import { MultiplyOperation } from '../constants'; import { Vector2 } from '../math/Vector2'; import { XHRLoader } from './XHRLoader'; import { DefaultLoadingManager } from './LoadingManager'; /** * @author mrdoob / http://mrdoob.com/ */ function MaterialLoader ( manager ) { this.isMaterialLoader = true; this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; this.textures = {}; }; Object.assign( MaterialLoader.prototype, { load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new XHRLoader( scope.manager ); loader.load( url, function ( text ) { onLoad( scope.parse( JSON.parse( text ) ) ); }, onProgress, onError ); }, setTextures: function ( value ) { this.textures = value; }, getTexture: function ( name ) { var textures = this.textures; if ( textures[ name ] === undefined ) { console.warn( 'THREE.MaterialLoader: Undefined texture', name ); } return textures[ name ]; }, parse: function ( json ) { var material = new THREE[ json.type ]; if ( json.uuid !== undefined ) material.uuid = json.uuid; if ( json.name !== undefined ) material.name = json.name; if ( json.color !== undefined ) material.color.setHex( json.color ); if ( json.roughness !== undefined ) material.roughness = json.roughness; if ( json.metalness !== undefined ) material.metalness = json.metalness; if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); if ( json.specular !== undefined ) material.specular.setHex( json.specular ); if ( json.shininess !== undefined ) material.shininess = json.shininess; if ( json.uniforms !== undefined ) material.uniforms = json.uniforms; if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors; if ( json.shading !== undefined ) material.shading = json.shading; if ( json.blending !== undefined ) material.blending = json.blending; if ( json.side !== undefined ) material.side = json.side; if ( json.opacity !== undefined ) material.opacity = json.opacity; if ( json.transparent !== undefined ) material.transparent = json.transparent; if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; // for PointsMaterial if ( json.size !== undefined ) material.size = json.size; if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; // maps if ( json.map !== undefined ) material.map = this.getTexture( json.map ); if ( json.alphaMap !== undefined ) { material.alphaMap = this.getTexture( json.alphaMap ); material.transparent = true; } if ( json.bumpMap !== undefined ) material.bumpMap = this.getTexture( json.bumpMap ); if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; if ( json.normalMap !== undefined ) material.normalMap = this.getTexture( json.normalMap ); if ( json.normalScale !== undefined ) { var normalScale = json.normalScale; if ( Array.isArray( normalScale ) === false ) { // Blender exporter used to export a scalar. See #7459 normalScale = [ normalScale, normalScale ]; } material.normalScale = new Vector2().fromArray( normalScale ); } if ( json.displacementMap !== undefined ) material.displacementMap = this.getTexture( json.displacementMap ); if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; if ( json.roughnessMap !== undefined ) material.roughnessMap = this.getTexture( json.roughnessMap ); if ( json.metalnessMap !== undefined ) material.metalnessMap = this.getTexture( json.metalnessMap ); if ( json.emissiveMap !== undefined ) material.emissiveMap = this.getTexture( json.emissiveMap ); if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; if ( json.specularMap !== undefined ) material.specularMap = this.getTexture( json.specularMap ); if ( json.envMap !== undefined ) { material.envMap = this.getTexture( json.envMap ); material.combine = MultiplyOperation; } if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity; if ( json.lightMap !== undefined ) material.lightMap = this.getTexture( json.lightMap ); if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; if ( json.aoMap !== undefined ) material.aoMap = this.getTexture( json.aoMap ); if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; // MultiMaterial if ( json.materials !== undefined ) { for ( var i = 0, l = json.materials.length; i < l; i ++ ) { material.materials.push( this.parse( json.materials[ i ] ) ); } } return material; } } ); export { MaterialLoader };