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1daba531
编写于
2月 10, 2020
作者:
Y
Yegor
提交者:
GitHub
2月 10, 2020
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差异文件
Partially fix canvas vs text paint order when running on Blink/Webkit browsers (#16483)
fix canvas vs text paint order in Blink/Webkit
上级
acc26a2f
变更
9
显示空白变更内容
内联
并排
Showing
9 changed file
with
188 addition
and
121 deletion
+188
-121
lib/web_ui/dev/goldens_lock.yaml
lib/web_ui/dev/goldens_lock.yaml
+1
-1
lib/web_ui/lib/src/engine/bitmap_canvas.dart
lib/web_ui/lib/src/engine/bitmap_canvas.dart
+3
-2
lib/web_ui/lib/src/engine/canvas_pool.dart
lib/web_ui/lib/src/engine/canvas_pool.dart
+18
-2
lib/web_ui/lib/src/engine/surface/surface.dart
lib/web_ui/lib/src/engine/surface/surface.dart
+1
-0
lib/web_ui/lib/src/engine/util.dart
lib/web_ui/lib/src/engine/util.dart
+82
-107
lib/web_ui/test/engine/semantics/semantics_test.dart
lib/web_ui/test/engine/semantics/semantics_test.dart
+1
-1
lib/web_ui/test/engine/util_test.dart
lib/web_ui/test/engine/util_test.dart
+11
-7
lib/web_ui/test/golden_tests/engine/canvas_golden_test.dart
lib/web_ui/test/golden_tests/engine/canvas_golden_test.dart
+70
-0
lib/web_ui/test/text_editing_test.dart
lib/web_ui/test/text_editing_test.dart
+1
-1
未找到文件。
lib/web_ui/dev/goldens_lock.yaml
浏览文件 @
1daba531
repository
:
https://github.com/flutter/goldens.git
revision
:
1637835646ef187884ceeb59011d70c463429876
revision
:
956d4e1862b108b31afd06cbf0a767cefc72f4c5
lib/web_ui/lib/src/engine/bitmap_canvas.dart
浏览文件 @
1daba531
...
...
@@ -371,8 +371,8 @@ class BitmapCanvas extends EngineCanvas {
_children
.
add
(
clipElement
);
}
}
else
{
final
String
cssTransform
=
matrix4ToCssTransform3d
(
transformWithOffset
(
_canvasPool
.
currentTransform
,
p
));
final
String
cssTransform
=
float64ListToCssTransform
(
transformWithOffset
(
_canvasPool
.
currentTransform
,
p
)
.
storage
);
imgElement
.
style
..
transformOrigin
=
'0 0 0'
..
transform
=
cssTransform
;
...
...
@@ -705,6 +705,7 @@ List<html.Element> _clipContent(List<_SaveClipEntry> clipStack,
final
_SaveClipEntry
entry
=
clipStack
[
clipIndex
];
final
html
.
HtmlElement
newElement
=
html
.
DivElement
();
newElement
.
style
.
position
=
'absolute'
;
applyWebkitClipFix
(
newElement
);
if
(
root
==
null
)
{
root
=
newElement
;
}
else
{
...
...
lib/web_ui/lib/src/engine/canvas_pool.dart
浏览文件 @
1daba531
...
...
@@ -8,8 +8,8 @@ part of engine;
///
/// [BitmapCanvas] signals allocation of first canvas using allocateCanvas.
/// When a painting command such as drawImage or drawParagraph requires
/// multiple canvases for correct compositing, it calls
allocateExtraCanvas and
/// adds the canvas(s) to a [_pool] of active canvas(s).
/// multiple canvases for correct compositing, it calls
[allocateExtraCanvas]
/// a
nd a
dds the canvas(s) to a [_pool] of active canvas(s).
///
/// To make sure transformations and clips are preserved correctly when a new
/// canvas is allocated, [_CanvasPool] replays the current stack on the newly
...
...
@@ -29,6 +29,7 @@ class _CanvasPool extends _SaveStackTracking {
List
<
html
.
CanvasElement
>
_reusablePool
;
// Current canvas element or null if marked for lazy allocation.
html
.
