// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_EMBEDDER_H_ #define FLUTTER_EMBEDDER_H_ #include #include #include #if defined(__cplusplus) extern "C" { #endif #ifndef FLUTTER_EXPORT #define FLUTTER_EXPORT #endif // FLUTTER_EXPORT #define FLUTTER_ENGINE_VERSION 1 typedef enum { kSuccess = 0, kInvalidLibraryVersion, kInvalidArguments, kInternalInconsistency, } FlutterEngineResult; typedef enum { kOpenGL, kSoftware, } FlutterRendererType; typedef struct _FlutterEngine* FlutterEngine; typedef struct { // horizontal scale factor double scaleX; // horizontal skew factor double skewX; // horizontal translation double transX; // vertical skew factor double skewY; // vertical scale factor double scaleY; // vertical translation double transY; // input x-axis perspective factor double pers0; // input y-axis perspective factor double pers1; // perspective scale factor double pers2; } FlutterTransformation; typedef void (*VoidCallback)(void* /* user data */); typedef struct { // Target texture of the active texture unit (example GL_TEXTURE_2D). uint32_t target; // The name of the texture. uint32_t name; // The texture format (example GL_RGBA8). uint32_t format; // User data to be returned on the invocation of the destruction callback. void* user_data; // Callback invoked (on an engine managed thread) that asks the embedder to // collect the texture. VoidCallback destruction_callback; } FlutterOpenGLTexture; typedef bool (*BoolCallback)(void* /* user data */); typedef FlutterTransformation (*TransformationCallback)(void* /* user data */); typedef uint32_t (*UIntCallback)(void* /* user data */); typedef bool (*SoftwareSurfacePresentCallback)(void* /* user data */, const void* /* allocation */, size_t /* row bytes */, size_t /* height */); typedef void* (*ProcResolver)(void* /* user data */, const char* /* name */); typedef bool (*TextureFrameCallback)(void* /* user data */, int64_t /* texture identifier */, size_t /* width */, size_t /* height */, FlutterOpenGLTexture* /* texture out */); typedef struct { // The size of this struct. Must be sizeof(FlutterOpenGLRendererConfig). size_t struct_size; BoolCallback make_current; BoolCallback clear_current; BoolCallback present; UIntCallback fbo_callback; // This is an optional callback. Flutter will ask the emebdder to create a GL // context current on a background thread. If the embedder is able to do so, // Flutter will assume that this context is in the same sharegroup as the main // rendering context and use this context for asynchronous texture uploads. // Though optional, it is recommended that all embedders set this callback as // it will lead to better performance in texture handling. BoolCallback make_resource_current; // By default, the renderer config assumes that the FBO does not change for // the duration of the engine run. If this argument is true, the // engine will ask the embedder for an updated FBO target (via an fbo_callback // invocation) after a present call. bool fbo_reset_after_present; // The transformation to apply to the render target before any rendering // operations. This callback is optional. TransformationCallback surface_transformation; ProcResolver gl_proc_resolver; // When the embedder specifies that a texture has a frame available, the // engine will call this method (on an internal engine managed thread) so that // external texture details can be supplied to the engine for subsequent // composition. TextureFrameCallback gl_external_texture_frame_callback; } FlutterOpenGLRendererConfig; typedef struct { // The size of this struct. Must be sizeof(FlutterSoftwareRendererConfig). size_t struct_size; // The callback presented to the embedder to present a fully populated buffer // to the user. The pixel format of the buffer is the native 32-bit RGBA // format. The buffer is owned by the Flutter engine and must be copied in // this callback if needed. SoftwareSurfacePresentCallback surface_present_callback; } FlutterSoftwareRendererConfig; typedef struct { FlutterRendererType type; union { FlutterOpenGLRendererConfig open_gl; FlutterSoftwareRendererConfig software; }; } FlutterRendererConfig; typedef struct { // The size of this struct. Must be sizeof(FlutterWindowMetricsEvent). size_t struct_size; // Physical width of the window. size_t width; // Physical height of the window. size_t height; // Scale factor for the physical screen. double pixel_ratio; } FlutterWindowMetricsEvent; typedef enum { kCancel, kUp, kDown, kMove, } FlutterPointerPhase; typedef struct { // The size of this struct. Must be sizeof(FlutterPointerEvent). size_t struct_size; FlutterPointerPhase phase; size_t timestamp; // in microseconds. double x; double y; // An optional device identifier. If this is not specified, it is assumed that // the embedder has no multitouch capability. int32_t device; } FlutterPointerEvent; struct _FlutterPlatformMessageResponseHandle; typedef struct _FlutterPlatformMessageResponseHandle FlutterPlatformMessageResponseHandle; typedef struct { // The size of this struct. Must be sizeof(FlutterPlatformMessage). size_t struct_size; const char* channel; const uint8_t* message; const size_t message_size; // The response handle on which to invoke // |FlutterEngineSendPlatformMessageResponse| when the response is ready. This // field is ignored for messages being sent from the embedder to the // framework. If the embedder ever receives a message with a non-null response // handle, that handle must always be used with a // |FlutterEngineSendPlatformMessageResponse| call. If not, this is a memory // leak. It is not safe to send multiple responses on a single response // object. const FlutterPlatformMessageResponseHandle* response_handle; } FlutterPlatformMessage; typedef void (*FlutterPlatformMessageCallback)( const FlutterPlatformMessage* /* message*/, void* /* user data */); typedef struct { // The size of this struct. Must be sizeof(FlutterProjectArgs). size_t struct_size; // The path to the Flutter assets directory containing project assets. The // string can be collected after the call to |FlutterEngineRun| returns. The // string must be NULL