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d66d8446
编写于
5月 15, 2018
作者:
Y
Yancey
提交者:
GitHub
5月 15, 2018
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Refine async update design doc (#10065)
* refine async update design doc * update by comments
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doc/fluid/design/dist_train/async_update.md
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doc/fluid/design/dist_train/async_update.md
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@@ -4,34 +4,37 @@
For the typical synchronous distributed training, some significant steps are as follows:
1.
A
Trainer will compute the gradients and SEND them to the Parameter Server(PServer
) nodes.
1.
After the PS
erver
node received gradients came from all the Trainers, It will aggregate the
1.
A
trainer process will compute the gradients and
**send**
them to the parameter server (PS
) nodes.
1.
After the PS node received gradients came from all the Trainers, It will aggregate the
gradient variables for the same parameter into one gradient variable and then apply the aggregated
gradient to the respective parameter, finally using an optimize algorithms(SGD, Monument...)
to update the parameters.
1.
The Trainer would wait for the PS
ervers finished the optimize stage, and GET the parameters from PServer
,
1.
The Trainer would wait for the PS
finished the optimize stage, and GET the parameters from PS
,
so all the Trainers would get the same parameters.
In the synchronously distributed training, there should be a
`Barrier`
to synchronise the
parameters after the optimizing stage. The performance of a distributed training job would
depend on the slowest node if there were hundreds or thousands of training nodes in a
Job, the performance of synchronously distributed training might be very poor because of
the slow node. So this design doc would introduce an approach to implement
*asynchronously*
distributed training in PaddlePaddle Fluid.
In Synchronous Distributed Training, there is a
**barrier**
on each PS to wait until all trainers processes
have completed running current mini-batch. After that, all trainers can continue to run the next
mini-batch. So, we can find that the overall performance of Synchronous Distributed Training depends
on the slowest node.
In Asynchronous Distributed Training, we don't need to wait for a global mini-bach, the optimizer on
the PS will run immediately when the gradient is uploaded to the PS from one trainer. This mode would
train such models that achieve scaling, better throughput. In this design doc, we will introduce how to
implement the Asynchronous Distributed Training base on PaddlePaddle Fluid.
## Design
<img
src=
"./src/async_update.png"
width=
"600"
/>
As the figure above, we describe a global view of
asynchronously
update process and use
As the figure above, we describe a global view of
the asynchronous
update process and use
the parameter
`w1`
as an example to introduce the steps:
1.
For each gradient variables, they may distribute on different GPU card and aggregate
them while they are all calculated.
1.
Split the gradient variable into multiple blocks according to the number of PS
erver
1.
Split the gradient variable into multiple blocks according to the number of PS
instances and then send them.
1.
PS
erver
would run an
`Optimize Block`
using a specified optimize algorithm to update
1.
PS would run an
`Optimize Block`
using a specified optimize algorithm to update
the specified parameter.
1.
The trainer will fetch
latest parameter from PServer
before running forward Op which depends
1.
The trainer will fetch
the latest parameter from PS
before running forward Op which depends
on the specified parameter.
1.
Broadcast the received variable into multiple GPU cards and continue to run the next
mini-batch.
...
...
@@ -40,8 +43,8 @@ mini-batch.
-
For the multiple devices distributed training, we need to aggregate the gradient
variables which placed on different devices firstly and then schedule a
`SendVars`
Operator to
send the gradient variables to the multiple PS
erver
instances.
-
Schedule
`FetchVars`
operator to fetch the latest parameter from PS
erver
before running
send the gradient variables to the multiple PS instances.
-
Schedule
`FetchVars`
operator to fetch the latest parameter from PS before running
the forward ops.
-
There could be a large number of gradient variables to be sent, so we need to use another
thread pool(IO Threadpool) whose a number of the schedulable threads is larger than the
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