未验证 提交 89594008 编写于 作者: J Jonah Williams 提交者: GitHub

[null-safety] fix types of layer code (#21959)

上级 a6857802
...@@ -538,7 +538,7 @@ class SceneBuilder extends NativeFieldWrapperClass2 { ...@@ -538,7 +538,7 @@ class SceneBuilder extends NativeFieldWrapperClass2 {
return layer; return layer;
} }
EngineLayer _pushShaderMask( void _pushShaderMask(
EngineLayer engineLayer, EngineLayer engineLayer,
Shader shader, Shader shader,
double maskRectLeft, double maskRectLeft,
...@@ -587,7 +587,7 @@ class SceneBuilder extends NativeFieldWrapperClass2 { ...@@ -587,7 +587,7 @@ class SceneBuilder extends NativeFieldWrapperClass2 {
return layer; return layer;
} }
EngineLayer _pushPhysicalShape(EngineLayer outEngineLayer, Path path, double elevation, int color, int shadowColor, void _pushPhysicalShape(EngineLayer outEngineLayer, Path path, double elevation, int color, int shadowColor,
int clipBehavior) native 'SceneBuilder_pushPhysicalShape'; int clipBehavior) native 'SceneBuilder_pushPhysicalShape';
/// Ends the effect of the most recently pushed operation. /// Ends the effect of the most recently pushed operation.
......
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