terminated. const char* assets_path; // The path to the Dart file containing the |main| entry point. // The string can be collected after the call to |FlutterEngineRun| returns. // The string must be NULL terminated. // // \deprecated As of Dart 2, running from Dart source is no longer supported. // Dart code should now be compiled to kernel form and will be loaded by from // |kernel_blob.bin| in the assets directory. This struct member is retained // for ABI stability. const char* main_path__unused__; // The path to the |.packages| for the project. The string can be collected // after the call to |FlutterEngineRun| returns. The string must be NULL // terminated. // // \deprecated As of Dart 2, running from Dart source is no longer supported. // Dart code should now be compiled to kernel form and will be loaded by from // |kernel_blob.bin| in the assets directory. This struct member is retained // for ABI stability. const char* packages_path__unused__; // The path to the icudtl.dat file for the project. The string can be // collected after the call to |FlutterEngineRun| returns. The string must // be NULL terminated. const char* icu_data_path; // The command line argument count used to initialize the project. int command_line_argc; // The command line arguments used to initialize the project. The strings can // be collected after the call to |FlutterEngineRun| returns. The strings must // be NULL terminated. // Note: The first item in the command line (if specificed at all) is // interpreted as the executable name. So if an engine flag needs to be passed // into the same, it needs to not be the very first item in the list. The set // of engine flags are only meant to control unstable features in the engine. // Deployed applications should not pass any command line arguments at all as // they may affect engine stability at runtime in the presence of unsanitized // input. The list of currently recognized engine flags and their descriptions // can be retrieved from the |switches.h| engine source file. const char* const* command_line_argv; // The callback invoked by the engine in order to give the embedder the chance // to respond to platform messages from the Dart application. The callback // will be invoked on the thread on which the |FlutterEngineRun| call is made. FlutterPlatformMessageCallback platform_message_callback; // The VM snapshot data buffer used in AOT operation. This buffer must be // mapped in as read-only. For more information refer to the documentation on // the Wiki at // https://github.com/flutter/flutter/wiki/Flutter-engine-operation-in-AOT-Mode const uint8_t* vm_snapshot_data; // The size of the VM snapshot data buffer. size_t vm_snapshot_data_size; // The VM snapshot instructions buffer used in AOT operation. This buffer must // be mapped in as read-execute. For more information refer to the // documentation on the Wiki at // https://github.com/flutter/flutter/wiki/Flutter-engine-operation-in-AOT-Mode const uint8_t* vm_snapshot_instructions; // The size of the VM snapshot instructions buffer. size_t vm_snapshot_instructions_size; // The isolate snapshot data buffer used in AOT operation. This buffer must be // mapped in as read-only. For more information refer to the documentation on // the Wiki at // https://github.com/flutter/flutter/wiki/Flutter-engine-operation-in-AOT-Mode const uint8_t* isolate_snapshot_data; // The size of the isolate snapshot data buffer. size_t isolate_snapshot_data_size; // The isolate snapshot instructions buffer used in AOT operation. This buffer // must be mapped in as read-execute. For more information refer to the // documentation on the Wiki at // https://github.com/flutter/flutter/wiki/Flutter-engine-operation-in-AOT-Mode const uint8_t* isolate_snapshot_instructions; // The size of the isolate snapshot instructions buffer. size_t isolate_snapshot_instructions_size; // The callback invoked by the engine in root isolate scope. Called // immediately after the root isolate has been created and marked runnable. VoidCallback root_isolate_create_callback; } FlutterProjectArgs; FLUTTER_EXPORT FlutterEngineResult FlutterEngineRun(size_t version, const FlutterRendererConfig* config, const FlutterProjectArgs* args, void* user_data, FlutterEngine* engine_out); FLUTTER_EXPORT FlutterEngineResult FlutterEngineShutdown(FlutterEngine engine); FLUTTER_EXPORT FlutterEngineResult FlutterEngineSendWindowMetricsEvent( FlutterEngine engine, const FlutterWindowMetricsEvent* event); FLUTTER_EXPORT FlutterEngineResult FlutterEngineSendPointerEvent( FlutterEngine engine, const FlutterPointerEvent* events, size_t events_count); FLUTTER_EXPORT FlutterEngineResult FlutterEngineSendPlatformMessage( FlutterEngine engine, const FlutterPlatformMessage* message); FLUTTER_EXPORT FlutterEngineResult FlutterEngineSendPlatformMessageResponse( FlutterEngine engine, const FlutterPlatformMessageResponseHandle* handle, const uint8_t* data, size_t data_length); // This API is only meant to be used by platforms that need to flush tasks on a // message loop not controlled by the Flutter engine. This API will be // deprecated soon. FLUTTER_EXPORT FlutterEngineResult __FlutterEngineFlushPendingTasksNow(); // Register an external texture with a unique (per engine) identifier. Only // rendering backends that support external textures accept external texture // registrations. After the external texture is registered, the application can // mark that a frame is available by calling // |FlutterEngineMarkExternalTextureFrameAvailable|. FLUTTER_EXPORT FlutterEngineResult FlutterEngineRegisterExternalTexture( FlutterEngine engine, int64_t texture_identifier); // Unregister a previous texture registration. FLUTTER_EXPORT FlutterEngineResult FlutterEngineUnregisterExternalTexture( FlutterEngine engine, int64_t texture_identifier); // Mark that a new texture frame is available for a given texture identifier. FLUTTER_EXPORT FlutterEngineResult FlutterEngineMarkExternalTextureFrameAvailable( FlutterEngine engine, int64_t texture_identifier); #if defined(__cplusplus) } // extern "C" #endif #endif // FLUTTER_EMBEDDER_H_