// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "flow/layers/clip_path_layer.h" namespace flow { ClipPathLayer::ClipPathLayer() { } ClipPathLayer::~ClipPathLayer() { } void ClipPathLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) { PrerollChildren(context, matrix); if (!context->child_paint_bounds.intersect(clip_path_.getBounds())) context->child_paint_bounds.setEmpty(); set_paint_bounds(context->child_paint_bounds); } void ClipPathLayer::Paint(PaintContext& context) { SkAutoCanvasRestore save(&context.canvas, false); context.canvas.saveLayer(&paint_bounds(), nullptr); context.canvas.clipPath(clip_path_); PaintChildren(context); } } // namespace flow