提交 0f0a24e2 编写于 作者: X Xing Jin

Make arena block size configurable

Summary:
Add an option for arena block size, default value 4096 bytes. Arena will allocate blocks with such size.

I am not sure about passing parameter to skiplist in the new virtualized framework, though I talked to Jim a bit. So add Jim as reviewer.

Test Plan:
new unit test, I am running db_test.

For passing paramter from configured option to Arena, I tried tests like:

  TEST(DBTest, Arena_Option) {
  std::string dbname = test::TmpDir() + "/db_arena_option_test";
  DestroyDB(dbname, Options());

  DB* db = nullptr;
  Options opts;
  opts.create_if_missing = true;
  opts.arena_block_size = 1000000; // tested 99, 999999
  Status s = DB::Open(opts, dbname, &db);
  db->Put(WriteOptions(), "a", "123");
  }

and printed some debug info. The results look good. Any suggestion for such a unit-test?

Reviewers: haobo, dhruba, emayanke, jpaton

Reviewed By: dhruba

CC: leveldb, zshao

Differential Revision: https://reviews.facebook.net/D11799
上级 542cc10b
......@@ -57,6 +57,7 @@ class CorruptionTest {
opt.env = &env_;
opt.block_cache = tiny_cache_;
opt.block_size_deviation = 0;
opt.arena_block_size = 4096;
return DB::Open(opt, dbname_, &db_);
}
......
......@@ -128,6 +128,12 @@ Options SanitizeOptions(const std::string& dbname,
((size_t)64)<<30);
ClipToRange(&result.block_size, 1<<10, 4<<20);
// if user sets arena_block_size, we trust user to use this value. Otherwise,
// calculate a proper value from writer_buffer_size;
if (result.arena_block_size <= 0) {
result.arena_block_size = result.write_buffer_size / 10;
}
result.min_write_buffer_number_to_merge = std::min(
result.min_write_buffer_number_to_merge, result.max_write_buffer_number-1);
if (result.info_log == nullptr) {
......@@ -164,8 +170,8 @@ DBImpl::DBImpl(const Options& options, const std::string& dbname)
shutting_down_(nullptr),
bg_cv_(&mutex_),
mem_rep_factory_(options_.memtable_factory),
mem_(new MemTable(internal_comparator_,
mem_rep_factory_, NumberLevels())),
mem_(new MemTable(internal_comparator_, mem_rep_factory_,
NumberLevels(), options_)),
logfile_number_(0),
tmp_batch_(),
bg_compaction_scheduled_(0),
......@@ -696,8 +702,8 @@ Status DBImpl::RecoverLogFile(uint64_t log_number,
WriteBatchInternal::SetContents(&batch, record);
if (mem == nullptr) {
mem = new MemTable(internal_comparator_,
mem_rep_factory_, NumberLevels());
mem = new MemTable(internal_comparator_, mem_rep_factory_,
NumberLevels(), options_);
mem->Ref();
}
status = WriteBatchInternal::InsertInto(&batch, mem, &options_);
......@@ -2545,8 +2551,8 @@ Status DBImpl::MakeRoomForWrite(bool force) {
log_.reset(new log::Writer(std::move(lfile)));
mem_->SetLogNumber(logfile_number_);
imm_.Add(mem_);
mem_ = new MemTable(internal_comparator_,
mem_rep_factory_, NumberLevels());
mem_ = new MemTable(internal_comparator_, mem_rep_factory_,
NumberLevels(), options_);
mem_->Ref();
force = false; // Do not force another compaction if have room
MaybeScheduleCompaction();
......
......@@ -24,10 +24,12 @@ static Slice GetLengthPrefixedSlice(const char* data) {
MemTable::MemTable(const InternalKeyComparator& cmp,
std::shared_ptr<MemTableRepFactory> table_factory,
int numlevel)
int numlevel,
const Options& options)
: comparator_(cmp),
refs_(0),
table_(table_factory->CreateMemTableRep(comparator_)),
arena_impl_(options.arena_block_size),
table_(table_factory->CreateMemTableRep(comparator_, &arena_impl_)),
flush_in_progress_(false),
flush_completed_(false),
file_number_(0),
