/********************************************************************* * Portions COPYRIGHT 2016 STMicroelectronics * * Portions SEGGER Microcontroller GmbH & Co. KG * * Solutions for real time microcontroller applications * ********************************************************************** * * * (c) 1996 - 2015 SEGGER Microcontroller GmbH & Co. KG * * * * Internet: www.segger.com Support: support@segger.com * * * ********************************************************************** ** emWin V5.32 - Graphical user interface for embedded applications ** All Intellectual Property rights in the Software belongs to SEGGER. emWin is protected by international copyright laws. Knowledge of the source code may not be used to write a similar product. This file may only be used in accordance with the following terms: The software has been licensed to STMicroelectronics International N.V. a Dutch company with a Swiss branch and its headquarters in Plan- les-Ouates, Geneva, 39 Chemin du Champ des Filles, Switzerland for the purposes of creating libraries for ARM Cortex-M-based 32-bit microcon_ troller products commercialized by Licensee only, sublicensed and dis_ tributed under the terms and conditions of the End User License Agree_ ment supplied by STMicroelectronics International N.V. Full source code is available at: www.segger.com We appreciate your understanding and fairness. ---------------------------------------------------------------------- File : BUTTON_Private.h Purpose : BUTTON private header file --------------------END-OF-HEADER------------------------------------- */ /** ****************************************************************************** * @attention * * Licensed under MCD-ST Liberty SW License Agreement V2, (the "License"); * You may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.st.com/software_license_agreement_liberty_v2 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************** */ #ifndef BUTTON_PRIVATE_H #define BUTTON_PRIVATE_H #include "WM.h" #include "BUTTON.h" #if GUI_WINSUPPORT /********************************************************************* * * Defines * ********************************************************************** */ #ifndef BUTTON_3D_MOVE_X #define BUTTON_3D_MOVE_X 1 #endif #ifndef BUTTON_3D_MOVE_Y #define BUTTON_3D_MOVE_Y 1 #endif /********************************************************************* * * Object definition * ********************************************************************** */ typedef struct { WIDGET_DRAW_ITEM_FUNC * pfDrawSkin; } BUTTON_SKIN_PRIVATE; typedef struct { GUI_COLOR aBkColor[3]; GUI_COLOR aTextColor[3]; GUI_COLOR FocusColor; GUI_COLOR FrameColor; const GUI_FONT * pFont; BUTTON_SKIN_PRIVATE SkinPrivate; I16 Align; I16 xPosText, yPosText; } BUTTON_PROPS; typedef struct { WIDGET Widget; BUTTON_PROPS Props; WIDGET_SKIN const * pWidgetSkin; WM_HMEM hpText; WM_HMEM ahDrawObj[3]; } BUTTON_Obj; /********************************************************************* * * Macros for internal use * ********************************************************************** */ #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL #define BUTTON_INIT_ID(p) (p->Widget.DebugId = BUTTON_ID) #else #define BUTTON_INIT_ID(p) #endif #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL BUTTON_Obj * BUTTON_LockH(BUTTON_Handle h); #define BUTTON_LOCK_H(h) BUTTON_LockH(h) #else #define BUTTON_LOCK_H(h) (BUTTON_Obj *)GUI_LOCK_H(h) #endif /********************************************************************* * * Public data (internal defaults) * ********************************************************************** */ extern BUTTON_PROPS BUTTON__DefaultProps; extern const WIDGET_SKIN BUTTON__SkinClassic; extern WIDGET_SKIN BUTTON__Skin; extern WIDGET_SKIN const * BUTTON__pSkinDefault; /********************************************************************* * * Private functions * ********************************************************************** */ void BUTTON__SetDrawObj(BUTTON_Handle hObj, int Index, GUI_DRAW_HANDLE hDrawObj); #endif /* GUI_WINSUPPORT */ #endif /* BUTTON_H */