/** * MurmurHash3 by Austin Appleby * @ref * https://github.com/aappleby/smhasher/blob/master/src/MurmurHash3.cpp * * Plese refers to the link above for the complete implementation of * MurmurHash algorithm * */ #include "tutil.h" #define ROTL32(x, r) ((x) << (r) | (x) >> (32 - (r))) #define FMIX32(h) \ do { \ (h) ^= (h) >> 16; \ (h) *= 0x85ebca6b; \ (h) ^= (h) >> 13; \ (h) *= 0xc2b2ae35; \ (h) ^= (h) >> 16; \ } while (0) static void MurmurHash3_32_s(const void *key, int len, uint32_t seed, void *out) { const uint8_t *data = (const uint8_t *)key; const int nblocks = len / 4; uint32_t h1 = seed; const uint32_t c1 = 0xcc9e2d51; const uint32_t c2 = 0x1b873593; const uint32_t *blocks = (const uint32_t *)(data + nblocks * 4); for (int i = -nblocks; i; i++) { uint32_t k1 = blocks[i]; k1 *= c1; k1 = ROTL32(k1, 15); k1 *= c2; h1 ^= k1; h1 = ROTL32(h1, 13); h1 = h1 * 5 + 0xe6546b64; } const uint8_t *tail = (data + nblocks * 4); uint32_t k1 = 0; switch (len & 3) { case 3: k1 ^= tail[2] << 16; case 2: k1 ^= tail[1] << 8; case 1: k1 ^= tail[0]; k1 *= c1; k1 = ROTL32(k1, 15); k1 *= c2; h1 ^= k1; }; h1 ^= len; FMIX32(h1); *(uint32_t *)out = h1; } uint32_t MurmurHash3_32(const void *key, int len) { const int32_t hashSeed = 0x12345678; uint32_t val = 0; MurmurHash3_32_s(key, len, hashSeed, &val); return val; }