提交 21e6b574 编写于 作者: struct_cym's avatar struct_cym

Update game.cpp

上级 b8ef7a83
......@@ -124,7 +124,7 @@ int main()
{
cout << "未成年人, 禁止进入" << endl;
return 0;
}
}
start();
pretreatment();
cout<<endl<<"请输入你所要的属性"<<endl;
......@@ -185,10 +185,6 @@ void pretreatment()
defense[num]+=i/100;
num++;
}
for(int i=1; i<=100; i++)
{
bags[i-1].cnn=i;
}
}
void board()
......@@ -284,8 +280,9 @@ void bag() //bug
{
for(int j=0; j<5; j++)
{
if(!flag_bag[i])
cout<<bags[i].cnn<<":"<<bags[i].bag[j]<<" ";
if(!flag_bag[i]){
cout<<bags[i].cnn<<":"<<bags[i].bag[j]<<" ";
}
}
cout<<endl;
}
......@@ -354,7 +351,7 @@ int main12()
{
grade++;
}
if(jinyan>=experience[grade])
while(jinyan>=experience[grade]&&grade<100)
{
grade++;
jinyan-=experience[grade-1];
......@@ -447,6 +444,90 @@ void lingdong()
return;
}
}
if(jineng[i]&&i==2){
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==3){
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==4){
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==5){
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
int sum=0;
while(true)
......@@ -465,31 +546,113 @@ void lingdong()
}
for(int i=1; i<=5; i++)
{
if(jineng[i]&&i==1&&sum==5)
if(jineng[i]&&i==1)
{
cout<<"火神术--"<<endl;
cout<<"焚毁!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
cout<<"碧水金睛兽还剩"<<temb<<"滴血"<<endl;
if(temb<=0)
{
cout<<"你赢了"<<endl;
int n=rand()%10+1;
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只"<<endl;
//加坐骑的属性
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了 碧水珠"<<endl;
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
if(jineng[i]&&i==2){
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==3){
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==4){
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==5){
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
int y2=shanghai(attack[grade]);
temb-=y2;
temb+=jianshang(temf);
......@@ -532,25 +695,107 @@ void lingdong()
cout<<"焚毁!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
cout<<"太古龙象还剩"<<temb<<"滴血"<<endl;
if(temb<=0)
{
cout<<"你赢了"<<endl;
int n=rand()%10+1;
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了太古龙象一只"<<endl;
//加坐骑的属性
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了 龙象牙"<<endl;
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
if(jineng[i]&&i==2){
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==3){
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==4){
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==5){
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
int sum=0;
while(true)
{
......@@ -569,31 +814,113 @@ void lingdong()
cout<<endl;
for(int i=1; i<=5; i++)
{
if(jineng[i]&&i==1&&sum==5)
if(jineng[i]&&i==1)
{
cout<<"火神术--"<<endl;
cout<<"焚毁!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
cout<<"太古龙象还剩"<<temb<<"滴血"<<endl;
if(temb<=0)
{
cout<<"你赢了"<<endl;
int n=rand()%10+1;
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了太古龙象一只"<<endl;
//加坐骑的属性
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了 龙象牙"<<endl;
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
if(jineng[i]&&i==2){
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==3){
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==4){
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==5){
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
int y2=shanghai((int)attack[grade]);
temb-=y2+jianshang(temf);
cout<<name<<"打出了"<<y2<<"点伤害"<<endl;
......@@ -628,11 +955,11 @@ void lingdong()
for(int i=1; i<=times; i++)
{
cout<<i<<" ";
Sleep(1);
// Sleep(1);
jinyan++;
}
cout << "你加了" <<times<<"点经验";
Sleep(1);
// Sleep(1);
}
else
{