......@@ -40,9 +42,7 @@ MemTable::~MemTable() {
}
size_t MemTable::ApproximateMemoryUsage() {
// The first term is the amount of memory used by the memtable and
// the second term is the amount of memory used by the backing store
return arena_.MemoryUsage() + table_->ApproximateMemoryUsage();
return arena_impl_.ApproximateMemoryUsage();
}
int MemTable::KeyComparator::operator()(const char* aptr, const char* bptr)
......@@ -111,7 +111,7 @@ void MemTable::Add(SequenceNumber s, ValueType type,
const size_t encoded_len =
VarintLength(internal_key_size) + internal_key_size +
VarintLength(val_size) + val_size;
char* buf = arena_.Allocate(encoded_len);
char* buf = arena_impl_.Allocate(encoded_len);
char* p = EncodeVarint32(buf, internal_key_size);
memcpy(p, key.data(), key_size);
p += key_size;
......
......@@ -11,8 +11,8 @@
#include "db/dbformat.h"
#include "db/skiplist.h"
#include "db/version_set.h"
#include "util/arena.h"
#include "leveldb/memtablerep.h"
#include "util/arena_impl.h"
namespace leveldb {
......@@ -29,8 +29,11 @@ class MemTable {
// MemTables are reference counted. The initial reference count
// is zero and the caller must call Ref() at least once.
explicit MemTable(const InternalKeyComparator& comparator,
std::shared_ptr<MemTableRepFactory> table_factory, int numlevel = 7);
explicit MemTable(
const InternalKeyComparator& comparator,
std::shared_ptr<MemTableRepFactory> table_factory,
int numlevel = 7,
const Options& options = Options());
// Increase reference count.
void Ref() { ++refs_; }
......@@ -101,7 +104,7 @@ class MemTable {
KeyComparator comparator_;
int refs_;
Arena arena_;
ArenaImpl arena_impl_;
shared_ptr<MemTableRep> table_;
// These are used to manage memtable flushes to storage
......
......@@ -8,7 +8,6 @@
#include "leveldb/db.h"
#include "db/dbformat.h"
#include "db/skiplist.h"
#include "util/arena.h"
#include "memtable.h"
namespace leveldb {
......
......@@ -31,13 +31,10 @@
#include <assert.h>
#include <stdlib.h>
#include "port/port.h"
#include "util/arena.h"
#include "util/random.h"
namespace leveldb {
class Arena;
template<typename Key, class Comparator>
class SkipList {
private:
......
......@@ -5,7 +5,7 @@
#include "db/skiplist.h"
#include <set>
#include "leveldb/env.h"
#include "util/arena.h"
#include "util/arena_impl.h"
#include "util/hash.h"
#include "util/random.h"
#include "util/testharness.h"
......@@ -29,9 +29,9 @@ struct TestComparator {
class SkipTest { };
TEST(SkipTest, Empty) {
Arena arena;
ArenaImpl arena_impl;
TestComparator cmp;
SkipList<Key, TestComparator> list(cmp, &arena);
SkipList<Key, TestComparator> list(cmp, &arena_impl);
ASSERT_TRUE(!list.Contains(10));
SkipList<Key, TestComparator>::Iterator iter(&list);
......@@ -49,9 +49,9 @@ TEST(SkipTest, InsertAndLookup) {
const int R = 5000;
Random rnd(1000);
std::set<Key> keys;
Arena arena;
ArenaImpl arena_impl;
TestComparator cmp;
SkipList<Key, TestComparator> list(cmp, &arena);
SkipList<Key, TestComparator> list(cmp, &arena_impl);
for (int i = 0; i < N; i++) {
Key key = rnd.Next() % R;
if (keys.insert(key).second) {
......@@ -204,14 +204,14 @@ class ConcurrentTest {
// Current state of the test
State current_;
Arena arena_;
ArenaImpl arena_impl_;
// SkipList is not protected by mu_. We just use a single writer
// thread to modify it.
SkipList<Key, TestComparator> list_;
public:
ConcurrentTest() : list_(TestComparator(), &arena_) { }
ConcurrentTest() : list_(TestComparator(), &arena_impl_) { }
// REQUIRES: External synchronization
void WriteStep(Random* rnd) {