CanvasElement
_canvas
;
html
.
HtmlElement
_rootElement
;
int
_saveContextCount
=
0
;
...
...
@@ -98,6 +99,21 @@ class _CanvasPool extends _SaveStackTracking {
..
width
=
'
${cssWidth}
px'
..
height
=
'
${cssHeight}
px'
;
}
// When the picture has a 90-degree transform and clip in its
// ancestor layers, it triggers a bug in Blink and Webkit browsers
// that results in canvas obscuring text that should be painted on
// top. Setting z-index to any negative value works around the bug.
// This workaround only works with the first canvas. If more than
// one element have negative z-index, the bug is triggered again.
//
// Possible Blink bugs that are causing this:
// * https://bugs.chromium.org/p/chromium/issues/detail?id=370604
// * https://bugs.chromium.org/p/chromium/issues/detail?id=586601
final
bool
isFirstChildElement
=
_rootElement
.
firstChild
==
null
;
if
(
isFirstChildElement
)
{
_canvas
.
style
.
zIndex
=
'-1'
;
}
_rootElement
.
append
(
_canvas
);
_context
=
_canvas
.
context2D
;
_contextHandle
=
ContextStateHandle
(
_context
);
...
...
lib/web_ui/lib/src/engine/surface/surface.dart
浏览文件 @
1daba531
...
...
@@ -638,6 +638,7 @@ abstract class PersistedSurface implements ui.EngineLayer {
assert
(
rootElement
==
null
);
assert
(
isCreated
);
rootElement
=
createElement
();
applyWebkitClipFix
(
rootElement
);
if
(
_debugExplainSurfaceStats
)
{
_surfaceStatsFor
(
this
).
allocatedDomNodeCount
++;
}
...
...
lib/web_ui/lib/src/engine/util.dart
浏览文件 @
1daba531
...
...
@@ -54,73 +54,52 @@ String matrix4ToCssTransform(Matrix4 matrix) {
return
float64ListToCssTransform
(
matrix
.
storage
);
}
/// Converts [matrix] to CSS transform value.
String
matrix4ToCssTransform3d
(
Matrix4
matrix
)
{
return
float64ListToCssTransform3d
(
matrix
.
storage
);
/// Applies a transform to the [element].
///
/// See [float64ListToCssTransform] for details on how the CSS value is chosen.
void
setElementTransform
(
html
.
Element
element
,
Float64List
matrix4
)
{
element
.
style
..
transformOrigin
=
'0 0 0'
..
transform
=
float64ListToCssTransform
(
matrix4
);
}
///
Applies a transform to the [element]
.
///
Converts [matrix] to CSS transform value
.
///
/// There are several ways to transform an element. This function chooses
/// between CSS "transform", "left", "top" or no transform, depending on the
/// [matrix4] and the current device's screen properties. This function
/// attempts to avoid issues with text blurriness on low pixel density screens.
/// To avoid blurry text on some screens this function uses a 2D CSS transform
/// if it detects that [matrix] is a 2D transform. Otherwise, it uses a 3D CSS
/// transform.
///
/// See also:
/// * https://github.com/flutter/flutter/issues/32274
/// * https://bugs.chromium.org/p/chromium/issues/detail?id=1040222
void
setElementTransform
(
html
.
Element
element
,
Float64List
matrix4
)
{
final
TransformKind
transformKind
=
transformKindOf
(
matrix4
);
// On low device-pixel ratio screens using CSS "transform" causes text blurriness
// at least on Blink browsers. We therefore prefer using CSS "left" and "top" instead.
final
bool
isHighDevicePixelRatioScreen
=
EngineWindow
.
browserDevicePixelRatio
>
1.0
;
if
(
transformKind
==
TransformKind
.
scaleAndTranslate2d
)
{
final
String
cssTransform
=
float64ListToCssTransform2d
(
matrix4
);
element
.
style
..
transformOrigin
=
'0 0 0'
..
transform
=
cssTransform
..
top
=
null
..
left
=
null
;
}
else
if
(
transformKind
==
TransformKind
.
complex
||
isHighDevicePixelRatioScreen
)
{
final
String
cssTransform
=
float64ListToCssTransform3d
(
matrix4
);
element
.
