diff --git a/three.js/examples/augmented-website/TODO.md b/three.js/examples/augmented-website/TODO.md
index 30e78e04385fa296512f59795293fce956571e6c..9c8a8ae20abf8ddb34691d9a5a983f220cc823da 100644
--- a/three.js/examples/augmented-website/TODO.md
+++ b/three.js/examples/augmented-website/TODO.md
@@ -1,3 +1,5 @@
+- rename arAppURL as appURL
+
# Nice Url for augemented-webpages
- then support on external site - try to get nice url
- include that in webxr.io - little AR logo in bottom right - try clean url
@@ -7,20 +9,3 @@
- here goes in iframe with the augmented-webpages examples
- and url remains simple
- no need to move files
-
-- later refactor learning in multimarker itself
- - this will clean the code for webar-playground and other potential application
-
-# TODO
-- cleanup code in the screenAsPortal examples
- - then make that the example for multi marker with a simpler 3d
-- put learner in the same .html to avoid reload
-- maybe do a threex-armultimarkersimple.js which regroup the usual usage of multi marker
- - thus the boilerplate isnt too big when it is repeated all the time
-- clean up learner
- - remove arToolkitContext
- - have caller listen to the event and call areaLearning.onSourceProcessed()
-- we learn while we play ? thus the result are getting better and better
-- able to play when all marker are markers as learned
-- do nice visual on each marker - phase 'scan all the markers'
-- once all markers are learned we can start playing
diff --git a/three.js/examples/augmented-website/index.html b/three.js/examples/augmented-website/index.html
index 8f083400f0b8de2547509a3d44a7df4c991dbb62..5a6b28699475fe6d81bb898b4b1ad66ab37102d1 100644
--- a/three.js/examples/augmented-website/index.html
+++ b/three.js/examples/augmented-website/index.html
@@ -64,7 +64,7 @@
-
arrow keys to tune
- Back
+ Back to qrcode