// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SHELL_COMMON_RASTERIZER_H_ #define SHELL_COMMON_RASTERIZER_H_ #include #include "flutter/common/task_runners.h" #include "flutter/flow/compositor_context.h" #include "flutter/flow/layers/layer_tree.h" #include "flutter/fml/closure.h" #include "flutter/fml/memory/weak_ptr.h" #include "flutter/fml/synchronization/waitable_event.h" #include "flutter/shell/common/surface.h" #include "flutter/synchronization/pipeline.h" namespace shell { class Rasterizer final { public: Rasterizer(blink::TaskRunners task_runners); Rasterizer(blink::TaskRunners task_runners, std::unique_ptr compositor_context); ~Rasterizer(); void Setup(std::unique_ptr surface); void Teardown(); fml::WeakPtr GetWeakPtr() const; flow::LayerTree* GetLastLayerTree(); void DrawLastLayerTree(); flow::TextureRegistry* GetTextureRegistry(); void Draw(fml::RefPtr> pipeline); enum class ScreenshotType { SkiaPicture, UncompressedImage, // In kN32_SkColorType format CompressedImage, }; struct Screenshot { sk_sp data; SkISize frame_size = SkISize::MakeEmpty(); Screenshot() {} Screenshot(sk_sp p_data, SkISize p_size) : data(std::move(p_data)), frame_size(p_size) {} }; Screenshot ScreenshotLastLayerTree(ScreenshotType type, bool base64_encode); // Sets a callback that will be executed after the next frame is submitted to // the surface on the GPU task runner. void SetNextFrameCallback(fml::closure callback); private: blink::TaskRunners task_runners_; std::unique_ptr surface_; std::unique_ptr compositor_context_; std::unique_ptr last_layer_tree_; fml::closure next_frame_callback_; fml::WeakPtrFactory weak_factory_; void DoDraw(std::unique_ptr layer_tree); bool DrawToSurface(flow::LayerTree& layer_tree); void FireNextFrameCallbackIfPresent(); FML_DISALLOW_COPY_AND_ASSIGN(Rasterizer); }; } // namespace shell #endif // SHELL_COMMON_RASTERIZER_H_