style
..
transformOrigin
=
'0 0 0'
..
transform
=
cssTransform
..
top
=
null
..
left
=
null
;
}
else
if
(
transformKind
==
TransformKind
.
translation2d
)
{
final
double
ty
=
matrix4
[
13
];
final
double
tx
=
matrix4
[
12
];
element
.
style
..
transformOrigin
=
null
..
transform
=
null
..
left
=
'
${tx}
px'
..
top
=
'
${ty}
px'
;
String
float64ListToCssTransform
(
Float64List
matrix
)
{
assert
(
matrix
.
length
==
16
);
final
TransformKind
transformKind
=
transformKindOf
(
matrix
);
if
(
transformKind
==
TransformKind
.
transform2d
)
{
return
float64ListToCssTransform2d
(
matrix
);
}
else
if
(
transformKind
==
TransformKind
.
complex
)
{
return
float64ListToCssTransform3d
(
matrix
);
}
else
{
assert
(
transformKind
==
TransformKind
.
identity
);
element
.
style
..
transformOrigin
=
null
..
transform
=
null
..
left
=
null
..
top
=
null
;
return
null
;
}
}
/// The kind of effect a transform matrix performs.
enum
TransformKind
{
/// No effect.
///
/// We do not want to set any CSS properties in this case.
identity
,
/// A transform that contains only 2d scale and transform.
scaleAndTranslate2d
,
/// A translation along either X or Y axes, or both.
translation2d
,
/// A transform that contains only 2d scale, rotation, and translation.
///
/// We prefer to use "matrix" instead of "matrix3d" in this case.
transform2d
,
/// All other kinds of transforms.
///
/// In this case we will use "matrix3d".
complex
,
}
...
...
@@ -128,41 +107,46 @@ enum TransformKind {
TransformKind
transformKindOf
(
Float64List
matrix
)
{
assert
(
matrix
.
length
==
16
);
final
Float64List
m
=
matrix
;
final
double
ty
=
m
[
13
];
final
double
tx
=
m
[
12
];
// If matrix contains scaling, rotation, z translation or
// perspective transform, it is not considered simple.
final
bool
isSimple2dTransform
=
// m[0] - scale x is simple
m
[
1
]
==
0.0
&&
m
[
2
]
==
0.0
&&
m
[
3
]
==
0.0
&&
m
[
4
]
==
0.0
&&
// m[5] - scale y is simple
m
[
6
]
==
0.0
&&
m
[
7
]
==
0.0
&&
m
[
8
]
==
0.0
&&
m
[
9
]
==
0.0
&&
m
[
10
]
==
1.0
&&
m
[
11
]
==
0.0
&&
// m[12] - x translation is simple
// m[13] - y translation is simple
m
[
15
]
==
1.0
&&
// start reading from the last element to eliminate range checks in subsequent reads.
m
[
14
]
==
0.0
&&
// z translation is NOT simple
m
[
15
]
==
1.0
;
// m[13] - y translation is simple
// m[12] - x translation is simple
m
[
11
]
==
0.0
&&
m
[
10
]
==
1.0
&&
m
[
9
]
==
0.0
&&
m
[
8
]
==
0.0
&&
m
[
7
]
==
0.0
&&
m
[
6
]
==
0.0
&&
// m[5] - scale y is simple
// m[4] - 2D rotation is simple
m
[
3
]
==
0.0
&&
m
[
2
]
==
0.0
;
// m[1] - 2D rotation is simple
// m[0] - scale x is simple
if
(!
isSimple2dTransform
)
{
return
TransformKind
.
complex
;
}
if
(
m
[
0
]
==
1.0
&&
m
[
5
]
==
1.0
)
{
if
(
ty
!=
0.0
||
tx
!=
0.0
)
{
return
TransformKind
.
translation2d
;
}
else
{
// From this point on we're sure the transform is 2D, but we don't know if
// it's identity or not. To check, we need to look at the remaining elements
// that were not checked above.
final
bool
isIdentityTransform
=
m
[
0
]
==
1.0
&&
m
[
1
]
==
0.0
&&
m
[
4
]
==
0.0
&&
m
[
5
]
==
1.0
&&
m
[
12
]
==
0.0
&&
m
[
13
]
==
0.0
;
if
(
isIdentityTransform
)
{
return
TransformKind
.
identity
;
}
}
else
{
return
TransformKind
.
scaleAndTranslate
2d
;
return
TransformKind
.
transform
2d
;
}
}
...
