// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_GL_H_ #define FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_GL_H_ #include "flutter/shell/gpu/gpu_surface_gl.h" #include "flutter/shell/platform/darwin/ios/ios_gl_context.h" #include "flutter/shell/platform/darwin/ios/ios_surface.h" #include "lib/ftl/macros.h" @class CAEAGLLayer; namespace shell { class IOSSurfaceGL : public IOSSurface, public GPUSurfaceGLDelegate { public: IOSSurfaceGL(PlatformView::SurfaceConfig surface_config, CAEAGLLayer* layer); ~IOSSurfaceGL() override; bool IsValid() const override; bool ResourceContextMakeCurrent() override; void UpdateStorageSizeIfNecessary() override; std::unique_ptr CreateGPUSurface() override; bool GLContextMakeCurrent() override; bool GLContextClearCurrent() override; bool GLContextPresent() override; intptr_t GLContextFBO() const override; private: IOSGLContext context_; FTL_DISALLOW_COPY_AND_ASSIGN(IOSSurfaceGL); }; } // namespace shell #endif // FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_GL_H_