......
......@@ -10,11 +10,11 @@ namespace leveldb {
class Arena;
class SkipListRep : public MemTableRep {
Arena arena_;
SkipList<const char*, MemTableRep::KeyComparator&> skip_list_;
public:
explicit SkipListRep(MemTableRep::KeyComparator& compare)
: skip_list_(compare, &arena_) { }
explicit SkipListRep(MemTableRep::KeyComparator& compare, Arena* arena)
: skip_list_(compare, arena) {
}
// Insert key into the list.
// REQUIRES: nothing that compares equal to key is currently in the list.
......@@ -27,10 +27,6 @@ public:
return skip_list_.Contains(key);
}
virtual size_t ApproximateMemoryUsage() {
return arena_.MemoryUsage();
}
virtual ~SkipListRep() { }
// Iteration over the contents of a skip list
......@@ -96,8 +92,8 @@ public:
class SkipListFactory : public MemTableRepFactory {
public:
virtual std::shared_ptr<MemTableRep> CreateMemTableRep (
MemTableRep::KeyComparator& compare) {
return std::shared_ptr<MemTableRep>(new SkipListRep(compare));
MemTableRep::KeyComparator& compare, Arena* arena) {
return std::shared_ptr<MemTableRep>(new SkipListRep(compare, arena));
}
};
......
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// Arena class defines memory allocation methods. It's used by memtable and
// skiplist.
#ifndef STORAGE_LEVELDB_INCLUDE_ARENA_H_
#define STORAGE_LEVELDB_INCLUDE_ARENA_H_
namespace leveldb {
class Arena {
public:
Arena() {};
virtual ~Arena() {};
// Return a pointer to a newly allocated memory block of "bytes" bytes.
virtual char* Allocate(size_t bytes) = 0;
// Allocate memory with the normal alignment guarantees provided by malloc.
virtual char* AllocateAligned(size_t bytes) = 0;
// Returns an estimate of the total memory used by arena.
virtual const size_t ApproximateMemoryUsage() = 0;
// Returns the total number of bytes in all blocks allocated so far.
virtual const size_t MemoryAllocatedBytes() = 0;
private:
// No copying allowed
Arena(const Arena&);
void operator=(const Arena&);
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_ARENA_H_
......@@ -13,6 +13,7 @@
#define STORAGE_LEVELDB_DB_TABLE_H_
#include <memory>
#include "leveldb/arena.h"
namespace leveldb {
......@@ -35,10 +36,6 @@ class MemTableRep {
// Returns true iff an entry that compares equal to key is in the collection.
virtual bool Contains(const char* key) const = 0;
// Returns an estimate of the number of bytes of data in use by this
// data structure.
virtual size_t ApproximateMemoryUsage() = 0;
virtual ~MemTableRep() { }
// Iteration over the contents of a skip collection
......@@ -83,7 +80,7 @@ class MemTableRepFactory {
public:
virtual ~MemTableRepFactory() { };
virtual std::shared_ptr<MemTableRep> CreateMemTableRep(
MemTableRep::KeyComparator&) = 0;
MemTableRep::KeyComparator&, Arena* arena) = 0;
};
}
......
......@@ -375,6 +375,13 @@ struct Options {
// Number of shards used for table cache.
int table_cache_numshardbits;
// size of one block in arena memory allocation.
// If <= 0, a proper value is automatically calculated (usually 1/10 of
// writer_buffer_size).
//
// Default: 0
size_t arena_block_size;
// Create an Options object with default values for all fields.
Options();
......
......@@ -2,27 +2,32 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "util/arena.h"
#include <assert.h>
#include "util/arena_impl.h"
namespace leveldb {
static const int kBlockSize = 4096;
ArenaImpl::ArenaImpl(size_t block_size) {
if (block_size < kMinBlockSize) {
block_size_ = kMinBlockSize;
} else if (block_size > kMaxBlockSize) {
block_size_ = kMaxBlockSize;
