// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // @dart = 2.10 part of dart.ui; /// A view into which a Flutter [Scene] is drawn. /// /// Each [FlutterView] has its own layer tree that is rendered into an area /// inside of a [FlutterWindow] whenever [render] is called with a [Scene]. /// /// ## Insets and Padding /// /// {@animation 300 300 https://flutter.github.io/assets-for-api-docs/assets/widgets/window_padding.mp4} /// /// In this illustration, the black areas represent system UI that the app /// cannot draw over. The red area represents view padding that the view may not /// be able to detect gestures in and may not want to draw in. The grey area /// represents the system keyboard, which can cover over the bottom view padding /// when visible. /// /// The [viewInsets] are the physical pixels which the operating /// system reserves for system UI, such as the keyboard, which would fully /// obscure any content drawn in that area. /// /// The [viewPadding] are the physical pixels on each side of the /// display that may be partially obscured by system UI or by physical /// intrusions into the display, such as an overscan region on a television or a /// "notch" on a phone. Unlike the insets, these areas may have portions that /// show the user view-painted pixels without being obscured, such as a /// notch at the top of a phone that covers only a subset of the area. Insets, /// on the other hand, either partially or fully obscure the window, such as an /// opaque keyboard or a partially translucent status bar, which cover an area /// without gaps. /// /// The [padding] property is computed from both /// [viewInsets] and [viewPadding]. It will allow a /// view inset to consume view padding where appropriate, such as when a phone's /// keyboard is covering the bottom view padding and so "absorbs" it. /// /// Clients that want to position elements relative to the view padding /// regardless of the view insets should use the [viewPadding] /// property, e.g. if you wish to draw a widget at the center of the screen with /// respect to the iPhone "safe area" regardless of whether the keyboard is /// showing. /// /// [padding] is useful for clients that want to know how much /// padding should be accounted for without concern for the current inset(s) /// state, e.g. determining whether a gesture should be considered for scrolling /// purposes. This value varies based on the current state of the insets. For /// example, a visible keyboard will consume all gestures in the bottom part of /// the [viewPadding] anyway, so there is no need to account for /// that in the [padding], which is always safe to use for such /// calculations. /// /// See also: /// /// * [FlutterWindow], a special case of a [FlutterView] that is represented on /// the platform as a separate window which can host other [FlutterView]s. abstract class FlutterView { /// The platform dispatcher that this view is registered with, and gets its /// information from. PlatformDispatcher get platformDispatcher; /// The configuration of this view. ViewConfiguration get viewConfiguration; /// The number of device pixels for each logical pixel for the screen this /// view is displayed on. /// /// This number might not be a power of two. Indeed, it might not even be an /// integer. For example, the Nexus 6 has a device pixel ratio of 3.5. /// /// Device pixels are also referred to as physical pixels. Logical pixels are /// also referred to as device-independent or resolution-independent pixels. /// /// By definition, there are roughly 38 logical pixels per centimeter, or /// about 96 logical pixels per inch, of the physical display. The value /// returned by [devicePixelRatio] is ultimately obtained either from the /// hardware itself, the device drivers, or a hard-coded value stored in the /// operating system or firmware, and may be inaccurate, sometimes by a /// significant margin. /// /// The Flutter framework operates in logical pixels, so it is rarely /// necessary to directly deal with this property. /// /// When this changes, [onMetricsChanged] is called. /// /// See also: /// /// * [WidgetsBindingObserver], for a mechanism at the widgets layer to /// observe when this value changes. double get devicePixelRatio => viewConfiguration.devicePixelRatio; /// The dimensions and location of the rectangle into which the scene rendered /// in this view will be drawn on the screen, in physical pixels. /// /// When this changes, [onMetricsChanged] is called. /// /// At startup, the size and location of the view may not be known before Dart /// code runs. If this value is observed early in the application lifecycle, /// it may report [Rect.zero]. /// /// This value does not take into account any on-screen keyboards or other /// system UI. The [padding] and [viewInsets] properties provide a view into /// how much of each side of the view