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aa152147
五子棋
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31c9e3ec
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31c9e3ec
编写于
6月 26, 2023
作者:
6
63db3122f0950a2aef64df95
浏览文件
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电子邮件补丁
差异文件
Mon Jun 26 03:25:00 UTC 2023 inscode
上级
d1b5eb86
变更
2
显示空白变更内容
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并排
Showing
2 changed file
with
30 addition
and
24 deletion
+30
-24
src/App.vue
src/App.vue
+3
-3
src/utils/index.js
src/utils/index.js
+27
-21
未找到文件。
src/App.vue
浏览文件 @
31c9e3ec
...
...
@@ -2,8 +2,8 @@
import
{
onMounted
,
ref
}
from
"
vue
"
import
{
is_empty
,
checkWin
,
robotPlay
,
is_black
,
is_white
}
from
"
./utils
"
// 配置
const
size
=
ref
(
20
)
const
win_size
=
ref
(
5
)
const
size
=
ref
(
3
)
const
win_size
=
ref
(
3
)
const
lattices
=
ref
([])
let
nextPlay
=
is_black
// is_white
// 5 连珠的下标
...
...
@@ -25,8 +25,8 @@ function playChess(item, row, col) {
isWin
=
test
return
}
else
{
robotPlay
(
lattices
.
value
,
is_black
,
win_size
.
value
)
}
nextPlay
=
nextPlay
==
is_white
?
is_black
:
is_white
}
...
...
src/utils/index.js
浏览文件 @
31c9e3ec
export
const
is_empty
=
null
;
export
const
is_white
=
'
isWhite
'
;
export
const
is_black
=
'
isBlack
'
;
export
const
directions
=
[
[
1
,
0
],
// 水平方向
[
0
,
1
],
// 垂直方向
[
1
,
1
],
// 右下方向
[
1
,
-
1
]
// 左下方向
]
/**
* 检查四个方向连续的棋子数
...
...
@@ -10,23 +16,20 @@ export const is_black = 'isBlack';
* @param {(null|is_white|is_black)[]} param.board 棋盘
* @param {is_white|is_black} [param.player] 当前棋子类型
* @param {number} param.win_size 需要几个棋子才赢
* @param {[]} [param.direction] 方向
* @returns
*/
export
function
checkWin
({
row
,
col
,
board
,
player
,
win_size
})
{
export
function
checkWin
({
row
,
col
,
board
,
player
,
win_size
,
direction
})
{
const
_row
=
board
.
length
;
const
_col
=
board
[
0
].
length
const
pieceType
=
player
??
board
[
row
][
col
]
const
directions
=
[
[
1
,
0
],
// 水平方向
[
0
,
1
],
// 垂直方向
[
1
,
1
],
// 右下方向
[
1
,
-
1
]
// 左下方向
];
for
(
let
i
=
0
;
i
<
directions
.
length
;
i
++
)
{
const
_directions
=
direction
?
[
direction
]
:
directions
;
for
(
let
i
=
0
;
i
<
_directions
.
length
;
i
++
)
{
const
res
=
[[
row
,
col
]];
const
[
dx
,
dy
]
=
directions
[
i
];
const
[
dx
,
dy
]
=
_
directions
[
i
];
let
x
=
row
+
dx
;
let
y
=
col
+
dy
;
...
...
@@ -55,13 +58,16 @@ export function checkWin({ row, col, board, player, win_size }) {
// 机器人下棋
export
function
robotPlay
(
board
,
player
,
win_size
)
{
// 深度复制一份棋盘
const
_board
=
JSON
.
parse
(
JSON
.
stringify
(
board
))
const
maxScorePos
=
{};
let
maxScore
=
-
1
;
const
opponent
=
(
player
===
is_black
)
?
is_white
:
is_black
;
// 空格位置
const
empty_points
=
board
.
map
((
item
,
row
)
=>
{
return
item
.
flatMap
((
_item
,
col
)
=>
_item
===
is_empty
?
[
row
,
col
]
:
[])
}).
flat
(
2
)
const
empty_points
=
_board
.
map
((
item
,
row
)
=>
{
return
item
.
flatMap
((
_item
,
col
)
=>
_item
===
is_empty
?
[[
row
,
col
]]
:
[])
}).
flat
(
1
)
console
.
log
(
empty_points
)
// 对每个空位进行评分
empty_points
.
forEach
((
point
)
=>
{
...
...
@@ -69,28 +75,28 @@ export function robotPlay(board, player, win_size) {
const
[
i
,
j
]
=
point
;
// 判断下子后是否获胜
board
[
i
][
j
]
=
player
;
const
win
=
checkWin
({
row
:
i
,
col
:
j
,
board
,
player
,
win_size
});
_
board
[
i
][
j
]
=
player
;
const
win
=
checkWin
({
row
:
i
,
col
:
j
,
board
:
_board
,
player
,
win_size
});
if
(
win
)
{
score
=
Infinity
;
}
else
{
// 判断对手是否能在下一步获胜,如果能,则这个点的分数为 0
board
[
i
][
j
]
=
opponent
;
const
oppWin
=
checkWin
({
row
:
i
,
col
:
j
,
board
,
player
:
opponent
,
win_size
});
_
board
[
i
][
j
]
=
opponent
;
const
oppWin
=
checkWin
({
row
:
i
,
col
:
j
,
board
:
_board
,
player
:
opponent
,
win_size
});
if
(
oppWin
)
{
score
=
0
;
}
else
{
// 计算当前棋盘局面的得分
const
horizontal
=
countPieces
({
row
:
i
,
col
:
j
,
board
,
player
,
win_size
,
direction
:
"
horizontal
"
});
const
vertical
=
countPieces
({
row
:
i
,
col
:
j
,
board
,
player
,
win_size
,
direction
:
"
vertical
"
});
const
diagonalDown
=
countPieces
({
row
:
i
,
col
:
j
,
board
,
player
,
win_size
,
direction
:
"
diagonalDown
"
});
const
diagonalUp
=
countPieces
({
row
:
i
,
col
:
j
,
board
,
player
,
win_size
,
direction
:
"
diagonalUp
"
});
const
horizontal
=
countPieces
({
row
:
i
,
col
:
j
,
_
board
,
player
,
win_size
,
direction
:
"
horizontal
"
});
const
vertical
=
countPieces
({
row
:
i
,
col
:
j
,
_
board
,
player
,
win_size
,
direction
:
"
vertical
"
});
const
diagonalDown
=
countPieces
({
row
:
i
,
col
:
j
,
_
board
,
player
,
win_size
,
direction
:
"
diagonalDown
"
});
const
diagonalUp
=
countPieces
({
row
:
i
,
col
:
j
,
_
board
,
player
,
win_size
,
direction
:
"
diagonalUp
"
});
score
=
Math
.
max
(
horizontal
,
vertical
,
diagonalDown
,
diagonalUp
);
}
}
board
[
i
][
j
]
=
null
;
// 恢复棋盘状态
_
board
[
i
][
j
]
=
null
;
// 恢复棋盘状态
// 选取分数最高的空位
if
(
score
>
maxScore
)
{
...
...
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