} else {
block_size_ = block_size;
}
Arena::Arena() {
blocks_memory_ = 0;
alloc_ptr_ = nullptr; // First allocation will allocate a block
alloc_bytes_remaining_ = 0;
}
Arena::~Arena() {
ArenaImpl::~ArenaImpl() {
for (size_t i = 0; i < blocks_.size(); i++) {
delete[] blocks_[i];
}
}
char* Arena::AllocateFallback(size_t bytes) {
if (bytes > kBlockSize / 4) {
char* ArenaImpl::AllocateFallback(size_t bytes) {
if (bytes > block_size_ / 4) {
// Object is more than a quarter of our block size. Allocate it separately
// to avoid wasting too much space in leftover bytes.
char* result = AllocateNewBlock(bytes);
......@@ -30,8 +35,8 @@ char* Arena::AllocateFallback(size_t bytes) {
}
// We waste the remaining space in the current block.
alloc_ptr_ = AllocateNewBlock(kBlockSize);
alloc_bytes_remaining_ = kBlockSize;
alloc_ptr_ = AllocateNewBlock(block_size_);
alloc_bytes_remaining_ = block_size_;
char* result = alloc_ptr_;
alloc_ptr_ += bytes;
......@@ -39,7 +44,7 @@ char* Arena::AllocateFallback(size_t bytes) {
return result;
}
char* Arena::AllocateAligned(size_t bytes) {
char* ArenaImpl::AllocateAligned(size_t bytes) {
const int align = sizeof(void*); // We'll align to pointer size
assert((align & (align-1)) == 0); // Pointer size should be a power of 2
size_t current_mod = reinterpret_cast<uintptr_t>(alloc_ptr_) & (align-1);
......@@ -58,7 +63,7 @@ char* Arena::AllocateAligned(size_t bytes) {
return result;
}
char* Arena::AllocateNewBlock(size_t block_bytes) {
char* ArenaImpl::AllocateNewBlock(size_t block_bytes) {
char* result = new char[block_bytes];
blocks_memory_ += block_bytes;
blocks_.push_back(result);
......
......@@ -2,38 +2,53 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_UTIL_ARENA_H_
#define STORAGE_LEVELDB_UTIL_ARENA_H_
// ArenaImpl is an implementation of Arena class. For a request of small size,
// it allocates a block with pre-defined block size. For a request of big
// size, it uses malloc to directly get the requested size.
#ifndef STORAGE_LEVELDB_UTIL_ARENA_IMPL_H_
#define STORAGE_LEVELDB_UTIL_ARENA_IMPL_H_
#include <cstddef>
#include <vector>
#include <assert.h>
#include <stdint.h>
#include "leveldb/arena.h"
namespace leveldb {
class Arena {
class ArenaImpl : public Arena {
public:
Arena();
~Arena();
explicit ArenaImpl(size_t block_size = kMinBlockSize);
virtual ~ArenaImpl();
// Return a pointer to a newly allocated memory block of "bytes" bytes.
char* Allocate(size_t bytes);
virtual char* Allocate(size_t bytes);
// Allocate memory with the normal alignment guarantees provided by malloc
char* AllocateAligned(size_t bytes);
virtual char* AllocateAligned(size_t bytes);
// Returns an estimate of the total memory usage of data allocated
// by the arena (including space allocated but not yet used for user
// allocations).
size_t MemoryUsage() const {
//
// TODO: Do we need to exclude space allocated but not used?
virtual const size_t ApproximateMemoryUsage() {
return blocks_memory_ + blocks_.capacity() * sizeof(char*);
}
virtual const size_t MemoryAllocatedBytes() {
return blocks_memory_;
}
private:
char* AllocateFallback(size_t bytes);
char* AllocateNewBlock(size_t block_bytes);
static const size_t kMinBlockSize = 4096;
static const size_t kMaxBlockSize = 2 << 30;
// Number of bytes allocated in one block
size_t block_size_;
// Allocation state
char* alloc_ptr_;
size_t alloc_bytes_remaining_;
......@@ -45,11 +60,11 @@ class Arena {
size_t blocks_memory_;
// No copying allowed
Arena(const Arena&);
void operator=(const Arena&);