......@@ -718,23 +1045,110 @@ void huo()
if(jineng[i]&&i==1)
{
cout<<"火神术--"<<endl;
Sleep(1);
cout<<"焚毁!"<<endl;
Sleep(1);
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
Sleep(1);
cout<<"熔岩虫还剩"<<temb<<"滴血"<<endl;
Sleep(1);
if(temb<=0)
{
cout<<"你赢了"<<endl;
cout<<"你获得了 熔岩宝石 "<<endl;
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了熔岩虫一只";
}
else
{
cout<<",你获得了熔岩宝石";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
if(jineng[i]&&i==2){
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了熔岩虫一只";
}
else
{
cout<<",你获得了熔岩宝石";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==3){
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了熔岩虫一只";
}
else
{
cout<<",你获得了熔岩宝石";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==4){
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了熔岩虫一只";
}
else
{
cout<<",你获得了熔岩宝石";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==5){
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了熔岩虫一只";
}
else
{
cout<<",你获得了熔岩宝石";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
int sum=0;
while(true)
{
......@@ -753,22 +1167,113 @@ void huo()
cout<<endl;
for(int i=1; i<=5; i++)
{
if(jineng[i]&&i==1&&sum==5)
if(jineng[i]&&i==1)
{
cout<<"火神术--"<<endl;
cout<<"焚毁!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"火神术--"<<endl;
cout<<"焚毁!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
cout<<"熔岩虫还剩"<<temb<<"滴血"<<endl;
if(temb<=0)
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<"你赢了"<<endl;
cout<<"恭喜获鍀熔岩宝石";
jinyan+=(double)experience[(int)x]/10;
return;
cout<<",你获得了熔岩虫一只";
}
else
{
cout<<",你获得了熔岩宝石";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==2){
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了熔岩虫一只";
}
else
{
cout<<",你获得了熔岩宝石";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==3){
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了熔岩虫一只";
}
else
{
cout<<",你获得了熔岩宝石";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==4){
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了熔岩虫一只";
}
else
{
cout<<",你获得了熔岩宝石";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==5){
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了熔岩虫一只";
}
else
{
cout<<",你获得了熔岩宝石";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
int y2=shanghai((int)attack[grade]);
temb-=y2+jianshang(temf);
cout<<name<<"打出了"<<y2<<"点伤害"<<endl;
......@@ -803,31 +1308,110 @@ void huo()
if(jineng[i]&&i==1)
{
cout<<"火神术--"<<endl;
Sleep(1);
cout<<"焚毁!"<<endl;
Sleep(1);
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
Sleep(1);
cout<<"熔岩地龙还剩"<<temb<<"滴血"<<endl;
Sleep(1);
if(temb<=0)
{
cout<<"你赢了"<<endl;
int n=rand()%10+1;
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了 地龙之心 "<<endl;
cout<<",你获得了熔岩地龙一只";
}
else
{
cout<<",你获得了 熔炎宝石"<<endl;
cout<<",你获得了熔岩宝石";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
if(jineng[i]&&i==2){
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了熔岩地龙一只";
}
else
{
cout<<",你获得了熔岩宝石";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==3){
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了熔岩地龙一只";
}
else
{
cout<<",你获得了熔岩宝石";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==4){
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==5){
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
while(true)
{
int sum=0;
......@@ -848,31 +1432,113 @@ void huo()
temb-=y2+jianshang(temf);
for(int i=1; i<=5; i++)
{
if(jineng[i]&&i==1&&sum==5)
if(jineng[i]&&i==1)
{
cout<<"火神术--"<<endl;
cout<<"焚毁!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
cout<<"熔岩地龙还剩"<<temb<<"滴血"<<endl;
if(temb<=0)
{
cout<<"你赢了"<<endl;
int n=rand()%10+1;
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了地龙之心一只"<<endl;
