system. + The CD must be listed in /etc/fstab as using the iso9660 filesystem. + + On Linux, if you define THREADED_EVENTS at compile time, a separate + thread will be spawned to gather X events asynchronously from the + graphics updates. This hasn't been extensively tested, but it does + provide a means of handling keyboard and mouse input in a separate + thread from the graphics thread. (This is now enabled by default.) + + A special access function SDL_PeepEvents() allows you to manipulate + the event queue in a thread-safe manner, including peeking at events, + removing events of a specified type, and adding new events of arbitrary + type to the queue (use the new 'user' member of the SDL_Event type). + + If you use SDL_PeepEvents() to gather events, then the main graphics + thread needs to call SDL_PumpEvents() periodically to drive the event + loop and generate input events. This is not necessary if SDL has been + compiled with THREADED_EVENTS defined, but doesn't hurt. + + A new function SDL_ThreadID() returns the identifier associated with + the current thread. + +0.9.9: + The AUDIO_STEREO format flag has been replaced with a new 'channels' + member of the SDL_AudioSpec structure. The channels are 1 for mono + audio, and 2 for stereo audio. In the future more channels may be + supported for 3D surround sound. + + The SDL_MixAudio() function now takes an additional volume parameter, + which should be set to SDL_MIX_MAXVOLUME for compatibility with the + original function. + + The CD-ROM functions which take a 'cdrom' parameter can now be + passed NULL, and will act on the last successfully opened CD-ROM. + +0.9.8: + No changes, bugfixes only. + +0.9.7: + No changes, bugfixes only. + +0.9.6: + Added a fast rectangle fill function: SDL_FillRect() + + Addition of a useful function for getting info on the video hardware: + const SDL_VideoInfo *SDL_GetVideoInfo(void) + This function replaces SDL_GetDisplayFormat(). + + Initial support for double-buffering: + Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode() + Update the screen with a new function: SDL_Flip() + + SDL_AllocSurface() takes two new flags: + SDL_SRCCOLORKEY means that the surface will be used for colorkey blits + and if the hardware supports hardware acceleration of colorkey blits + between two surfaces in video memory, to place the surface in video + memory if possible, otherwise it will be placed in system memory. + SDL_SRCALPHA means that the surface will be used for alpha blits and + if the hardware supports hardware acceleration of alpha blits between + two surfaces in video memory, to place the surface in video memory + if possible, otherwise it will be placed in system memory. + SDL_HWSURFACE now means that the surface will be created with the + same format as the display surface, since having surfaces in video + memory is only useful for fast blitting to the screen, and you can't + blit surfaces with different surface formats in video memory. + +0.9.5: + You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume + that the icon consists of the entire image. + + SDL_LowerBlit() is back -- but don't use it on the display surface. + It is exactly the same as SDL_MiddleBlit(), but doesn't check for + thread safety. + + Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take + a FILE pointer instead of a file name. + + Added CD-ROM audio control API: + SDL_CDNumDrives() + SDL_CDName() + SDL_CDOpen() + SDL_CDStatus() + SDL_CDPlayTracks() + SDL_CDPlay() + SDL_CDPause() + SDL_CDResume() + SDL_CDStop() + SDL_CDEject() + SDL_CDClose() + +0.9.4: + No changes, bugfixes only. + +0.9.3: + Mouse motion event now includes relative motion information: + Sint16 event->motion.xrel, Sint16 event->motion.yrel + + X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT + (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile) + +0.9.2: + No changes, bugfixes only. + +0.9.1: + Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now + automatically mapped on blit. + +0.8.0: + SDL stable release -- GitLab