// Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "paddle/fluid/memory/allocation/allocator_facade.h" #include #include DECLARE_double(fraction_of_gpu_memory_to_use); DECLARE_int32(gpu_allocator_retry_time); namespace paddle { namespace memory { namespace allocation { TEST(allocator, allocator) { FLAGS_fraction_of_gpu_memory_to_use = 0.01; FLAGS_gpu_allocator_retry_time = 500; auto &instance = AllocatorFacade::Instance(); { auto cpu_allocation = instance.Alloc(platform::CPUPlace(), 1024); ASSERT_NE(cpu_allocation, nullptr); } { auto gpu_allocation = instance.Alloc(platform::CUDAPlace(0), 1024); ASSERT_NE(gpu_allocation, nullptr); } { // Allocate 2GB gpu memory auto gpu_allocation = instance.Alloc(platform::CUDAPlace(0), 2 * static_cast(1 << 30)); ASSERT_NE(gpu_allocation, nullptr); } {} } } // namespace allocation } // namespace memory } // namespace paddle