var THREEx = THREEx || {} THREEx.ArBaseControls = function(object3d){ this.id = THREEx.ArBaseControls.id++ this.object3d = object3d this.object3d.matrixAutoUpdate = false; this.object3d.visible = false // Events to honor // this.dispatchEvent({ type: 'becameVisible' }) // this.dispatchEvent({ type: 'markerVisible' }) // replace markerFound // this.dispatchEvent({ type: 'becameUnVisible' }) } THREEx.ArBaseControls.id = 0 Object.assign( THREEx.ArBaseControls.prototype, THREE.EventDispatcher.prototype ); ////////////////////////////////////////////////////////////////////////////// // Functions ////////////////////////////////////////////////////////////////////////////// /** * error catching function for update() */ THREEx.ArBaseControls.prototype.update = function(){ console.assert(false, 'you need to implement your own update') } /** * error catching function for name() */ THREEx.ArBaseControls.prototype.name = function(){ console.assert(false, 'you need to implement your own .name()') return 'Not yet implemented - name()' }