ArenaImpl(const ArenaImpl&);
void operator=(const ArenaImpl&);
};
inline char* Arena::Allocate(size_t bytes) {
inline char* ArenaImpl::Allocate(size_t bytes) {
// The semantics of what to return are a bit messy if we allow
// 0-byte allocations, so we disallow them here (we don't need
// them for our internal use).
......@@ -65,4 +80,4 @@ inline char* Arena::Allocate(size_t bytes) {
} // namespace leveldb
#endif // STORAGE_LEVELDB_UTIL_ARENA_H_
#endif // STORAGE_LEVELDB_UTIL_ARENA_IMPL_H_
......@@ -2,22 +2,59 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "util/arena.h"
#include "util/arena_impl.h"
#include "util/random.h"
#include "util/testharness.h"
namespace leveldb {
class ArenaTest { };
class ArenaImplTest { };
TEST(ArenaImplTest, Empty) {
ArenaImpl arena0;
}
TEST(ArenaImplTest, MemoryAllocatedBytes) {
const int N = 17;
size_t req_sz; //requested size
size_t bsz = 8192; // block size
size_t expected_memory_allocated;
TEST(ArenaTest, Empty) {
Arena arena;
ArenaImpl arena_impl(bsz);
// requested size > quarter of a block:
// allocate requested size separately
req_sz = 3001;
for (int i = 0; i < N; i++) {
arena_impl.Allocate(req_sz);
}
expected_memory_allocated = req_sz * N;
ASSERT_EQ(arena_impl.MemoryAllocatedBytes(), expected_memory_allocated);
// requested size < quarter of a block:
// allocate a block with the default size, then try to use unused part
// of the block. So one new block will be allocated for the first
// Allocate(99) call. All the remaining calls won't lead to new allocation.
req_sz = 99;
for (int i = 0; i < N; i++) {
arena_impl.Allocate(req_sz);
}
expected_memory_allocated += bsz;
ASSERT_EQ(arena_impl.MemoryAllocatedBytes(), expected_memory_allocated);
// requested size > quarter of a block:
// allocate requested size separately
req_sz = 99999999;
for (int i = 0; i < N; i++) {
arena_impl.Allocate(req_sz);
}
expected_memory_allocated += req_sz * N;
ASSERT_EQ(arena_impl.MemoryAllocatedBytes(), expected_memory_allocated);
}
TEST(ArenaTest, Simple) {
TEST(ArenaImplTest, Simple) {
std::vector<std::pair<size_t, char*> > allocated;
Arena arena;
ArenaImpl arena_impl;
const int N = 100000;
size_t bytes = 0;
Random rnd(301);
......@@ -35,9 +72,9 @@ TEST(ArenaTest, Simple) {
}
char* r;
if (rnd.OneIn(10)) {
r = arena.AllocateAligned(s);
r = arena_impl.AllocateAligned(s);
} else {
r = arena.Allocate(s);
r = arena_impl.Allocate(s);
}
for (unsigned int b = 0; b < s; b++) {
......@@ -46,9 +83,9 @@ TEST(ArenaTest, Simple) {
}
bytes += s;
allocated.push_back(std::make_pair(s, r));
ASSERT_GE(arena.MemoryUsage(), bytes);
ASSERT_GE(arena_impl.ApproximateMemoryUsage(), bytes);
if (i > N/10) {
ASSERT_LE(arena.MemoryUsage(), bytes * 1.10);
ASSERT_LE(arena_impl.ApproximateMemoryUsage(), bytes * 1.10);
}
}
for (unsigned int i = 0; i < allocated.size(); i++) {
......
......@@ -61,6 +61,7 @@ Options::Options()
max_manifest_file_size(std::numeric_limits<uint64_t>::max()),
no_block_cache(false),
table_cache_numshardbits(4),
arena_block_size(0),
disable_auto_compactions(false),
WAL_ttl_seconds(0),
manifest_preallocation_size(4 * 1024 * 1024),
......@@ -174,6 +175,8 @@ Options::Dump(Logger* log) const
no_block_cache);
Log(log," Options.table_cache_numshardbits: %d",
table_cache_numshardbits);
Log(log," Options.arena_block_size: %ld",
arena_block_size);
Log(log," Options.delete_obsolete_files_period_micros: %ld",
delete_obsolete_files_period_micros);
Log(log," Options.max_background_compactions: %d",
......
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