may be obscured by system UI. /// /// See also: /// /// * [WidgetsBindingObserver], for a mechanism at the widgets layer to /// observe when this value changes. Rect get physicalGeometry => viewConfiguration.geometry; /// The dimensions of the rectangle into which the scene rendered in this view /// will be drawn on the screen, in physical pixels. /// /// When this changes, [onMetricsChanged] is called. /// /// At startup, the size of the view may not be known before Dart code runs. /// If this value is observed early in the application lifecycle, it may /// report [Size.zero]. /// /// This value does not take into account any on-screen keyboards or other /// system UI. The [padding] and [viewInsets] properties provide information /// about how much of each side of the view may be obscured by system UI. /// /// This value is the same as the `size` member of [physicalGeometry]. /// /// See also: /// /// * [physicalGeometry], which reports the location of the view as well as /// its size. /// * [WidgetsBindingObserver], for a mechanism at the widgets layer to /// observe when this value changes. Size get physicalSize => viewConfiguration.geometry.size; /// The number of physical pixels on each side of the display rectangle into /// which the view can render, but over which the operating system will likely /// place system UI, such as the keyboard, that fully obscures any content. /// /// When this property changes, [onMetricsChanged] is called. /// /// The relationship between this [viewInsets], /// [viewPadding], and [padding] are described in /// more detail in the documentation for [FlutterView]. /// /// See also: /// /// * [WidgetsBindingObserver], for a mechanism at the widgets layer to /// observe when this value changes. /// * [MediaQuery.of], a simpler mechanism for the same. /// * [Scaffold], which automatically applies the view insets in material /// design applications. WindowPadding get viewInsets => viewConfiguration.viewInsets; /// The number of physical pixels on each side of the display rectangle into /// which the view can render, but which may be partially obscured by system /// UI (such as the system notification area), or or physical intrusions in /// the display (e.g. overscan regions on television screens or phone sensor /// housings). /// /// Unlike [padding], this value does not change relative to /// [viewInsets]. For example, on an iPhone X, it will not /// change in response to the soft keyboard being visible or hidden, whereas /// [padding] will. /// /// When this property changes, [onMetricsChanged] is called. /// /// The relationship between this [viewInsets], /// [viewPadding], and [padding] are described in /// more detail in the documentation for [FlutterView]. /// /// See also: /// /// * [WidgetsBindingObserver], for a mechanism at the widgets layer to /// observe when this value changes. /// * [MediaQuery.of], a simpler mechanism for the same. /// * [Scaffold], which automatically applies the padding in material design /// applications. WindowPadding get viewPadding => viewConfiguration.viewPadding; /// The number of physical pixels on each side of the display rectangle into /// which the view can render, but where the operating system will consume /// input gestures for the sake of system navigation. /// /// For example, an operating system might use the vertical edges of the /// screen, where swiping inwards from the edges takes users backward /// through the history of screens they previously visited. /// /// When this property changes, [onMetricsChanged] is called. /// /// See also: /// /// * [WidgetsBindingObserver], for a mechanism at the widgets layer to /// observe when this value changes. /// * [MediaQuery.of], a simpler mechanism for the same. WindowPadding get systemGestureInsets => viewConfiguration.systemGestureInsets; /// The number of physical pixels on each side of the display rectangle into /// which the view can render, but which may be partially obscured by system /// UI (such as the system notification area), or or physical intrusions in /// the display (e.g. overscan regions on television screens or phone sensor /// housings). /// /// This value is calculated by taking `max(0.0, FlutterView.viewPadding - /// FlutterView.viewInsets)`. This will treat a system IME that increases the /// bottom inset as consuming that much of the bottom padding. For example, on /// an iPhone X, [EdgeInsets.bottom] of [FlutterView.padding] is the same as /// [EdgeInsets.bottom] of [FlutterView.viewPadding] when the soft keyboard is /// not drawn (to account for the bottom soft button area), but will be `0.0` /// when the soft keyboard is visible. /// /// When this changes, [onMetricsChanged] is called. /// /// The relationship between this [viewInsets], [viewPadding], and [padding] /// are described in more detail in the documentation for [FlutterView]. /// /// See