/*
 * The MIT License
 * Copyright © 2014-2021 Ilkka Seppälä
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

package com.iluwatar.prototype;

import lombok.extern.slf4j.Slf4j;

/**
 * The Prototype pattern is a creational design pattern in software development. It is used when the
 * type of objects to create is determined by a prototypical instance, which is cloned to produce
 * new objects. This pattern is used to: - avoid subclasses of an object creator in the client
 * application, like the abstract factory pattern, does. - avoid the inherent cost of creating a new
 * object in the standard way (e.g., using the 'new' keyword)
 *
 * <p>In this example we have a factory class ({@link HeroFactoryImpl}) producing objects by
 * cloning the existing ones. The factory's prototype objects are given as constructor parameters.
 */
@Slf4j
public class App {

  /**
   * Program entry point.
   *
   * @param args command line args
   */
  public static void main(String[] args) {
    var factory = new HeroFactoryImpl(
        new ElfMage("cooking"),
        new ElfWarlord("cleaning"),
        new ElfBeast("protecting")
    );
    var mage = factory.createMage();
    var warlord = factory.createWarlord();
    var beast = factory.createBeast();
    LOGGER.info(mage.toString());
    LOGGER.info(warlord.toString());
    LOGGER.info(beast.toString());

    factory = new HeroFactoryImpl(
        new OrcMage("axe"),
        new OrcWarlord("sword"),
        new OrcBeast("laser")
    );
    mage = factory.createMage();
    warlord = factory.createWarlord();
    beast = factory.createBeast();
    LOGGER.info(mage.toString());
    LOGGER.info(warlord.toString());
    LOGGER.info(beast.toString());
  }
}
