// Unity标准输入库 #ifndef CUSTOM_UNITY_INPUT_INCLUDED #define CUSTOM_UNITY_INPUT_INCLUDED CBUFFER_START(UnityPerDraw) float4x4 unity_ObjectToWorld; float4x4 unity_WorldToObject; float4 unity_LODFade; // 这个矩阵包含一些在这里我们不需要的转换信息 real4 unity_WorldTransformParams; float4 unity_ProbesOcclusion; float4 unity_SpecCube0_HDR; float4 unity_LightmapST; float4 unity_DynamicLightmapST; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float4 unity_ProbeVolumeParams; float4x4 unity_ProbeVolumeWorldToObject; float4 unity_ProbeVolumeSizeInv; float4 unity_ProbeVolumeMin; CBUFFER_END float4x4 unity_MatrixVP; float4x4 unity_MatrixV; float4x4 glstate_matrix_projection; // 相机位置 float3 _WorldSpaceCameraPos; #endif