diff --git a/Design/OptimizationMemory.md b/Design/OptimizationMemory.md index bcc3548803d2a0e9fea232e2fc3d73463f0e0676..f3ba711de14925272cdb245af46bfca8364e3484 100644 --- a/Design/OptimizationMemory.md +++ b/Design/OptimizationMemory.md @@ -98,10 +98,11 @@ Unity WebGL是以WebAssembly+WebGL技术为基础的应用,运行在浏览器 - 解决办法:使用小游戏SDK[音频适配优化](AudioOptimization.md)。 ### 4.6 其他常见优化手段 -[性能优化,进无止境-内存篇(上)](https://blog.uwa4d.com/archives/optimzation_memory_1.html) -[性能优化,进无止境-内存篇(下)](https://blog.uwa4d.com/archives/optimzation_memory_2.html) -[全面理解Unity加载和内存管理](https://gameinstitute.qq.com/community/detail/100741) -[Unity加载和内存管理](https://zentia.github.io/2018/04/11/AssetBundle/) +- [Unity加载和内存管理](https://zentia.github.io/2018/04/11/AssetBundle/) +- [性能优化,进无止境-内存篇(上)](https://blog.uwa4d.com/archives/optimzation_memory_1.html) +- [性能优化,进无止境-内存篇(下)](https://blog.uwa4d.com/archives/optimzation_memory_2.html) +- [全面理解Unity加载和内存管理](https://gameinstitute.qq.com/community/detail/100741) + ## 五、QA 1. 在Unity Profiler看到内存才200MB+,是否代表游戏内存无问题