提交 ab06347a 编写于 作者: J Jerome Etienne

more wokr

上级 00ba03bf
......@@ -6,9 +6,9 @@
- work on the stereo thing - make the webvr stuff
- suddently your demo would work on any webvr device
- DONE do a build file
build/ar.js
build/ar.min.js
-
threejs/build/ar.js
threejs/build/ar.min.js
- put github as the default location
# Multimarker
- park multi marker in its own directory
......
<!DOCTYPE html>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<!-- three.js library -->
<script src='vendor/three.js/build/three.min.js'></script>
<!-- ar.js -->
<script src="../build/ar.min.js"></script>
<body style='margin : 0px; overflow: hidden; font-family: Monospace;'><div style='position: absolute; top: 10px; width:100%; text-align: center; z-index: 1;'>
<a href="https://github.com/jeromeetienne/AR.js/" target="_blank">AR.js</a> - three.js camera transform
<br/>
Contact me any time at <a href='https://twitter.com/jerome_etienne' target='_blank'>@jerome_etienne</a>
</div><script>
//////////////////////////////////////////////////////////////////////////////////
// Init
//////////////////////////////////////////////////////////////////////////////////
// init renderer
var renderer = new THREE.WebGLRenderer({
antialias : true,
alpha: true
});
renderer.setClearColor(new THREE.Color('lightgrey'), 0)
renderer.setSize( 640, 480 );
renderer.domElement.style.position = 'absolute'
renderer.domElement.style.top = '0px'
renderer.domElement.style.left = '0px'
document.body.appendChild( renderer.domElement );
// array of functions for the rendering loop
var onRenderFcts= [];
// init scene and camera
var scene = new THREE.Scene();
//////////////////////////////////////////////////////////////////////////////////
// Initialize a basic camera
//////////////////////////////////////////////////////////////////////////////////
// Create a camera
var camera = new THREE.Camera();
scene.add(camera);
////////////////////////////////////////////////////////////////////////////////
// handle arToolkitSource
////////////////////////////////////////////////////////////////////////////////
var arToolkitSource = new THREEx.ArToolkitSource({
// to read from the webcam
sourceType : 'webcam',
// to read from an image
sourceType : 'image',
sourceUrl : '../../data/images/img.jpg',
// to read from a video
// sourceType : 'video',
// sourceUrl : '../../data/videos/headtracking.mp4',
})
arToolkitSource.init(function onReady(){
// handle resize of renderer
arToolkitSource.onResize(renderer.domElement)
})
// handle resize
window.addEventListener('resize', function(){
// handle arToolkitSource resize
arToolkitSource.onResize(renderer.domElement)
})
////////////////////////////////////////////////////////////////////////////////
// initialize arToolkitContext
////////////////////////////////////////////////////////////////////////////////
// create atToolkitContext
var arToolkitContext = new THREEx.ArToolkitContext({
cameraParametersUrl: '../../data/data/camera_para.dat',
detectionMode: 'mono',
})
// initialize it
arToolkitContext.init(function onCompleted(){
// copy projection matrix to camera
camera.projectionMatrix.copy( arToolkitContext.getProjectionMatrix() );
})
// update artoolkit on every frame
onRenderFcts.push(function(){
if( arToolkitSource.ready === false ) return
arToolkitContext.update( arToolkitSource.domElement )
// update scene.visible if the marker is seen
scene.visible = camera.visible
})
////////////////////////////////////////////////////////////////////////////////
// Create a ArMarkerControls
////////////////////////////////////////////////////////////////////////////////
// init controls for camera
var markerControls = new THREEx.ArMarkerControls(arToolkitContext, camera, {
type : 'pattern',
patternUrl : '../../data/data/patt.hiro',
// patternUrl : '../../data/data/patt.kanji',
// as we controls the camera, set changeMatrixMode: 'cameraTransformMatrix'
changeMatrixMode: 'cameraTransformMatrix'
})
// as we do changeMatrixMode: 'cameraTransformMatrix', start with invisible scene
scene.visible = false
//////////////////////////////////////////////////////////////////////////////////
// add an object in the scene
//////////////////////////////////////////////////////////////////////////////////
// add a torus knot
var geometry = new THREE.CubeGeometry(1,1,1);
var material = new THREE.MeshNormalMaterial({
transparent : true,
opacity: 0.5,
side: THREE.DoubleSide
});
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = geometry.parameters.height/2
scene.add( mesh );
var geometry = new THREE.TorusKnotGeometry(0.3,0.1,32,32);
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = 0.5
scene.add( mesh );
onRenderFcts.push(function(delta){
mesh.rotation.x += Math.PI*delta
})
//////////////////////////////////////////////////////////////////////////////////
// render the whole thing on the page
//////////////////////////////////////////////////////////////////////////////////
// render the scene
onRenderFcts.push(function(){
renderer.render( scene, camera );
})
// run the rendering loop
var lastTimeMsec= null
requestAnimationFrame(function animate(nowMsec){
// keep looping
requestAnimationFrame( animate );
// measure time
lastTimeMsec = lastTimeMsec || nowMsec-1000/60
var deltaMsec = Math.min(200, nowMsec - lastTimeMsec)
lastTimeMsec = nowMsec
// call each update function
onRenderFcts.forEach(function(onRenderFct){
onRenderFct(deltaMsec/1000, nowMsec/1000)
})
})
</script></body>
......@@ -42,7 +42,8 @@ THREEx.ArToolkitContext = function(parameters){
Object.assign( THREEx.ArToolkitContext.prototype, THREE.EventDispatcher.prototype );
// THREEx.ArToolkitContext.baseURL = '../'
THREEx.ArToolkitContext.baseURL = 'https://raw.githubusercontent.com/jeromeetienne/ar.js/master/'
// default to github page
THREEx.ArToolkitContext.baseURL = 'https://raw.githubusercontent.com/jeromeetienne/ar.js/master/three.js/'
THREEx.ArToolkitContext.REVISION = '1.0.1-dev'
/**
......
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