From c16dc3e3be881f0df6b8e22734405eb9d1d2693d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ilkka=20Sepp=C3=A4l=C3=A4?= Date: Sun, 24 Aug 2014 21:00:39 +0300 Subject: [PATCH] Update README.md --- README.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/README.md b/README.md index 054907a44..74a26e870 100644 --- a/README.md +++ b/README.md @@ -138,6 +138,15 @@ ##Command **Intent:** Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations. +![alt text](https://github.com/iluwatar/java-design-patterns/blob/master/command/etc/command.jpg "Command") + +**Applicability:** Use the Command pattern when you want to +* parameterize objects by an action to perform. You can express such parameterization in a procedural language with a callback function, that is, a function that's registered somewhere to be called at a later point. Commands are an object-oriented replacement for callbacks. +* specify, queue, and execute requests at different times. A Command object can have a lifetime independent of the original request. If the receiver of a request can be represented in an address space-independent way, then you can transfer a command object for the request to a different process and fulfill the request there +* support undo. The Command's execute operation can store state for reversing its effects in the command itself. The Command interface must have an added Unexecute operation that reverses the effects of a previous call to execute. Executed commands are stored in a history list. Unlimited-level undo and redo is achieved by traversing this list backwards and forwards calling unexecute and execute, respectively +* support logging changes so that they can be reapplied in case of a system crash. By augmenting the Command interface with load and store operations, you can keep a persistent log of changes. Recovering from a crash involves reloading logged commands from disk and re-executing them with the execute operation +* structure a system around high-level operations build on primitive operations. Such a structure is common in information systems that support transactions. A transaction encapsulates a set of changes to data. The Command pattern offers a way to model transactions. Commands have a common interface, letting you invoke all transactions the same way. The pattern also makes it easy to extend the system with new transactions + ##Interpreter **Intent:** Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language. -- GitLab