程序包 cn.minimal
类 Narration
- java.lang.Object
-
- cn.minimal.Narration
-
public class Narration extends java.lang.Object
-
-
构造器概要
构造器 构造器 说明 Narration()
-
方法概要
所有方法 静态方法 具体方法 修饰符和类型 方法 说明 static void
add_hero_kill(Load load, java.lang.String m)
static void
add_steps(Load load)
static int
attenuation_from_magic_shield(Load load, int damage)
static void
buy_items(Load load, java.lang.String[] items)
static void
calculate_actual_damage(Load load)
static void
change_hero_Equipment(Load load, int i)
static void
check_accuracy_raise(Load load)
static void
check_attack_raise(Load load)
static void
check_food(Load load)
static void
check_freeze_chain(Load load)
static void
check_freeze_kill(Load load)
static void
check_monster_status(Load load, java.lang.String m)
static void
check_spirit_raise(Load load)
static int
check_transport(Load load)
static void
combat_with_monster(Load load, java.lang.String m)
static void
display_acknowledgment(Load load)
static void
display_calendar(Load load)
static void
display_hero_attribution(Load load)
static void
display_hero_attribution_full(Load load)
static void
display_hero_equipments(Load load)
static void
display_hero_skill_status(Load load)
static void
display_hero_skills(Load load)
static void
display_map(Load load)
static void
display_monster_attribution(Load load, java.lang.String m)
static void
display_monster_status(Load load, java.lang.String m)
static void
do_accuracy_raise(Load load)
static void
do_attack_raise(Load load)
static void
do_freeze_chain(Load load, java.lang.String m)
static int
do_freeze_kill(Load load, java.lang.String m)
static int
do_ice_rolling(Load load, java.lang.String m)
static void
do_magic_absorbence(Load load, java.lang.String m)
static void
do_magic_enhance(Load load)
static int
do_magic_missile(Load load, java.lang.String m)
static void
do_magic_shield(Load load)
static void
do_recast(Load load, int item_id, Item obj_item)
static void
do_refinement(Load load, int item_id, Item obj_item)
static void
do_retreat(Load load, int item_id, Item obj_item)
static void
do_spirit_raise(Load load)
static void
drink_materials(Load load, Item obj_item1, Item obj_item2)
static void
drop(Load load, java.lang.String m, java.lang.String attr)
static void
drop_item(Load load, java.lang.String m)
static void
eat(Load load, Item obj_item)
static void
encounter(Load load)
static void
equipp_item(Load load, Item obj_item)
static void
equipp_material(Load load, Item obj_item, Item obj_equipment)
static int
get_available_skill_num(Load load)
static int
get_hit_rate(Load load, java.lang.String c1, java.lang.String c2)
static java.lang.String[]
get_items_by_shop_level(Load load)
static java.lang.String
getHeroSpecificEquipment(Load load, java.lang.String position)
static void
go_to_drug_shop(Load load)
static void
go_to_furnace(Load load)
static int
hero_do_attack(Load load, java.lang.String m)
static int
hero_do_melee_attack(Load load, java.lang.String m)
static void
hero_wins_combat(Load load, java.lang.String m)
static boolean
isElementInArray(int[] a1, int x)
static int
monster_do_melee_attack(Load load, java.lang.String m)
static void
print_game_log(Load load)
static void
print_help()
static void
print_hero_coordinate(Load load)
static void
print_hero_equipments(Load load)
static void
print_hero_items(Load load, java.lang.Object[] keys)
static void
print_hero_kill(Load load)
static void
print_hero_location(Load load)
static void
print_hero_skills(Load load)
static void
print_item_description(Load load, Item obj_item)
static void
printExtraAttr(Item obj_item)
static void
recast_hero_equipments(Load load)
static void
recycle_equipments(Load load)
static void
refine_hero_equipments(Load load)
static void
refine_hero_equipments_all(Load load)
static void
reget_missions(Load load)
static void
reset_hero_coordinates(Load load)
static void
retreat_hero_equipments(Load load)
static void
sell_items(Load load)
static void
set_font_color(Load load)
static void
set_hero_location_with_pid(Load load)
static void
set_multiple_encounter(Load load)
static void
shop_level_up(Load load)
static void
unequipp_item(Load load, Item obj_item, java.lang.String position)
static void
update_calendar(Load load)
static void
use_ailinie_wing_scroll(Load load, Item obj_item)
static void
use_healing_magic(Load load)
static void
use_item(Load load)
static void
use_least_hp_potion(Load load)
static void
use_least_mana_potion(Load load)
static void
use_potential(Load load)
static void
use_potential_I(Load load)
static void
use_skill_potential(Load load)
static void
view_the_strategy()
-
-
-
方法详细资料
-
print_help
public static void print_help()
-
view_the_strategy
public static void view_the_strategy()
-
display_acknowledgment
public static void display_acknowledgment(Load load)
-
set_hero_location_with_pid
public static void set_hero_location_with_pid(Load load)
-
print_hero_location
public static void print_hero_location(Load load)
-
print_hero_coordinate
public static void print_hero_coordinate(Load load)
-
display_hero_attribution
public static void display_hero_attribution(Load load)
-
display_hero_attribution_full
public static void display_hero_attribution_full(Load load)
-
display_hero_skill_status
public static void display_hero_skill_status(Load load)
-
display_map
public static void display_map(Load load)
