/// Creates an Error object with the specified name and message properties.
/// </summary>
/// <param name="name" type="String" locid="WinJS.ErrorFromName_p:name">The name of this error. The name is meant to be consumed programmatically and should not be localized.</param>
/// <param name="message" type="String" optional="true" locid="WinJS.ErrorFromName_p:message">The message for this error. The message is meant to be consumed by humans and should be localized.</param>
/// <returns type="Error" locid="WinJS.ErrorFromName_returnValue">Error instance with .name and .message properties populated</returns>
/// </signature>
this.name=name;
this.message=message||name;
},{
/* empty */
},{
supportedForProcessing:false,
});
_Base.Namespace.define("WinJS",{
// ErrorFromName establishes a simple pattern for returning error codes.
/// Creates an Error object with the specified name and message properties.
/// </summary>
/// <param name="name" type="String" locid="WinJS.ErrorFromName_p:name">The name of this error. The name is meant to be consumed programmatically and should not be localized.</param>
/// <param name="message" type="String" optional="true" locid="WinJS.ErrorFromName_p:message">The message for this error. The message is meant to be consumed by humans and should be localized.</param>
/// <returns type="Error" locid="WinJS.ErrorFromName_returnValue">Error instance with .name and .message properties populated</returns>
/// </signature>
this.name=name;
this.message=message||name;
},{
/* empty */
},{
supportedForProcessing:false,
});
_Base.Namespace.define("WinJS",{
// ErrorFromName establishes a simple pattern for returning error codes.