/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // #define VERBOSE_DEBUG #define LOG_TAG "Minikin" #include #include #include "unicode/unistr.h" #include "unicode/unorm2.h" #include "FontLanguage.h" #include "FontLanguageListCache.h" #include "MinikinInternal.h" #include using std::vector; namespace minikin { template static inline T max(T a, T b) { return a>b ? a : b; } const uint32_t EMOJI_STYLE_VS = 0xFE0F; const uint32_t TEXT_STYLE_VS = 0xFE0E; // See http://www.unicode.org/Public/9.0.0/ucd/StandardizedVariants.txt // U+2640, U+2642, U+2695 are now in emoji category but not listed in above file, so added them by // manual. // Must be sorted. const uint32_t EMOJI_STYLE_VS_BASES[] = { 0x0023, 0x002A, 0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035, 0x0036, 0x0037, 0x0038, 0x0039, 0x00A9, 0x00AE, 0x203C, 0x2049, 0x2122, 0x2139, 0x2194, 0x2195, 0x2196, 0x2197, 0x2198, 0x2199, 0x21A9, 0x21AA, 0x231A, 0x231B, 0x2328, 0x23CF, 0x23ED, 0x23EE, 0x23EF, 0x23F1, 0x23F2, 0x23F8, 0x23F9, 0x23FA, 0x24C2, 0x25AA, 0x25AB, 0x25B6, 0x25C0, 0x25FB, 0x25FC, 0x25FD, 0x25FE, 0x2600, 0x2601, 0x2602, 0x2603, 0x2604, 0x260E, 0x2611, 0x2614, 0x2615, 0x2618, 0x261D, 0x2620, 0x2622, 0x2623, 0x2626, 0x262A, 0x262E, 0x262F, 0x2638, 0x2639, 0x263A, 0x2640, 0x2642, 0x2648, 0x2649, 0x264A, 0x264B, 0x264C, 0x264D, 0x264E, 0x264F, 0x2650, 0x2651, 0x2652, 0x2653, 0x2660, 0x2663, 0x2665, 0x2666, 0x2668, 0x267B, 0x267F, 0x2692, 0x2693, 0x2694, 0x2695, 0x2696, 0x2697, 0x2699, 0x269B, 0x269C, 0x26A0, 0x26A1, 0x26AA, 0x26AB, 0x26B0, 0x26B1, 0x26BD, 0x26BE, 0x26C4, 0x26C5, 0x26C8, 0x26CF, 0x26D1, 0x26D3, 0x26D4, 0x26E9, 0x26EA, 0x26F0, 0x26F1, 0x26F2, 0x26F3, 0x26F4, 0x26F5, 0x26F7, 0x26F8, 0x26F9, 0x26FA, 0x26FD, 0x2702, 0x2708, 0x2709, 0x270C, 0x270D, 0x270F, 0x2712, 0x2714, 0x2716, 0x271D, 0x2721, 0x2733, 0x2734, 0x2744, 0x2747, 0x2757, 0x2763, 0x2764, 0x27A1, 0x2934, 0x2935, 0x2B05, 0x2B06, 0x2B07, 0x2B1B, 0x2B1C, 0x2B50, 0x2B55, 0x3030, 0x303D, 0x3297, 0x3299, 0x1F004, 0x1F170, 0x1F171, 0x1F17E, 0x1F17F, 0x1F202, 0x1F21A, 0x1F22F, 0x1F237, 0x1F321, 0x1F324, 0x1F325, 0x1F326, 0x1F327, 0x1F328, 0x1F329, 0x1F32A, 0x1F32B, 0x1F32C, 0x1F336, 0x1F37D, 0x1F396, 0x1F397, 0x1F399, 0x1F39A, 0x1F39B, 0x1F39E, 0x1F39F, 0x1F3CB, 0x1F3CC, 0x1F3CD, 0x1F3CE, 0x1F3D4, 0x1F3D5, 0x1F3D6, 0x1F3D7, 0x1F3D8, 0x1F3D9, 0x1F3DA, 0x1F3DB, 0x1F3DC, 0x1F3DD, 0x1F3DE, 0x1F3DF, 0x1F3F3, 0x1F3F5, 0x1F3F7, 0x1F43F, 0x1F441, 0x1F4FD, 0x1F549, 0x1F54A, 0x1F56F, 0x1F570, 0x1F573, 0x1F574, 0x1F575, 0x1F576, 0x1F577, 0x1F578, 0x1F579, 0x1F587, 0x1F58A, 0x1F58B, 0x1F58C, 0x1F58D, 0x1F590, 0x1F5A5, 0x1F5A8, 0x1F5B1, 0x1F5B2, 0x1F5BC, 0x1F5C2, 0x1F5C3, 0x1F5C4, 0x1F5D1, 0x1F5D2, 0x1F5D3, 0x1F5DC, 0x1F5DD, 0x1F5DE, 0x1F5E1, 0x1F5E3, 0x1F5E8, 0x1F5EF, 0x1F5F3, 0x1F5FA, 0x1F6CB, 0x1F6CD, 0x1F6CE, 0x1F6CF, 0x1F6E0, 0x1F6E1, 0x1F6E2, 0x1F6E3, 0x1F6E4, 0x1F6E5, 0x1F6E9, 0x1F6F0, 0x1F6F3, }; static bool isEmojiStyleVSBase(uint32_t cp) { const size_t length = sizeof(EMOJI_STYLE_VS_BASES) / sizeof(EMOJI_STYLE_VS_BASES[0]); return std::binary_search(EMOJI_STYLE_VS_BASES, EMOJI_STYLE_VS_BASES + length, cp); } uint32_t FontCollection::sNextId = 0; FontCollection::FontCollection(const vector& typefaces) : mMaxChar(0) { android::AutoMutex _l(gMinikinLock); mId = sNextId++; vector lastChar; size_t nTypefaces = typefaces.size(); #ifdef VERBOSE_DEBUG ALOGD("nTypefaces = %zd\n", nTypefaces); #endif const FontStyle defaultStyle; for (size_t i = 0; i < nTypefaces; i++) { FontFamily* family = typefaces[i]; MinikinFont* typeface = family->getClosestMatch(defaultStyle).font; if (typeface == NULL) { continue; } family->RefLocked(); const SparseBitSet& coverage = family->getCoverage(); mFamilies.push_back(family); // emplace_back would be better if (family->hasVSTable()) { mVSFamilyVec.push_back(family); } mMaxChar = max(mMaxChar, coverage.length()); lastChar.push_back(coverage.nextSetBit(0)); const std::unordered_set& supportedAxes = family->supportedAxes(); mSupportedAxes.insert(supportedAxes.begin(), supportedAxes.end()); } nTypefaces = mFamilies.size(); LOG_ALWAYS_FATAL_IF(nTypefaces == 0, "Font collection must have at least one valid typeface"); size_t nPages = (mMaxChar + kPageMask) >> kLogCharsPerPage; size_t offset = 0; // TODO: Use variation selector map for mRanges construction. // A font can have a glyph for a base code point and variation selector pair but no glyph for // the base code point without variation selector. The family won't be listed in the range in // this case. for (size_t i = 0; i < nPages; i++) { Range dummy; mRanges.push_back(dummy); Range* range = &mRanges.back(); #ifdef VERBOSE_DEBUG ALOGD("i=%zd: range start = %zd\n", i, offset); #endif range->start = offset; for (size_t j = 0; j < nTypefaces; j++) { if (lastChar[j] < (i + 1) << kLogCharsPerPage) { FontFamily* family = mFamilies[j]; mFamilyVec.push_back(family); offset++; uint32_t nextChar = family->getCoverage().nextSetBit((i + 1) << kLogCharsPerPage); #ifdef VERBOSE_DEBUG ALOGD("nextChar = %d (j = %zd)\n", nextChar, j); #endif lastChar[j] = nextChar; } } range->end = offset; } } FontCollection::~FontCollection() { for (size_t i = 0; i < mFamilies.size(); i++) { mFamilies[i]->UnrefLocked(); } } // Special scores for the font fallback. const uint32_t kUnsupportedFontScore = 0; const uint32_t kFirstFontScore = UINT32_MAX; // Calculates a font score. // The score of the font family is based on three subscores. // - Coverage Score: How well the font family covers the given character or variation sequence. // - Language Score: How well the font family is appropriate for the language. // - Variant Score: Whether the font family matches the variant. Note that this variant is not the // one in BCP47. This is our own font variant (e.g., elegant, compact). // // Then, there is a priority for these three subscores as follow: // Coverage Score > Language Score > Variant Score // The returned score reflects this priority order. // // Note that there are two special scores. // - kUnsupportedFontScore: When the font family doesn't support the variation sequence or even its // base character. // - kFirstFontScore: When the font is the first font family in the collection and it supports the // given character or variation sequence. uint32_t FontCollection::calcFamilyScore(uint32_t ch, uint32_t vs, int variant, uint32_t langListId, FontFamily* fontFamily) const { const uint32_t coverageScore = calcCoverageScore(ch, vs, fontFamily); if (coverageScore == kFirstFontScore || coverageScore == kUnsupportedFontScore) { // No need to calculate other scores. return coverageScore; } const uint32_t languageScore = calcLanguageMatchingScore(langListId, *fontFamily); const uint32_t variantScore = calcVariantMatchingScore(variant, *fontFamily); // Subscores are encoded into 31 bits representation to meet the subscore priority. // The highest 2 bits are for coverage score, then following 28 bits are for language score, // then the last 1 bit is for variant score. return coverageScore << 29 | languageScore << 1 | variantScore; } // Calculates a font score based on variation sequence