also: /// /// * [WidgetsBindingObserver], for a mechanism at the widgets layer to /// observe when this value changes. /// * [MediaQuery.of], a simpler mechanism for the same. /// * [Scaffold], which automatically applies the padding in material design /// applications. WindowPadding get padding => viewConfiguration.padding; /// Updates the view's rendering on the GPU with the newly provided [Scene]. /// /// This function must be called within the scope of the /// [PlatformDispatcher.onBeginFrame] or [PlatformDispatcher.onDrawFrame] /// callbacks being invoked. /// /// If this function is called a second time during a single /// [PlatformDispatcher.onBeginFrame]/[PlatformDispatcher.onDrawFrame] /// callback sequence or called outside the scope of those callbacks, the call /// will be ignored. /// /// To record graphical operations, first create a [PictureRecorder], then /// construct a [Canvas], passing that [PictureRecorder] to its constructor. /// After issuing all the graphical operations, call the /// [PictureRecorder.endRecording] function on the [PictureRecorder] to obtain /// the final [Picture] that represents the issued graphical operations. /// /// Next, create a [SceneBuilder], and add the [Picture] to it using /// [SceneBuilder.addPicture]. With the [SceneBuilder.build] method you can /// then obtain a [Scene] object, which you can display to the user via this /// [render] function. /// /// See also: /// /// * [SchedulerBinding], the Flutter framework class which manages the /// scheduling of frames. /// * [RendererBinding], the Flutter framework class which manages layout and /// painting. void render(Scene scene) => _render(scene, this); void _render(Scene scene, FlutterView view) native 'PlatformConfiguration_render'; } /// A top-level platform window displaying a Flutter layer tree drawn from a /// [Scene]. /// /// The current list of all Flutter views for the application is available from /// `WidgetsBinding.instance.platformDispatcher.views`. Only views that are of type /// [FlutterWindow] are top level platform windows. /// /// There is also a [PlatformDispatcher.instance] singleton object in `dart:ui` /// if `WidgetsBinding` is unavailable, but we strongly advise avoiding a static /// reference to it. See the documentation for [PlatformDispatcher.instance] for /// more details about why it should be avoided. /// /// See also: /// /// * [PlatformDispatcher], which manages the current list of [FlutterView] (and /// thus [FlutterWindow]) instances. class FlutterWindow extends FlutterView { FlutterWindow._(this._windowId, this.platformDispatcher); /// The opaque ID for this view. final Object _windowId; @override final PlatformDispatcher platformDispatcher; @override ViewConfiguration get viewConfiguration { assert(platformDispatcher._viewConfigurations.containsKey(_windowId)); return platformDispatcher._viewConfigurations[_windowId]!; } } /// A [FlutterWindow] that includes access to setting callbacks and retrieving /// properties that reside on the [PlatformDispatcher]. /// /// It is the type of the global [window] singleton used by applications that /// only have a single main window. /// /// In addition to the properties of [FlutterView], this class provides access /// to platform-specific properties. To modify or retrieve these properties, /// applications designed for more than one main window should prefer using /// `WidgetsBinding.instance.platformDispatcher` instead. /// /// Prefer access through `WidgetsBinding.instance.window` or /// `WidgetsBinding.instance.platformDispatcher` over a static reference to /// [window], or [PlatformDispatcher.instance]. See the documentation for /// [PlatformDispatcher.instance] for more details about this recommendation. class SingletonFlutterWindow extends FlutterWindow { SingletonFlutterWindow._(Object windowId, PlatformDispatcher platformDispatcher) : super._(windowId, platformDispatcher); /// A callback that is invoked whenever the [devicePixelRatio], /// [physicalSize], [padding], [viewInsets], [PlatformDispatcher.views], or /// [systemGestureInsets] values change. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// See [PlatformDispatcher.onMetricsChanged] for more information. VoidCallback? get onMetricsChanged => platformDispatcher.onMetricsChanged; set onMetricsChanged(VoidCallback? callback) { platformDispatcher.onMetricsChanged = callback; } /// The system-reported default locale of the device. /// /// {@template dart.ui.window.accessorForwardWarning} /// Accessing this value returns the value contained in the /// [PlatformDispatcher] singleton, so instead of getting it from here, you /// should consider getting it from `WidgetsBinding.instance.platformDispatcher` instead /// (or, when `WidgetsBinding` isn't available, from /// [PlatformDispatcher.instance]). The reason this value forwards to the /// [PlatformDispatcher] is to provide convenience for applications that only /// use a single main window. /// {@endtemplate} /// /// This establishes the language and formatting conventions that window /// should, if possible, use to render their user interface. /// /// This is the first locale selected by the user and is the user's primary /// locale (the locale the device UI is displayed in) /// /// This is equivalent to `locales.first` and will provide an empty non-null /// locale if the [locales] list has not been set or is empty. Locale get locale => platformDispatcher.locale; /// The full system-reported supported locales of the device. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// This establishes the language and formatting conventions that window /// should, if possible, use to render their user interface. /// /// The list is ordered in order of priority, with lower-indexed locales being /// preferred over higher-indexed ones. The first element is the primary [locale]. /// /// The [onLocaleChanged] callback is called whenever this value changes. /// /// See also: /// /// * [WidgetsBindingObserver], for a mechanism at the widgets layer to /// observe when this value changes. List get locales => platformDispatcher.locales; /// Performs the platform-native locale resolution. /// /// Each platform may return different results. /// /// If the platform fails to resolve a locale, then this will return null. /// /// This method returns synchronously and is a direct call to /// platform specific APIs without invoking method channels. Locale? computePlatformResolvedLocale(List supportedLocales) { return platformDispatcher.computePlatformResolvedLocale(supportedLocales); } /// A callback that is invoked whenever [locale] changes value. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// The framework invokes this callback in the same zone in which the /// callback was set. /// /// See also: /// /// * [WidgetsBindingObserver], for a mechanism at the widgets layer to /// observe when this callback is invoked. VoidCallback? get onLocaleChanged => platformDispatcher.onLocaleChanged; set onLocaleChanged(VoidCallback? callback) { platformDispatcher.onLocaleChanged = callback; } /// The lifecycle state immediately after dart isolate initialization. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// This property will not be updated as the lifecycle changes. /// /// It is used to initialize [SchedulerBinding.lifecycleState] at startup /// with any buffered lifecycle state events. String get initialLifecycleState => platformDispatcher.initialLifecycleState; /// The system-reported text scale. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// This establishes the text scaling factor to use when rendering text, /// according to the user's platform preferences. /// /// The [onTextScaleFactorChanged] callback is called whenever this value /// changes. /// /// See also: /// /// * [WidgetsBindingObserver], for a mechanism at the widgets layer to /// observe when this value changes. double get textScaleFactor => platformDispatcher.textScaleFactor; /// The setting indicating whether time should always be shown in the 24-hour /// format. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// This option is used by [showTimePicker]. bool get alwaysUse24HourFormat => platformDispatcher.alwaysUse24HourFormat; /// A callback that is invoked whenever [textScaleFactor] changes value. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// The framework invokes this callback in the same zone in which the /// callback was set. /// /// See also: /// /// * [WidgetsBindingObserver], for a mechanism at the widgets layer to /// observe when this callback is invoked. VoidCallback? get onTextScaleFactorChanged => platformDispatcher.onTextScaleFactorChanged; set onTextScaleFactorChanged(VoidCallback? callback) { platformDispatcher.onTextScaleFactorChanged = callback; } /// The setting indicating the current brightness mode of the host platform. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// If the platform has no preference, [platformBrightness] defaults to /// [Brightness.light]. Brightness get platformBrightness => platformDispatcher.platformBrightness; /// A callback that is invoked whenever [platformBrightness] changes value. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// The framework invokes this callback in the same zone in which the /// callback was set. /// /// See also: /// /// * [WidgetsBindingObserver], for a mechanism at the widgets layer to /// observe when this callback is invoked. VoidCallback? get onPlatformBrightnessChanged => platformDispatcher.onPlatformBrightnessChanged; set onPlatformBrightnessChanged(VoidCallback? callback) { platformDispatcher.onPlatformBrightnessChanged = callback; } /// A callback that is invoked to notify the window that it is an appropriate /// time to provide a scene using the [SceneBuilder] API and the [render] /// method. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// When possible, this is driven by the hardware VSync signal. This is only /// called if [scheduleFrame] has been called since the last time this /// callback was invoked. /// /// The [onDrawFrame] callback is invoked immediately after [onBeginFrame], /// after draining any microtasks (e.g. completions of any [Future]s) queued /// by the [onBeginFrame] handler. /// /// The framework invokes this callback in the same zone in which the /// callback was set. /// /// See also: /// /// * [SchedulerBinding], the Flutter framework class which manages the /// scheduling of frames. /// * [RendererBinding], the Flutter framework class which manages layout and /// painting. FrameCallback? get onBeginFrame => platformDispatcher.onBeginFrame; set onBeginFrame(FrameCallback? callback) { platformDispatcher.onBeginFrame = callback; } /// A callback that is invoked for each frame after [onBeginFrame] has /// completed and after the microtask queue has been drained. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// This can be used to implement a second phase of frame rendering that /// happens after any deferred work queued by the [onBeginFrame] phase. /// /// The framework invokes this callback in the same zone in which the /// callback was set. /// /// See also: /// /// * [SchedulerBinding], the Flutter framework class which manages the /// scheduling of frames. /// * [RendererBinding], the Flutter framework class which manages layout and /// painting. VoidCallback? get onDrawFrame => platformDispatcher.onDrawFrame; set onDrawFrame(VoidCallback? callback) { platformDispatcher.onDrawFrame = callback; } /// A callback that is invoked to report the [FrameTiming] of recently /// rasterized frames. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// It's prefered to use [SchedulerBinding.addTimingsCallback] than to use /// [SingletonFlutterWindow.onReportTimings] directly because /// [SchedulerBinding.addTimingsCallback] allows multiple callbacks. /// /// This can be used to see if the window has missed frames (through /// [FrameTiming.buildDuration] and [FrameTiming.rasterDuration]), or high /// latencies (through [FrameTiming.totalSpan]). /// /// Unlike [Timeline], the timing information here is available in the release /// mode (additional to the profile and the debug mode). Hence this can be /// used to monitor the application's performance in the wild. /// /// {@macro dart.ui.TimingsCallback.list} /// /// If this is null, no additional work will be done. If this is not null, /// Flutter spends less than 0.1ms every 1 second to report the timings /// (measured on iPhone6S). The 0.1ms is about 0.6% of 16ms (frame budget for /// 60fps), or 0.01% CPU usage per second. TimingsCallback? get onReportTimings => platformDispatcher.onReportTimings; set onReportTimings(TimingsCallback? callback) { platformDispatcher.onReportTimings = callback; } /// A callback that is invoked when pointer data is available. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// The framework invokes this callback in the same zone in which the /// callback was set. /// /// See also: /// /// * [GestureBinding], the Flutter framework class which manages pointer /// events. PointerDataPacketCallback? get onPointerDataPacket => platformDispatcher.onPointerDataPacket; set onPointerDataPacket(PointerDataPacketCallback? callback) { platformDispatcher.onPointerDataPacket = callback; } /// The route or path that the embedder requested when the application was /// launched. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// This will be the string "`/`" if no particular route was requested. /// /// ## Android /// /// On Android, the initial route can be set on the [initialRoute](/javadoc/io/flutter/embedding/android/FlutterActivity.NewEngineIntentBuilder.html#initialRoute-java.lang.String-) /// method of the [FlutterActivity](/javadoc/io/flutter/embedding/android/FlutterActivity.html)'s /// intent builder. /// /// On a standalone engine, see https://flutter.dev/docs/development/add-to-app/android/add-flutter-screen#initial-route-with-a-cached-engine. /// /// ## iOS /// /// On iOS, the initial route can be set on the `initialRoute` /// parameter of the [FlutterViewController](/objcdoc/Classes/FlutterViewController.html)'s /// initializer. /// /// On a standalone engine, see https://flutter.dev/docs/development/add-to-app/ios/add-flutter-screen#route. /// /// See also: /// /// * [Navigator], a widget that handles routing. /// * [SystemChannels.navigation], which handles subsequent navigation /// requests from the embedder. String get defaultRouteName => platformDispatcher.defaultRouteName; /// Requests that, at the next appropriate opportunity, the [onBeginFrame] and /// [onDrawFrame] callbacks be invoked. /// /// {@template