# Getting Started with eTS in the Low-Code Approach > **NOTE** > > This feature is supported in DevEco Studio V3.0 Beta3 and later versions. > > The component lineup that supports low-code development in eTS is now at its preliminary stage and will be expanding in coming versions. > > For best possible results, use [DevEco Studio V3.0.0.900 Beta3](https://developer.harmonyos.com/cn/develop/deveco-studio#download_beta_openharmony) for your development. On the OpenHarmony low-code development pages, you can design your application UI in an efficient, intuitive manner, with a wide array of UI editing features. You can develop applications or services in the low-code approach using either of the following methods: - Create a project that supports low-code development. This method is used as an example in this topic. - In an existing project, create a .visual file for development. For details, see [Creating a .visual File That Supports Low-Code Development](#building-the-second-page). ## Creating a Project That Supports Low-Code Development 1. In DevEco Studio, if no project is open, click **Create Project**; if a project is already open, choose **File** > **New** > **Create Project**. Then, select **Empty Ability** and click **Next**. ![en-us_image_0000001233528152](figures/en-us_image_0000001233528152.png) 2. Go to the project configuration page, select **Enable Super Visual**, set **UI Syntax** to **eTS**, and retain the default values for other parameters. ![en-us_image_0000001277728569](figures/en-us_image_0000001277728569.png) 3. Click **Finish**. DevEco Studio will automatically generate the sample code and resources that match your project type. Wait until the project is created. ## Low-code Project Files After the project synchronization is complete, a low-code directory structure is automatically generated in the project, as shown below. ![en-us_image_0000001277809333](figures/en-us_image_0000001277809333.png) - **entry > src > main > ets > MainAbility > pages > index.ets**: defines logical relationships, such as data and events, used on low-code pages. For details, see [About Syntactic Sugar](../ui/ts-syntactic-sugar.md). If multiple low-code development pages are created, a page folder and the corresponding **.ets** file will be created for each of these pages. - **entry > src > main > supervisual > MainAbility > pages > index.visual**: stores the data model of the low-code development page. You can double-click the file to open the low-code development page. If multiple low-code development pages are created, a page folder and the corresponding **.visual** file will be created for each of these pages. ## Building the First Page After the project synchronization is complete, the default first page contains the **Column** and **Text** (**Hello World**) components. To better understand low-code development, we'll delete these template components from the canvas and set the page from scratch. Add **Column**, **Text**, and **Button** components to the first page. A column is a container component whose child components are vertically arranged. For details, see [Column](../reference/arkui-ts/ts-container-column.md). 1. Delete the existing template components from the canvas. Open the **index.visual** file, right-click the existing template components on the canvas, and choose **Delete** from the shortcut menu to delete them. Below is an illustration of the operations. ![en-us_image_0000001233208980](figures/en-us_image_0000001233208980.gif) 2. Add a **Column** component and set its styles and attributes. Drag the **Column** component from the **UI Control** area to the canvas. In the **Attributes & Styles** area on the right, click ![en-us_image_0000001233048996](figures/en-us_image_0000001233048996.png)**General** and set **Height** to **100%** so that the component fills the entire screen. Click ![en-us_image_0000001233368860](figures/en-us_image_0000001233368860.png)**Feature** and set **AlignItems** to **center** so that the child components of the **Column** component are centered along the horizontal axis. Below is an illustration of the operations. ![en-us_image_0000001277488977](figures/en-us_image_0000001277488977.gif) 3. Add a **Text** component. Drag the **Text** component from the **UI Control** area to the canvas and then to the center area of the **Column** component. In the **Attributes & Styles** area, click ![en-us_image_0000001277608813](figures/en-us_image_0000001277608813.png)**Feature**, set **Content** of the **Text** component to **this.message** (that is, **Hello World**), set **FontSize** to **30fp**, and set **TextAlign** to **center**. Then, select the **Text** component on the canvas and drag its corners to fully display the text. Below is an illustration of the operations. ![en-us_image_0000001235731706](figures/en-us_image_0000001235731706.gif) 4. Add a **Button** component. Drag the **Button** component from the **UI Control** area to the canvas and then to a position under the **Text** component. In the **Attributes & Styles** area on the right, click ![en-us_image_0000001277728577](figures/en-us_image_0000001277728577.png)**General** and set **Height** of the **Button** component to **40vp**. Click ![en-us_image_0000001277809337](figures/en-us_image_0000001277809337.png)**Feature** and set **Label** to **Next** and **FontSize** to **25fp**. Below is an illustration of the operations. ![en-us_image_0000001235732402](figures/en-us_image_0000001235732402.gif) 5. On the toolbar in the upper right corner of the editing window, click **Previewer** to open the Previewer. Below is how the first page looks in