THREE.Vector4 = function (x, y, z, w) { this.x = x || 0; this.y = y || 0; this.z = z || 0; this.w = w || 1; this.copy = function (v) { this.x = v.x; this.y = v.y; this.z = v.z; this.w = v.w; } this.add = function (v1, v2) { this.x = v1.x + v2.x; this.y = v1.y + v2.y; this.z = v1.z + v2.z; this.w = v1.w + v2.w; } this.addSelf = function (v) { this.x += v.x; this.y += v.y; this.z += v.z; this.w += v.w; } this.sub = function (v1, v2) { this.x = v1.x - v2.x; this.y = v1.y - v2.y; this.z = v1.z - v2.z; this.w = v1.w - v2.w; } this.subSelf = function (v) { this.x -= v.x; this.y -= v.y; this.z -= v.z; this.w -= v.w; } this.clone = function () { return new THREE.Vector4(this.x, this.y, this.z, this.w); } this.toVector3 = function () { return new THREE.Vector3(this.x / this.w, this.y / this.w, this.z / this.w); } this.toString = function () { return 'THREE.Vector4 (' + this.x + ', ' + this.y + ', ' + this.z + ', ' + this.w + ')'; } }