程序包 cn.minimal

类 Narration


  • public class Narration
    extends java.lang.Object
    • 构造器详细资料

      • Narration

        public Narration()
    • 方法详细资料

      • print_help

        public static void print_help()
      • view_the_strategy

        public static void view_the_strategy()
      • display_acknowledgment

        public static void display_acknowledgment​(Load load)
      • set_hero_location_with_pid

        public static void set_hero_location_with_pid​(Load load)
      • print_hero_location

        public static void print_hero_location​(Load load)
      • print_hero_coordinate

        public static void print_hero_coordinate​(Load load)
      • display_hero_attribution

        public static void display_hero_attribution​(Load load)
      • display_hero_attribution_full

        public static void display_hero_attribution_full​(Load load)
      • display_hero_skill_status

        public static void display_hero_skill_status​(Load load)
      • display_map

        public static void display_map​(Load load)
      • display_hero_skills

        public static void display_hero_skills​(Load load)
      • get_available_skill_num

        public static int get_available_skill_num​(Load load)
      • use_skill_potential

        public static void use_skill_potential​(Load load)
      • print_hero_skills

        public static void print_hero_skills​(Load load)
      • display_hero_equipments

        public static void display_hero_equipments​(Load load)
      • getHeroSpecificEquipment

        public static java.lang.String getHeroSpecificEquipment​(Load load,
                                                                java.lang.String position)
      • print_hero_equipments

        public static void print_hero_equipments​(Load load)
      • change_hero_Equipment

        public static void change_hero_Equipment​(Load load,
                                                 int i)
      • print_item_description

        public static void print_item_description​(Load load,
                                                  Item obj_item)
      • printExtraAttr

        public static void printExtraAttr​(Item obj_item)
      • unequipp_item

        public static void unequipp_item​(Load load,
                                         Item obj_item,
                                         java.lang.String position)
      • use_item

        public static void use_item​(Load load)
      • print_hero_items

        public static void print_hero_items​(Load load,
                                            java.lang.Object[] keys)
      • eat

        public static void eat​(Load load,
                               Item obj_item)
      • use_ailinie_wing_scroll

        public static void use_ailinie_wing_scroll​(Load load,
                                                   Item obj_item)
      • equipp_item

        public static void equipp_item​(Load load,
                                       Item obj_item)
      • go_to_furnace

        public static void go_to_furnace​(Load load)
      • equipp_material

        public static void equipp_material​(Load load,
                                           Item obj_item,
                                           Item obj_equipment)
      • drink_materials

        public static void drink_materials​(Load load,
                                           Item obj_item1,
                                           Item obj_item2)
      • print_game_log

        public static void print_game_log​(Load load)
      • print_hero_kill

        public static void print_hero_kill​(Load load)
      • go_to_drug_shop

        public static void go_to_drug_shop​(Load load)
      • buy_items

        public static void buy_items​(Load load,
                                     java.lang.String[] items)
      • get_items_by_shop_level

        public static java.lang.String[] get_items_by_shop_level​(Load load)
      • sell_items

        public static void sell_items​(Load load)
      • refine_hero_equipments_all

        public static void refine_hero_equipments_all​(Load load)
      • refine_hero_equipments

        public static void refine_hero_equipments​(Load load)
      • do_refinement

        public static void do_refinement​(Load load,
                                         int item_id,
                                         Item obj_item)
      • isElementInArray

        public static boolean isElementInArray​(int[] a1,
                                               int x)
      • recast_hero_equipments

        public static void recast_hero_equipments​(Load load)
      • do_recast

        public static void do_recast​(Load load,
                                     int item_id,
                                     Item obj_item)
      • recycle_equipments

        public static void recycle_equipments​(Load load)
      • retreat_hero_equipments

        public static void retreat_hero_equipments​(Load load)
      • do_retreat

        public static void do_retreat​(Load load,
                                      int item_id,
                                      Item obj_item)
      • shop_level_up

        public static void shop_level_up​(Load load)
      • add_steps

        public static void add_steps​(Load load)
      • update_calendar

        public static void update_calendar​(Load load)
      • display_calendar

        public static void display_calendar​(Load load)
      • check_transport

        public static int check_transport​(Load load)
      • reset_hero_coordinates

        public static void reset_hero_coordinates​(Load load)
      • encounter

        public static void encounter​(Load load)
      • combat_with_monster

        public static void combat_with_monster​(Load load,
                                               java.lang.String m)
      • hero_do_attack

        public static int hero_do_attack​(Load load,
                                         java.lang.String m)
      • do_magic_enhance

        public static void do_magic_enhance​(Load load)
      • do_freeze_chain

        public static void do_freeze_chain​(Load load,
                                           java.lang.String m)
      • do_spirit_raise

        public static void do_spirit_raise​(Load load)
      • do_magic_shield

        public static void do_magic_shield​(Load load)
      • do_magic_absorbence

        public static void do_magic_absorbence​(Load load,
                                               java.lang.String m)
      • do_magic_missile

        public static int do_magic_missile​(Load load,
                                           java.lang.String m)
      • do_ice_rolling

        public static int do_ice_rolling​(Load load,
                                         java.lang.String m)
      • do_freeze_kill

        public static int do_freeze_kill​(Load load,
                                         java.lang.String m)
      • use_healing_magic

        public static void use_healing_magic​(Load load)
      • hero_wins_combat

        public static void hero_wins_combat​(Load load,
                                            java.lang.String m)
      • drop

        public static void drop​(Load load,
                                java.lang.String m,
                                java.lang.String attr)
      • drop_item

        public static void drop_item​(Load load,
                                     java.lang.String m)
      • add_hero_kill

        public static void add_hero_kill​(Load load,
                                         java.lang.String m)
      • check_food

        public static void check_food​(Load load)
      • check_accuracy_raise

        public static void check_accuracy_raise​(Load load)
      • check_attack_raise

        public static void check_attack_raise​(Load load)
      • check_spirit_raise

        public static void check_spirit_raise​(Load load)
      • check_freeze_kill

        public static void check_freeze_kill​(Load load)
      • check_freeze_chain

        public static void check_freeze_chain​(Load load)
      • display_monster_attribution

        public static void display_monster_attribution​(Load load,
                                                       java.lang.String m)
      • display_monster_status

        public static void display_monster_status​(Load load,
                                                  java.lang.String m)
      • do_accuracy_raise

        public static void do_accuracy_raise​(Load load)
      • do_attack_raise

        public static void do_attack_raise​(Load load)
      • hero_do_melee_attack

        public static int hero_do_melee_attack​(Load load,
                                               java.lang.String m)
      • get_hit_rate

        public static int get_hit_rate​(Load load,
                                       java.lang.String c1,
                                       java.lang.String c2)
      • check_monster_status

        public static void check_monster_status​(Load load,
                                                java.lang.String m)
      • monster_do_melee_attack

        public static int monster_do_melee_attack​(Load load,
                                                  java.lang.String m)
      • attenuation_from_magic_shield

        public static int attenuation_from_magic_shield​(Load load,
                                                        int damage)
      • use_potential

        public static void use_potential​(Load load)
      • use_potential_I

        public static void use_potential_I​(Load load)
      • calculate_actual_damage

        public static void calculate_actual_damage​(Load load)
      • use_least_hp_potion

        public static void use_least_hp_potion​(Load load)
      • use_least_mana_potion

        public static void use_least_mana_potion​(Load load)
      • set_font_color

        public static void set_font_color​(Load load)
      • set_multiple_encounter

        public static void set_multiple_encounter​(Load load)
      • reget_missions

        public static void reget_missions​(Load load)