#pragma once #include namespace DB { /** Default engine of databases. * It stores tables list in filesystem using list of .sql files, * that contain declaration of table represented by SQL ATTACH TABLE query. */ class DatabaseOrdinary : public DatabaseMemory { protected: const String metadata_path; String data_path; public: DatabaseOrdinary(const String & name_, const String & metadata_path, const Context & context); String getEngineName() const override { return "Ordinary"; } void loadTables( Context & context, ThreadPool * thread_pool, bool has_force_restore_data_flag) override; void createTable( const Context & context, const String & table_name, const StoragePtr & table, const ASTPtr & query) override; void removeTable( const Context & context, const String & table_name) override; void renameTable( const Context & context, const String & table_name, IDatabase & to_database, const String & to_table_name) override; void alterTable( const Context & context, const String & name, const NamesAndTypesList & columns, const NamesAndTypesList & materialized_columns, const NamesAndTypesList & alias_columns, const ColumnDefaults & column_defaults, const ASTModifier & engine_modifier) override; time_t getTableMetadataModificationTime( const Context & context, const String & table_name) override; ASTPtr getCreateQuery( const Context & context, const String & table_name) const override; String getDataPath(const Context & context) const override; void shutdown() override; void drop() override; private: void startupTables(ThreadPool * thread_pool); }; }