-
display_hero_skills
public static void display_hero_skills(Load load)
-
get_available_skill_num
public static int get_available_skill_num(Load load)
-
use_skill_potential
public static void use_skill_potential(Load load)
-
print_hero_skills
public static void print_hero_skills(Load load)
-
display_hero_equipments
public static void display_hero_equipments(Load load)
-
getHeroSpecificEquipment
public static java.lang.String getHeroSpecificEquipment(Load load, java.lang.String position)
-
print_hero_equipments
public static void print_hero_equipments(Load load)
-
change_hero_Equipment
public static void change_hero_Equipment(Load load, int i)
-
printExtraAttr
public static void printExtraAttr(Item obj_item)
-
unequipp_item
public static void unequipp_item(Load load, Item obj_item, java.lang.String position)
-
use_item
public static void use_item(Load load)
-
print_hero_items
public static void print_hero_items(Load load, java.lang.Object[] keys)
-
go_to_furnace
public static void go_to_furnace(Load load)
-
print_game_log
public static void print_game_log(Load load)
-
print_hero_kill
public static void print_hero_kill(Load load)
-
go_to_drug_shop
public static void go_to_drug_shop(Load load)
-
buy_items
public static void buy_items(Load load, java.lang.String[] items)
-
get_items_by_shop_level
public static java.lang.String[] get_items_by_shop_level(Load load)
-
sell_items
public static void sell_items(Load load)
-
refine_hero_equipments_all
public static void refine_hero_equipments_all(Load load)
-
refine_hero_equipments
public static void refine_hero_equipments(Load load)
-
isElementInArray
public static boolean isElementInArray(int[] a1, int x)
-
recast_hero_equipments
public static void recast_hero_equipments(Load load)
-
recycle_equipments
public static void recycle_equipments(Load load)
-
retreat_hero_equipments
public static void retreat_hero_equipments(Load load)
-
shop_level_up
public static void shop_level_up(Load load)
-
add_steps
public static void add_steps(Load load)
-
update_calendar
public static void update_calendar(Load load)
-
display_calendar
public static void display_calendar(Load load)
-
check_transport
public static int check_transport(Load load)
-
reset_hero_coordinates
public static void reset_hero_coordinates(Load load)
-
encounter
public static void encounter(Load load)
-
combat_with_monster
public static void combat_with_monster(Load load, java.lang.String m)
-
hero_do_attack
public static int hero_do_attack(Load load, java.lang.String m)
-
do_magic_enhance
public static void do_magic_enhance(Load load)
-
do_freeze_chain
public static void do_freeze_chain(Load load, java.lang.String m)
-
do_spirit_raise
public static void do_spirit_raise(Load load)
-
do_magic_shield
public static void do_magic_shield(Load load)
-
do_magic_absorbence
public static void do_magic_absorbence(Load load, java.lang.String m)
-
do_magic_missile
public static int do_magic_missile(Load load, java.lang.String m)
-
do_ice_rolling
public static int do_ice_rolling(Load load, java.lang.String m)
-
do_freeze_kill
public static int do_freeze_kill(Load load, java.lang.String m)
-
use_healing_magic
public static void use_healing_magic(Load load)
-
hero_wins_combat
public static void hero_wins_combat(Load load, java.lang.String m)
-
drop
public static void drop(Load load, java.lang.String m, java.lang.String attr)
-
drop_item
public static void drop_item(Load load, java.lang.String m)
-
add_hero_kill
public static void add_hero_kill(Load load, java.lang.String m)
-
check_food
public static void check_food(Load load)
-
check_accuracy_raise
public static void check_accuracy_raise(Load load)
-
check_attack_raise
public static void check_attack_raise(Load load)
-
check_spirit_raise
public static void check_spirit_raise(Load load)
-
check_freeze_kill
public static void check_freeze_kill(Load load)
-
check_freeze_chain
public static void check_freeze_chain(Load load)
-
display_monster_attribution
public static void display_monster_attribution(Load load, java.lang.String m)
-
display_monster_status
public static void display_monster_status(Load load, java.lang.String m)
-
do_accuracy_raise
public static void do_accuracy_raise(Load load)
-
do_attack_raise
public static void do_attack_raise(Load load)
-
hero_do_melee_attack
public static int hero_do_melee_attack(Load load, java.lang.String m)
-
get_hit_rate
public static int get_hit_rate(Load load, java.lang.String c1, java.lang.String c2)
-
check_monster_status
public static void check_monster_status(Load load, java.lang.String m)
-
monster_do_melee_attack
public static int monster_do_melee_attack(Load load, java.lang.String m)
-
attenuation_from_magic_shield
public static int attenuation_from_magic_shield(Load load, int damage)
-
use_potential
public static void use_potential(Load load)
-
use_potential_I
public static void use_potential_I(Load load)
-
calculate_actual_damage
public static void calculate_actual_damage(Load load)
-
use_least_hp_potion
public static void use_least_hp_potion(Load load)
-
use_least_mana_potion
public static void use_least_mana_potion(Load load)
-
set_font_color
public static void set_font_color(Load load)
-
set_multiple_encounter
public static void set_multiple_encounter(Load load)
-
reget_missions
public static void reget_missions(Load load)
-
-