...
@@ -172,44 +156,19 @@ bool isIdentityFloat64ListTransform(Float64List matrix) {
return
transformKindOf
(
matrix
)
==
TransformKind
.
identity
;
}
/// Converts [matrix] to CSS transform value.
/// Converts [matrix] to CSS transform 2D matrix value.
///
/// The [matrix] must not be a [TransformKind.complex] transform, because CSS
/// `matrix` can only express 2D transforms. [TransformKind.identity] is
/// permitted. However, it is inefficient to construct a matrix for an identity
/// transform. Consider removing the CSS `transform` property from elements
/// that apply identity transform.
String
float64ListToCssTransform2d
(
Float64List
matrix
)
{
assert
(
transformKindOf
(
matrix
)
==
TransformKind
.
scaleAndTranslate2d
);
return
'matrix(
${matrix[0]}
,0,0,
${matrix[5]}
,
${matrix[12]}
,
${matrix[13]}
)'
;
}
/// Converts [matrix] to CSS transform value.
String
float64ListToCssTransform
(
Float64List
matrix
)
{
assert
(
matrix
.
length
==
16
);
final
Float64List
m
=
matrix
;
if
(
m
[
1
]
==
0.0
&&
m
[
2
]
==
0.0
&&
m
[
3
]
==
0.0
&&
m
[
4
]
==
0.0
&&
m
[
6
]
==
0.0
&&
m
[
7
]
==
0.0
&&
m
[
8
]
==
0.0
&&
m
[
9
]
==
0.0
&&
m
[
10
]
==
1.0
&&
m
[
11
]
==
0.0
&&
// 12 can be anything (translation)
// 13 can be anything (translation)
m
[
14
]
==
0.0
&&
m
[
15
]
==
1.0
)
{
final
double
tx
=
m
[
12
];
final
double
ty
=
m
[
13
];
if
(
m
[
0
]
==
1.0
&&
m
[
5
]
==
1.0
)
{
return
'translate(
${tx}
px,
${ty}
px)'
;
}
else
{
return
'matrix(
${m[0]}
,0,0,
${m[5]}
,
${tx}
,
${ty}
)'
;
}
}
else
{
return
'matrix3d(
${m[0]}
,
${m[1]}
,
${m[2]}
,
${m[3]}
,
${m[4]}
,
${m[5]}
,
${m[6]}
,
${m[7]}
,
${m[8]}
,
${m[9]}
,
${m[10]}
,
${m[11]}
,
${m[12]}
,
${m[13]}
,
${m[14]}
,
${m[15]}
)'
;
}
assert
(
transformKindOf
(
matrix
)
!=
TransformKind
.
complex
);
return
'matrix(
${matrix[0]}
,
${matrix[1]}
,
${matrix[4]}
,
${matrix[5]}
,
${matrix[12]}
,
${matrix[13]}
)'
;
}
/// Converts [matrix] to CSS transform value.
/// Converts [matrix] to
a 3D
CSS transform value.
String
float64ListToCssTransform3d
(
Float64List
matrix
)
{
assert
(
matrix
.
length
==
16
);
final
Float64List
m
=
matrix
;
...
...
@@ -458,3 +417,19 @@ Float32List offsetListToFloat32List(List<ui.Offset> offsetList) {
}
return
floatList
;
}
/// Apply this function to container elements in the HTML render tree (this is
/// not relevant to semantics tree).
///
/// On WebKit browsers this will apply `z-order: 0` to ensure that clips are
/// applied correctly. Otherwise, the browser will refuse to clip its contents.
///
/// Other possible fixes that were rejected:
///
/// * Use 3D transform instead of 2D: this does not work because it causes text
/// blurriness: https://github.com/flutter/flutter/issues/32274
void
applyWebkitClipFix
(
html
.