dart.ui.window.functionForwardWarning} /// Calling this function forwards the call to the same function on the /// [PlatformDispatcher] singleton, so instead of calling it here, you should /// consider calling it on `WidgetsBinding.instance.platformDispatcher` instead (or, when /// `WidgetsBinding` isn't available, on [PlatformDispatcher.instance]). The /// reason this function forwards to the [PlatformDispatcher] is to provide /// convenience for applications that only use a single main window. /// {@endtemplate} /// /// See also: /// /// * [SchedulerBinding], the Flutter framework class which manages the /// scheduling of frames. void scheduleFrame() => platformDispatcher.scheduleFrame(); /// Whether the user has requested that [updateSemantics] be called when /// the semantic contents of window changes. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// The [onSemanticsEnabledChanged] callback is called whenever this value /// changes. bool get semanticsEnabled => platformDispatcher.semanticsEnabled; /// A callback that is invoked when the value of [semanticsEnabled] changes. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// The framework invokes this callback in the same zone in which the /// callback was set. VoidCallback? get onSemanticsEnabledChanged => platformDispatcher.onSemanticsEnabledChanged; set onSemanticsEnabledChanged(VoidCallback? callback) { platformDispatcher.onSemanticsEnabledChanged = callback; } /// A callback that is invoked whenever the user requests an action to be /// performed. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// This callback is used when the user expresses the action they wish to /// perform based on the semantics supplied by [updateSemantics]. /// /// The framework invokes this callback in the same zone in which the /// callback was set. SemanticsActionCallback? get onSemanticsAction => platformDispatcher.onSemanticsAction; set onSemanticsAction(SemanticsActionCallback? callback) { platformDispatcher.onSemanticsAction = callback; } /// Additional accessibility features that may be enabled by the platform. AccessibilityFeatures get accessibilityFeatures => platformDispatcher.accessibilityFeatures; /// A callback that is invoked when the value of [accessibilityFeatures] changes. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// The framework invokes this callback in the same zone in which the /// callback was set. VoidCallback? get onAccessibilityFeaturesChanged => platformDispatcher.onAccessibilityFeaturesChanged; set onAccessibilityFeaturesChanged(VoidCallback? callback) { platformDispatcher.onAccessibilityFeaturesChanged = callback; } /// Change the retained semantics data about this window. /// /// {@macro dart.ui.window.functionForwardWarning} /// /// If [semanticsEnabled] is true, the user has requested that this function /// be called whenever the semantic content of this window changes. /// /// In either case, this function disposes the given update, which means the /// semantics update cannot be used further. void updateSemantics(SemanticsUpdate update) => platformDispatcher.updateSemantics(update); /// Sends a message to a platform-specific plugin. /// /// {@macro dart.ui.window.functionForwardWarning} /// /// The `name` parameter determines which plugin receives the message. The /// `data` parameter contains the message payload and is typically UTF-8 /// encoded JSON but can be arbitrary data. If the plugin replies to the /// message, `callback` will be called with the response. /// /// The framework invokes [callback] in the same zone in which this method /// was called. void sendPlatformMessage(String name, ByteData? data, PlatformMessageResponseCallback? callback) { platformDispatcher.sendPlatformMessage(name, data, callback); } /// Called whenever this window receives a message from a platform-specific /// plugin. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// The `name` parameter determines which plugin sent the message. The `data` /// parameter is the payload and is typically UTF-8 encoded JSON but can be /// arbitrary data. /// /// Message handlers must call the function given in the `callback` parameter. /// If the handler does not need to respond, the handler should pass null to /// the callback. /// /// The framework invokes this callback in the same zone in which the /// callback was set. // TODO(ianh): deprecate once framework uses [ChannelBuffers.setListener]. PlatformMessageCallback? get onPlatformMessage => platformDispatcher.onPlatformMessage; set onPlatformMessage(PlatformMessageCallback? callback) { platformDispatcher.onPlatformMessage = callback; } /// Set the debug name associated with this platform dispatcher's root /// isolate. /// /// {@macro dart.ui.window.accessorForwardWarning} /// /// Normally debug names are automatically generated from the Dart port, entry /// point, and