//加坐骑的属性
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了 熔岩宝石"<<endl;
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
if(jineng[i]&&i==2){
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==3){
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==4){
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==5){
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
cout<<name<<"打出了"<<y2<<"点伤害"<<endl;
Sleep(1);
cout<<"熔岩地龙还剩"<<temb<<"滴血"<<endl;
......@@ -1057,81 +1723,111 @@ void shu()
{
if(jineng[i]&&i==1)
{
cout<<"豪火球--"<<endl;
Sleep(1);
cout<<"火神术--"<<endl;
cout<<"焚毁!"<<endl;
Sleep(1);
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
Sleep(1);
cout<<"树魔还剩"<<temb<<"滴血"<<endl;
Sleep(1);
if(temb<=0)
{
cout<<"你赢了"<<endl;
cout<<"你获得了 树魔心 "<<endl;
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==2)
{
cout<<"千手顶上化佛--"<<endl;
cout<<"气死谁啊!"<<endl;
if(jineng[i]&&i==2){
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
cout<<"树魔还剩"<<temb<<"滴血"<<endl;
if(temb<=0)
{
cout<<"你赢了"<<endl;
cout<<"恭喜获鍀树魔心";
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
if(jineng[i]&&i==3)
{
cout<<"点石成金--"<<endl;
if(jineng[i]&&i==3){
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
cout<<"树魔还剩"<<temb<<"滴血"<<endl;
if(temb<=0)
{
cout<<"你赢了"<<endl;
cout<<"恭喜获鍀树魔心";
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
if(jineng[i]&&i==4)
{
cout<<"流水行舟--"<<endl;
if(jineng[i]&&i==4){
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
cout<<"树魔还剩"<<temb<<"滴血"<<endl;
if(temb<=0)
{
cout<<"你赢了"<<endl;
cout<<"恭喜获鍀树魔心";
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
if(jineng[i]&&i==5)
{
cout<<"--"<<endl;
if(jineng[i]&&i==5){
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
cout<<"树魔还剩"<<temb<<"滴血"<<endl;
if(temb<=0)
{
cout<<"你赢了"<<endl;
cout<<"恭喜获鍀树魔心";
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
}
}
int sum=0;
while(true)
{
......@@ -1148,85 +1844,115 @@ void shu()
return;
}
cout<<endl;
for(int i=0; i<5; i++)
for(int i=1; i<=5; i++)
{
if(jineng[i]&&i==1&&sum%5==0)
if(jineng[i]&&i==1)
{
cout<<"豪火球--"<<endl;
Sleep(1);
cout<<"火神术--"<<endl;
cout<<"焚毁!"<<endl;
Sleep(1);
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
Sleep(1);
cout<<"树魔还剩"<<temb<<"滴血"<<endl;
Sleep(1);
if(temb<=0)
{
cout<<"你赢了"<<endl;
cout<<"你获得了 树魔心 "<<endl;
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==2&&sum%5==0)
{
cout<<"千手顶上化佛--"<<endl;
cout<<"气死谁啊!"<<endl;
if(jineng[i]&&i==2){
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
cout<<"树魔还剩"<<temb<<"滴血"<<endl;
if(temb<=0)
{
cout<<"你赢了"<<endl;
cout<<"恭喜获鍀树魔心";
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
if(jineng[i]&&i==3&&sum%5==0)
{
cout<<"点石成金--"<<endl;
if(jineng[i]&&i==3){
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
cout<<"树魔还剩"<<temb<<"滴血"<<endl;
if(temb<=0)
{
cout<<"你赢了"<<endl;
cout<<"恭喜获鍀树魔心";
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
if(jineng[i]&&i==4&&sum%5==0)
{
cout<<"流水行舟--"<<endl;
if(jineng[i]&&i==4){
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
cout<<"树魔还剩"<<temb<<"滴血"<<endl;
if(temb<=0)
{
cout<<"你赢了"<<endl;
cout<<"恭喜获鍀树魔心";
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
if(jineng[i]&&i==5&&sum%5==0)
{
cout<<"--"<<endl;
if(jineng[i]&&i==5){
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
cout<<"树魔还剩"<<temb<<"滴血"<<endl;
if(temb<=0)
{
cout<<"你赢了"<<endl;
cout<<"恭喜获鍀树魔心";
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
}
}
int y2=shanghai((int)attack[grade]);
temb-=y2+jianshang(temf);
cout<<name<<"打出了"<<y2<<"点伤害"<<endl;
......
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