Element
containerElement
)
{
if
(
browserEngine
==
BrowserEngine
.
webkit
)
{
containerElement
.
style
.
zIndex
=
'0'
;
}
}
lib/web_ui/test/engine/semantics/semantics_test.dart
浏览文件 @
1daba531
...
...
@@ -356,7 +356,7 @@ void _testContainer() {
final
html
.
Element
container
=
html
.
document
.
querySelector
(
'flt-semantics-container'
);
expect
(
parentElement
.
style
.
transform
,
'
translate(10px, 10px
)'
);
expect
(
parentElement
.
style
.
transform
,
'
matrix(1, 0, 0, 1, 10, 10
)'
);
expect
(
parentElement
.
style
.
transformOrigin
,
'0px 0px 0px'
);
expect
(
container
.
style
.
transform
,
'translate(-10px, -10px)'
);
expect
(
container
.
style
.
transformOrigin
,
'0px 0px 0px'
);
...
...
lib/web_ui/test/engine/util_test.dart
浏览文件 @
1daba531
...
...
@@ -12,23 +12,27 @@ final Float64List identityTransform = Matrix4.identity().storage;
final
Float64List
xTranslation
=
(
Matrix4
.
identity
()..
translate
(
10
)).
storage
;
final
Float64List
yTranslation
=
(
Matrix4
.
identity
()..
translate
(
0
,
10
)).
storage
;
final
Float64List
zTranslation
=
(
Matrix4
.
identity
()..
translate
(
0
,
0
,
10
)).
storage
;
final
Float64List
scaleAndTransform2d
=
(
Matrix4
.
identity
()..
scale
(
2
,
3
,
1
)..
translate
(
4
,
5
,
0
)).
storage
;
final
Float64List
scaleAndTranslate2d
=
(
Matrix4
.
identity
()..
scale
(
2
,
3
,
1
)..
translate
(
4
,
5
,
0
)).
storage
;
final
Float64List
rotation2d
=
(
Matrix4
.
identity
()..
rotateZ
(
0.2
)).
storage
;
void
main
(
)
{
test
(
'transformKindOf and isIdentityFloat64ListTransform identify matrix kind'
,
()
{
expect
(
transformKindOf
(
identityTransform
),
TransformKind
.
identity
);
expect
(
isIdentityFloat64ListTransform
(
identityTransform
),
isTrue
);
expect
(
transformKindOf
(
xTranslation
),
TransformKind
.
translation2d
);
expect
(
transformKindOf
(
zTranslation
),
TransformKind
.
complex
);
expect
(
isIdentityFloat64ListTransform
(
zTranslation
),
isFalse
);
expect
(
transformKindOf
(
xTranslation
),
TransformKind
.
transform2d
);
expect
(
isIdentityFloat64ListTransform
(
xTranslation
),
isFalse
);
expect
(
transformKindOf
(
yTranslation
),
TransformKind
.
trans
lation
2d
);
expect
(
transformKindOf
(
yTranslation
),
TransformKind
.
trans
form
2d
);
expect
(
isIdentityFloat64ListTransform
(
yTranslation
),
isFalse
);
expect
(
transformKindOf
(
zTranslation
),
TransformKind
.
complex
);
expect
(
isIdentityFloat64ListTransform
(
zTranslation
),
isFalse
);
expect
(
transformKindOf
(
scaleAndTranslate2d
),
TransformKind
.
transform2d
);
expect
(
isIdentityFloat64ListTransform
(
scaleAndTranslate2d
),
isFalse
);
expect
(
transformKindOf
(
scaleAndTransform2d
),
TransformKind
.
scaleAndTranslate
2d
);
expect
(
isIdentityFloat64ListTransform
(
scaleAndTransform
2d
),
isFalse
);
expect
(
transformKindOf
(
rotation2d
),
TransformKind
.
transform
2d
);
expect
(
isIdentityFloat64ListTransform
(
rotation
2d
),
isFalse
);
});
}
lib/web_ui/test/golden_tests/engine/canvas_golden_test.dart
浏览文件 @
1daba531
...
...