coverage. // - Returns kUnsupportedFontScore if the font doesn't support the variation sequence or its base // character. // - Returns kFirstFontScore if the font family is the first font family in the collection and it // supports the given character or variation sequence. // - Returns 3 if the font family supports the variation sequence. // - Returns 2 if the vs is a color variation selector (U+FE0F) and if the font is an emoji font. // - Returns 2 if the vs is a text variation selector (U+FE0E) and if the font is not an emoji font. // - Returns 1 if the variation selector is not specified or if the font family only supports the // variation sequence's base character. uint32_t FontCollection::calcCoverageScore(uint32_t ch, uint32_t vs, FontFamily* fontFamily) const { const bool hasVSGlyph = (vs != 0) && fontFamily->hasGlyph(ch, vs); if (!hasVSGlyph && !fontFamily->getCoverage().get(ch)) { // The font doesn't support either variation sequence or even the base character. return kUnsupportedFontScore; } if ((vs == 0 || hasVSGlyph) && mFamilies[0] == fontFamily) { // If the first font family supports the given character or variation sequence, always use // it. return kFirstFontScore; } if (vs == 0) { return 1; } if (hasVSGlyph) { return 3; } if (vs == EMOJI_STYLE_VS || vs == TEXT_STYLE_VS) { const FontLanguages& langs = FontLanguageListCache::getById(fontFamily->langId()); bool hasEmojiFlag = false; for (size_t i = 0; i < langs.size(); ++i) { if (langs[i].getEmojiStyle() == FontLanguage::EMSTYLE_EMOJI) { hasEmojiFlag = true; break; } } if (vs == EMOJI_STYLE_VS) { return hasEmojiFlag ? 2 : 1; } else { // vs == TEXT_STYLE_VS return hasEmojiFlag ? 1 : 2; } } return 1; } // Calculate font scores based on the script matching, subtag matching and primary langauge matching. // // 1. If only the font's language matches or there is no matches between requested font and // supported font, then the font obtains a score of 0. // 2. Without a match in language, considering subtag may change font's EmojiStyle over script, // a match in subtag gets a score of 2 and a match in scripts gains a score of 1. // 3. Regarding to two elements matchings, language-and-subtag matching has a score of 4, while // language-and-script obtains a socre of 3 with the same reason above. // // If two languages in the requested list have the same language score, the font matching with // higher priority language gets a higher score. For example, in the case the user requested // language list is "ja-Jpan,en-Latn". The score of for the font of "ja-Jpan" gets a higher score // than the font of "en-Latn". // // To achieve score calculation with priorities, the language score is determined as follows: // LanguageScore = s(0) * 5^(m - 1) + s(1) * 5^(m - 2) + ... + s(m - 2) * 5 + s(m - 1) // Here, m is the maximum number of languages to be compared, and s(i) is the i-th language's // matching score. The possible values of s(i) are 0, 1, 2, 3 and 4. uint32_t FontCollection::calcLanguageMatchingScore( uint32_t userLangListId, const FontFamily& fontFamily) { const FontLanguages& langList = FontLanguageListCache::getById(userLangListId); const FontLanguages& fontLanguages = FontLanguageListCache::getById(fontFamily.langId()); const size_t maxCompareNum = std::min(langList.size(), FONT_LANGUAGES_LIMIT); uint32_t score = 0; for (size_t i = 0; i < maxCompareNum; ++i) { score = score * 5u + langList[i].calcScoreFor(fontLanguages); } return score; } // Calculates a font score based on variant ("compact" or "elegant") matching. // - Returns 1 if the font doesn't have variant or the variant matches with the text style. // - No score if the font has a variant but it doesn't match with the text style. uint32_t FontCollection::calcVariantMatchingScore(int variant, const FontFamily& fontFamily) { return (fontFamily.variant() == 0 || fontFamily.variant() == variant) ? 