source file. For example: `main.dart$main-1234`. /// /// This can be combined with flutter tools `--isolate-filter` flag to debug /// specific root isolates. For example: `flutter attach --isolate-filter=[name]`. /// Note that this does not rename any child isolates of the root. void setIsolateDebugName(String name) => PlatformDispatcher.instance.setIsolateDebugName(name); } /// Additional accessibility features that may be enabled by the platform. /// /// It is not possible to enable these settings from Flutter, instead they are /// used by the platform to indicate that additional accessibility features are /// enabled. // // When changes are made to this class, the equivalent APIs in each of the // embedders *must* be updated. class AccessibilityFeatures { const AccessibilityFeatures._(this._index); static const int _kAccessibleNavigation = 1 << 0; static const int _kInvertColorsIndex = 1 << 1; static const int _kDisableAnimationsIndex = 1 << 2; static const int _kBoldTextIndex = 1 << 3; static const int _kReduceMotionIndex = 1 << 4; static const int _kHighContrastIndex = 1 << 5; // A bitfield which represents each enabled feature. final int _index; /// Whether there is a running accessibility service which is changing the /// interaction model of the device. /// /// For example, TalkBack on Android and VoiceOver on iOS enable this flag. bool get accessibleNavigation => _kAccessibleNavigation & _index != 0; /// The platform is inverting the colors of the application. bool get invertColors => _kInvertColorsIndex & _index != 0; /// The platform is requesting that animations be disabled or simplified. bool get disableAnimations => _kDisableAnimationsIndex & _index != 0; /// The platform is requesting that text be rendered at a bold font weight. /// /// Only supported on iOS. bool get boldText => _kBoldTextIndex & _index != 0; /// The platform is requesting that certain animations be simplified and /// parallax effects removed. /// /// Only supported on iOS. bool get reduceMotion => _kReduceMotionIndex & _index != 0; /// The platform is requesting that UI be rendered with darker colors. /// /// Only supported on iOS. bool get highContrast => _kHighContrastIndex & _index != 0; @override String toString() { final List features = []; if (accessibleNavigation) features.add('accessibleNavigation'); if (invertColors) features.add('invertColors'); if (disableAnimations) features.add('disableAnimations'); if (boldText) features.add('boldText'); if (reduceMotion) features.add('reduceMotion'); if (highContrast) features.add('highContrast'); return 'AccessibilityFeatures$features'; } @override bool operator ==(Object other) { if (other.runtimeType != runtimeType) return false; return other is AccessibilityFeatures && other._index == _index; } @override int get hashCode => _index.hashCode; } /// Describes the contrast of a theme or color palette. enum Brightness { /// The color is dark and will require a light text color to achieve readable /// contrast. /// /// For example, the color might be dark grey, requiring white text. dark, /// The color is light and will require a dark text color to achieve readable /// contrast. /// /// For example, the color might be bright white, requiring black text. light, } /// The [SingletonFlutterWindow] representing the main window for applications /// where there is only one window, such as applications designed for /// single-display mobile devices. /// /// Applications that are designed to use more than one window should interact /// with the `WidgetsBinding.instance.platformDispatcher` instead. /// /// Consider avoiding static references to this singleton through /// [PlatformDispatcher.instance] and instead prefer using a binding for /// dependency resolution such as `WidgetsBinding.instance.window`. /// /// Static access of this `window` object means that Flutter has few, if any /// options to fake or mock the given object in tests. Even in cases where Dart /// offers special language constructs to forcefully shadow such properties, /// those mechanisms would only be reasonable for tests and they would not be /// reasonable for a future of Flutter where we legitimately want to select an /// appropriate implementation at runtime. /// /// The only place that `WidgetsBinding.instance.window` is inappropriate is if /// access to these APIs is required before the binding is initialized by /// invoking `runApp()` or `WidgetsFlutterBinding.instance.ensureInitialized()`. /// In that case, it is necessary (though unfortunate) to use the /// [PlatformDispatcher.instance] object statically. /// /// See also: /// /// * [PlatformDispatcher.views], contains the current list of Flutter windows /// belonging to the application, including top level application windows like /// this one. final SingletonFlutterWindow window = SingletonFlutterWindow._(0, PlatformDispatcher.instance);