@@ -3,6 +3,7 @@
// found in the LICENSE file.
import
'dart:html'
as
html
;
import
'dart:math'
as
math
;
import
'package:ui/src/engine.dart'
;
import
'package:ui/ui.dart'
;
...
...
@@ -170,4 +171,73 @@ void main() async {
pixelComparison:
PixelComparison
.
precise
,
);
},
timeout:
const
Timeout
(
Duration
(
seconds:
10
)),
testOn:
'chrome'
);
// NOTE: Chrome in --headless mode does not reproduce the bug that this test
// attempts to reproduce. However, it's still good to have this test
// for potential future regressions related to paint order.
test
(
'draws text on top of canvas when transformed and clipped'
,
()
async
{
final
ParagraphBuilder
builder
=
ParagraphBuilder
(
ParagraphStyle
(
fontFamily:
'Ahem'
,
fontSize:
18
,
));
const
String
text
=
'This text is intentionally very long to make sure that it '
'breaks into multiple lines.'
;
builder
.
addText
(
text
);
final
Paragraph
paragraph
=
builder
.
build
();
paragraph
.
layout
(
const
ParagraphConstraints
(
width:
100
));
final
Rect
canvasSize
=
Offset
.
zero
&
Size
(
500
,
500
);
canvas
=
BitmapCanvas
(
canvasSize
);
canvas
.
debugChildOverdraw
=
true
;
final
SurfacePaintData
pathPaint
=
SurfacePaintData
()
..
color
=
const
Color
(
0xFF7F7F7F
)
..
style
=
PaintingStyle
.
fill
;
const
double
r
=
200.0
;
const
double
l
=
50.0
;
final
Path
path
=
(
Path
()
..
moveTo
(-
l
,
-
l
)
..
lineTo
(
0
,
-
r
)
..
lineTo
(
l
,
-
l
)
..
lineTo
(
r
,
0
)
..
lineTo
(
l
,
l
)
..
lineTo
(
0
,
r
)
..
lineTo
(-
l
,
l
)
..
lineTo
(-
r
,
0
)
..
close
()).
shift
(
const
Offset
(
250
,
250
));
canvas
.
drawPath
(
path
,
pathPaint
);
canvas
.
drawParagraph
(
paragraph
,
const
Offset
(
180
,
50
));
expect
(
canvas
.
rootElement
.
querySelectorAll
(
'p'
).
map
<
String
>((
e
)
=>
e
.
innerText
).
toList
(),
<
String
>[
text
],
reason:
'Expected to render text using HTML'
,
);
final
SceneBuilder
sb
=
SceneBuilder
();
sb
.
pushTransform
(
Matrix4
.
rotationZ
(
math
.
pi
/
2
).
storage
);
sb
.
pushOffset
(
0
,
-
500
);
sb
.
pushClipRect
(
canvasSize
);
sb
.
pop
();
sb
.
pop
();
sb
.
pop
();
final
SurfaceScene
scene
=
sb
.
build
();
final
html
.
Element
sceneElement
=
scene
.
webOnlyRootElement
;
sceneElement
.
querySelector
(
'flt-clip'
).
append
(
canvas
.
rootElement
);
html
.
document
.
querySelector
(
'flt-scene-host'
).
append
(
sceneElement
);
await
matchGoldenFile
(
'bitmap_canvas_draws_text_on_top_of_canvas.png'
,
region:
canvasSize
,
maxDiffRatePercent:
0.0
,
pixelComparison:
PixelComparison
.
precise
,
);
});
}
lib/web_ui/test/text_editing_test.dart
浏览文件 @
1daba531
...
...
@@ -356,7 +356,7 @@ void main() {
));
// setEditableSizeAndTransform calls placeElement, so expecting geometry to be applied.
expect
(
editingElement
.
domElement
.
style
.
transform
,
'
translate(14px, 15px
)'
);
expect
(
editingElement
.
domElement
.
style
.
transform
,
'
matrix(1, 0, 0, 1, 14, 15
)'
);
expect
(
editingElement
.
domElement
.
style
.
width
,
'13px'
);
expect
(
editingElement
.
domElement
.
style
.
height
,
'12px'
);
});
...
...
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