1 : 0; } // Implement heuristic for choosing best-match font. Here are the rules: // 1. If first font in the collection has the character, it wins. // 2. Calculate a score for the font family. See comments in calcFamilyScore for the detail. // 3. Highest score wins, with ties resolved to the first font. // This method never returns nullptr. FontFamily* FontCollection::getFamilyForChar(uint32_t ch, uint32_t vs, uint32_t langListId, int variant) const { if (ch >= mMaxChar) { return mFamilies[0]; } const std::vector& familyVec = (vs == 0) ? mFamilyVec : mFamilies; Range range = mRanges[ch >> kLogCharsPerPage]; if (vs != 0) { range = { 0, mFamilies.size() }; } #ifdef VERBOSE_DEBUG ALOGD("querying range %zd:%zd\n", range.start, range.end); #endif FontFamily* bestFamily = nullptr; uint32_t bestScore = kUnsupportedFontScore; for (size_t i = range.start; i < range.end; i++) { FontFamily* family = familyVec[i]; const uint32_t score = calcFamilyScore(ch, vs, variant, langListId, family); if (score == kFirstFontScore) { // If the first font family supports the given character or variation sequence, always // use it. return family; } if (score > bestScore) { bestScore = score; bestFamily = family; } } if (bestFamily == nullptr) { UErrorCode errorCode = U_ZERO_ERROR; const UNormalizer2* normalizer = unorm2_getNFDInstance(&errorCode); if (U_SUCCESS(errorCode)) { UChar decomposed[4]; int len = unorm2_getRawDecomposition(normalizer, ch, decomposed, 4, &errorCode); if (U_SUCCESS(errorCode) && len > 0) { int off = 0; U16_NEXT_UNSAFE(decomposed, off, ch); return getFamilyForChar(ch, vs, langListId, variant); } } bestFamily = mFamilies[0]; } return bestFamily; } const uint32_t NBSP = 0xa0; const uint32_t ZWJ = 0x200c; const uint32_t ZWNJ = 0x200d; const uint32_t HYPHEN = 0x2010; const uint32_t NB_HYPHEN = 0x2011; const uint32_t FEMALE_SIGN = 0x2640; const uint32_t MALE_SIGN = 0x2642; const uint32_t STAFF_OF_AESCULAPIUS = 0x2695; // Characters where we want to continue using existing font run instead of // recomputing the best match in the fallback list. static const uint32_t stickyWhitelist[] = { '!', ',', '-', '.', ':', ';', '?', NBSP, ZWJ, ZWNJ, HYPHEN, NB_HYPHEN, FEMALE_SIGN, MALE_SIGN, STAFF_OF_AESCULAPIUS }; static bool isStickyWhitelisted(uint32_t c) { for (size_t i = 0; i < sizeof(stickyWhitelist) / sizeof(stickyWhitelist[0]); i++) { if (stickyWhitelist[i] == c) return true; } return false; } static bool isVariationSelector(uint32_t c) { return (0xFE00 <= c && c <= 0xFE0F) || (0xE0100 <= c && c <= 0xE01EF); } bool FontCollection::hasVariationSelector(uint32_t baseCodepoint, uint32_t variationSelector) const { if (!isVariationSelector(variationSelector)) { return false; } if (baseCodepoint >= mMaxChar) { return false; } android::AutoMutex _l(gMinikinLock); // Currently mRanges can not be used here since it isn't aware of the variation sequence. for (size_t i = 0; i < mVSFamilyVec.size(); i++) { if (mVSFamilyVec[i]->hasGlyph(baseCodepoint, variationSelector)) { return true; } } // Even if there is no cmap format 14 subtable entry for the given sequence, should return true // for emoji + U+FE0E case since we have special fallback rule for the sequence. if (isEmojiStyleVSBase(baseCodepoint) && variationSelector == TEXT_STYLE_VS) { for (size_t i = 0; i < mFamilies.size(); ++i) { if (!mFamilies[i]->isColorEmojiFamily() && variationSelector == TEXT_STYLE_VS && mFamilies[i]->hasGlyph(baseCodepoint, 0)) { return true; } } } return false; } void FontCollection::itemize(const uint16_t *string, size_t string_size, FontStyle style, vector* result) const { const uint32_t langListId = style.getLanguageListId(); int variant = style.getVariant(); FontFamily* lastFamily = NULL; Run* run = NULL; if (string_size == 0) { return; } const uint32_t kEndOfString = 0xFFFFFFFF; uint32_t nextCh = 0; uint32_t prevCh = 0; size_t nextUtf16Pos = 0; size_t readLength = 0; U16_NEXT(string, readLength, string_size, nextCh); do { const uint32_t ch = nextCh; const size_t utf16Pos = nextUtf16Pos; nextUtf16Pos = readLength; if (readLength < string_size) { U16_NEXT(string, readLength, string_size, nextCh); } else { nextCh = kEndOfString; } bool shouldContinueRun = false; if (lastFamily != nullptr) { if (isStickyWhitelisted(ch)) { // Continue using existing font as long as it has coverage and is whitelisted shouldContinueRun = lastFamily->getCoverage().get(ch); } else if (isVariationSelector(ch)) { // Always continue if the character is a variation selector. shouldContinueRun = true; } } if (!shouldContinueRun) { FontFamily* family = getFamilyForChar(ch, isVariationSelector(nextCh) ? nextCh : 0, langListId, variant); if (utf16Pos == 0 || family != lastFamily) { size_t start = utf16Pos; // Workaround for combining marks and emoji modifiers until we implement // per-cluster font selection: if a combining mark or an emoji modifier is found in // a different font that also supports the previous character, attach previous // character to the new run. U+20E3 COMBINING ENCLOSING KEYCAP, used in emoji, is // handled properly by this since it's a combining mark too. if (utf16Pos != 0 && ((U_GET_GC_MASK(ch) & U_GC_M_MASK) != 0 || (isEmojiModifier(ch) && isEmojiBase(prevCh))) && family && family->getCoverage().get(prevCh)) { const size_t prevChLength = U16_LENGTH(prevCh); run->end -= prevChLength; if (run->start == run->end) { result->pop_back(); } start -= prevChLength; } Run dummy; result->push_back(dummy); run = &result->back(); run->fakedFont = family->getClosestMatch(style); lastFamily = family; run->start = start; } } prevCh = ch; run->end = nextUtf16Pos; // exclusive } while (nextCh != kEndOfString); } MinikinFont* FontCollection::baseFont(FontStyle style) { return baseFontFaked(style).font; } FakedFont FontCollection::baseFontFaked(FontStyle style) { return mFamilies[0]->getClosestMatch(style); } FontCollection* FontCollection::createCollectionWithVariation( const std::vector& variations) { if (variations.empty() || mSupportedAxes.empty()) { return nullptr; } bool hasSupportedAxis = false; for (const FontVariation& variation : variations) { if (mSupportedAxes.find(variation.axisTag) != mSupportedAxes.end()) { hasSupportedAxis = true; break; } } if (!hasSupportedAxis) { // None of variation axes are supported by this font collection. return nullptr; } std::vector families; for (FontFamily* family : mFamilies) { FontFamily* newFamily = family->createFamilyWithVariation(variations); if (newFamily) { families.push_back(newFamily); } else { family->Ref(); families.push_back(family); } } FontCollection* result = new FontCollection(families); for (FontFamily* family : families) { family->Unref(); } return result; } uint32_t FontCollection::getId() const { return mId; } } // namespace minikin