the Previewer. ![en-us_image_0000001235892798](figures/en-us_image_0000001235892798.png) ## Building the Second Page 1. Create the second page. In the **Project** window, choose **entry** > **src** > **main** > **ets** > **MainAbility**, right-click the **pages** folder, choose **New** > **Visual**, name the page **second**, and click **Finish**. Below, you can see the structure of the **pages** folder. ![en-us_image_0000001233368868](figures/en-us_image_0000001233368868.png) 2. [Delete the existing template components from the canvas.](#delete_origin_content) 3. [Add a **Column** component and set its styles and attributes.](#add_container) 4. Add a **Text** component. - In the **second.ets** file, set the message text content to **Hi there**. The sample code is as follows: ```ts // second.ets @Entry @Component struct Second { @State message: string = 'Hi there' /** * In low-code mode, do not add anything to the build function, as it will be * overwritten by the content generated by the .visual file in the build phase. */ build() { } } ``` - Drag the **Text** component to the canvas and then to the center area of the **Column** component. In the **Attributes & Styles** area, click ![en-us_image_0000001277488985](figures/en-us_image_0000001277488985.png)**Feature**, set **Content** of the **Text** component to **this.message** (that is, **Hi there**), set **FontSize** to **30fp**, and set **TextAlign** to **center**. Then, select the **Text** component on the canvas and drag its corners to fully display the text. Below is an illustration of the operations. ![en-us_image_0000001280255513](figures/en-us_image_0000001280255513.gif) 5. Add a **Button** component. Drag the **Button** component from the **UI Control** area to the canvas and then to a position under the **Text** component. In the **Attributes & Styles** area on the right, click ![en-us_image_0000001233528160](figures/en-us_image_0000001233528160.png)**General** and set **Height** of the **Button** component to **40vp**. Click ![en-us_image_0000001277728597](figures/en-us_image_0000001277728597.png)**Feature** and set **Value** to **Back** and **FontSize** to **25fp**. Below is an illustration of the operations. ![en-us_image_0000001280383937](figures/en-us_image_0000001280383937.gif) ## Implementing Page Redirection You can implement page redirection through the page router, which finds the target page based on the page URL. Import the **router** module and then perform the steps below: 1. Implement redirection from the first page to the second page. In the files of the first page, bind the **onclick** method to the button so that clicking the button redirects the user to the second page. This operation needs to be completed in both .ets and .visual files. - In the **index.ets** file: ```ts // index.ets import router from '@ohos.router'; @Entry @Component struct Index { @State message: string = 'Hello World' /** * In low-code mode, do not add anything to the build function, as it will be * overwritten by the content generated by the .visual file in the build phase. */ onclick() { router.push({ url: 'pages/second', // Specify the page to be redirected to. }) } build() { } } ``` - In the **index.visual** file, select the **Button** component on the canvas. In the **Attributes & Styles** area, click ![en-us_image_0000001233209020](figures/en-us_image_0000001233209020.png)**Events** and set **OnClick** to **this.onclick**. ![en-us_image_0000001235745716](figures/en-us_image_0000001235745716.png) 2. Implement redirection from the second page to the first page. In the files of the second page, bind the **back** method to the **Back** button so that clicking the button redirects the user back to the first page. This operation needs to be completed in both .ets and .visual files. - In the **second.ets** file: ```ts // second.ets import router from '@ohos.router'; @Entry @Component struct Second { @State message: string = 'Hi there' /** * In low-code mode, do not add anything to the build function, as it will be * overwritten by the content generated by the .visual file in the build phase. */ back() { router.back() } build() { } } ``` - In the **second.visual** file, select the **Button** component on the canvas. In the **Attributes & Styles** area, click ![en-us_image_0000001233368900](figures/en-us_image_0000001233368900.png)**Events** and set **OnClick** to **this.back**. ![en-us_image_0000001280385809](figures/en-us_image_0000001280385809.png) 3. Open the **index.visual** or **index.ets** file and click ![en-us_image_0000001277608849](figures/en-us_image_0000001277608849.png) in the Previewer to refresh the file. The figure below shows the effect. ![en-us_image_0000001233528192](figures/en-us_image_0000001233528192.png) ## Running the Application on a Real Device 1. Connect the development board running the OpenHarmony standard system to the computer. 2. Choose **File** > **Project Structure** > **Project** > **Signing Configs**, select **Automatically generate signing**, wait until the automatic signing is complete, and click **OK**, as shown below. ![en-us_image_0000001277728613](figures/en-us_image_0000001277728613.png) 3. On the toolbar in the upper right corner of the editing window, click ![en-us_image_0000001277809373](figures/en-us_image_0000001277809373.png). The display effect is shown in the figure below. ![en-us_image_0000001233209024](figures/en-us_image_0000001233209024.png) Congratulations! You have finished developing your OpenHarmony application in eTS in the low-code approach. To learn more about OpenHarmony, see [OpenHarmony Overview](../application-dev-guide.md).